Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Rotting Leviathan unit card

Rotting Leviathan

Monster· Monster· Tier 5· 1 model (crew of 5) at Ultra size

Health

9,894

top 36% of class

Armour

150

top 2% of class

Leadership

55

bottom 3% of class

Speed

50

bottom 23% of class

Melee attack

52

top 45% of class

Melee defence

42

top 30% of class

Weapon strength

120 base + 360 armour-piercing, +15 vs infantry

480

bottom 44% of class

Charge bonus

24

bottom 8% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Immune to Flanking

    This unit takes no penalties when flanked.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Who can field it

  • The Awakened
  • Host of Nagash

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.