Daemons of Chaos buildings
63 building chains Daemons of Chaos can build, patch 9.0.4. Tap one for each level's cost, build time, effects and units.
Recruitment

Advanced Recruitment
5 levels · unlocks Flesh Hounds of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Khorngors, Skullcannon, Gorebeast Chariots of Khorne, Skullreapers, Wrathmongers, Bloodcrushers of Khorne, Chaos Warshrine of Khorne, Soul Grinder of Khorne, Skullcrushers of Khorne
Advanced Recruitment
5 levels · unlocks Flesh Hounds of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Khorngors, Skullcannon, Gorebeast Chariots of Khorne, Skullreapers, Wrathmongers, Bloodcrushers of Khorne, Chaos Warshrine of Khorne, Soul Grinder of Khorne, Skullcrushers of Khorne

Obelisk of Khorne
Level 1 · 1,000 gold · 3 turns
Khorne glory generated: 3
Unlocks

Monolith of Khorne
Level 2 · 2,000 gold · 4 turns
Khorne glory generated: 4
Unlocks

Monument of Khorne
Level 3 · 3,000 gold · 5 turns
Khorne glory generated: 5
Unlocks

Temple of Khorne
Level 4 · 5,000 gold · 6 turns
Khorne glory generated: 6
Unlocks

Cathedral of Blood
Level 5 · 10,000 gold · 7 turns
Khorne glory generated: 7
Unlocks

Advanced Recruitment
5 levels · unlocks Chaos Warhounds (Poison), Plague Toads of Nurgle, Pestigors, Beast of Nurgle, Forsaken of Nurgle, Plague Ogres, Plague Ogres (Great Weapons), Spawn of Nurgle, Chaos Warshrine of Nurgle, Rot Knights, Pox Riders of Nurgle, Toad Dragon, Soul Grinder of Nurgle
Advanced Recruitment
5 levels · unlocks Chaos Warhounds (Poison), Plague Toads of Nurgle, Pestigors, Beast of Nurgle, Forsaken of Nurgle, Plague Ogres, Plague Ogres (Great Weapons), Spawn of Nurgle, Chaos Warshrine of Nurgle, Rot Knights, Pox Riders of Nurgle, Toad Dragon, Soul Grinder of Nurgle

Obelisk of Nurgle
Level 1 · 1,000 gold · 3 turns
Nurgle glory generated: 3
Unlocks

Monolith of Nurgle
Level 2 · 2,000 gold · 4 turns
Nurgle glory generated: 4
Unlocks

Monument of Nurgle
Level 3 · 3,000 gold · 5 turns
Nurgle glory generated: 5
Unlocks

Temple of Nurgle
Level 4 · 5,000 gold · 6 turns
Nurgle glory generated: 6
Unlocks

Cathedral of Decay
Level 5 · 10,000 gold · 7 turns
Nurgle glory generated: 7
Unlocks

Advanced Recruitment
5 levels · unlocks Marauder Horsemen of Slaanesh, Hellstriders of Slaanesh, Forsaken of Slaanesh, Hellstriders of Slaanesh (Hellscourges), Slaangors, Spawn of Slaanesh, Seekers of Slaanesh, Chaos Warshrine of Slaanesh, Fiends of Slaanesh, Heartseekers of Slaanesh, Champions Of Slaanesh, Soul Grinder of Slaanesh, Pleasureseekers
Advanced Recruitment
5 levels · unlocks Marauder Horsemen of Slaanesh, Hellstriders of Slaanesh, Forsaken of Slaanesh, Hellstriders of Slaanesh (Hellscourges), Slaangors, Spawn of Slaanesh, Seekers of Slaanesh, Chaos Warshrine of Slaanesh, Fiends of Slaanesh, Heartseekers of Slaanesh, Champions Of Slaanesh, Soul Grinder of Slaanesh, Pleasureseekers

Obelisk of Slaanesh
Level 1 · 1,000 gold · 3 turns
Slaanesh glory generated: 3
Unlocks

Monolith of Slaanesh
Level 2 · 2,000 gold · 4 turns
Slaanesh glory generated: 4
Unlocks

Monument of Slaanesh
Level 3 · 3,000 gold · 5 turns
Slaanesh glory generated: 5
Unlocks

Temple of Slaanesh
Level 4 · 5,000 gold · 6 turns
Slaanesh glory generated: 6
Unlocks

Cathedral of Pain
Level 5 · 10,000 gold · 7 turns
Slaanesh glory generated: 7
Unlocks

Advanced Recruitment
5 levels · unlocks Screamers of Tzeentch, Forsaken of Tzeentch, Tzaangors, Chaos Warriors of Tzeentch (Halberds), Spawn of Tzeentch, Flamers of Tzeentch, Centigors of Tzeentch, Chaos Warshrine of Tzeentch, Cockatrice, Exalted Flamer of Tzeentch, Changebringers, Soul Grinder of Tzeentch, Burning Chariot of Tzeentch, Mutalith Vortex Beast
Advanced Recruitment
5 levels · unlocks Screamers of Tzeentch, Forsaken of Tzeentch, Tzaangors, Chaos Warriors of Tzeentch (Halberds), Spawn of Tzeentch, Flamers of Tzeentch, Centigors of Tzeentch, Chaos Warshrine of Tzeentch, Cockatrice, Exalted Flamer of Tzeentch, Changebringers, Soul Grinder of Tzeentch, Burning Chariot of Tzeentch, Mutalith Vortex Beast

Obelisk of Tzeentch
Level 1 · 1,000 gold · 3 turns
Tzeentch glory generated: 3
Unlocks

Monolith of Tzeentch
Level 2 · 2,000 gold · 4 turns
Tzeentch glory generated: 4
Unlocks

Monument of Tzeentch
Level 3 · 3,000 gold · 5 turns
Tzeentch glory generated: 5
Unlocks

Temple of Tzeentch
Level 4 · 5,000 gold · 6 turns
Tzeentch glory generated: 6
Unlocks

Cathedral of Change
Level 5 · 10,000 gold · 7 turns
Tzeentch glory generated: 7
Unlocks

Elite Recruitment
3 levels · unlocks Spawn of Khorne, Exalted Bloodletters of Khorne, Minotaurs of Khorne, Bloodbeasts of Khorne, Slaughterbrute, Minotaurs of Khorne (Great Weapons), Bloodthirster
Elite Recruitment
3 levels · unlocks Spawn of Khorne, Exalted Bloodletters of Khorne, Minotaurs of Khorne, Bloodbeasts of Khorne, Slaughterbrute, Minotaurs of Khorne (Great Weapons), Bloodthirster

Keep of Khorne
Level 1 · 3,000 gold · 5 turns
Khorne glory generated: 3
Unlocks

Bastion of Khorne
Level 2 · 5,000 gold · 6 turns
Khorne glory generated: 5
Unlocks

Fortress of Khorne
Level 3 · 10,000 gold · 7 turns
Khorne glory generated: 8
Unlocks

Elite Recruitment
3 levels · unlocks Rot Flies, Chaos Warriors of Nurgle (Great Weapons), Plague Drones of Nurgle (Death's Heads), Plague Drones of Nurgle, Exalted Plaguebearers of Nurgle, Great Unclean One
Elite Recruitment
3 levels · unlocks Rot Flies, Chaos Warriors of Nurgle (Great Weapons), Plague Drones of Nurgle (Death's Heads), Plague Drones of Nurgle, Exalted Plaguebearers of Nurgle, Great Unclean One

Keep of Nurgle
Level 1 · 3,000 gold · 5 turns
Nurgle glory generated: 3
Unlocks

Bastion of Nurgle
Level 2 · 5,000 gold · 6 turns
Nurgle glory generated: 5
Unlocks

