Daemons of Chaos buildings
63 building chains Daemons of Chaos can build, patch 9.0: each level's cost, build time, effects and the units it unlocks, in the game's own words (tables building_levels, building_effects_junction, building_units_allowed). Unique landmark buildings are listed at the end.
Recruitment
Advanced Recruitment

Obelisk of Khorne
Level 1 · 1,000 gold · 3 turns
Khorne glory generated: 3
Unlocks

Monolith of Khorne
Level 2 · 2,000 gold · 4 turns
Khorne glory generated: 4
Unlocks

Monument of Khorne
Level 3 · 3,000 gold · 5 turns
Khorne glory generated: 5
Unlocks

Temple of Khorne
Level 4 · 5,000 gold · 6 turns
Khorne glory generated: 6
Unlocks

Cathedral of Blood
Level 5 · 10,000 gold · 7 turns
Khorne glory generated: 7
Unlocks
Advanced Recruitment

Obelisk of Nurgle
Level 1 · 1,000 gold · 3 turns
Nurgle glory generated: 3
Unlocks

Monolith of Nurgle
Level 2 · 2,000 gold · 4 turns
Nurgle glory generated: 4
Unlocks

Monument of Nurgle
Level 3 · 3,000 gold · 5 turns
Nurgle glory generated: 5
Unlocks

Temple of Nurgle
Level 4 · 5,000 gold · 6 turns
Nurgle glory generated: 6
Unlocks

Cathedral of Decay
Level 5 · 10,000 gold · 7 turns
Nurgle glory generated: 7
Unlocks
Advanced Recruitment

Obelisk of Slaanesh
Level 1 · 1,000 gold · 3 turns
Slaanesh glory generated: 3
Unlocks

Monolith of Slaanesh
Level 2 · 2,000 gold · 4 turns
Slaanesh glory generated: 4
Unlocks

Monument of Slaanesh
Level 3 · 3,000 gold · 5 turns
Slaanesh glory generated: 5
Unlocks

Temple of Slaanesh
Level 4 · 5,000 gold · 6 turns
Slaanesh glory generated: 6
Unlocks

Cathedral of Pain
Level 5 · 10,000 gold · 7 turns
Slaanesh glory generated: 7
Unlocks
Advanced Recruitment

Obelisk of Tzeentch
Level 1 · 1,000 gold · 3 turns
Tzeentch glory generated: 3
Unlocks

Monolith of Tzeentch
Level 2 · 2,000 gold · 4 turns
Tzeentch glory generated: 4
Unlocks

Monument of Tzeentch
Level 3 · 3,000 gold · 5 turns
Tzeentch glory generated: 5
Unlocks

Temple of Tzeentch
Level 4 · 5,000 gold · 6 turns
Tzeentch glory generated: 6
Unlocks

Cathedral of Change
Level 5 · 10,000 gold · 7 turns
Tzeentch glory generated: 7
Unlocks
Elite Recruitment

Keep of Khorne
Level 1 · 3,000 gold · 5 turns
Khorne glory generated: 3
Unlocks

Bastion of Khorne
Level 2 · 5,000 gold · 6 turns
Khorne glory generated: 5
Unlocks

Fortress of Khorne
Level 3 · 10,000 gold · 7 turns
Khorne glory generated: 8
Unlocks
Elite Recruitment

Keep of Nurgle
Level 1 · 3,000 gold · 5 turns
Nurgle glory generated: 3
Unlocks

Bastion of Nurgle
Level 2 · 5,000 gold · 6 turns
Nurgle glory generated: 5
Unlocks

Fortress of Nurgle
Level 3 · 10,000 gold · 7 turns
Nurgle glory generated: 8
Unlocks
Elite Recruitment

Keep of Slaanesh
Level 1 · 3,000 gold · 5 turns
Slaanesh glory generated: 3
Unlocks

Bastion of Slaanesh
Level 2 · 5,000 gold · 6 turns
Slaanesh glory generated: 5
Unlocks

Fortress of Slaanesh
Level 3 · 10,000 gold · 7 turns
Slaanesh glory generated: 8
Unlocks
Elite Recruitment

