Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Daemons of Chaos buildings

63 building chains Daemons of Chaos can build, patch 9.0.4. Tap one for each level's cost, build time, effects and units.

Recruitment

Advanced Recruitment

5 levels · unlocks Flesh Hounds of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Khorngors, Skullcannon, Gorebeast Chariots of Khorne, Skullreapers, Wrathmongers, Bloodcrushers of Khorne, Chaos Warshrine of Khorne, Soul Grinder of Khorne, Skullcrushers of Khorne

  1. Obelisk of Khorne

    Level 1 · 1,000 gold · 3 turns

    • Khorne glory generated: 3

    Unlocks

  2. Monolith of Khorne

    Level 2 · 2,000 gold · 4 turns

    • Khorne glory generated: 4

    Unlocks

  3. Monument of Khorne

    Level 3 · 3,000 gold · 5 turns

    • Khorne glory generated: 5

    Unlocks

  4. Temple of Khorne

    Level 4 · 5,000 gold · 6 turns

    • Khorne glory generated: 6

    Unlocks

  5. Cathedral of Blood

    Level 5 · 10,000 gold · 7 turns

    • Khorne glory generated: 7

    Unlocks

Advanced Recruitment

5 levels · unlocks Chaos Warhounds (Poison), Plague Toads of Nurgle, Pestigors, Beast of Nurgle, Forsaken of Nurgle, Plague Ogres, Plague Ogres (Great Weapons), Spawn of Nurgle, Chaos Warshrine of Nurgle, Rot Knights, Pox Riders of Nurgle, Toad Dragon, Soul Grinder of Nurgle

  1. Obelisk of Nurgle

    Level 1 · 1,000 gold · 3 turns

    • Nurgle glory generated: 3

    Unlocks

  2. Monolith of Nurgle

    Level 2 · 2,000 gold · 4 turns

    • Nurgle glory generated: 4

    Unlocks

  3. Monument of Nurgle

    Level 3 · 3,000 gold · 5 turns

    • Nurgle glory generated: 5

    Unlocks

  4. Temple of Nurgle

    Level 4 · 5,000 gold · 6 turns

    • Nurgle glory generated: 6

    Unlocks

  5. Cathedral of Decay

    Level 5 · 10,000 gold · 7 turns

    • Nurgle glory generated: 7

    Unlocks

Advanced Recruitment

5 levels · unlocks Marauder Horsemen of Slaanesh, Hellstriders of Slaanesh, Forsaken of Slaanesh, Hellstriders of Slaanesh (Hellscourges), Slaangors, Spawn of Slaanesh, Seekers of Slaanesh, Chaos Warshrine of Slaanesh, Fiends of Slaanesh, Heartseekers of Slaanesh, Champions Of Slaanesh, Soul Grinder of Slaanesh, Pleasureseekers

  1. Obelisk of Slaanesh

    Level 1 · 1,000 gold · 3 turns

    • Slaanesh glory generated: 3

    Unlocks

  2. Monolith of Slaanesh

    Level 2 · 2,000 gold · 4 turns

    • Slaanesh glory generated: 4

    Unlocks

  3. Monument of Slaanesh

    Level 3 · 3,000 gold · 5 turns

    • Slaanesh glory generated: 5

    Unlocks

  4. Temple of Slaanesh

    Level 4 · 5,000 gold · 6 turns

    • Slaanesh glory generated: 6

    Unlocks

  5. Cathedral of Pain

    Level 5 · 10,000 gold · 7 turns

    • Slaanesh glory generated: 7

    Unlocks

Advanced Recruitment

5 levels · unlocks Screamers of Tzeentch, Forsaken of Tzeentch, Tzaangors, Chaos Warriors of Tzeentch (Halberds), Spawn of Tzeentch, Flamers of Tzeentch, Centigors of Tzeentch, Chaos Warshrine of Tzeentch, Cockatrice, Exalted Flamer of Tzeentch, Changebringers, Soul Grinder of Tzeentch, Burning Chariot of Tzeentch, Mutalith Vortex Beast

  1. Obelisk of Tzeentch

    Level 1 · 1,000 gold · 3 turns

    • Tzeentch glory generated: 3

    Unlocks

  2. Monolith of Tzeentch

    Level 2 · 2,000 gold · 4 turns

    • Tzeentch glory generated: 4

    Unlocks

  3. Monument of Tzeentch

    Level 3 · 3,000 gold · 5 turns

    • Tzeentch glory generated: 5

    Unlocks

  4. Temple of Tzeentch

    Level 4 · 5,000 gold · 6 turns

    • Tzeentch glory generated: 6

    Unlocks

  5. Cathedral of Change

    Level 5 · 10,000 gold · 7 turns

    • Tzeentch glory generated: 7

    Unlocks

Elite Recruitment

3 levels · unlocks Spawn of Khorne, Exalted Bloodletters of Khorne, Minotaurs of Khorne, Bloodbeasts of Khorne, Slaughterbrute, Minotaurs of Khorne (Great Weapons), Bloodthirster

  1. Keep of Khorne

    Level 1 · 3,000 gold · 5 turns

    • Khorne glory generated: 3

    Unlocks

  2. Bastion of Khorne

    Level 2 · 5,000 gold · 6 turns

    • Khorne glory generated: 5

    Unlocks

  3. Fortress of Khorne

    Level 3 · 10,000 gold · 7 turns

    • Khorne glory generated: 8

    Unlocks

Elite Recruitment

3 levels · unlocks Rot Flies, Chaos Warriors of Nurgle (Great Weapons), Plague Drones of Nurgle (Death's Heads), Plague Drones of Nurgle, Exalted Plaguebearers of Nurgle, Great Unclean One

  1. Keep of Nurgle

    Level 1 · 3,000 gold · 5 turns

    • Nurgle glory generated: 3

    Unlocks

  2. Bastion of Nurgle

    Level 2 · 5,000 gold · 6 turns

    • Nurgle glory generated: 5

    Unlocks

  3. Fortress of Nurgle

    Level 3 · 10,000 gold · 7 turns

    • Nurgle glory generated: 8

    Unlocks

Elite Recruitment

3 levels · unlocks Seeker Chariots, Chaos Warriors of Slaanesh (Hellscourges), Hellflayers, Keeper of Secrets, Exalted Seeker Chariot

  1. Keep of Slaanesh

    Level 1 · 3,000 gold · 5 turns

    • Slaanesh glory generated: 3

    Unlocks

  2. Bastion of Slaanesh

    Level 2 · 5,000 gold · 6 turns

    • Slaanesh glory generated: 5

    Unlocks

  3. Fortress of Slaanesh

    Level 3 · 10,000 gold · 7 turns

    • Slaanesh glory generated: 8

    Unlocks

Elite Recruitment

3 levels · unlocks Chaos Knights of Tzeentch, Doom Knights of Tzeentch, Lord of Change

  1. Flying Tower of Tzeentch

    Level 1 · 3,000 gold · 5 turns

    • Tzeentch glory generated: 3

    Unlocks

  2. Flying Bastion of Tzeentch

    Level 2 · 5,000 gold · 6 turns

    • Tzeentch glory generated: 5

    Unlocks

  3. Soaring Fortress of Tzeentch

    Level 3 · 10,000 gold · 7 turns

    • Tzeentch glory generated: 8

    Unlocks

Recruitment

2 levels · unlocks Bloodletters of Khorne, Chaos Warriors of Khorne, Chaos Warriors of Khorne (Halberds), Chaos Warriors of Khorne (Dual Weapons)

