
Chameleon Stalkers
Missile infantry· Shock Infantry· Tier 2· 90 models at Ultra size
Comes with The Silence & The Fury(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Chameleon Stalkers are Lizardmen missile infantry: 5,940 HP across 90 models, armour 40, melee attack 26, melee defence 36, weapon strength 25, range 50 m, missile damage 6,000 per 10 s for the whole unit. It costs 600 in the campaign and in multiplayer. They come with The Silence & The Fury. Unit key wh2_dlc17_lzd_inf_chameleon_stalkers_0. Patch 9.0.4, from the game's data tables.
Health
66 per model
5,940
Armour
40
Leadership
65
Speed
48
Melee attack
26
Melee defence
36
Weapon strength
20 base + 5 armour-piercing
25
Charge bonus
25
Ranged
Range
50 m
Ammunition
2
Missile damage
9 base + 3 AP, explosion 21 + 7 AP
40
Reload time
6 s
Damage per 10 s
67
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Fire Whilst Moving
This unit can fire while on the move.
- Skink
A unit with the Skink Attribute will gain the following bonuses if a unit with the Kroxigor Attribute is nearby: Causes Fear
- Stalk
This unit can move hidden in any terrain.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5% Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
- Spawn-KinAugmentpassiveSpawn-KinAugmentPassiveSkinks tend to swarm around Kroxigor, encouraged by their awesome power. Kroxigor are likewise attracted to masses of Skinks, whose energetic movement and high-pitched sounds fuel their own battle-rage.
Counters
Good against
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 6,000 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Lizardmen: Red Crested Skinks, Blessed Skink Skirmishers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Lizardmen: Blessed Salamander Hunting Pack, Blessed Terradon Riders
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Lizardmen: Coatl, Blessed Bastiladon (Solar Engine)
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Stormfiends (Warpfire Projectors) · Lizardmen: Blessed Chameleon Stalkers, Blessed Razordon Hunting Pack
- Heavy large units — infantry-sized, mass 70e.g. Dread Maw, Thunderbarge, Steam Tank · Lizardmen: Dread Saurian, Feral Dread Saurian
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Match-ups people search for: Chameleon Stalkers vs Chameleon Skinks · Chameleon Stalkers vs Red Crested Skinks
Who can field it
- Lizardmen · Hexoatl
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.