Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Feral Ice Bears unit card

Feral Ice Bears

War beast· Monster· Tier 2· 12 models at Ultra size

Comes with The Queen & The Crone(Warhammer II)

Duel it in the combat calculator →

Feral Ice Bears are Dark Elves and Kislev war beast: 6,696 HP across 12 models, armour 15, melee attack 57, melee defence 40, weapon strength 77. It costs 1,100 in the campaign and in multiplayer. They come with The Queen & The Crone. Unit key wh3_main_monster_feral_ice_bears. Patch 9.0.4, from the game's data tables.

Health

558 per model

6,696

top 9% of class

Armour

15

bottom 18% of class

Leadership

60

top 14% of class

Speed

75

bottom 9% of class

Melee attack

57

top 1% of class

Melee defence

40

top 20% of class

Weapon strength

42 base + 35 armour-piercing, +35 vs large

77

top 5% of class

Charge bonus

32

top 34% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Abilities

  • The Chilling AuraHex · -30% Speedpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 33.3% of the game's 21 war beasts units in melee. Per 1,000 gold: 59.6 damage per second against Chaos Warriors; it lasts 23.7 s against one unit of them.

Beats, at a similar price: Jet Lion (4.06× faster), Jade Lion (3.69× faster), War Lions of Chrace (1.84× faster)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold.

Who can field it

  • Dark Elves · Naggarond · extended roster
  • Kislev · The Ice Court · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.