Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Feral Bears unit card

Feral Bears

War beast· Monster· Tier 2· 16 models at Ultra size

Comes with Realm of the Wood Elves(Warhammer I)

Duel it in the combat calculator →

Feral Bears are Dark Elves, Kislev and Wood Elves war beast: 7,328 HP across 16 models, armour 15, melee attack 50, melee defence 40, weapon strength 73. It costs 850 in the campaign and in multiplayer. They come with Realm of the Wood Elves. Unit key wh3_main_monster_feral_bears. Patch 9.0.4, from the game's data tables.

Health

458 per model

7,328

top 1% of class

Armour

15

bottom 18% of class

Leadership

60

top 14% of class

Speed

75

bottom 9% of class

Melee attack

50

top 5% of class

Melee defence

40

top 20% of class

Weapon strength

38 base + 35 armour-piercing, +30 vs large

73

top 7% of class

Charge bonus

26

top 50% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 57.1% of the game's 21 war beasts units in melee. Per 1,000 gold: 85.9 damage per second against Chaos Warriors; it lasts 33.6 s against one unit of them.

Beats, at a similar price: Deck Droppers (Handgunners) (26.80× faster), Jet Lion (7.69× faster), Jade Lion (7.34× faster)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 850 multiplayer gold.

Who can field it

  • Dark Elves · Naggarond · extended roster
  • Kislev · The Ice Court · extended roster
  • Wood Elves · Talsyn · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.