  1. Khornate Altar

    Level 1 · 1,500 gold · 3 turns

    Unlocks

  2. Khornate Shrine

    Level 2 · 2,500 gold · 4 turns

    • Hero capacity: +1 for Bloodreapers

    Unlocks

Recruitment

2 levels · unlocks Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle

  1. Nurglish Altar

    Level 1 · 1,500 gold · 3 turns

    Unlocks

  2. Nurglish Shrine

    Level 2 · 2,500 gold · 4 turns

    • Hero capacity: +1 for Plagueridden

    Unlocks

Recruitment

2 levels · unlocks Devoted Marauders of Slaanesh (Hellscourges), Devoted Marauders of Slaanesh (Spears), Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh

  1. Slaaneshi Altar

    Level 1 · 1,500 gold · 3 turns

    Unlocks

  2. Slaaneshi Shrine

    Level 2 · 2,500 gold · 4 turns

    • Hero capacity: +1 for Exalted Heroes of Slaanesh
    • Hero capacity: +1 for Alluresses

    Unlocks

Recruitment

2 levels · unlocks Pink Horrors of Tzeentch, Exalted Pink Horrors of Tzeentch

  1. Tzeenchian Altar

    Level 1 · 1,500 gold · 3 turns

    Unlocks

  2. Tzeenchian Shrine

    Level 2 · 2,500 gold · 4 turns

    • Hero capacity: +1 for Iridescent Horrors

    Unlocks

Flame of Ulric

1 level

  1. Stolen Flame of Ulric

    Level 1 · 10,000 gold · 4 turns

    • Melee attack: +5 when fighting against Empire (all armies)
    • Leadership: +5 when fighting against Empire (all armies)
    • Hero recruit rank: +3 (factionwide)
    • Income generated: 500
    • Income from post-battle loot: +10% (factionwide)
    • Local recruitment capacity: +2

Garrison

3 levels

  1. Daemonic Lurkers

    Level 1 · 2,000 gold · 4 turns

    • Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
    • Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Improved tower projectiles: Javelins
    • Enemy Hero action success chance: -10%
    • Attrition: -5% when under siege
    • Leadership: +2 when under siege (armies in region)
  2. Daemonic Gathering

    Level 2 · 4,000 gold · 5 turns

    • Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
    • Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Improved tower projectiles: Raw Energy
    • Enemy Hero action success chance: -15%
    • Attrition: -10% when under siege
    • Leadership: +4 when under siege (armies in region)
  3. Daemonic Locus

    Level 3 · 6,000 gold · 6 turns

    • Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
    • Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Improved tower projectiles: Greater Raw Energy
    • Enemy Hero action success chance: -20%
    • Attrition: -15% when under siege
    • Leadership: +6 when under siege (armies in region)

Garrison

2 levels

  1. Lookouts

    Level 1 · 2,000 gold · 4 turns

    • Defensive supplies: +50 per turn when under siege
    • Adds defences to the settlement (battles fought here will be unwalled settlement battles)
    • Enemy Hero action success chance: -10%
  2. Carcass-Laden Embankment

    Level 2 · 4,000 gold · 5 turns

    • Defensive supplies: +100 per turn when under siege
    • Adds defences to the settlement (battles fought here will be unwalled settlement battles)
    • Enemy Hero action success chance: -15%

Outpost

3 levels

  1. Daemonic Outpost

    Level 1 · 2,000 gold · 3 turns

    • Provides allied recruitment of a selection of units from the faction's local recruitment
    • Allied recruitment is expensive outside of friendly territory
    • In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
    • Casualty replenishment rate: +2% (own and enemy armies in region)
  2. Daemonic District

    Level 2 · 4,000 gold · 4 turns

    • Provides allied recruitment of a selection of units from the faction's global recruitment
    • Allied recruitment is expensive outside of friendly territory
    • In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
    • Casualty replenishment rate: +3% (armies in region)
  3. Daemonic Colony

    Level 3 · 6,000 gold · 5 turns

    • Provides allied recruitment of a selection of units from the faction's global recruitment
    • Allied recruitment cost outside friendly territory: -50%
    • In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
    • Casualty replenishment rate: +4% (armies in region)

Economy

Minor Settlement

3 levels · unlocks Chaos Warhounds of Khorne, Chaos Furies (Khorne), Marauders of Khorne (Dual Weapons)

  1. Ruined Town

    Ruin

    • Khorne corruption: +1
  2. Dedicated Hovel

    Level 1 · 1,000 gold · 4 turns

    • Defensive supplies: +1000
    • Khorne corruption: +1
    • Grants 1 construction slot in the settlement
    • Income generated: 100
    • Growth: +10

    Unlocks

  3. Dedicated Village

    Level 2 · 2,000 gold · 5 turns

    • Defensive supplies: +1000
    • Khorne corruption: +1
    • Grants 2 construction slots in the settlement
    • Income generated: 200
    • Growth: +20
  4. Dedicated Town

    Level 3 · 4,000 gold · 6 turns

    • Defensive supplies: +1000
    • Khorne corruption: +1
    • Grants 3 construction slots in the settlement
    • Income generated: 300
    • Growth: +30

Minor Settlement

3 levels · unlocks Chaos Furies (Nurgle), Marauders of Nurgle, Nurglings

  1. Ruined Town

    Ruin

    • Nurgle corruption: +1
  2. Dedicated Hovel

    Level 1 · 1,000 gold · 4 turns

    • Defensive supplies: +1000
    • Nurgle corruption: +1
    • Grants 1 construction slot in the settlement
    • Income generated: 100
    • Growth: +10

    Unlocks

  3. Dedicated Village

    Level 2 · 2,000 gold · 5 turns

    • Defensive supplies: +1000
    • Nurgle corruption: +1
    • Grants 2 construction slots in the settlement
    • Income generated: 200
    • Growth: +20
  4. Dedicated Town

    Level 3 · 4,000 gold · 6 turns

    • Defensive supplies: +1000
    • Nurgle corruption: +1
    • Grants 3 construction slots in the settlement
    • Income generated: 300
    • Growth: +30

Minor Settlement

3 levels · unlocks Chaos Furies

  1. Ruined Town

    Ruin

    • Chaos Undivided corruption: +1
  2. Dedicated Hovel

    Level 1 · 1,000 gold · 4 turns

    • Defensive supplies: +1000
    • Chaos Undivided corruption: +1
    • Grants 1 construction slot in the settlement
    • Income generated: 100
    • Growth: +10

    Unlocks

  3. Dedicated Village

    Level 2 · 2,000 gold · 5 turns

    • Defensive supplies: +1000
    • Chaos Undivided corruption: +1
    • Grants 2 construction slots in the settlement
    • Income generated: 200
    • Growth: +20
  4. Dedicated Town

    Level 3 · 4,000 gold · 6 turns

    • Defensive supplies: +1000
    • Chaos Undivided corruption: +1
    • Grants 3 construction slots in the settlement
    • Income generated: 300
    • Growth: +30

Minor Settlement

3 levels · unlocks Chaos Furies (Slaanesh), Devoted Marauders of Slaanesh

  1. Ruined Town

    Ruin

    • Slaanesh corruption: +1
  2. Dedicated Hovel

    Level 1 · 1,000 gold · 4 turns

    • Defensive supplies: +1000
    • Slaanesh corruption: +1
    • Grants 1 construction slot in the settlement
    • Income generated: 100
    • Growth: +10

    Unlocks

  3. Dedicated Village

    Level 2 · 2,000 gold · 5 turns

    • Defensive supplies: +1000
    • Slaanesh corruption: +1
    • Grants 2 construction slots in the settlement
    • Income generated: 200
    • Growth: +20
  4. Dedicated Town