Flying Tower of Tzeentch
Level 1 · 3,000 gold · 5 turns
Tzeentch glory generated: 3
Unlocks

Flying Bastion of Tzeentch
Level 2 · 5,000 gold · 6 turns
Tzeentch glory generated: 5
Unlocks

Soaring Fortress of Tzeentch
Level 3 · 10,000 gold · 7 turns
Tzeentch glory generated: 8
Unlocks
Recruitment

Khornate Altar
Level 1 · 1,500 gold · 3 turns
Unlocks

Khornate Shrine
Level 2 · 2,500 gold · 4 turns
Hero capacity: +1 for Bloodreapers
Unlocks
Recruitment

Nurglish Altar
Level 1 · 1,500 gold · 3 turns
Unlocks

Nurglish Shrine
Level 2 · 2,500 gold · 4 turns
Hero capacity: +1 for Plagueridden
Unlocks
Recruitment

Slaaneshi Altar
Level 1 · 1,500 gold · 3 turns
Unlocks

Slaaneshi Shrine
Level 2 · 2,500 gold · 4 turns
Hero capacity: +1 for Exalted Heroes of Slaanesh
Hero capacity: +1 for Alluresses
Unlocks
Recruitment

Tzeenchian Altar
Level 1 · 1,500 gold · 3 turns
Unlocks

Tzeenchian Shrine
Level 2 · 2,500 gold · 4 turns
Hero capacity: +1 for Iridescent Horrors
Unlocks
Flame of Ulric

Stolen Flame of Ulric
Level 1 · 10,000 gold · 4 turns
Melee attack: +5 when fighting against Empire (all armies)
Empower 5 Sigils within the Black Pyramid
Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1
Vampiric corruption: +6
Leadership: +5 when fighting against Empire (all armies)
Hero recruit rank: +3 (factionwide)
Income generated: 500
Income from post-battle loot: +10% (factionwide)
Local recruitment capacity: +2
Garrison

Daemonic Lurkers
Level 1 · 2,000 gold · 4 turns
Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
Improved tower projectiles: Javelins
Enemy Hero action success chance: -10%
Attrition: -5% when under siege
Leadership: +2 when under siege (armies in region)

Daemonic Gathering
Level 2 · 4,000 gold · 5 turns
Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
Improved tower projectiles: Raw Energy
Enemy Hero action success chance: -15%
Attrition: -10% when under siege
Leadership: +4 when under siege (armies in region)

Daemonic Locus
Level 3 · 6,000 gold · 6 turns
Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
Improved tower projectiles: Greater Raw Energy
Enemy Hero action success chance: -20%
Attrition: -15% when under siege
Leadership: +6 when under siege (armies in region)
Garrison

Lookouts
Level 1 · 2,000 gold · 4 turns
Defensive supplies: +50 per turn when under siege
Adds defences to the settlement (battles fought here will be unwalled settlement battles)
Enemy Hero action success chance: -10%

Carcass-Laden Embankment
Level 2 · 4,000 gold · 5 turns
Defensive supplies: +100 per turn when under siege
Adds defences to the settlement (battles fought here will be unwalled settlement battles)
Enemy Hero action success chance: -15%
Outpost

Daemonic Outpost
Level 1 · 2,000 gold · 3 turns
Provides allied recruitment of a selection of units from the faction's local recruitment
Enables the recruitment of Allied units
Allied recruitment is expensive outside of friendly territory
Casualty replenishment rate: +2% (own and enemy armies in region)

Daemonic District
Level 2 · 4,000 gold · 4 turns
Provides allied recruitment of a selection of units from the faction's global recruitment
Enables the recruitment of Allied units
Allied recruitment is expensive outside of friendly territory
Casualty replenishment rate: +3% (armies in region)

Daemonic Colony
Level 3 · 6,000 gold · 5 turns
Provides allied recruitment of a selection of units from the faction's global recruitment
Enables the recruitment of Allied units
Allied recruitment cost outside friendly territory: -50%
Casualty replenishment rate: +4% (armies in region)
Economy
Minor Settlement