Fortress of Nurgle
Level 3 · 10,000 gold · 7 turns
Nurgle glory generated: 8
Unlocks

Elite Recruitment
3 levels · unlocks Seeker Chariots, Chaos Warriors of Slaanesh (Hellscourges), Hellflayers, Keeper of Secrets, Exalted Seeker Chariot
Elite Recruitment
3 levels · unlocks Seeker Chariots, Chaos Warriors of Slaanesh (Hellscourges), Hellflayers, Keeper of Secrets, Exalted Seeker Chariot

Keep of Slaanesh
Level 1 · 3,000 gold · 5 turns
Slaanesh glory generated: 3
Unlocks

Bastion of Slaanesh
Level 2 · 5,000 gold · 6 turns
Slaanesh glory generated: 5
Unlocks

Fortress of Slaanesh
Level 3 · 10,000 gold · 7 turns
Slaanesh glory generated: 8
Unlocks

Elite Recruitment
3 levels · unlocks Chaos Knights of Tzeentch, Doom Knights of Tzeentch, Lord of Change
Elite Recruitment
3 levels · unlocks Chaos Knights of Tzeentch, Doom Knights of Tzeentch, Lord of Change

Flying Tower of Tzeentch
Level 1 · 3,000 gold · 5 turns
Tzeentch glory generated: 3
Unlocks

Flying Bastion of Tzeentch
Level 2 · 5,000 gold · 6 turns
Tzeentch glory generated: 5
Unlocks

Soaring Fortress of Tzeentch
Level 3 · 10,000 gold · 7 turns
Tzeentch glory generated: 8
Unlocks

Recruitment
2 levels · unlocks Bloodletters of Khorne, Chaos Warriors of Khorne, Chaos Warriors of Khorne (Halberds), Chaos Warriors of Khorne (Dual Weapons)
Recruitment
2 levels · unlocks Bloodletters of Khorne, Chaos Warriors of Khorne, Chaos Warriors of Khorne (Halberds), Chaos Warriors of Khorne (Dual Weapons)

Khornate Altar
Level 1 · 1,500 gold · 3 turns
Unlocks

Khornate Shrine
Level 2 · 2,500 gold · 4 turns
Hero capacity: +1 for Bloodreapers
Unlocks

Recruitment
2 levels · unlocks Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle
Recruitment
2 levels · unlocks Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle

Nurglish Altar
Level 1 · 1,500 gold · 3 turns
Unlocks

Nurglish Shrine
Level 2 · 2,500 gold · 4 turns
Hero capacity: +1 for Plagueridden
Unlocks

Recruitment
2 levels · unlocks Devoted Marauders of Slaanesh (Hellscourges), Devoted Marauders of Slaanesh (Spears), Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh
Recruitment
2 levels · unlocks Devoted Marauders of Slaanesh (Hellscourges), Devoted Marauders of Slaanesh (Spears), Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh

Slaaneshi Altar
Level 1 · 1,500 gold · 3 turns
Unlocks

Slaaneshi Shrine
Level 2 · 2,500 gold · 4 turns
Hero capacity: +1 for Exalted Heroes of Slaanesh
Hero capacity: +1 for Alluresses
Unlocks

Recruitment
2 levels · unlocks Pink Horrors of Tzeentch, Exalted Pink Horrors of Tzeentch
Recruitment
2 levels · unlocks Pink Horrors of Tzeentch, Exalted Pink Horrors of Tzeentch

Tzeenchian Altar
Level 1 · 1,500 gold · 3 turns
Unlocks

Tzeenchian Shrine
Level 2 · 2,500 gold · 4 turns
Hero capacity: +1 for Iridescent Horrors
Unlocks

Flame of Ulric
1 level
Flame of Ulric
1 level

Stolen Flame of Ulric
Level 1 · 10,000 gold · 4 turns
Melee attack: +5 when fighting against Empire (all armies)
Leadership: +5 when fighting against Empire (all armies)
Hero recruit rank: +3 (factionwide)
Income generated: 500
Income from post-battle loot: +10% (factionwide)
Local recruitment capacity: +2

Garrison
3 levels
Garrison
3 levels

Daemonic Lurkers
Level 1 · 2,000 gold · 4 turns
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Improved tower projectiles: Javelins
Enemy Hero action success chance: -10%
Attrition: -5% when under siege
Leadership: +2 when under siege (armies in region)

Daemonic Gathering
Level 2 · 4,000 gold · 5 turns
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Improved tower projectiles: Raw Energy
Enemy Hero action success chance: -15%
Attrition: -10% when under siege
Leadership: +4 when under siege (armies in region)

Daemonic Locus
Level 3 · 6,000 gold · 6 turns
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Improved tower projectiles: Greater Raw Energy
Enemy Hero action success chance: -20%
Attrition: -15% when under siege
Leadership: +6 when under siege (armies in region)

Garrison
2 levels
Garrison
2 levels

Lookouts
Level 1 · 2,000 gold · 4 turns
Defensive supplies: +50 per turn when under siege
Adds defences to the settlement (battles fought here will be unwalled settlement battles)
Enemy Hero action success chance: -10%

Carcass-Laden Embankment
Level 2 · 4,000 gold · 5 turns
Defensive supplies: +100 per turn when under siege
Adds defences to the settlement (battles fought here will be unwalled settlement battles)
Enemy Hero action success chance: -15%

Outpost
3 levels
Outpost
3 levels

Daemonic Outpost
Level 1 · 2,000 gold · 3 turns
Provides allied recruitment of a selection of units from the faction's local recruitment
Allied recruitment is expensive outside of friendly territory- In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
Casualty replenishment rate: +2% (own and enemy armies in region)

Daemonic District
Level 2 · 4,000 gold · 4 turns
Provides allied recruitment of a selection of units from the faction's global recruitment
Allied recruitment is expensive outside of friendly territory- In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
Casualty replenishment rate: +3% (armies in region)

Daemonic Colony
Level 3 · 6,000 gold · 5 turns
Provides allied recruitment of a selection of units from the faction's global recruitment
Allied recruitment cost outside friendly territory: -50%- In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
Casualty replenishment rate: +4% (armies in region)
Economy

Minor Settlement
3 levels · unlocks Chaos Warhounds of Khorne, Chaos Furies (Khorne), Marauders of Khorne (Dual Weapons)
Minor Settlement
3 levels · unlocks Chaos Warhounds of Khorne, Chaos Furies (Khorne), Marauders of Khorne (Dual Weapons)

Ruined Town
Ruin
Khorne corruption: +1

Dedicated Hovel
Level 1 · 1,000 gold · 4 turns
Defensive supplies: +1000
Khorne corruption: +1
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Unlocks

Dedicated Village
Level 2 · 2,000 gold · 5 turns
Defensive supplies: +1000
Khorne corruption: +1
Grants 2 construction slots in the settlement
Income generated: 200
Growth: +20

Dedicated Town
Level 3 · 4,000 gold · 6 turns
Defensive supplies: +1000
Khorne corruption: +1
Grants 3 construction slots in the settlement
Income generated: 300
Growth: +30

Minor Settlement
3 levels · unlocks Chaos Furies (Nurgle), Marauders of Nurgle, Nurglings
Minor Settlement
3 levels · unlocks Chaos Furies (Nurgle), Marauders of Nurgle, Nurglings

Ruined Town
Ruin
Nurgle corruption: +1

Dedicated Hovel
Level 1 · 1,000 gold · 4 turns
Defensive supplies: +1000
Nurgle corruption: +1
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Unlocks

Dedicated Village
Level 2 · 2,000 gold · 5 turns
Defensive supplies: +1000
Nurgle corruption: +1
Grants 2 construction slots in the settlement
Income generated: 200
Growth: +20