    Level 3 · 4,000 gold · 6 turns

    • Defensive supplies: +1000
    • Slaanesh corruption: +1
    • Grants 3 construction slots in the settlement
    • Income generated: 300
    • Growth: +30

Minor Settlement

3 levels · unlocks Marauders of Tzeentch (Spears), Blue Horrors of Tzeentch, Chaos Furies (Tzeentch)

  1. Ruined Town

    Ruin

    • Tzeentch corruption: +1
  2. Dedicated Hovel

    Level 1 · 1,000 gold · 4 turns

    • Defensive supplies: +1000
    • Tzeentch corruption: +1
    • Grants 1 construction slot in the settlement
    • Income generated: 100
    • Growth: +10

    Unlocks

  3. Dedicated Village

    Level 2 · 2,000 gold · 5 turns

    • Defensive supplies: +1000
    • Tzeentch corruption: +1
    • Grants 2 construction slots in the settlement
    • Income generated: 200
    • Growth: +20
  4. Dedicated Town

    Level 3 · 4,000 gold · 6 turns

    • Defensive supplies: +1000
    • Tzeentch corruption: +1
    • Grants 3 construction slots in the settlement
    • Income generated: 300
    • Growth: +30

Province Capital

5 levels · unlocks Marauders of Khorne (Dual Weapons), Chaos Furies (Khorne), Chaos Warhounds of Khorne

  1. Ruined City

    Ruin

    • Khorne corruption: +2
  2. Dedicated Hovel

    Level 1 · 1,000 gold · 4 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Khorne corruption: +2
    • Grants 1 construction slot in the settlement
    • Income generated: 100
    • Growth: +10
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

    Unlocks

  3. Dedicated Village

    Level 2 · 2,000 gold · 5 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Khorne corruption: +2
    • Grants 2 construction slots in the settlement
    • Income generated: 200
    • Growth: +20
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  4. Dedicated Town

    Level 3 · 4,000 gold · 6 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Khorne corruption: +2
    • Grants 3 construction slots in the settlement
    • Income generated: 300
    • Growth: +30
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  5. Bastion of Chaos

    Level 4 · 8,000 gold · 7 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Khorne corruption: +2
    • Grants 5 construction slots in the settlement
    • Income generated: 400
    • Growth: +40
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  6. Dreadhold Fortress

    Level 5 · 16,000 gold · 8 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Khorne corruption: +2
    • Grants 7 construction slots in the settlement
    • Income generated: 500
    • Growth: +50
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Province Capital

5 levels · unlocks Nurglings, Marauders of Nurgle, Chaos Furies (Nurgle)

  1. Ruined City

    Ruin

    • Nurgle corruption: +2
  2. Dedicated Hovel

    Level 1 · 1,000 gold · 4 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Nurgle corruption: +2
    • Grants 1 construction slot in the settlement
    • Income generated: 100
    • Growth: +10
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

    Unlocks

  3. Dedicated Village

    Level 2 · 2,000 gold · 5 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Nurgle corruption: +2
    • Grants 2 construction slots in the settlement
    • Income generated: 200
    • Growth: +20
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  4. Dedicated Town

    Level 3 · 4,000 gold · 6 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Nurgle corruption: +2
    • Grants 3 construction slots in the settlement
    • Income generated: 300
    • Growth: +30
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  5. Bastion of Chaos

    Level 4 · 8,000 gold · 7 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Nurgle corruption: +2
    • Grants 5 construction slots in the settlement
    • Income generated: 400
    • Growth: +40
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  6. Dreadhold Fortress

    Level 5 · 16,000 gold · 8 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Nurgle corruption: +2
    • Grants 7 construction slots in the settlement
    • Income generated: 500
    • Growth: +50
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Province Capital

5 levels · unlocks Chaos Furies

  1. Ruined City

    Ruin

    • Chaos Undivided corruption: +2
  2. Dedicated Hovel

    Level 1 · 1,000 gold · 4 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Chaos Undivided corruption: +2
    • Grants 1 construction slot in the settlement
    • Income generated: 100
    • Growth: +10
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

    Unlocks

  3. Dedicated Village

    Level 2 · 2,000 gold · 5 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Chaos Undivided corruption: +2
    • Grants 2 construction slots in the settlement
    • Income generated: 200
    • Growth: +20
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  4. Dedicated Town

    Level 3 · 4,000 gold · 6 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Chaos Undivided corruption: +2
    • Grants 3 construction slots in the settlement
    • Income generated: 300
    • Growth: +30
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  5. Bastion of Chaos

    Level 4 · 8,000 gold · 7 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Chaos Undivided corruption: +2
    • Grants 5 construction slots in the settlement
    • Income generated: 400
    • Growth: +40
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  6. Dreadhold Fortress

    Level 5 · 16,000 gold · 8 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Chaos Undivided corruption: +2
    • Grants 7 construction slots in the settlement
    • Income generated: 500
    • Growth: +50
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Province Capital

5 levels · unlocks Devoted Marauders of Slaanesh, Chaos Furies (Slaanesh)

  1. Ruined City

    Ruin

    • Slaanesh corruption: +2
  2. Dedicated Hovel

    Level 1 · 1,000 gold · 4 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Slaanesh corruption: +2
    • Grants 1 construction slot in the settlement
    • Income generated: 100
    • Growth: +10
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

    Unlocks

  3. Dedicated Village

    Level 2 · 2,000 gold · 5 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Slaanesh corruption: +2
    • Grants 2 construction slots in the settlement
    • Income generated: 200
    • Growth: +20
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  4. Dedicated Town

    Level 3 · 4,000 gold · 6 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Slaanesh corruption: +2
    • Grants 3 construction slots in the settlement
    • Income generated: 300
    • Growth: +30
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  5. Bastion of Chaos

    Level 4 · 8,000 gold · 7 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Slaanesh corruption: +2
    • Grants 5 construction slots in the settlement
    • Income generated: 400
    • Growth: +40
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  6. Dreadhold Fortress

    Level 5 · 16,000 gold · 8 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Slaanesh corruption: +2
    • Grants 7 construction slots in the settlement
    • Income generated: 500
    • Growth: +50
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Province Capital

5 levels · unlocks Chaos Furies (Tzeentch), Blue Horrors of Tzeentch, Marauders of Tzeentch (Spears)

  1. Ruined City

    Ruin

    • Tzeentch corruption: +2
  2. Dedicated Hovel

    Level 1 · 1,000 gold · 4 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Tzeentch corruption: +2
    • Grants 1 construction slot in the settlement
    • Income generated: 100
    • Growth: +10
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

    Unlocks

  3. Dedicated Village

    Level 2 · 2,000 gold · 5 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Tzeentch corruption: +2
    • Grants 2 construction slots in the settlement
    • Income generated: 200
    • Growth: +20
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  4. Dedicated Town

    Level 3 · 4,000 gold · 6 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Tzeentch corruption: +2
    • Grants 3 construction slots in the settlement
    • Income generated: 300
    • Growth: +30
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  5. Bastion of Chaos

    Level 4 · 8,000 gold · 7 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Tzeentch corruption: +2
    • Grants 5 construction slots in the settlement
    • Income generated: 400
    • Growth: +40
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  6. Dreadhold Fortress

    Level 5 · 16,000 gold · 8 turns

    • Defensive supplies: +1000
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Tzeentch corruption: +2
    • Grants 7 construction slots in the settlement
    • Income generated: 500
    • Growth: +50
    • When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Anti-Vermintide