Ruined Town
Level 1 · 1 turn
Khorne corruption: +1

Dedicated Hovel
Level 2 · 1,000 gold · 4 turns
Defensive supplies: +1000
Khorne corruption: +1
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Unlocks

Dedicated Village
Level 3 · 2,000 gold · 5 turns
Defensive supplies: +1000
Khorne corruption: +1
Grants 2 construction slots in the settlement
Income generated: 200
Growth: +20

Dedicated Town
Level 4 · 4,000 gold · 6 turns
Defensive supplies: +1000
Khorne corruption: +1
Grants 3 construction slots in the settlement
Income generated: 300
Growth: +30
Minor Settlement

Ruined Town
Level 1 · 1 turn
Nurgle corruption: +1

Dedicated Hovel
Level 2 · 1,000 gold · 4 turns
Defensive supplies: +1000
Nurgle corruption: +1
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Unlocks

Dedicated Village
Level 3 · 2,000 gold · 5 turns
Defensive supplies: +1000
Nurgle corruption: +1
Grants 2 construction slots in the settlement
Income generated: 200
Growth: +20

Dedicated Town
Level 4 · 4,000 gold · 6 turns
Defensive supplies: +1000
Nurgle corruption: +1
Grants 3 construction slots in the settlement
Income generated: 300
Growth: +30
Minor Settlement

Ruined Town
Level 1 · 1 turn
Chaos Undivided corruption: +1

Dedicated Hovel
Level 2 · 1,000 gold · 4 turns
Defensive supplies: +1000
Chaos Undivided corruption: +1
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Unlocks

Dedicated Village
Level 3 · 2,000 gold · 5 turns
Defensive supplies: +1000
Chaos Undivided corruption: +1
Grants 2 construction slots in the settlement
Income generated: 200
Growth: +20

Dedicated Town
Level 4 · 4,000 gold · 6 turns
Defensive supplies: +1000
Chaos Undivided corruption: +1
Grants 3 construction slots in the settlement
Income generated: 300
Growth: +30
Minor Settlement

Ruined Town
Level 1 · 1 turn
Slaanesh corruption: +1

Dedicated Hovel
Level 2 · 1,000 gold · 4 turns
Defensive supplies: +1000
Slaanesh corruption: +1
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Unlocks

Dedicated Village
Level 3 · 2,000 gold · 5 turns
Defensive supplies: +1000
Slaanesh corruption: +1
Grants 2 construction slots in the settlement
Income generated: 200
Growth: +20

Dedicated Town
Level 4 · 4,000 gold · 6 turns
Defensive supplies: +1000
Slaanesh corruption: +1
Grants 3 construction slots in the settlement
Income generated: 300
Growth: +30
Minor Settlement

Ruined Town
Level 1 · 1 turn
Tzeentch corruption: +1

Dedicated Hovel
Level 2 · 1,000 gold · 4 turns
Defensive supplies: +1000
Tzeentch corruption: +1
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Unlocks

Dedicated Village
Level 3 · 2,000 gold · 5 turns
Defensive supplies: +1000
Tzeentch corruption: +1
Grants 2 construction slots in the settlement
Income generated: 200
Growth: +20

Dedicated Town
Level 4 · 4,000 gold · 6 turns
Defensive supplies: +1000
Tzeentch corruption: +1
Grants 3 construction slots in the settlement
Income generated: 300
Growth: +30
Province Capital

Ruined City
Level 1 · 1 turn
Khorne corruption: +2

Dedicated Hovel
Level 2 · 1,000 gold · 4 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Khorne corruption: +2
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Adds walls to the settlement
Unlocks

Dedicated Village
Level 3 · 2,000 gold · 5 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Khorne corruption: +2
Grants 2 construction slots in the settlement
Income generated: 200
Growth: +20
Adds walls to the settlement

Dedicated Town
Level 4 · 4,000 gold · 6 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Khorne corruption: +2
Grants 3 construction slots in the settlement
Income generated: 300
Growth: +30
Adds walls to the settlement

Bastion of Chaos
Level 5 · 8,000 gold · 7 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Khorne corruption: +2
Grants 5 construction slots in the settlement
Income generated: 400
Growth: +40
Adds walls to the settlement

