Health
558 per model
6,696
Armour
15
Leadership
60
Speed
75
Melee attack
57
Melee defence
40
Weapon strength
42 base + 35 armour-piercing, +35 vs large
77
Charge bonus
32
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.
Abilities
The Chilling AuraHex · -30% SpeedpassiveThe Chilling AuraHex-30% SpeedPassive · Range 35 mAs if the enemy were caught in a blizzard or wading through treacle, the ice-cold aura slows any unit within range to a near-standstill.
Who can field it
- Naggarond
- The Ice Court
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.