Dedicated Town
Level 3 · 4,000 gold · 6 turns
Defensive supplies: +1000
Nurgle corruption: +1
Grants 3 construction slots in the settlement
Income generated: 300
Growth: +30

Minor Settlement
3 levels · unlocks Chaos Furies
Minor Settlement
3 levels · unlocks Chaos Furies

Ruined Town
Ruin
Chaos Undivided corruption: +1

Dedicated Hovel
Level 1 · 1,000 gold · 4 turns
Defensive supplies: +1000
Chaos Undivided corruption: +1
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Unlocks

Dedicated Village
Level 2 · 2,000 gold · 5 turns
Defensive supplies: +1000
Chaos Undivided corruption: +1
Grants 2 construction slots in the settlement
Income generated: 200
Growth: +20

Dedicated Town
Level 3 · 4,000 gold · 6 turns
Defensive supplies: +1000
Chaos Undivided corruption: +1
Grants 3 construction slots in the settlement
Income generated: 300
Growth: +30

Minor Settlement
3 levels · unlocks Chaos Furies (Slaanesh), Devoted Marauders of Slaanesh
Minor Settlement
3 levels · unlocks Chaos Furies (Slaanesh), Devoted Marauders of Slaanesh

Ruined Town
Ruin
Slaanesh corruption: +1

Dedicated Hovel
Level 1 · 1,000 gold · 4 turns
Defensive supplies: +1000
Slaanesh corruption: +1
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Unlocks

Dedicated Village
Level 2 · 2,000 gold · 5 turns
Defensive supplies: +1000
Slaanesh corruption: +1
Grants 2 construction slots in the settlement
Income generated: 200
Growth: +20

Dedicated Town
Level 3 · 4,000 gold · 6 turns
Defensive supplies: +1000
Slaanesh corruption: +1
Grants 3 construction slots in the settlement
Income generated: 300
Growth: +30

Minor Settlement
3 levels · unlocks Marauders of Tzeentch (Spears), Blue Horrors of Tzeentch, Chaos Furies (Tzeentch)
Minor Settlement
3 levels · unlocks Marauders of Tzeentch (Spears), Blue Horrors of Tzeentch, Chaos Furies (Tzeentch)

Ruined Town
Ruin
Tzeentch corruption: +1

Dedicated Hovel
Level 1 · 1,000 gold · 4 turns
Defensive supplies: +1000
Tzeentch corruption: +1
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Unlocks

Dedicated Village
Level 2 · 2,000 gold · 5 turns
Defensive supplies: +1000
Tzeentch corruption: +1
Grants 2 construction slots in the settlement
Income generated: 200
Growth: +20

Dedicated Town
Level 3 · 4,000 gold · 6 turns
Defensive supplies: +1000
Tzeentch corruption: +1
Grants 3 construction slots in the settlement
Income generated: 300
Growth: +30

Province Capital
5 levels · unlocks Marauders of Khorne (Dual Weapons), Chaos Furies (Khorne), Chaos Warhounds of Khorne
Province Capital
5 levels · unlocks Marauders of Khorne (Dual Weapons), Chaos Furies (Khorne), Chaos Warhounds of Khorne

Ruined City
Ruin
Khorne corruption: +2

Dedicated Hovel
Level 1 · 1,000 gold · 4 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Khorne corruption: +2
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Unlocks

Dedicated Village
Level 2 · 2,000 gold · 5 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Khorne corruption: +2
Grants 2 construction slots in the settlement
Income generated: 200
Growth: +20
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Dedicated Town
Level 3 · 4,000 gold · 6 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Khorne corruption: +2
Grants 3 construction slots in the settlement
Income generated: 300
Growth: +30
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Bastion of Chaos
Level 4 · 8,000 gold · 7 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Khorne corruption: +2
Grants 5 construction slots in the settlement
Income generated: 400
Growth: +40
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Dreadhold Fortress
Level 5 · 16,000 gold · 8 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Khorne corruption: +2
Grants 7 construction slots in the settlement
Income generated: 500
Growth: +50
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Province Capital
5 levels · unlocks Nurglings, Marauders of Nurgle, Chaos Furies (Nurgle)
Province Capital
5 levels · unlocks Nurglings, Marauders of Nurgle, Chaos Furies (Nurgle)

Ruined City
Ruin
Nurgle corruption: +2

Dedicated Hovel
Level 1 · 1,000 gold · 4 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Nurgle corruption: +2
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Unlocks

Dedicated Village
Level 2 · 2,000 gold · 5 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Nurgle corruption: +2
Grants 2 construction slots in the settlement
Income generated: 200
Growth: +20
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Dedicated Town
Level 3 · 4,000 gold · 6 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Nurgle corruption: +2
Grants 3 construction slots in the settlement
Income generated: 300
Growth: +30
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Bastion of Chaos
Level 4 · 8,000 gold · 7 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Nurgle corruption: +2
Grants 5 construction slots in the settlement
Income generated: 400
Growth: +40
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Dreadhold Fortress
Level 5 · 16,000 gold · 8 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Nurgle corruption: +2
Grants 7 construction slots in the settlement
Income generated: 500
Growth: +50
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Province Capital
5 levels · unlocks Chaos Furies
Province Capital
5 levels · unlocks Chaos Furies

Ruined City
Ruin
Chaos Undivided corruption: +2

Dedicated Hovel
Level 1 · 1,000 gold · 4 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Chaos Undivided corruption: +2
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Unlocks

Dedicated Village
Level 2 · 2,000 gold · 5 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Chaos Undivided corruption: +2
Grants 2 construction slots in the settlement
Income generated: 200
Growth: +20
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Dedicated Town
Level 3 · 4,000 gold · 6 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Chaos Undivided corruption: +2
Grants 3 construction slots in the settlement
Income generated: 300
Growth: +30
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Bastion of Chaos
Level 4 · 8,000 gold · 7 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Chaos Undivided corruption: +2
Grants 5 construction slots in the settlement
Income generated: 400
Growth: +40
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Dreadhold Fortress
Level 5 · 16,000 gold · 8 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Chaos Undivided corruption: +2
Grants 7 construction slots in the settlement
Income generated: 500
Growth: +50
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Province Capital
5 levels · unlocks Devoted Marauders of Slaanesh, Chaos Furies (Slaanesh)
Province Capital
5 levels · unlocks Devoted Marauders of Slaanesh, Chaos Furies (Slaanesh)

Ruined City
Ruin
Slaanesh corruption: +2

Dedicated Hovel
Level 1 · 1,000 gold · 4 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Slaanesh corruption: +2
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Unlocks

Dedicated Village
Level 2 · 2,000 gold · 5 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Slaanesh corruption: +2
Grants 2 construction slots in the settlement
Income generated: 200
Growth: +20
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Dedicated Town
Level 3 · 4,000 gold · 6 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Slaanesh corruption: +2
Grants 3 construction slots in the settlement
Income generated: 300
Growth: +30
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Bastion of Chaos
Level 4 · 8,000 gold · 7 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Slaanesh corruption: +2
Grants 5 construction slots in the settlement
Income generated: 400
Growth: +40
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Dreadhold Fortress
Level 5 · 16,000 gold · 8 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Slaanesh corruption: +2
Grants 7 construction slots in the settlement
Income generated: 500
Growth: +50
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Province Capital
5 levels · unlocks Chaos Furies (Tzeentch), Blue Horrors of Tzeentch, Marauders of Tzeentch (Spears)
Province Capital
5 levels · unlocks Chaos Furies (Tzeentch), Blue Horrors of Tzeentch, Marauders of Tzeentch (Spears)

Ruined City
Ruin
Tzeentch corruption: +2

Dedicated Hovel
Level 1 · 1,000 gold · 4 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Tzeentch corruption: +2
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Unlocks