4 levels

  1. Rat Catchers

    Level 1 · 200 gold · 1 turn · upkeep 200

    • Prevents the Vermintide Under-Empire from spreading to this region (while this building is present)
    • Income from all buildings: -5% (local province)
    • Control: -2
  2. Well-Placed Explosives

    Level 2 · 500 gold · 1 turn

    • Any Under-Cities present within this province will be destroyed
    • Prevents the Vermintide Under-Empire from spreading to any region in this province for 20 turns
    • This settlement will be razed and then cannot be occupied again for 20 turns
  3. Raid the Under-City

    Level 2 · 500 gold · 1 turn

    • Any Under-Cities present within this province will be destroyed
    • Prevents the Vermintide Under-Empire from spreading to any region in this province for 13 turns
    • Building will be removed upon completion
    • A Vermintide army will assault this settlement
  4. Sewer Patrols

    Level 2 · 500 gold · 2 turns · upkeep 500

    • Prevents the Vermintide Under-Empire from spreading to any region in this province (while this building is present)
    • Income from all buildings: -10% (local province)
    • Control: -5

Dye Production

3 levels

  1. Cultist Camp (Dyes)

    Level 1 · 500 gold · 1 turn

    • Tzeentch corruption: +1
    • Recruitment cost: -5% for Tzeentch units (local province)
    • Tzeentch glory generated: 2
  2. Cultist Outpost (Dyes)

    Level 2 · 1,000 gold · 2 turns

    • Tzeentch corruption: +2
    • Recruitment cost: -10% for Tzeentch units (local province)
    • Tzeentch glory generated: 3
  3. Cultist Enclave (Dyes)

    Level 3 · 2,000 gold · 3 turns

    • Tzeentch corruption: +3
    • Recruitment cost: -15% for Tzeentch units (local province)
    • Tzeentch glory generated: 5

Exotic Animals

3 levels

  1. Cultist Camp (Animals)

    Level 1 · 500 gold · 1 turn

    • Nurgle corruption: +1
    • Recruitment cost: -5% for Nurgle units (local province)
    • Nurgle glory generated: 2
  2. Cultist Outpost (Animals)

    Level 2 · 1,000 gold · 2 turns

    • Nurgle corruption: +2
    • Recruitment cost: -10% for Nurgle units (local province)
    • Nurgle glory generated: 3
  3. Cultist Enclave (Animals)

    Level 3 · 2,000 gold · 3 turns

    • Nurgle corruption: +3
    • Recruitment cost: -15% for Nurgle units (local province)
    • Nurgle glory generated: 5

Gem Mining

3 levels

  1. Cultist Camp (Gems)

    Level 1 · 500 gold · 1 turn

    • Slaanesh corruption: +1
    • Recruitment cost: -5% for Slaanesh units (local province)
    • Slaanesh glory generated: 2
  2. Cultist Outpost (Gems)

    Level 2 · 1,000 gold · 2 turns

    • Slaanesh corruption: +2
    • Recruitment cost: -10% for Slaanesh units (local province)
    • Slaanesh glory generated: 3
  3. Cultist Enclave (Gems)

    Level 3 · 2,000 gold · 3 turns

    • Slaanesh corruption: +3
    • Recruitment cost: -15% for Slaanesh units (local province)
    • Slaanesh glory generated: 5

Gold Mining

3 levels

  1. Cultist Camp (Gold)

    Level 1 · 500 gold · 1 turn

    • Slaanesh corruption: +1
    • Recruitment cost: -5% for Slaanesh units (local province)
    • Slaanesh glory generated: 2
  2. Cultist Outpost (Gold)

    Level 2 · 1,000 gold · 2 turns

    • Slaanesh corruption: +2
    • Recruitment cost: -10% for Slaanesh units (local province)
    • Slaanesh glory generated: 3
  3. Cultist Enclave (Gold)

    Level 3 · 2,000 gold · 3 turns

    • Slaanesh corruption: +3
    • Recruitment cost: -15% for Slaanesh units (local province)
    • Slaanesh glory generated: 5

Income

4 levels

  1. Brass Tower

    Level 1 · 500 gold · 1 turn · pays back in 5 turns

    • Income generated: 100
  2. Gibbets & Gallows

    Level 2 · 1,000 gold · 2 turns · pays back in 5 turns

    • Income generated: 200
  3. Field of Bones

    Level 3 · 1,500 gold · 3 turns · pays back in 5 turns

    • Income generated: 300
  4. Offerings to Karanak

    Level 4 · 2,000 gold · 4 turns · pays back in 5 turns

    • Income generated: 400

Income

4 levels

  1. Plague Vault

    Level 1 · 500 gold · 1 turn · pays back in 5 turns

    • Income generated: 100
  2. Great Nest of Flies

    Level 2 · 1,000 gold · 2 turns · pays back in 5 turns

    • Income generated: 200
  3. Captives of Decay

    Level 3 · 1,500 gold · 3 turns · pays back in 5 turns

    • Income generated: 300
  4. Bilious Altar

    Level 4 · 2,000 gold · 4 turns · pays back in 5 turns

    • Income generated: 400

Income

4 levels

  1. Vault of Pheromones

    Level 1 · 500 gold · 1 turn · pays back in 5 turns

    • Income generated: 100
  2. Aroma Merchant

    Level 2 · 1,000 gold · 2 turns · pays back in 5 turns

    • Income generated: 200
  3. Dark Perfumery

    Level 3 · 1,500 gold · 3 turns · pays back in 5 turns

    • Income generated: 300
  4. Perfume House

    Level 4 · 2,000 gold · 4 turns · pays back in 5 turns

    • Income generated: 400

Income

4 levels

  1. Soaring Siphon

    Level 1 · 500 gold · 1 turn · pays back in 5 turns

    • Income generated: 100
  2. The Architects' Column

    Level 2 · 1,000 gold · 2 turns · pays back in 5 turns

    • Income generated: 200
  3. The Nine Ascents

    Level 3 · 1,500 gold · 3 turns · pays back in 5 turns

    • Income generated: 300
  4. Silver Spire

    Level 4 · 2,000 gold · 4 turns · pays back in 5 turns

    • Income generated: 400

Iron Mining

3 levels

  1. Cultist Camp (Iron)

    Level 1 · 500 gold · 1 turn

    • Khorne corruption: +1
    • Recruitment cost: -5% for Khorne units (local province)
    • Khorne glory generated: 2
  2. Cultist Outpost (Iron)

    Level 2 · 1,000 gold · 2 turns

    • Khorne corruption: +2
    • Recruitment cost: -10% for Khorne units (local province)
    • Khorne glory generated: 3
  3. Cultist Enclave (Iron)

    Level 3 · 2,000 gold · 3 turns

    • Khorne corruption: +3
    • Recruitment cost: -15% for Khorne units (local province)
    • Khorne glory generated: 5

Marble Quarry

3 levels

  1. Cultist Camp (Marble)

    Level 1 · 500 gold · 1 turn

    • Tzeentch corruption: +1
    • Recruitment cost: -5% for Tzeentch units (local province)
    • Tzeentch glory generated: 2
  2. Cultist Outpost (Marble)

    Level 2 · 1,000 gold · 2 turns

    • Tzeentch corruption: +2
    • Recruitment cost: -10% for Tzeentch units (local province)
    • Tzeentch glory generated: 3
  3. Cultist Enclave (Marble)

    Level 3 · 2,000 gold · 3 turns

    • Tzeentch corruption: +3
    • Recruitment cost: -15% for Tzeentch units (local province)
    • Tzeentch glory generated: 5

