
Animated Hulks
Monstrous infantry· Monstrous Infantry· Tier 2· 16 models at Ultra size
Comes with Vampire Coast(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Animated Hulks are Vampire Coast and Undead Legions monstrous infantry: 9,632 HP across 16 models, armour 30, melee attack 28, melee defence 24, weapon strength 90. It costs 750 in the campaign and 500 in multiplayer. They come with Vampire Coast. Unit key wh2_dlc11_cst_mon_animated_hulks_0. Patch 9.0.4, from the game's data tables.
Health
602 per model
9,632
Armour
30
Leadership
35
Speed
42
Melee attack
28
Melee defence
24
Weapon strength
28 base + 62 armour-piercing
90
Charge bonus
12
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Counters
Good against
- Heavily armoured units — 62 of 90 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rogue Idol · Vampire Coast: Rotting Leviathan, Rotting Prometheans
- Light infantry-sized units — large, mass 1,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Plaguebearers of Nurgle · Vampire Coast: Zombie Pirate Deckhand Mob, Sartosa Free Company
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Vampire Coast: Depth Guard (Polearms), Death Shriek Terrorgheist
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Vampire Coast: Zombie Pirate Gunnery Mob (Hand Cannons), Sartosa Militia
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Chaos Furies (Slaanesh) (1.86× faster), Chaos Furies (Khorne) (1.53× faster), Ogre Bulls (Dual Weapons) (1.48× faster)
Loses to, at a similar price: Harpies (1.08× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 500 multiplayer gold. Vampire Coast units ranked.
Patch changes
- Custom battle: now in the Undead Legions roster
Who can field it
- Vampire Coast · The Awakened
- Undead Legions · Host of Nagash
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.