Dedicated Village
Level 2 · 2,000 gold · 5 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Tzeentch corruption: +2
Grants 2 construction slots in the settlement
Income generated: 200
Growth: +20
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Dedicated Town
Level 3 · 4,000 gold · 6 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Tzeentch corruption: +2
Grants 3 construction slots in the settlement
Income generated: 300
Growth: +30
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Bastion of Chaos
Level 4 · 8,000 gold · 7 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Tzeentch corruption: +2
Grants 5 construction slots in the settlement
Income generated: 400
Growth: +40
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Dreadhold Fortress
Level 5 · 16,000 gold · 8 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Tzeentch corruption: +2
Grants 7 construction slots in the settlement
Income generated: 500
Growth: +50
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Anti-Vermintide
4 levels
Anti-Vermintide
4 levels

Rat Catchers
Level 1 · 200 gold · 1 turn · upkeep 200
Prevents the Vermintide Under-Empire from spreading to this region
(while this building is present)
Income from all buildings: -5% (local province)
Control: -2

Well-Placed Explosives
Level 2 · 500 gold · 1 turn
Any Under-Cities present within this province will be destroyed
Prevents the Vermintide Under-Empire from spreading to any region in this province for 20 turns
This settlement will be razed and then cannot be occupied again for 20 turns

Raid the Under-City
Level 2 · 500 gold · 1 turn
Any Under-Cities present within this province will be destroyed
Prevents the Vermintide Under-Empire from spreading to any region in this province for 13 turns
Building will be removed upon completion
A Vermintide army will assault this settlement

Sewer Patrols
Level 2 · 500 gold · 2 turns · upkeep 500
Prevents the Vermintide Under-Empire from spreading to any region in this province
(while this building is present)
Income from all buildings: -10% (local province)
Control: -5

Dye Production
3 levels
Dye Production
3 levels

Cultist Camp (Dyes)
Level 1 · 500 gold · 1 turn
Tzeentch corruption: +1
Recruitment cost: -5% for Tzeentch units (local province)
Tzeentch glory generated: 2

Cultist Outpost (Dyes)
Level 2 · 1,000 gold · 2 turns
Tzeentch corruption: +2
Recruitment cost: -10% for Tzeentch units (local province)
Tzeentch glory generated: 3

Cultist Enclave (Dyes)
Level 3 · 2,000 gold · 3 turns
Tzeentch corruption: +3
Recruitment cost: -15% for Tzeentch units (local province)
Tzeentch glory generated: 5

Exotic Animals
3 levels
Exotic Animals
3 levels

Cultist Camp (Animals)
Level 1 · 500 gold · 1 turn
Nurgle corruption: +1
Recruitment cost: -5% for Nurgle units (local province)
Nurgle glory generated: 2

Cultist Outpost (Animals)
Level 2 · 1,000 gold · 2 turns
Nurgle corruption: +2
Recruitment cost: -10% for Nurgle units (local province)
Nurgle glory generated: 3

Cultist Enclave (Animals)
Level 3 · 2,000 gold · 3 turns
Nurgle corruption: +3
Recruitment cost: -15% for Nurgle units (local province)
Nurgle glory generated: 5

Gem Mining
3 levels
Gem Mining
3 levels

Cultist Camp (Gems)
Level 1 · 500 gold · 1 turn
Slaanesh corruption: +1
Recruitment cost: -5% for Slaanesh units (local province)
Slaanesh glory generated: 2

Cultist Outpost (Gems)
Level 2 · 1,000 gold · 2 turns
Slaanesh corruption: +2
Recruitment cost: -10% for Slaanesh units (local province)
Slaanesh glory generated: 3

Cultist Enclave (Gems)
Level 3 · 2,000 gold · 3 turns
Slaanesh corruption: +3
Recruitment cost: -15% for Slaanesh units (local province)
Slaanesh glory generated: 5

Gold Mining
3 levels
Gold Mining
3 levels

Cultist Camp (Gold)
Level 1 · 500 gold · 1 turn
Slaanesh corruption: +1
Recruitment cost: -5% for Slaanesh units (local province)
Slaanesh glory generated: 2

Cultist Outpost (Gold)
Level 2 · 1,000 gold · 2 turns
Slaanesh corruption: +2
Recruitment cost: -10% for Slaanesh units (local province)
Slaanesh glory generated: 3

Cultist Enclave (Gold)
Level 3 · 2,000 gold · 3 turns
Slaanesh corruption: +3
Recruitment cost: -15% for Slaanesh units (local province)
Slaanesh glory generated: 5

Income
4 levels
Income
4 levels

Brass Tower
Level 1 · 500 gold · 1 turn · pays back in 5 turns
Income generated: 100

Gibbets & Gallows
Level 2 · 1,000 gold · 2 turns · pays back in 5 turns
Income generated: 200

Field of Bones
Level 3 · 1,500 gold · 3 turns · pays back in 5 turns
Income generated: 300

Offerings to Karanak
Level 4 · 2,000 gold · 4 turns · pays back in 5 turns
Income generated: 400

Income
4 levels
Income
4 levels

Plague Vault
Level 1 · 500 gold · 1 turn · pays back in 5 turns
Income generated: 100

Great Nest of Flies
Level 2 · 1,000 gold · 2 turns · pays back in 5 turns
Income generated: 200

Captives of Decay
Level 3 · 1,500 gold · 3 turns · pays back in 5 turns
Income generated: 300

Bilious Altar
Level 4 · 2,000 gold · 4 turns · pays back in 5 turns
Income generated: 400

Income
4 levels
Income
4 levels

Vault of Pheromones
Level 1 · 500 gold · 1 turn · pays back in 5 turns
Income generated: 100

Aroma Merchant
Level 2 · 1,000 gold · 2 turns · pays back in 5 turns
Income generated: 200

Dark Perfumery
Level 3 · 1,500 gold · 3 turns · pays back in 5 turns
Income generated: 300

Perfume House
Level 4 · 2,000 gold · 4 turns · pays back in 5 turns
Income generated: 400

Income
4 levels
Income
4 levels

Soaring Siphon
Level 1 · 500 gold · 1 turn · pays back in 5 turns
Income generated: 100

The Architects' Column
Level 2 · 1,000 gold · 2 turns · pays back in 5 turns
Income generated: 200

The Nine Ascents
Level 3 · 1,500 gold · 3 turns · pays back in 5 turns
Income generated: 300

Silver Spire
Level 4 · 2,000 gold · 4 turns · pays back in 5 turns
Income generated: 400

Iron Mining
3 levels
Iron Mining
3 levels

Cultist Camp (Iron)
Level 1 · 500 gold · 1 turn
Khorne corruption: +1
Recruitment cost: -5% for Khorne units (local province)
Khorne glory generated: 2

Cultist Outpost (Iron)
Level 2 · 1,000 gold · 2 turns
Khorne corruption: +2
Recruitment cost: -10% for Khorne units (local province)
Khorne glory generated: 3

Cultist Enclave (Iron)
Level 3 · 2,000 gold · 3 turns
Khorne corruption: +3
Recruitment cost: -15% for Khorne units (local province)
Khorne glory generated: 5

Marble Quarry
3 levels
Marble Quarry
3 levels

Cultist Camp (Marble)
Level 1 · 500 gold · 1 turn
Tzeentch corruption: +1
Recruitment cost: -5% for Tzeentch units (local province)
Tzeentch glory generated: 2

Cultist Outpost (Marble)
Level 2 · 1,000 gold · 2 turns
Tzeentch corruption: +2
Recruitment cost: -10% for Tzeentch units (local province)
Tzeentch glory generated: 3