Medicine Production

3 levels

  1. Cultist Camp (Medicine)

    Level 1 · 500 gold · 1 turn

    • Nurgle corruption: +1
    • Recruitment cost: -5% for Nurgle units (local province)
    • Nurgle glory generated: 2
  2. Cultist Outpost (Medicine)

    Level 2 · 1,000 gold · 2 turns

    • Nurgle corruption: +2
    • Recruitment cost: -10% for Nurgle units (local province)
    • Nurgle glory generated: 3
  3. Cultist Enclave (Medicine)

    Level 3 · 2,000 gold · 3 turns

    • Nurgle corruption: +3
    • Recruitment cost: -15% for Nurgle units (local province)
    • Nurgle glory generated: 5

Oak of Ages

1 level

  1. Oak of Ages (Ruined)

    Ruin

  2. Oak of Ages (Pacified)

    Level 1 · 1,200 gold · 1 turn

    • Immune to Athel Loren attrition (all armies)
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Income from all buildings: +5% (factionwide)
    • Outside regions owned by Chaos Dwarfs: Growth: +5 (all provinces)
    • Timber resource production: 100 logs

Obsidian Quarry

3 levels

  1. Cultist Camp (Obsidian)

    Level 1 · 500 gold · 1 turn

    • Khorne corruption: +1
    • Recruitment cost: -5% for Khorne units (local province)
    • Khorne glory generated: 2
  2. Cultist Outpost (Obsidian)

    Level 2 · 1,000 gold · 2 turns

    • Khorne corruption: +2
    • Recruitment cost: -10% for Khorne units (local province)
    • Khorne glory generated: 3
  3. Cultist Enclave (Obsidian)

    Level 3 · 2,000 gold · 3 turns

    • Khorne corruption: +3
    • Recruitment cost: -15% for Khorne units (local province)
    • Khorne glory generated: 5

Orchards

3 levels

  1. Cultist Camp (Wine)

    Level 1 · 500 gold · 1 turn

    • Slaanesh corruption: +1
    • Recruitment cost: -5% for Slaanesh units (local province)
    • Slaanesh glory generated: 2
  2. Cultist Outpost (Wine)

    Level 2 · 1,000 gold · 2 turns

    • Slaanesh corruption: +2
    • Recruitment cost: -10% for Slaanesh units (local province)
    • Slaanesh glory generated: 3
  3. Cultist Enclave (Wine)

    Level 3 · 2,000 gold · 3 turns

    • Slaanesh corruption: +3
    • Recruitment cost: -15% for Slaanesh units (local province)
    • Slaanesh glory generated: 5

Pastures

3 levels

  1. Cultist Camp (Pasture)

    Level 1 · 500 gold · 1 turn

    • Nurgle corruption: +1
    • Recruitment cost: -5% for Nurgle units (local province)
    • Nurgle glory generated: 2
  2. Cultist Outpost (Pasture)

    Level 2 · 1,000 gold · 2 turns

    • Nurgle corruption: +2
    • Recruitment cost: -10% for Nurgle units (local province)
    • Nurgle glory generated: 3
  3. Cultist Enclave (Pasture)

    Level 3 · 2,000 gold · 3 turns

    • Nurgle corruption: +3
    • Recruitment cost: -15% for Nurgle units (local province)
    • Nurgle glory generated: 5

Port

3 levels

  1. Ruined Docks

    Ruin

  2. Infernal Harbour

    Level 1 · 1,500 gold · 3 turns · pays back in 15 turns

    • Income generated: 100
    • Growth: +10
  3. Hell Port

    Level 2 · 3,000 gold · 5 turns · pays back in 10 turns

    • Income generated: 300
    • Growth: +20
  4. Eye of Terror

    Level 3 · 6,000 gold · 7 turns · pays back in 12 turns

    • Income generated: 500
    • Growth: +30

Pottery Production

3 levels

  1. Cultist Camp (Pottery)

    Level 1 · 500 gold · 1 turn

    • Tzeentch corruption: +1
    • Recruitment cost: -5% for Tzeentch units (local province)
    • Tzeentch glory generated: 2
  2. Cultist Outpost (Pottery)

    Level 2 · 1,000 gold · 2 turns

    • Tzeentch corruption: +2
    • Recruitment cost: -10% for Tzeentch units (local province)
    • Tzeentch glory generated: 3
  3. Cultist Enclave (Pottery)

    Level 3 · 2,000 gold · 3 turns

    • Tzeentch corruption: +3
    • Recruitment cost: -15% for Tzeentch units (local province)
    • Tzeentch glory generated: 5

Protection

3 levels

  1. Warpstone Locus

    Level 1 · 2,000 gold · 2 turns

    • Chance of a plague spreading: -50%
    • Plague duration: -1 turns
    • Hidden armies will be visible (armies in region)
    • Plague immunity duration: 1 turns
    • Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Chaos Undivided corruption: +3
  2. Warpstone Traps

    Level 2 · 3,000 gold · 4 turns

    • Chance of a plague spreading: -50%
    • Plague duration: -1 turns
    • Hidden armies will be visible (armies in region)
    • Plague immunity duration: 2 turns
    • Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Chaos Undivided corruption: +4
  3. Guarded Warpstone

    Level 3 · 4,000 gold · 5 turns

    • Chance of a plague spreading: -50%
    • Plague duration: -1 turns
    • Hidden armies will be visible (armies in region)
    • Plague immunity duration: 3 turns
    • Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Chaos Undivided corruption in adjacent provinces: +2
    • Chaos Undivided corruption: +5

Saltmaking

3 levels

  1. Cultist Camp (Salt)

    Level 1 · 500 gold · 1 turn

    • Khorne corruption: +1
    • Recruitment cost: -5% for Khorne units (local province)
    • Khorne glory generated: 2
  2. Cultist Outpost (Salt)

    Level 2 · 1,000 gold · 2 turns

    • Khorne corruption: +2
    • Recruitment cost: -10% for Khorne units (local province)
    • Khorne glory generated: 3
  3. Cultist Enclave (Salt)

    Level 3 · 2,000 gold · 3 turns

    • Khorne corruption: +3
    • Recruitment cost: -15% for Khorne units (local province)
    • Khorne glory generated: 5

Special Port

3 levels

  1. Ruined Bordeleaux Docks

    Ruin

  2. Bordeleaux Port

    Level 1 · 1,500 gold · 2 turns

    • Income generated: 200
    • Income from trade tariffs: +10%
    • Outside regions owned by Chaos Dwarfs: Growth: +10
  3. Bordeleaux Harbour

    Level 2 · 3,000 gold · 4 turns

    • Income generated: 400
    • Income from trade tariffs: +20%
    • Outside regions owned by Chaos Dwarfs: Growth: +20
  4. Manann’s Dry Docks

    Level 3 · 6,000 gold · 6 turns

    • Income generated: 800
    • Income from trade tariffs: +30%
    • Outside regions owned by Chaos Dwarfs: Growth: +30

Spice Trading

3 levels

  1. Cultist Camp (Spices)

    Level 1 · 500 gold · 1 turn

    • Slaanesh corruption: +1
    • Recruitment cost: -5% for Slaanesh units (local province)
    • Slaanesh glory generated: 2
  2. Cultist Outpost (Spices)

    Level 2 · 1,000 gold · 2 turns

    • Slaanesh corruption: +2
    • Recruitment cost: -10% for Slaanesh units (local province)
    • Slaanesh glory generated: 3
  3. Cultist Enclave (Spices)

    Level 3 · 2,000 gold · 3 turns

    • Slaanesh corruption: +3
    • Recruitment cost: -15% for Slaanesh units (local province)
    • Slaanesh glory generated: 5

