Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Death Shriek Terrorgheist unit card

Death Shriek Terrorgheist

Monster· Flying Monster· Tier 5· 1 model at Ultra size

Health

8,289

bottom 47% of class

Armour

80

top 42% of class

Leadership

45

bottom 1% of class

Speed

90

top 25% of class

Melee attack

41

bottom 27% of class

Melee defence

47

top 19% of class

Weapon strength

145 base + 385 armour-piercing, +25 vs large

530

top 26% of class

Charge bonus

40

bottom 29% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Can Fly

    This unit can fly.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Death ShriekMagic Missiles · Good against armour, Causes magical damage…active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Who can field it

  • The Awakened

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.