Dreadhold Fortress
Level 6 · 16,000 gold · 8 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Khorne corruption: +2
Grants 7 construction slots in the settlement
Income generated: 500
Growth: +50
Adds walls to the settlement
Province Capital

Ruined City
Level 1 · 1 turn
Nurgle corruption: +2

Dedicated Hovel
Level 2 · 1,000 gold · 4 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Nurgle corruption: +2
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Adds walls to the settlement
Unlocks

Dedicated Village
Level 3 · 2,000 gold · 5 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Nurgle corruption: +2
Grants 2 construction slots in the settlement
Income generated: 200
Growth: +20
Adds walls to the settlement

Dedicated Town
Level 4 · 4,000 gold · 6 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Nurgle corruption: +2
Grants 3 construction slots in the settlement
Income generated: 300
Growth: +30
Adds walls to the settlement

Bastion of Chaos
Level 5 · 8,000 gold · 7 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Nurgle corruption: +2
Grants 5 construction slots in the settlement
Income generated: 400
Growth: +40
Adds walls to the settlement

Dreadhold Fortress
Level 6 · 16,000 gold · 8 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Nurgle corruption: +2
Grants 7 construction slots in the settlement
Income generated: 500
Growth: +50
Adds walls to the settlement
Province Capital

Ruined City
Level 1 · 1 turn
Chaos Undivided corruption: +2

Dedicated Hovel
Level 2 · 1,000 gold · 4 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Chaos Undivided corruption: +2
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Adds walls to the settlement
Unlocks

Dedicated Village
Level 3 · 2,000 gold · 5 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Chaos Undivided corruption: +2
Grants 2 construction slots in the settlement
Income generated: 200
Growth: +20
Adds walls to the settlement

Dedicated Town
Level 4 · 4,000 gold · 6 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Chaos Undivided corruption: +2
Grants 3 construction slots in the settlement
Income generated: 300
Growth: +30
Adds walls to the settlement

Bastion of Chaos
Level 5 · 8,000 gold · 7 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Chaos Undivided corruption: +2
Grants 5 construction slots in the settlement
Income generated: 400
Growth: +40
Adds walls to the settlement

Dreadhold Fortress
Level 6 · 16,000 gold · 8 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Chaos Undivided corruption: +2
Grants 7 construction slots in the settlement
Income generated: 500
Growth: +50
Adds walls to the settlement
Province Capital

Ruined City
Level 1 · 1 turn
Slaanesh corruption: +2

Dedicated Hovel
Level 2 · 1,000 gold · 4 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Slaanesh corruption: +2
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Adds walls to the settlement
Unlocks

Dedicated Village
Level 3 · 2,000 gold · 5 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Slaanesh corruption: +2
Grants 2 construction slots in the settlement
Income generated: 200
Growth: +20
Adds walls to the settlement

Dedicated Town
Level 4 · 4,000 gold · 6 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Slaanesh corruption: +2
Grants 3 construction slots in the settlement
Income generated: 300
Growth: +30
Adds walls to the settlement

Bastion of Chaos
Level 5 · 8,000 gold · 7 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Slaanesh corruption: +2
Grants 5 construction slots in the settlement
Income generated: 400
Growth: +40
Adds walls to the settlement

Dreadhold Fortress
Level 6 · 16,000 gold · 8 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Slaanesh corruption: +2
Grants 7 construction slots in the settlement
Income generated: 500
Growth: +50
Adds walls to the settlement
Province Capital

Ruined City
Level 1 · 1 turn
Tzeentch corruption: +2

Dedicated Hovel
Level 2 · 1,000 gold · 4 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Tzeentch corruption: +2
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Adds walls to the settlement
Unlocks

Dedicated Village
Level 3 · 2,000 gold · 5 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Tzeentch corruption: +2
Grants 2 construction slots in the settlement
Income generated: 200
Growth: +20
Adds walls to the settlement

Dedicated Town
Level 4 · 4,000 gold · 6 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Tzeentch corruption: +2
Grants 3 construction slots in the settlement
Income generated: 300
Growth: +30
Adds walls to the settlement