Tusks

3 levels

  1. Cultist Camp (Tusks)

    Level 1 · 500 gold · 1 turn

    • Tzeentch corruption: +1
    • Recruitment cost: -5% for Tzeentch units (local province)
    • Tzeentch glory generated: 2
  2. Cultist Outpost (Tusks)

    Level 2 · 1,000 gold · 2 turns

    • Tzeentch corruption: +2
    • Recruitment cost: -10% for Tzeentch units (local province)
    • Tzeentch glory generated: 3
  3. Cultist Enclave (Tusks)

    Level 3 · 2,000 gold · 3 turns

    • Tzeentch corruption: +3
    • Recruitment cost: -15% for Tzeentch units (local province)
    • Tzeentch glory generated: 5

Wild Game

3 levels

  1. Cultist Camp (Furs)

    Level 1 · 500 gold · 1 turn

    • Nurgle corruption: +1
    • Recruitment cost: -5% for Nurgle units (local province)
    • Nurgle glory generated: 2
  2. Cultist Outpost (Furs)

    Level 2 · 1,000 gold · 2 turns

    • Nurgle corruption: +2
    • Recruitment cost: -10% for Nurgle units (local province)
    • Nurgle glory generated: 3
  3. Cultist Enclave (Furs)

    Level 3 · 2,000 gold · 3 turns

    • Nurgle corruption: +3
    • Recruitment cost: -15% for Nurgle units (local province)
    • Nurgle glory generated: 5

Woodlands

3 levels

  1. Cultist Camp (Wood)

    Level 1 · 500 gold · 1 turn

    • Khorne corruption: +1
    • Recruitment cost: -5% for Khorne units (local province)
    • Khorne glory generated: 2
  2. Cultist Outpost (Wood)

    Level 2 · 1,000 gold · 2 turns

    • Khorne corruption: +2
    • Recruitment cost: -10% for Khorne units (local province)
    • Khorne glory generated: 3
  3. Cultist Enclave (Wood)

    Level 3 · 2,000 gold · 3 turns

    • Khorne corruption: +3
    • Recruitment cost: -15% for Khorne units (local province)
    • Khorne glory generated: 5

Public order

Control

4 levels

  1. Eight-Fold Path

    Level 1 · 1,000 gold · 1 turn

    • Control: +2
  2. Sixty-Four-Fold Path

    Level 2 · 1,500 gold · 2 turns

    • Control: +3
  3. The 4096th Way

    Level 3 · 2,000 gold · 3 turns

    • Control: +4
  4. The Skulltaker's Modus

    Level 4 · 3,000 gold · 4 turns

    • Control: +8

Control

4 levels

  1. Seventh Mortuary

    Level 1 · 1,000 gold · 1 turn

    • Control: +2
  2. Liber Bacterium

    Level 2 · 1,500 gold · 2 turns

    • Control: +3
  3. Daemonic Assembly

    Level 3 · 2,000 gold · 3 turns

    • Control: +4
  4. Daemonic Cavalcade

    Level 4 · 3,000 gold · 4 turns

    • Control: +8

Control

4 levels

  1. Carnal Dens

    Level 1 · 1,000 gold · 1 turn

    • Control: +2
  2. Inn of Excess

    Level 2 · 1,500 gold · 2 turns

    • Control: +3
  3. Masochists' Lodge

    Level 3 · 2,000 gold · 3 turns

    • Control: +4
  4. Brothel of Six Senses

    Level 4 · 3,000 gold · 4 turns

    • Control: +8

Control

4 levels

  1. Condors of the Steppes

    Level 1 · 1,000 gold · 1 turn

    • Control: +2
  2. Convocation of Agitators

    Level 2 · 1,500 gold · 2 turns

    • Control: +3
  3. Mirror of Fates

    Level 3 · 2,000 gold · 3 turns

    • Control: +4
  4. Occult Aviary

    Level 4 · 3,000 gold · 4 turns

    • Control: +8

Reverence

5 levels

  1. Pit of Massacres

    Level 1 · 1,000 gold · 1 turn

    • Khorne corruption: +2
    • Khorne glory generated: 3
    • When enemy Lord is present: Income generated: 100
    • Casualty replenishment rate: +1% (armies in local province)
  2. Death Podium

    Level 2 · 1,500 gold · 2 turns

    • Khorne corruption: +4
    • Khorne glory generated: 6
    • When enemy Lord is present: Income generated: 150
    • Casualty replenishment rate: +2% (armies in local province)
  3. Crucible of Blood

    Level 3 · 2,000 gold · 3 turns

    • Hero capacity: +1 for Bloodreapers
    • Khorne corruption: +6
    • Khorne glory generated: 9
    • When enemy Lord is present: Income generated: 200
    • Casualty replenishment rate: +3% (armies in local province)
  4. Slaughtercage

    Level 4 · 3,000 gold · 4 turns

    • Hero capacity: +1 for Bloodreapers
    • Khorne corruption: +8
    • Khorne glory generated: 12
    • When enemy Lord is present: Income generated: 250
    • Casualty replenishment rate: +4% (armies in local province)
  5. Khornate Coliseum

    Level 5 · 4,000 gold · 5 turns

    • Hero capacity: +1 for Bloodreapers
    • Khorne corruption: +10
    • Khorne glory generated: 15
    • When enemy Lord is present: Income generated: 300
    • Casualty replenishment rate: +5% (armies in local province)

Reverence

5 levels

  1. Plague Doctor's Surgery

    Level 1 · 1,000 gold · 1 turn

    • Nurgle corruption: +2
    • Nurgle glory generated: 3
    • When growth per turn is more than 200 or with 5 population surplus: Income generated: 100
    • Casualty replenishment rate: +1% (armies in local province)
  2. Leprosarium

    Level 2 · 1,500 gold · 2 turns

    • Nurgle corruption: +4
    • Nurgle glory generated: 6
    • When growth per turn is more than 200 or with 5 population surplus: Income generated: 150
    • Casualty replenishment rate: +2% (armies in local province)
  3. Plaguelord's Almshouse

    Level 3 · 2,000 gold · 3 turns

    • Hero capacity: +1 for Plagueridden
    • Nurgle corruption: +6
    • Nurgle glory generated: 9
    • When growth per turn is more than 200 or with 5 population surplus: Income generated: 200
    • Casualty replenishment rate: +3% (armies in local province)
  4. The Grand Morgue

    Level 4 · 3,000 gold · 4 turns

    • Hero capacity: +1 for Plagueridden
    • Nurgle corruption: +8
    • Nurgle glory generated: 12
    • When growth per turn is more than 200 or with 5 population surplus: Income generated: 250
    • Casualty replenishment rate: +4% (armies in local province)
  5. Putrefaction Mound

    Level 5 · 4,000 gold · 5 turns

    • Hero capacity: +1 for Plagueridden
    • Nurgle corruption: +10
    • Nurgle glory generated: 15
    • When growth per turn is more than 200 or with 5 population surplus: Income generated: 300
    • Casualty replenishment rate: +5% (armies in local province)

Reverence

5 levels

  1. Gallery of Delusions

    Level 1 · 1,000 gold · 1 turn

    • Slaanesh corruption: +2
    • Slaanesh glory generated: 3
    • When Control is 25 or more: Income generated: 100
    • Casualty replenishment rate: +1% (armies in local province)
  2. Halls of Ovation

    Level 2 · 1,500 gold · 2 turns

    • Slaanesh corruption: +4
    • Slaanesh glory generated: 6
    • When Control is 25 or more: Income generated: 150
    • Casualty replenishment rate: +2% (armies in local province)
  3. Pagaents of Perfection

