
Rotting Leviathan
Monster· Monster· Tier 5· 1 model (crew of 5) at Ultra size
Comes with Vampire Coast(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Rotting Leviathan is Vampire Coast and Undead Legions monster: 9,894 HP, armour 150, melee attack 52, melee defence 42, weapon strength 480. It costs 2,100 in the campaign and in multiplayer. It comes with Vampire Coast. Unit key wh2_dlc11_cst_mon_rotting_leviathan_0. Patch 9.0.4, from the game's data tables.
Health
9,894
Armour
150
Leadership
55
Speed
50
Melee attack
52
Melee defence
42
Weapon strength
120 base + 360 armour-piercing, +15 vs infantry
480
Charge bonus
24
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Immune to Flanking
This unit takes no penalties when flanked.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Counters
Good against
- Infantry-sized units — bonus vs infantry 15e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Vampire Coast: Zombie Pirate Deckhand Mob, Sartosa Free Company
- Heavily armoured units — 360 of 480 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rogue Idol · Vampire Coast: Rotting Prometheans
- Light infantry-sized units — large, mass 11,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Plaguebearers of Nurgle · Vampire Coast: Zombie Pirate Deckhand Mob, Sartosa Free Company
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Vampire Coast: Depth Guard (Polearms), Death Shriek Terrorgheist
- Armour-piercing — armour 150e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Vampire Coast: Death Shriek Terrorgheist, Carronades
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (2.91× faster), Ancient Stegadon (2.76× faster), Thundertusk (2.34× faster)
Loses to, at a similar price: Curs'd Ettin (3.23× slower), Treeman (2.90× slower), Kharibdyss (2.50× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,100 multiplayer gold. Vampire Coast units ranked.
Match-ups people search for: Rotting Leviathan vs Necrofex Colossus
Patch changes
- Custom battle: now in the Undead Legions roster
Who can field it
- Vampire Coast · The Awakened
- Undead Legions · Host of Nagash
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.