
Blessed Razordon Hunting Pack
Missile infantry· Monstrous Missile Beasts· Tier 2· 32 models at Ultra size
Comes with The Hunter & The Beast(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Blessed Razordon Hunting Pack are Lizardmen missile infantry: 4,736 HP across 32 models, armour 110, melee attack 20, melee defence 29, weapon strength 46, range 100 m, missile damage 3,072 per 10 s for the whole unit. It costs 800 in multiplayer. They come with The Hunter & The Beast. Unit key wh2_dlc13_lzd_mon_razordon_pack_0_blessed. Patch 9.0.4, from the game's data tables.
Health
148 per model
4,736
Armour
110
Leadership
55
Speed
70
Melee attack
20
Melee defence
29
Weapon strength
12 base + 34 armour-piercing
46
Charge bonus
20
Ranged
Range
100 m
Ammunition
18
Missile damage
8 base + 24 AP, 3 projectiles per shot
32
Reload time
10 s
Damage per 10 s
96
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Snipe
This unit remains hidden while firing.
- Stalk
This unit can move hidden in any terrain.
Abilities
- Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5% Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
- Wreathed in ThornsAugment · +14 Melee Damage ReflectionpassiveWreathed in ThornsAugment+14 Melee Damage ReflectionPassiveFrom every gap in the armour, bristling thorns burst forth to skewer unwary opponents.
Counters
Good against
- Heavily armoured units — 34 of 46 weapon strength armour-piercinge.g. Steam Tank, Rotting Leviathan, Rogue Idol · Lizardmen: Blessed Bastiladon (Solar Engine), Blessed Sacred Kroxigor
- Lightly armoured units without shields — 3,072 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Lizardmen: Red Crested Skinks, Blessed Skink Skirmishers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Warp Lightning Cannons, Bolt Throwers · Lizardmen: Feral Troglodon, Blessed Stegadon
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Lizardmen: Dread Saurian, Feral Dread Saurian
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Lizardmen · Hexoatl · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.