    Level 3 · 2,000 gold · 3 turns

    • Hero capacity: +1 for Exalted Heroes of Slaanesh
    • Hero capacity: +1 for Alluresses
    • Slaanesh corruption: +6
    • Slaanesh glory generated: 9
    • When Control is 25 or more: Income generated: 200
    • Casualty replenishment rate: +3% (armies in local province)
  4. The Eternal Banquet

    Level 4 · 3,000 gold · 4 turns

    • Hero capacity: +1 for Exalted Heroes of Slaanesh
    • Hero capacity: +1 for Alluresses
    • Slaanesh corruption: +8
    • Slaanesh glory generated: 12
    • When Control is 25 or more: Income generated: 250
    • Casualty replenishment rate: +4% (armies in local province)
  5. Baroque Pavane

    Level 5 · 4,000 gold · 5 turns

    • Hero capacity: +1 for Exalted Heroes of Slaanesh
    • Hero capacity: +1 for Alluresses
    • Slaanesh corruption: +10
    • Slaanesh glory generated: 15
    • When Control is 25 or more: Income generated: 300
    • Casualty replenishment rate: +5% (armies in local province)

Reverence

5 levels

  1. Scrying Crystal

    Level 1 · 1,000 gold · 1 turn

    • Tzeentch corruption: +2
    • Tzeentch glory generated: 3
    • When Winds of Magic is Tempestuous: Income generated: 100
    • Casualty replenishment rate: +1% (armies in local province)
  2. Conjuring Stones

    Level 2 · 1,500 gold · 2 turns

    • Tzeentch corruption: +4
    • Tzeentch glory generated: 6
    • When Winds of Magic is Tempestuous: Income generated: 150
    • Casualty replenishment rate: +2% (armies in local province)
  3. Augural Charts

    Level 3 · 2,000 gold · 3 turns

    • Hero capacity: +1 for Iridescent Horrors
    • Tzeentch corruption: +6
    • Tzeentch glory generated: 9
    • When Winds of Magic is Tempestuous: Income generated: 200
    • Casualty replenishment rate: +3% (armies in local province)
  4. Gyroscope Room

    Level 4 · 3,000 gold · 4 turns

    • Hero capacity: +1 for Iridescent Horrors
    • Tzeentch corruption: +8
    • Tzeentch glory generated: 12
    • When Winds of Magic is Tempestuous: Income generated: 250
    • Casualty replenishment rate: +4% (armies in local province)
  5. Thaumaturgic Orrery

    Level 5 · 4,000 gold · 5 turns

    • Hero capacity: +1 for Iridescent Horrors
    • Tzeentch corruption: +10
    • Tzeentch glory generated: 15
    • When Winds of Magic is Tempestuous: Income generated: 300
    • Casualty replenishment rate: +5% (armies in local province)

Summoning

4 levels

  1. Totem of the Hound

    Level 1 · 500 gold · 1 turn

    • Recruitment cost: -5% for Khorne units
    • Growth: +10
  2. Iron Gargoyles

    Level 2 · 1,000 gold · 2 turns

    • Recruitment cost: -10% for Khorne units
    • Growth: +20
  3. Khornate Inscriptions

    Level 3 · 1,500 gold · 3 turns

    • Recruitment cost: -15% for Khorne units
    • Growth: +30
  4. Skull of Skulls

    Level 4 · 2,000 gold · 4 turns

    • Recruitment cost: -20% for Khorne units
    • Growth: +40

Summoning

4 levels

  1. Totem of the Crow

    Level 1 · 500 gold · 1 turn

    • Recruitment cost: -5% for Nurgle units
    • Growth: +20
  2. Well of Contagions

    Level 2 · 1,000 gold · 2 turns

    • Recruitment cost: -10% for Nurgle units
    • Growth: +30
  3. Quagmire of Waste

    Level 3 · 1,500 gold · 3 turns

    • Recruitment cost: -15% for Nurgle units
    • Growth: +40
  4. Cankerous Patch

    Level 4 · 2,000 gold · 4 turns

    • Recruitment cost: -20% for Nurgle units
    • Growth: +50

Summoning

4 levels

  1. Totem of the Serpent

    Level 1 · 500 gold · 1 turn

    • Recruitment cost: -5% for Slaanesh units
    • Growth: +10
  2. Glittering Statuary

    Level 2 · 1,000 gold · 2 turns

    • Recruitment cost: -10% for Slaanesh units
    • Growth: +20
  3. Dark Prince’s Stave

    Level 3 · 1,500 gold · 3 turns

    • Recruitment cost: -15% for Slaanesh units
    • Growth: +30
  4. Hedonists’ Altar

    Level 4 · 2,000 gold · 4 turns

    • Recruitment cost: -20% for Slaanesh units
    • Growth: +40

Summoning

4 levels

  1. Totem of the Eagle

    Level 1 · 500 gold · 1 turn

    • Recruitment cost: -5% for Tzeentch units
    • Growth: +10
  2. Haruspex Tent

    Level 2 · 1,000 gold · 2 turns

    • Recruitment cost: -10% for Tzeentch units
    • Growth: +20
  3. Forbidden Tomes

    Level 3 · 1,500 gold · 3 turns

    • Recruitment cost: -15% for Tzeentch units
    • Growth: +30
  4. Sundial of the Weaver

    Level 4 · 2,000 gold · 4 turns

    • Recruitment cost: -20% for Tzeentch units
    • Growth: +40

Landmarks

Where each landmark stands — every Immortal Empires landmark by settlement, with each race's version

Show 14 landmark buildings (unique buildings in particular settlements) ▾

Landmark

Ruined Ogham Stones Level 1 · 2,000 gold · 3 turns

Winds of Magic power reserve capacity: +5 (factionwide) · Income from all buildings: +2% (local province) · Control: +1

Ogham Stones Level 2 · 6,000 gold · 4 turns

Winds of Magic power reserve capacity: +10 (factionwide) · Income from all buildings: +5% (local province) · Control: +2

Unlocks: Fimir Warriors, Giant, Norscan Giant, Bone Giant, Fimir Warriors (Great Weapons)

Empowered Ogham Stones Level 3 · 10,000 gold · 5 turns

Winds of Magic power reserve capacity: +20 (factionwide) · Income from all buildings: +10% (local province) · Control: +9

Special Port

Ruined Erengrad Harbour Ruin

Erengrad Docks Level 1 · 2,000 gold · 2 turns

Income generated: 200 · Outside regions owned by Chaos Dwarfs: Growth: +10

Unlocks: Bloated Corpse, Animated Hulks

Erengrad Harbour Level 2 · 6,000 gold · 4 turns

Income generated: 400 · Outside regions owned by Chaos Dwarfs: Growth: +20

Erengrad Port Level 3 · 10,000 gold · 6 turns

Income generated: 800 · Outside regions owned by Chaos Dwarfs: Growth: +30

Asuryan Worship

Flame of Asuryan Level 1 · 2,000 gold · 3 turns

Control: +5 · Lord recruit rank: +1 (factionwide)

Daemon Gate

Ruined Gate Ruin

Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 3 turns

Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Attrition: -10% when under siege (armies in region) · Growth: +40

Occupied Gate (Fortress) Level 2 · 2,000 gold · 4 turns

Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Attrition: -10% when under siege (armies in region) · Growth: +50

Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 5 turns

Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Attrition: -10% when under siege (armies in region) · Growth: +60

Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 6 turns

Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Attrition: -10% when under siege (armies in region) · Growth: +70

Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 7 turns

Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Attrition: -10% when under siege (armies in region) · Growth: +80

Forbidden Halls

Great Halls of Nagashizzar Level 1 · 10,000 gold · 10 turns

Leadership: +10 when fighting against Undead factions (all armies) · Double experience gain for units when fighting against Undead factions (all armies) · Immune to Vampiric attrition (all armies) · Vampiric corruption: +50 (local region) · Income generated: 200

Hidden Oasis

Secluded Oasis Level 1 · 2,000 gold · 2 turns

Immune to Desert attrition (all armies) · Immune to Sandstorm attrition (all your armies in adjacent provinces) · Growth: +30

Buried Caravanserai Level 2 · 6,000 gold · 2 turns

Immune to Desert attrition (all armies) · Immune to Sandstorm attrition (all your armies in adjacent provinces) · Income generated: 200 · Growth: +30

Khaine Worship

Abandoned Shrine of Widowmaker Level 1 · 2,000 gold · 2 turns

Corruption: -5 · Income from post-battle loot: +5% (factionwide)

Shrine of Widowmaker Level 2 · 4,000 gold · 10 turns

Chaos Undivided corruption: +15 · Recruit rank: +1 for all units (factionwide) · Income from post-battle loot: +15% (factionwide)

Landmark

The Altar of Ultimate Darkness Level 1 · 6,000 gold · 7 turns

Winds of Magic power reserve capacity: +3 (all armies) · Income from all buildings: +5% (local province) · Lord recruit rank: +1 (factionwide)

Landmark

Occupied Celestial Palace Level 1 · 10,000 gold · 6 turns

Weapon strength: +10% for Infantry units (factionwide) · Diplomatic relations: -30 with Grand Cathay · Income from all buildings: +5% (factionwide) · Lord recruit rank: +2 (factionwide)

Landmark

Pillar of Bone Level 1 · 7,500 gold · 5 turns

When enemy Lord is present: Winds of Magic power reserve: +10 per turn [PH] (armies in local province) · When enemy Lord is present: Enemy Winds of Magic power reserve: -10 per turn (enemy armies in region) · Hero recruit rank: +2 (factionwide) · Income generated: 200 · Research rate: +5

Pyramid

Vault of Nagash Level 1 · 6,000 gold · 20 turns

In a region owned by Vampire Coast: Vampiric corruption: +20 (local region) · Outside regions owned by Vampire Coast: Vampiric corruption: +20 (local region) · Winds of Magic power reserve capacity: +15 (all armies) · Hero recruit rank: +3 (all provinces) · Spell resistance: 10% (all armies) · Lord recruit rank: +3 (factionwide)

The Galleon's Graveyard

The Maelstrom (Inert) Ruin

Chaos Undivided corruption: +2

The Maelstrom Level 1 · 100 gold · 1 turn

Immune to Reef attrition (all armies) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Income generated: 100 · Control: +20

The Great Temple of Hashut

The Great Temple of Hashut (Desecrated) Level 1 · 10,000 gold · 8 turns

Diplomatic relations: -50 with Chaos Dwarfs · Character experience gain: +5% (all characters) · Winds of Magic power reserve capacity: +5 (all armies) · Income generated: 500 · Research rate: +10

The Throne of Chaos

The Throne of Chaos Level 1 · 8,000 gold · 4 turns

Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide) · Income generated: 750 · Control: +3 (factionwide)

In the game's own words, from the tables building_levels, building_effects_junction and building_units_allowed (patch 9.0.4). Where the game ties an effect to a condition (context_requirement), the line carries the game's words for it; an effect only some Daemons of Chaos factions get names them, one none of them gets is left out, and “Realm of Chaos campaign only” effects don't apply in Immortal Empires. Settlement and port chains start from a ruin, which has no number, and count their buildings from 1, as main building levels do.

What each unit costs to unlock — 45 units (computed) ▾

Gold and build turns of every level of the recruitment chain up to the one that allows the unit (create_cost, create_time, one after another), and the main building level that level needs (primary_slot_building_building_level_requirement) with what upgrading a province capital from level 1 costs. Before skills, technologies and other cost reductions.

#
1Blue Horrors of TzeentchDedicated Hovel1,0004———
2Chaos FuriesDedicated Hovel1,0004———
3Chaos Furies (Khorne)Dedicated Hovel1,0004———
4Chaos Furies (Nurgle)Dedicated Hovel1,0004———
5Chaos Furies (Slaanesh)Dedicated Hovel1,0004———
6Chaos Furies (Tzeentch)Dedicated Hovel1,0004———
7Flesh Hounds of KhorneObelisk of Khorne1,00031——
8NurglingsDedicated Hovel1,0004———
9Plague Toads of NurgleObelisk of Nurgle1,00031——
10Screamers of TzeentchObelisk of Tzeentch1,00031——
11Bloodletters of KhorneKhornate Altar1,500322,0001
12Daemonettes of SlaaneshSlaaneshi Altar1,500322,0001
13Pink Horrors of TzeentchTzeenchian Altar1,500322,0001
14Plaguebearers of NurgleNurglish Altar1,500322,0001
15Beast of NurgleMonolith of Nurgle3,000722,0001
16Blood Shrine of KhorneMonolith of Khorne3,000722,0001
17Exalted Bloodletters of KhorneKeep of Khorne3,000536,0003
18Rot FliesKeep of Nurgle3,000536,0003
19Seeker ChariotsKeep of Slaanesh3,000536,0003
20Exalted Daemonettes of SlaaneshSlaaneshi Shrine4,000736,0003
21Exalted Pink Horrors of TzeentchTzeenchian Shrine4,000736,0003
22Flamers of TzeentchMonument of Tzeentch6,0001236,0003
23Seekers of SlaaneshMonument of Slaanesh6,0001236,0003
24SkullcannonMonument of Khorne6,0001236,0003
25Exalted Plaguebearers of NurgleBastion of Nurgle (capital)8,00011414,0007
26HellflayersBastion of Slaanesh (capital)8,00011414,0007
27Plague Drones of NurgleBastion of Nurgle (capital)8,00011414,0007
28Plague Drones of Nurgle (Death's Heads)Bastion of Nurgle (capital)8,00011414,0007
29Bloodcrushers of KhorneTemple of Khorne (capital)11,00018414,0007
30ChangebringersTemple of Tzeentch (capital)11,00018414,0007
31Exalted Flamer of TzeentchTemple of Tzeentch (capital)11,00018414,0007
32Fiends of SlaaneshTemple of Slaanesh (capital)11,00018414,0007
33Heartseekers of SlaaneshTemple of Slaanesh (capital)11,00018414,0007
34Pox Riders of NurgleTemple of Nurgle (capital)11,00018414,0007
35BloodthirsterFortress of Khorne (capital)18,00018530,00012
36Exalted Seeker ChariotFortress of Slaanesh (capital)18,00018530,00012
37Great Unclean OneFortress of Nurgle (capital)18,00018530,00012
38Keeper of SecretsFortress of Slaanesh (capital)18,00018530,00012
39Lord of ChangeSoaring Fortress of Tzeentch (capital)18,00018530,00012
40Burning Chariot of TzeentchCathedral of Change (capital)21,00025530,00012
41PleasureseekersCathedral of Pain (capital)21,00025530,00012
42Soul Grinder of KhorneCathedral of Blood (capital)21,00025530,00012
43Soul Grinder of NurgleCathedral of Decay (capital)21,00025530,00012
44Soul Grinder of SlaaneshCathedral of Pain (capital)21,00025530,00012
45Soul Grinder of TzeentchCathedral of Change (capital)21,00025530,00012