
Wolf-kin
Melee infantry· Great Axe Infantry· Tier 2· 120 models at Ultra size
Comes with Lords of the End Times - Empire(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Wolf-kin are Empire melee infantry: 8,760 HP across 120 models, armour 30, melee attack 39, melee defence 28, weapon strength 39. It costs 700 in the campaign and in multiplayer. They come with Lords of the End Times - Empire. Unit key wh3_dlc29_emp_inf_wolf_kin. Patch 9.0.4, from the game's data tables.
Health
73 per model
8,760
Armour
30
Leadership
75
Speed
36
Melee attack
39
Melee defence
28
Weapon strength
12 base + 27 armour-piercing
39
Charge bonus
28
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Crush the WeakAugment · +8 Melee Attack, +15% Armour-Piercing Weapon Damage…passiveCrush the WeakAugment+8 Melee Attack+15% Armour-Piercing Weapon Damage+15% Base Weapon DamageEffect intensity increases with time spent engaged in melee.PassiveTo an Ulrican, an enemy's stuttering step and fear-glazed eyes are no different than those of the wild beasts they hunt.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Heavily armoured units — 27 of 39 weapon strength armour-piercinge.g. Blessed Bastiladon (Solar Engine), Rotting Leviathan, Rogue Idol · The Empire: Steam Tank, Demigryph Knights
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · The Empire: Amethyst Outriders, The Bordermen (Outriders – Grenade Launchers)
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Thundertusk · The Empire: Steam Tank, Amethyst Land Ship
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Warp-Grinders (7.12× faster), Eshin Triads (3.11× faster), Death Runners (2.43× faster)
Loses to, at a similar price: Marauders of Khorne (Dual Weapons) (1.49× slower), Nehekharan Warriors (1.47× slower), Plaguebearers of Nurgle (1.46× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 700 multiplayer gold. Empire units ranked.
Patch changes
New unit in this patch.
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.