Bastion of Chaos
Level 5 · 8,000 gold · 7 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Tzeentch corruption: +2
Grants 5 construction slots in the settlement
Income generated: 400
Growth: +40
Adds walls to the settlement

Dreadhold Fortress
Level 6 · 16,000 gold · 8 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Tzeentch corruption: +2
Grants 7 construction slots in the settlement
Income generated: 500
Growth: +50
Adds walls to the settlement
Anti-Vermintide

Rat Catchers
Level 1 · 200 gold · 1 turn · upkeep 200
Prevents the Vermintide Under-Empire from spreading to this region
(while this building is present)
Income from all buildings: -5% (local province)
Control: -2

Well-Placed Explosives
Level 2 · 500 gold · 1 turn
Any Under-Cities present within this province will be destroyed
Prevents the Vermintide Under-Empire from spreading to any region in this province for 20 turns
This settlement will be razed and then cannot be occupied again for 20 turns

Raid the Under-City
Level 2 · 500 gold · 1 turn
Any Under-Cities present within this province will be destroyed
Prevents the Vermintide Under-Empire from spreading to any region in this province for 13 turns
Building will be removed upon completion
A Vermintide army will assault this settlement

Sewer Patrols
Level 2 · 500 gold · 2 turns · upkeep 500
Prevents the Vermintide Under-Empire from spreading to any region in this province
(while this building is present)
Income from all buildings: -10% (local province)
Control: -5
Dye Production

Cultist Camp (Dyes)
Level 1 · 500 gold · 1 turn
Tzeentch corruption: +1
Recruitment cost: -5% for Tzeentch units (local province)
Tzeentch glory generated: 2

Cultist Outpost (Dyes)
Level 2 · 1,000 gold · 2 turns
Tzeentch corruption: +2
Recruitment cost: -10% for Tzeentch units (local province)
Tzeentch glory generated: 3

Cultist Enclave (Dyes)
Level 3 · 2,000 gold · 3 turns
Tzeentch corruption: +3
Recruitment cost: -15% for Tzeentch units (local province)
Tzeentch glory generated: 5
Exotic Animals

Cultist Camp (Animals)
Level 1 · 500 gold · 1 turn
Nurgle corruption: +1
Recruitment cost: -5% for Nurgle units (local province)
Nurgle glory generated: 2

Cultist Outpost (Animals)
Level 2 · 1,000 gold · 2 turns
Nurgle corruption: +2
Recruitment cost: -10% for Nurgle units (local province)
Nurgle glory generated: 3

Cultist Enclave (Animals)
Level 3 · 2,000 gold · 3 turns
Nurgle corruption: +3
Recruitment cost: -15% for Nurgle units (local province)
Nurgle glory generated: 5
Gem Mining

Cultist Camp (Gems)
Level 1 · 500 gold · 1 turn
Slaanesh corruption: +1
Recruitment cost: -5% for Slaanesh units (local province)
Slaanesh glory generated: 2

Cultist Outpost (Gems)
Level 2 · 1,000 gold · 2 turns
Slaanesh corruption: +2
Recruitment cost: -10% for Slaanesh units (local province)
Slaanesh glory generated: 3

Cultist Enclave (Gems)
Level 3 · 2,000 gold · 3 turns
Slaanesh corruption: +3
Recruitment cost: -15% for Slaanesh units (local province)
Slaanesh glory generated: 5
Gold Mining

Cultist Camp (Gold)
Level 1 · 500 gold · 1 turn
Slaanesh corruption: +1
Recruitment cost: -5% for Slaanesh units (local province)
Slaanesh glory generated: 2

Cultist Outpost (Gold)
Level 2 · 1,000 gold · 2 turns
Slaanesh corruption: +2
Recruitment cost: -10% for Slaanesh units (local province)
Slaanesh glory generated: 3

Cultist Enclave (Gold)
Level 3 · 2,000 gold · 3 turns
Slaanesh corruption: +3
Recruitment cost: -15% for Slaanesh units (local province)
Slaanesh glory generated: 5
Income