Cultist Enclave (Marble)
Level 3 · 2,000 gold · 3 turns
Tzeentch corruption: +3
Recruitment cost: -15% for Tzeentch units (local province)
Tzeentch glory generated: 5

Medicine Production
3 levels
Medicine Production
3 levels

Cultist Camp (Medicine)
Level 1 · 500 gold · 1 turn
Nurgle corruption: +1
Recruitment cost: -5% for Nurgle units (local province)
Nurgle glory generated: 2

Cultist Outpost (Medicine)
Level 2 · 1,000 gold · 2 turns
Nurgle corruption: +2
Recruitment cost: -10% for Nurgle units (local province)
Nurgle glory generated: 3

Cultist Enclave (Medicine)
Level 3 · 2,000 gold · 3 turns
Nurgle corruption: +3
Recruitment cost: -15% for Nurgle units (local province)
Nurgle glory generated: 5

Oak of Ages
1 level
Oak of Ages
1 level

Oak of Ages (Ruined)
Ruin

Oak of Ages (Pacified)
Level 1 · 1,200 gold · 1 turn
Immune to Athel Loren attrition (all armies)
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Income from all buildings: +5% (factionwide)
Outside regions owned by Chaos Dwarfs: Growth: +5 (all provinces)
Timber resource production: 100 logs

Obsidian Quarry
3 levels
Obsidian Quarry
3 levels

Cultist Camp (Obsidian)
Level 1 · 500 gold · 1 turn
Khorne corruption: +1
Recruitment cost: -5% for Khorne units (local province)
Khorne glory generated: 2

Cultist Outpost (Obsidian)
Level 2 · 1,000 gold · 2 turns
Khorne corruption: +2
Recruitment cost: -10% for Khorne units (local province)
Khorne glory generated: 3

Cultist Enclave (Obsidian)
Level 3 · 2,000 gold · 3 turns
Khorne corruption: +3
Recruitment cost: -15% for Khorne units (local province)
Khorne glory generated: 5

Orchards
3 levels
Orchards
3 levels

Cultist Camp (Wine)
Level 1 · 500 gold · 1 turn
Slaanesh corruption: +1
Recruitment cost: -5% for Slaanesh units (local province)
Slaanesh glory generated: 2

Cultist Outpost (Wine)
Level 2 · 1,000 gold · 2 turns
Slaanesh corruption: +2
Recruitment cost: -10% for Slaanesh units (local province)
Slaanesh glory generated: 3

Cultist Enclave (Wine)
Level 3 · 2,000 gold · 3 turns
Slaanesh corruption: +3
Recruitment cost: -15% for Slaanesh units (local province)
Slaanesh glory generated: 5

Pastures
3 levels
Pastures
3 levels

Cultist Camp (Pasture)
Level 1 · 500 gold · 1 turn
Nurgle corruption: +1
Recruitment cost: -5% for Nurgle units (local province)
Nurgle glory generated: 2

Cultist Outpost (Pasture)
Level 2 · 1,000 gold · 2 turns
Nurgle corruption: +2
Recruitment cost: -10% for Nurgle units (local province)
Nurgle glory generated: 3

Cultist Enclave (Pasture)
Level 3 · 2,000 gold · 3 turns
Nurgle corruption: +3
Recruitment cost: -15% for Nurgle units (local province)
Nurgle glory generated: 5

Port
3 levels
Port
3 levels

Ruined Docks
Ruin

Infernal Harbour
Level 1 · 1,500 gold · 3 turns · pays back in 15 turns
Income generated: 100
Growth: +10

Hell Port
Level 2 · 3,000 gold · 5 turns · pays back in 10 turns
Income generated: 300
Growth: +20

Eye of Terror
Level 3 · 6,000 gold · 7 turns · pays back in 12 turns
Income generated: 500
Growth: +30

Pottery Production
3 levels
Pottery Production
3 levels

Cultist Camp (Pottery)
Level 1 · 500 gold · 1 turn
Tzeentch corruption: +1
Recruitment cost: -5% for Tzeentch units (local province)
Tzeentch glory generated: 2

Cultist Outpost (Pottery)
Level 2 · 1,000 gold · 2 turns
Tzeentch corruption: +2
Recruitment cost: -10% for Tzeentch units (local province)
Tzeentch glory generated: 3

Cultist Enclave (Pottery)
Level 3 · 2,000 gold · 3 turns
Tzeentch corruption: +3
Recruitment cost: -15% for Tzeentch units (local province)
Tzeentch glory generated: 5

Protection
3 levels
Protection
3 levels

Warpstone Locus
Level 1 · 2,000 gold · 2 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 1 turns
Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Chaos Undivided corruption: +3

Warpstone Traps
Level 2 · 3,000 gold · 4 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 2 turns
Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Chaos Undivided corruption: +4

Guarded Warpstone
Level 3 · 4,000 gold · 5 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 3 turns
Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Chaos Undivided corruption in adjacent provinces: +2
Chaos Undivided corruption: +5

Saltmaking
3 levels
Saltmaking
3 levels

Cultist Camp (Salt)
Level 1 · 500 gold · 1 turn
Khorne corruption: +1
Recruitment cost: -5% for Khorne units (local province)
Khorne glory generated: 2

Cultist Outpost (Salt)
Level 2 · 1,000 gold · 2 turns
Khorne corruption: +2
Recruitment cost: -10% for Khorne units (local province)
Khorne glory generated: 3

Cultist Enclave (Salt)
Level 3 · 2,000 gold · 3 turns
Khorne corruption: +3
Recruitment cost: -15% for Khorne units (local province)
Khorne glory generated: 5

Special Port
3 levels
Special Port
3 levels

Ruined Bordeleaux Docks
Ruin

Bordeleaux Port
Level 1 · 1,500 gold · 2 turns
Income generated: 200
Income from trade tariffs: +10%
Outside regions owned by Chaos Dwarfs: Growth: +10

Bordeleaux Harbour
Level 2 · 3,000 gold · 4 turns
Income generated: 400
Income from trade tariffs: +20%
Outside regions owned by Chaos Dwarfs: Growth: +20

Manann’s Dry Docks
Level 3 · 6,000 gold · 6 turns
Income generated: 800
Income from trade tariffs: +30%
Outside regions owned by Chaos Dwarfs: Growth: +30

Spice Trading
3 levels
Spice Trading
3 levels

Cultist Camp (Spices)
Level 1 · 500 gold · 1 turn
Slaanesh corruption: +1
Recruitment cost: -5% for Slaanesh units (local province)
Slaanesh glory generated: 2

Cultist Outpost (Spices)
Level 2 · 1,000 gold · 2 turns
Slaanesh corruption: +2
Recruitment cost: -10% for Slaanesh units (local province)
Slaanesh glory generated: 3

Cultist Enclave (Spices)
Level 3 · 2,000 gold · 3 turns
Slaanesh corruption: +3
Recruitment cost: -15% for Slaanesh units (local province)
Slaanesh glory generated: 5

Tusks
3 levels
Tusks
3 levels

Cultist Camp (Tusks)
Level 1 · 500 gold · 1 turn
Tzeentch corruption: +1
Recruitment cost: -5% for Tzeentch units (local province)
Tzeentch glory generated: 2

Cultist Outpost (Tusks)
Level 2 · 1,000 gold · 2 turns
Tzeentch corruption: +2
Recruitment cost: -10% for Tzeentch units (local province)
Tzeentch glory generated: 3

Cultist Enclave (Tusks)
Level 3 · 2,000 gold · 3 turns
Tzeentch corruption: +3
Recruitment cost: -15% for Tzeentch units (local province)
Tzeentch glory generated: 5

Wild Game
3 levels
Wild Game
3 levels

Cultist Camp (Furs)
Level 1 · 500 gold · 1 turn
Nurgle corruption: +1
Recruitment cost: -5% for Nurgle units (local province)
Nurgle glory generated: 2

