Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Death Shriek Terrorgheist unit card

Death Shriek Terrorgheist

Monster· Flying Monster· Tier 5· 1 model at Ultra size

Comes with Vampire Coast(Warhammer II)

Duel it in the combat calculator →

Death Shriek Terrorgheist is Vampire Coast monster: 8,289 HP, armour 80, melee attack 41, melee defence 47, weapon strength 530. It costs 2,000 in the campaign and in multiplayer. It comes with Vampire Coast. Unit key wh2_dlc11_cst_mon_terrorgheist. Patch 9.0.4, from the game's data tables.

Health

8,289

bottom 47% of class

Armour

80

top 42% of class

Leadership

45

bottom 1% of class

Speed

90

top 25% of class

Melee attack

41

bottom 27% of class

Melee defence

47

top 19% of class

Weapon strength

145 base + 385 armour-piercing, +25 vs large

530

top 26% of class

Charge bonus

40

bottom 29% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Can Fly

    This unit can fly.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Death ShriekMagic Missiles · Good against armour, Causes magical damage…active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 58.2% of the game's 99 monsters units in melee. Per 1,000 gold: 16.9 damage per second against Chaos Warriors; it lasts 33.9 s against one unit of them.

Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (3.72× faster), Ancient Stegadon (3.54× faster), Thundertusk (2.54× faster)

Loses to, at a similar price: Curs'd Ettin (3.25× slower), Chaos Giant (2.70× slower), Kharibdyss (2.41× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,000 multiplayer gold. Vampire Coast units ranked.

Who can field it

  • Vampire Coast · The Awakened

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.