Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Rotting Leviathan unit card

Rotting Leviathan

Monster· Monster· Tier 5· 1 model (crew of 5) at Ultra size

Comes with Vampire Coast(Warhammer II)

Duel it in the combat calculator →

Rotting Leviathan is Vampire Coast and Undead Legions monster: 9,894 HP, armour 150, melee attack 52, melee defence 42, weapon strength 480. It costs 2,100 in the campaign and in multiplayer. It comes with Vampire Coast. Unit key wh2_dlc11_cst_mon_rotting_leviathan_0. Patch 9.0.4, from the game's data tables.

Health

9,894

top 36% of class

Armour

150

top 2% of class

Leadership

55

bottom 3% of class

Speed

50

bottom 23% of class

Melee attack

52

top 45% of class

Melee defence

42

top 30% of class

Weapon strength

120 base + 360 armour-piercing, +15 vs infantry

480

bottom 44% of class

Charge bonus

24

bottom 8% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Immune to Flanking

    This unit takes no penalties when flanked.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 51% of the game's 99 monsters units in melee. Per 1,000 gold: 34.7 damage per second against Chaos Warriors; it lasts 49 s against one unit of them.

Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (2.91× faster), Ancient Stegadon (2.76× faster), Thundertusk (2.34× faster)

Loses to, at a similar price: Curs'd Ettin (3.23× slower), Treeman (2.90× slower), Kharibdyss (2.50× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,100 multiplayer gold. Vampire Coast units ranked.

Match-ups people search for: Rotting Leviathan vs Necrofex Colossus

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Vampire Coast · The Awakened
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.