Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Blessed Razordon Hunting Pack unit card

Blessed Razordon Hunting Pack

Missile infantry· Monstrous Missile Beasts· Tier 2· 32 models at Ultra size

Comes with The Hunter & The Beast(Warhammer II)

Duel it in the combat calculator →

Blessed Razordon Hunting Pack are Lizardmen missile infantry: 4,736 HP across 32 models, armour 110, melee attack 20, melee defence 29, weapon strength 46, range 100 m, missile damage 3,072 per 10 s for the whole unit. It costs 800 in multiplayer. They come with The Hunter & The Beast. Unit key wh2_dlc13_lzd_mon_razordon_pack_0_blessed. Patch 9.0.4, from the game's data tables.

Health

148 per model

4,736

bottom 16% of class

Armour

110

top 3% of class

Leadership

55

bottom 30% of class

Speed

70

top 5% of class

Melee attack

20

bottom 31% of class

Melee defence

29

top 35% of class

Weapon strength

12 base + 34 armour-piercing

46

top 8% of class

Charge bonus

20

top 15% of class

Ranged

Range

100 m

bottom 28% of class

Ammunition

18

bottom 20% of class

Missile damage

8 base + 24 AP, 3 projectiles per shot

32

top 22% of class

Reload time

10 s

top 44% of class

Damage per 10 s

96

top 11% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Snipe

    This unit remains hidden while firing.

  • Stalk

    This unit can move hidden in any terrain.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Wreathed in ThornsAugment · +14 Melee Damage Reflectionpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Lizardmen · Hexoatl · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.