Cultist Outpost (Furs)
Level 2 · 1,000 gold · 2 turns
Nurgle corruption: +2
Recruitment cost: -10% for Nurgle units (local province)
Nurgle glory generated: 3

Cultist Enclave (Furs)
Level 3 · 2,000 gold · 3 turns
Nurgle corruption: +3
Recruitment cost: -15% for Nurgle units (local province)
Nurgle glory generated: 5

Woodlands
3 levels
Woodlands
3 levels

Cultist Camp (Wood)
Level 1 · 500 gold · 1 turn
Khorne corruption: +1
Recruitment cost: -5% for Khorne units (local province)
Khorne glory generated: 2

Cultist Outpost (Wood)
Level 2 · 1,000 gold · 2 turns
Khorne corruption: +2
Recruitment cost: -10% for Khorne units (local province)
Khorne glory generated: 3

Cultist Enclave (Wood)
Level 3 · 2,000 gold · 3 turns
Khorne corruption: +3
Recruitment cost: -15% for Khorne units (local province)
Khorne glory generated: 5
Public order

Control
4 levels
Control
4 levels

Eight-Fold Path
Level 1 · 1,000 gold · 1 turn
Control: +2

Sixty-Four-Fold Path
Level 2 · 1,500 gold · 2 turns
Control: +3

The 4096th Way
Level 3 · 2,000 gold · 3 turns
Control: +4

The Skulltaker's Modus
Level 4 · 3,000 gold · 4 turns
Control: +8

Control
4 levels
Control
4 levels

Seventh Mortuary
Level 1 · 1,000 gold · 1 turn
Control: +2

Liber Bacterium
Level 2 · 1,500 gold · 2 turns
Control: +3

Daemonic Assembly
Level 3 · 2,000 gold · 3 turns
Control: +4

Daemonic Cavalcade
Level 4 · 3,000 gold · 4 turns
Control: +8

Control
4 levels
Control
4 levels

Carnal Dens
Level 1 · 1,000 gold · 1 turn
Control: +2

Inn of Excess
Level 2 · 1,500 gold · 2 turns
Control: +3

Masochists' Lodge
Level 3 · 2,000 gold · 3 turns
Control: +4

Brothel of Six Senses
Level 4 · 3,000 gold · 4 turns
Control: +8

Control
4 levels
Control
4 levels

Condors of the Steppes
Level 1 · 1,000 gold · 1 turn
Control: +2

Convocation of Agitators
Level 2 · 1,500 gold · 2 turns
Control: +3

Mirror of Fates
Level 3 · 2,000 gold · 3 turns
Control: +4

Occult Aviary
Level 4 · 3,000 gold · 4 turns
Control: +8

Reverence
5 levels
Reverence
5 levels

Pit of Massacres
Level 1 · 1,000 gold · 1 turn
Khorne corruption: +2
Khorne glory generated: 3
When enemy Lord is present: Income generated: 100
Casualty replenishment rate: +1% (armies in local province)

Death Podium
Level 2 · 1,500 gold · 2 turns
Khorne corruption: +4
Khorne glory generated: 6
When enemy Lord is present: Income generated: 150
Casualty replenishment rate: +2% (armies in local province)

Crucible of Blood
Level 3 · 2,000 gold · 3 turns
Hero capacity: +1 for Bloodreapers
Khorne corruption: +6
Khorne glory generated: 9
When enemy Lord is present: Income generated: 200
Casualty replenishment rate: +3% (armies in local province)

Slaughtercage
Level 4 · 3,000 gold · 4 turns
Hero capacity: +1 for Bloodreapers
Khorne corruption: +8
Khorne glory generated: 12
When enemy Lord is present: Income generated: 250
Casualty replenishment rate: +4% (armies in local province)

Khornate Coliseum
Level 5 · 4,000 gold · 5 turns
Hero capacity: +1 for Bloodreapers
Khorne corruption: +10
Khorne glory generated: 15
When enemy Lord is present: Income generated: 300
Casualty replenishment rate: +5% (armies in local province)

Reverence
5 levels
Reverence
5 levels

Plague Doctor's Surgery
Level 1 · 1,000 gold · 1 turn
Nurgle corruption: +2
Nurgle glory generated: 3
When growth per turn is more than 200 or with 5 population surplus: Income generated: 100
Casualty replenishment rate: +1% (armies in local province)

Leprosarium
Level 2 · 1,500 gold · 2 turns
Nurgle corruption: +4
Nurgle glory generated: 6
When growth per turn is more than 200 or with 5 population surplus: Income generated: 150
Casualty replenishment rate: +2% (armies in local province)

Plaguelord's Almshouse
Level 3 · 2,000 gold · 3 turns
Hero capacity: +1 for Plagueridden
Nurgle corruption: +6
Nurgle glory generated: 9
When growth per turn is more than 200 or with 5 population surplus: Income generated: 200
Casualty replenishment rate: +3% (armies in local province)

The Grand Morgue
Level 4 · 3,000 gold · 4 turns
Hero capacity: +1 for Plagueridden
Nurgle corruption: +8
Nurgle glory generated: 12
When growth per turn is more than 200 or with 5 population surplus: Income generated: 250
Casualty replenishment rate: +4% (armies in local province)

Putrefaction Mound
Level 5 · 4,000 gold · 5 turns
Hero capacity: +1 for Plagueridden
Nurgle corruption: +10
Nurgle glory generated: 15
When growth per turn is more than 200 or with 5 population surplus: Income generated: 300
Casualty replenishment rate: +5% (armies in local province)

Reverence
5 levels
Reverence
5 levels

Gallery of Delusions
Level 1 · 1,000 gold · 1 turn
Slaanesh corruption: +2
Slaanesh glory generated: 3
When Control is 25 or more: Income generated: 100
Casualty replenishment rate: +1% (armies in local province)

Halls of Ovation
Level 2 · 1,500 gold · 2 turns
Slaanesh corruption: +4
Slaanesh glory generated: 6
When Control is 25 or more: Income generated: 150
Casualty replenishment rate: +2% (armies in local province)

Pagaents of Perfection
Level 3 · 2,000 gold · 3 turns
Hero capacity: +1 for Exalted Heroes of Slaanesh
Hero capacity: +1 for Alluresses
Slaanesh corruption: +6
Slaanesh glory generated: 9
When Control is 25 or more: Income generated: 200
Casualty replenishment rate: +3% (armies in local province)

The Eternal Banquet
Level 4 · 3,000 gold · 4 turns
Hero capacity: +1 for Exalted Heroes of Slaanesh
Hero capacity: +1 for Alluresses
Slaanesh corruption: +8
Slaanesh glory generated: 12
When Control is 25 or more: Income generated: 250
Casualty replenishment rate: +4% (armies in local province)

Baroque Pavane
Level 5 · 4,000 gold · 5 turns
Hero capacity: +1 for Exalted Heroes of Slaanesh
Hero capacity: +1 for Alluresses
Slaanesh corruption: +10
Slaanesh glory generated: 15
When Control is 25 or more: Income generated: 300
Casualty replenishment rate: +5% (armies in local province)

Reverence
5 levels
Reverence
5 levels

Scrying Crystal
Level 1 · 1,000 gold · 1 turn
Tzeentch corruption: +2
Tzeentch glory generated: 3
When Winds of Magic is Tempestuous: Income generated: 100
Casualty replenishment rate: +1% (armies in local province)

Conjuring Stones
Level 2 · 1,500 gold · 2 turns
Tzeentch corruption: +4
Tzeentch glory generated: 6
When Winds of Magic is Tempestuous: Income generated: 150
Casualty replenishment rate: +2% (armies in local province)

