Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Thundertusk unit card

Thundertusk

Monster· Missile Monster· Tier 5· 1 model (crew of 2) at Ultra size

Comes with Omens of Destruction – Ogre Kingdoms(Warhammer III)

Duel it in the combat calculator →

Thundertusk is Ogre Kingdoms monster: 10,124 HP, armour 100, melee attack 44, melee defence 30, weapon strength 480, range 200 m, missile damage 271 per 10 s for the whole unit. It costs 2,300 in the campaign and in multiplayer. It comes with Omens of Destruction – Ogre Kingdoms. Unit key wh3_dlc26_ogr_mon_thundertusk. Patch 9.0.4, from the game's data tables.

Health

10,124

top 31% of class

Armour

100

top 22% of class

Leadership

65

bottom 29% of class

Speed

60

bottom 38% of class

Melee attack

44

bottom 32% of class

Melee defence

30

bottom 16% of class

Weapon strength

140 base + 340 armour-piercing, +20 vs infantry

480

bottom 44% of class

Charge bonus

50

top 44% of class

Ranged

Range

200 m

top 37% of class

Ammunition

30

top 22% of class

Missile damage

65 base + 250 AP, explosion 10 + 55 AP

380

top 44% of class

Reload time

14 s

bottom 15% of class

Damage per 10 s

271

bottom 22% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • The Chilling AuraHex · -30% Speedpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 5.1% of the game's 99 monsters units in melee. Per 1,000 gold: 24.6 damage per second against Chaos Warriors; it lasts 26 s against one unit of them.

Loses to, at a similar price: Sea Elemental (5.69× slower), Arachnarok Spider (4.07× slower), Chaos Siege Giant (4.07× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,300 multiplayer gold. Ogre units ranked.

Match-ups people search for: Thundertusk vs Stonehorn

Who can field it

  • Ogre Kingdoms · Goldtooth

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.