
Scourgerunner Chariots
Chariot· Missile Chariot· Tier 2· 4 models (crew of 12) at Ultra size
Comes with The Shadow & The Blade(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Scourgerunner Chariots are Dark Elves chariot: 4,888 HP across 4 models, armour 80, melee attack 24, melee defence 23, weapon strength 40, range 150 m, missile damage 594 per 10 s for the whole unit. It costs 950 in the campaign and in multiplayer. They come with The Shadow & The Blade. Unit key wh2_dlc14_def_cav_scourgerunner_chariot_0. Patch 9.0.4, from the game's data tables.
Health
1,222 per model
4,888
Armour
80
Leadership
65
Speed
84
Melee attack
24
Melee defence
23
Weapon strength
25 base + 15 armour-piercing, +18 vs infantry
40
Charge bonus
40
Ranged
Range
150 m
Ammunition
24
Missile damage
12 base + 40 AP, 2 projectiles per shot
52
Reload time
7 s
Damage per 10 s
149
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous ProwessAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 90 s · 1 useSlaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship – or indeed daily exercise – amongst the Dark Elves.
Counters
Good against
- Large units — bonus vs large 40e.g. Rogue Idol, Dread Saurian, Khemric Titan · Dark Elves: Kharibdyss, War Hydra
- Infantry-sized units — bonus vs infantry 18e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Dark Elves: Black Guard of Naggarond, Har Ganeth Executioners
- Heavily armoured units — 40 of 52 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dark Elves: Cold One Dread Knights, Cold One Chariots
- Lightly armoured units without shields — 594 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dark Elves: Feral Bears, Shades
- Light infantry-sized units — large, mass 2,600e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Dark Elves: Black Guard of Naggarond, Har Ganeth Executioners
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Dark Elves: Reaper Bolt Throwers, Feral Ice Bears
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Casket of Souls (21.22× faster), War Wagons (Mortars) (2.93× faster), War Wagons (2.42× faster)
Loses to, at a similar price: Questing Knights (72.64× slower), Knights of the White Wolf (66.38× slower), Cold One Spear-Riders (50.73× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 950 multiplayer gold. Dark Elf units ranked.
Who can field it
- Dark Elves · Naggarond
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.