Augural Charts
Level 3 · 2,000 gold · 3 turns
Hero capacity: +1 for Iridescent Horrors
Tzeentch corruption: +6
Tzeentch glory generated: 9
When Winds of Magic is Tempestuous: Income generated: 200
Casualty replenishment rate: +3% (armies in local province)

Gyroscope Room
Level 4 · 3,000 gold · 4 turns
Hero capacity: +1 for Iridescent Horrors
Tzeentch corruption: +8
Tzeentch glory generated: 12
When Winds of Magic is Tempestuous: Income generated: 250
Casualty replenishment rate: +4% (armies in local province)

Thaumaturgic Orrery
Level 5 · 4,000 gold · 5 turns
Hero capacity: +1 for Iridescent Horrors
Tzeentch corruption: +10
Tzeentch glory generated: 15
When Winds of Magic is Tempestuous: Income generated: 300
Casualty replenishment rate: +5% (armies in local province)

Summoning
4 levels
Summoning
4 levels

Totem of the Hound
Level 1 · 500 gold · 1 turn
Recruitment cost: -5% for Khorne units
Growth: +10

Iron Gargoyles
Level 2 · 1,000 gold · 2 turns
Recruitment cost: -10% for Khorne units
Growth: +20

Khornate Inscriptions
Level 3 · 1,500 gold · 3 turns
Recruitment cost: -15% for Khorne units
Growth: +30

Skull of Skulls
Level 4 · 2,000 gold · 4 turns
Recruitment cost: -20% for Khorne units
Growth: +40

Summoning
4 levels
Summoning
4 levels

Totem of the Crow
Level 1 · 500 gold · 1 turn
Recruitment cost: -5% for Nurgle units
Growth: +20

Well of Contagions
Level 2 · 1,000 gold · 2 turns
Recruitment cost: -10% for Nurgle units
Growth: +30

Quagmire of Waste
Level 3 · 1,500 gold · 3 turns
Recruitment cost: -15% for Nurgle units
Growth: +40

Cankerous Patch
Level 4 · 2,000 gold · 4 turns
Recruitment cost: -20% for Nurgle units
Growth: +50

Summoning
4 levels
Summoning
4 levels

Totem of the Serpent
Level 1 · 500 gold · 1 turn
Recruitment cost: -5% for Slaanesh units
Growth: +10

Glittering Statuary
Level 2 · 1,000 gold · 2 turns
Recruitment cost: -10% for Slaanesh units
Growth: +20

Dark Prince’s Stave
Level 3 · 1,500 gold · 3 turns
Recruitment cost: -15% for Slaanesh units
Growth: +30

Hedonists’ Altar
Level 4 · 2,000 gold · 4 turns
Recruitment cost: -20% for Slaanesh units
Growth: +40

Summoning
4 levels
Summoning
4 levels

Totem of the Eagle
Level 1 · 500 gold · 1 turn
Recruitment cost: -5% for Tzeentch units
Growth: +10

Haruspex Tent
Level 2 · 1,000 gold · 2 turns
Recruitment cost: -10% for Tzeentch units
Growth: +20

Forbidden Tomes
Level 3 · 1,500 gold · 3 turns
Recruitment cost: -15% for Tzeentch units
Growth: +30

