Health
580 per model
9,280
Armour
40
Leadership
80
Speed
54
Melee attack
40
Melee defence
42
Weapon strength
33 base + 77 armour-piercing
110
Charge bonus
50
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.
Who can field it
- Goldtooth
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_main_ogr_inf_maneaters_summoned_0).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.