Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Plaguebearers of Nurgle unit card

Plaguebearers of Nurgle

Melee infantry· Sword Infantry· Tier 2· 100 models at Ultra size

Health

116 per model

11,600

top 5% of class

Armour

30

bottom 33% of class

Leadership

75

top 46% of class

Speed

27

bottom 5% of class

Melee attack

30

bottom 31% of class

Melee defence

32

bottom 39% of class

Weapon strength

33 base + 15 armour-piercing

48

top 21% of class

Charge bonus

8

bottom 13% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Cloud of FliesAugment · +9 Melee Defencepassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive

Who can field it

  • Legion of Chaos
  • Poxmakers of Nurgle
  • Warhost of the Apocalypse

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_main_nur_inf_plaguebearers_summoned_0).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.