Sundial of the Weaver
Level 4 · 2,000 gold · 4 turns
Recruitment cost: -20% for Tzeentch units
Growth: +40
Landmarks
Where each landmark stands — every Immortal Empires landmark by settlement, with each race's version
Show 14 landmark buildings (unique buildings in particular settlements) ▾
Landmark
Ruined Ogham Stones Level 1 · 2,000 gold · 3 turns
Winds of Magic power reserve capacity: +5 (factionwide) · Income from all buildings: +2% (local province) · Control: +1
Ogham Stones Level 2 · 6,000 gold · 4 turns
Winds of Magic power reserve capacity: +10 (factionwide) · Income from all buildings: +5% (local province) · Control: +2
Unlocks: Fimir Warriors, Giant, Norscan Giant, Bone Giant, Fimir Warriors (Great Weapons)
Empowered Ogham Stones Level 3 · 10,000 gold · 5 turns
Winds of Magic power reserve capacity: +20 (factionwide) · Income from all buildings: +10% (local province) · Control: +9
Special Port
Ruined Erengrad Harbour Ruin
Erengrad Docks Level 1 · 2,000 gold · 2 turns
Income generated: 200 · Outside regions owned by Chaos Dwarfs: Growth: +10
Unlocks: Bloated Corpse, Animated Hulks
Erengrad Harbour Level 2 · 6,000 gold · 4 turns
Income generated: 400 · Outside regions owned by Chaos Dwarfs: Growth: +20
Erengrad Port Level 3 · 10,000 gold · 6 turns
Income generated: 800 · Outside regions owned by Chaos Dwarfs: Growth: +30
Asuryan Worship
Flame of Asuryan Level 1 · 2,000 gold · 3 turns
Control: +5 · Lord recruit rank: +1 (factionwide)
Daemon Gate
Ruined Gate Ruin
Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 3 turns
Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Attrition: -10% when under siege (armies in region) · Growth: +40
Occupied Gate (Fortress) Level 2 · 2,000 gold · 4 turns
Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Attrition: -10% when under siege (armies in region) · Growth: +50
Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 5 turns
Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Attrition: -10% when under siege (armies in region) · Growth: +60
Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 6 turns
Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Attrition: -10% when under siege (armies in region) · Growth: +70
Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 7 turns
Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Attrition: -10% when under siege (armies in region) · Growth: +80
Forbidden Halls
Great Halls of Nagashizzar Level 1 · 10,000 gold · 10 turns
Leadership: +10 when fighting against Undead factions (all armies) · Double experience gain for units when fighting against Undead factions (all armies) · Immune to Vampiric attrition (all armies) · Vampiric corruption: +50 (local region) · Income generated: 200
Hidden Oasis
Secluded Oasis Level 1 · 2,000 gold · 2 turns
Immune to Desert attrition (all armies) · Immune to Sandstorm attrition (all your armies in adjacent provinces) · Growth: +30
Buried Caravanserai Level 2 · 6,000 gold · 2 turns
Immune to Desert attrition (all armies) · Immune to Sandstorm attrition (all your armies in adjacent provinces) · Income generated: 200 · Growth: +30
Khaine Worship
Abandoned Shrine of Widowmaker Level 1 · 2,000 gold · 2 turns
Corruption: -5 · Income from post-battle loot: +5% (factionwide)
Shrine of Widowmaker Level 2 · 4,000 gold · 10 turns
Chaos Undivided corruption: +15 · Recruit rank: +1 for all units (factionwide) · Income from post-battle loot: +15% (factionwide)
Landmark
The Altar of Ultimate Darkness Level 1 · 6,000 gold · 7 turns
Winds of Magic power reserve capacity: +3 (all armies) · Income from all buildings: +5% (local province) · Lord recruit rank: +1 (factionwide)
Landmark
Occupied Celestial Palace Level 1 · 10,000 gold · 6 turns
Weapon strength: +10% for Infantry units (factionwide) · Diplomatic relations: -30 with Grand Cathay · Income from all buildings: +5% (factionwide) · Lord recruit rank: +2 (factionwide)
Landmark
Pillar of Bone Level 1 · 7,500 gold · 5 turns
When enemy Lord is present: Winds of Magic power reserve: +10 per turn [PH] (armies in local province) · When enemy Lord is present: Enemy Winds of Magic power reserve: -10 per turn (enemy armies in region) · Hero recruit rank: +2 (factionwide) · Income generated: 200 · Research rate: +5
Pyramid
Vault of Nagash Level 1 · 6,000 gold · 20 turns
In a region owned by Vampire Coast: Vampiric corruption: +20 (local region) · Outside regions owned by Vampire Coast: Vampiric corruption: +20 (local region) · Winds of Magic power reserve capacity: +15 (all armies) · Hero recruit rank: +3 (all provinces) · Spell resistance: 10% (all armies) · Lord recruit rank: +3 (factionwide)
The Galleon's Graveyard
The Maelstrom (Inert) Ruin
Chaos Undivided corruption: +2
The Maelstrom Level 1 · 100 gold · 1 turn
Immune to Reef attrition (all armies) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Income generated: 100 · Control: +20
The Great Temple of Hashut
The Great Temple of Hashut (Desecrated) Level 1 · 10,000 gold · 8 turns
Diplomatic relations: -50 with Chaos Dwarfs · Character experience gain: +5% (all characters) · Winds of Magic power reserve capacity: +5 (all armies) · Income generated: 500 · Research rate: +10
The Throne of Chaos
The Throne of Chaos Level 1 · 8,000 gold · 4 turns
Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide) · Income generated: 750 · Control: +3 (factionwide)
In the game's own words, from the tables building_levels, building_effects_junction and building_units_allowed (patch 9.0.4). Where the game ties an effect to a condition (context_requirement), the line carries the game's words for it; an effect only some Daemons of Chaos factions get names them, one none of them gets is left out, and “Realm of Chaos campaign only” effects don't apply in Immortal Empires. Settlement and port chains start from a ruin, which has no number, and count their buildings from 1, as main building levels do.
What each unit costs to unlock — 45 units (computed) ▾
Gold and build turns of every level of the recruitment chain up to the one that allows the unit (create_cost, create_time, one after another), and the main building level that level needs (primary_slot_building_building_level_requirement) with what upgrading a province capital from level 1 costs. Before skills, technologies and other cost reductions.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Blue Horrors of Tzeentch | Dedicated Hovel | 1,000 | 4 | — | — | — |
| 2 | Chaos Furies | Dedicated Hovel | 1,000 | 4 | — | — | — |
| 3 | Chaos Furies (Khorne) | Dedicated Hovel | 1,000 | 4 | — | — | — |
| 4 | Chaos Furies (Nurgle) | Dedicated Hovel | 1,000 | 4 | — | — | — |
| 5 | Chaos Furies (Slaanesh) | Dedicated Hovel | 1,000 | 4 | — | — | — |
| 6 | Chaos Furies (Tzeentch) | Dedicated Hovel | 1,000 | 4 | — | — | — |
| 7 | Flesh Hounds of Khorne | Obelisk of Khorne | 1,000 | 3 | 1 | — | — |
| 8 | Nurglings | Dedicated Hovel | 1,000 | 4 | — | — | — |
| 9 | Plague Toads of Nurgle | Obelisk of Nurgle | 1,000 | 3 | 1 | — | — |
| 10 | Screamers of Tzeentch | Obelisk of Tzeentch | 1,000 | 3 | 1 | — | — |
| 11 | Bloodletters of Khorne | Khornate Altar | 1,500 | 3 | 2 | 2,000 | 1 |
| 12 | Daemonettes of Slaanesh | Slaaneshi Altar | 1,500 | 3 | 2 | 2,000 | 1 |
| 13 | Pink Horrors of Tzeentch | Tzeenchian Altar | 1,500 | 3 | 2 | 2,000 | 1 |
| 14 | Plaguebearers of Nurgle | Nurglish Altar | 1,500 | 3 | 2 | 2,000 | 1 |
| 15 | Beast of Nurgle | Monolith of Nurgle | 3,000 | 7 | 2 | 2,000 | 1 |
| 16 | Blood Shrine of Khorne | Monolith of Khorne | 3,000 | 7 | 2 | 2,000 | 1 |
| 17 | Exalted Bloodletters of Khorne | Keep of Khorne | 3,000 | 5 | 3 | 6,000 | 3 |
| 18 | Rot Flies | Keep of Nurgle | 3,000 | 5 | 3 | 6,000 | 3 |
| 19 | Seeker Chariots | Keep of Slaanesh | 3,000 | 5 | 3 | 6,000 | 3 |
| 20 | Exalted Daemonettes of Slaanesh | Slaaneshi Shrine | 4,000 | 7 | 3 | 6,000 | 3 |
| 21 | Exalted Pink Horrors of Tzeentch | Tzeenchian Shrine | 4,000 | 7 | 3 | 6,000 | 3 |
| 22 | Flamers of Tzeentch | Monument of Tzeentch | 6,000 | 12 | 3 | 6,000 | 3 |
| 23 | Seekers of Slaanesh | Monument of Slaanesh | 6,000 | 12 | 3 | 6,000 | 3 |
| 24 | Skullcannon | Monument of Khorne | 6,000 | 12 | 3 | 6,000 | 3 |
| 25 | Exalted Plaguebearers of Nurgle | Bastion of Nurgle (capital) | 8,000 | 11 | 4 | 14,000 | 7 |
| 26 | Hellflayers | Bastion of Slaanesh (capital) | 8,000 | 11 | 4 | 14,000 | 7 |
| 27 | Plague Drones of Nurgle | Bastion of Nurgle (capital) | 8,000 | 11 | 4 | 14,000 | 7 |
| 28 | Plague Drones of Nurgle (Death's Heads) | Bastion of Nurgle (capital) | 8,000 | 11 | 4 | 14,000 | 7 |
| 29 | Bloodcrushers of Khorne | Temple of Khorne (capital) | 11,000 | 18 | 4 | 14,000 | 7 |
| 30 | Changebringers | Temple of Tzeentch (capital) | 11,000 | 18 | 4 | 14,000 | 7 |
| 31 | Exalted Flamer of Tzeentch | Temple of Tzeentch (capital) | 11,000 | 18 | 4 | 14,000 | 7 |
| 32 | Fiends of Slaanesh | Temple of Slaanesh (capital) | 11,000 | 18 | 4 | 14,000 | 7 |
| 33 | Heartseekers of Slaanesh | Temple of Slaanesh (capital) | 11,000 | 18 | 4 | 14,000 | 7 |
| 34 | Pox Riders of Nurgle | Temple of Nurgle (capital) | 11,000 | 18 | 4 | 14,000 | 7 |
| 35 | Bloodthirster | Fortress of Khorne (capital) | 18,000 | 18 | 5 | 30,000 | 12 |
| 36 | Exalted Seeker Chariot | Fortress of Slaanesh (capital) | 18,000 | 18 | 5 | 30,000 | 12 |
| 37 | Great Unclean One | Fortress of Nurgle (capital) | 18,000 | 18 | 5 | 30,000 | 12 |
| 38 | Keeper of Secrets | Fortress of Slaanesh (capital) | 18,000 | 18 | 5 | 30,000 | 12 |
| 39 | Lord of Change | Soaring Fortress of Tzeentch (capital) | 18,000 | 18 | 5 | 30,000 | 12 |
| 40 | Burning Chariot of Tzeentch | Cathedral of Change (capital) | 21,000 | 25 | 5 | 30,000 | 12 |
| 41 | Pleasureseekers | Cathedral of Pain (capital) | 21,000 | 25 | 5 | 30,000 | 12 |
| 42 | Soul Grinder of Khorne | Cathedral of Blood (capital) | 21,000 | 25 | 5 | 30,000 | 12 |
| 43 | Soul Grinder of Nurgle | Cathedral of Decay (capital) | 21,000 | 25 | 5 | 30,000 | 12 |
| 44 | Soul Grinder of Slaanesh | Cathedral of Pain (capital) | 21,000 | 25 | 5 | 30,000 | 12 |
| 45 | Soul Grinder of Tzeentch | Cathedral of Change (capital) | 21,000 | 25 | 5 | 30,000 | 12 |