Health
4,648
bottom 3% of class
Armour
60
bottom 27% of class
Leadership
60
bottom 15% of class
Speed
50
bottom 21% of class
Melee attack
12
bottom 5% of class
Melee defence
8
bottom 1% of class
Weapon strength
20 base + 6 armour-piercing
26
bottom 8% of class
Charge bonus
18
bottom 9% of class
Ranged
Range
320 m
top 41% of class
Ammunition
14
bottom 14% of class
Missile damage
495 base + 855 AP, explosion 270 + 630 AP
2,250
top 3% of class
Reload time
11 s
top 38% of class
Damage per 10 s
2,045
top 3% of class
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Locus of HyshHex of the WindspassiveLocus of HyshHex of the WindsPassiveAs Hysh gathers and swirls around the Luminark, it creates a becalming eddy that other magical winds struggle to penetrate.
Aura of ProtectionWard Save · +10 Damage ResistancepassiveAura of ProtectionWard Save+10 Damage ResistancePassive · Range 55 mThe magical aura surrounding this unit protects allies from harm.
Who can field it
- Reikland
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh2_dlc13_emp_veh_luminark_of_hysh_0_imperial_supply).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.