Brass Tower
Level 1 · 500 gold · 1 turn
Income generated: 100

Gibbets & Gallows
Level 2 · 1,000 gold · 2 turns
Income generated: 200

Field of Bones
Level 3 · 1,500 gold · 3 turns
Income generated: 300

Offerings to Karanak
Level 4 · 2,000 gold · 4 turns
Income generated: 400
Income

Plague Vault
Level 1 · 500 gold · 1 turn
Income generated: 100

Great Nest of Flies
Level 2 · 1,000 gold · 2 turns
Income generated: 200

Captives of Decay
Level 3 · 1,500 gold · 3 turns
Income generated: 300

Bilious Altar
Level 4 · 2,000 gold · 4 turns
Income generated: 400
Income

Vault of Pheromones
Level 1 · 500 gold · 1 turn
Income generated: 100

Aroma Merchant
Level 2 · 1,000 gold · 2 turns
Income generated: 200

Dark Perfumery
Level 3 · 1,500 gold · 3 turns
Income generated: 300

Perfume House
Level 4 · 2,000 gold · 4 turns
Income generated: 400
Income

Soaring Siphon
Level 1 · 500 gold · 1 turn
Income generated: 100

The Architects' Column
Level 2 · 1,000 gold · 2 turns
Income generated: 200

The Nine Ascents
Level 3 · 1,500 gold · 3 turns
Income generated: 300

Silver Spire
Level 4 · 2,000 gold · 4 turns
Income generated: 400
Iron Mining

Cultist Camp (Iron)
Level 1 · 500 gold · 1 turn
Khorne corruption: +1
Recruitment cost: -5% for Khorne units (local province)
Khorne glory generated: 2

Cultist Outpost (Iron)
Level 2 · 1,000 gold · 2 turns
Khorne corruption: +2
Recruitment cost: -10% for Khorne units (local province)
Khorne glory generated: 3

Cultist Enclave (Iron)
Level 3 · 2,000 gold · 3 turns
Khorne corruption: +3
Recruitment cost: -15% for Khorne units (local province)
Khorne glory generated: 5
Marble Quarry

Cultist Camp (Marble)
Level 1 · 500 gold · 1 turn
Tzeentch corruption: +1
Recruitment cost: -5% for Tzeentch units (local province)
Tzeentch glory generated: 2

Cultist Outpost (Marble)
Level 2 · 1,000 gold · 2 turns
Tzeentch corruption: +2
Recruitment cost: -10% for Tzeentch units (local province)
Tzeentch glory generated: 3

Cultist Enclave (Marble)
Level 3 · 2,000 gold · 3 turns
Tzeentch corruption: +3
Recruitment cost: -15% for Tzeentch units (local province)
Tzeentch glory generated: 5
Medicine Production

Cultist Camp (Medicine)
Level 1 · 500 gold · 1 turn
Nurgle corruption: +1
Recruitment cost: -5% for Nurgle units (local province)
Nurgle glory generated: 2

Cultist Outpost (Medicine)
Level 2 · 1,000 gold · 2 turns
Nurgle corruption: +2
Recruitment cost: -10% for Nurgle units (local province)
Nurgle glory generated: 3

Cultist Enclave (Medicine)
Level 3 · 2,000 gold · 3 turns
Nurgle corruption: +3
Recruitment cost: -15% for Nurgle units (local province)
Nurgle glory generated: 5
Oak of Ages

Oak of Ages (Ruined)
Level 1 · 1 turn

Oak of Ages (Pacified)
Level 2 · 1,200 gold · 1 turn
Immune to Athel Loren attrition (all armies)
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Income from all buildings: +5% (factionwide)
Growth: +5 (all provinces)
Timber resource production: 100 logs
Obsidian Quarry

Cultist Camp (Obsidian)
Level 1 · 500 gold · 1 turn
Khorne corruption: +1
Recruitment cost: -5% for Khorne units (local province)
Khorne glory generated: 2

Cultist Outpost (Obsidian)
Level 2 · 1,000 gold · 2 turns
Khorne corruption: +2
Recruitment cost: -10% for Khorne units (local province)
Khorne glory generated: 3

Cultist Enclave (Obsidian)
Level 3 · 2,000 gold · 3 turns
Khorne corruption: +3
Recruitment cost: -15% for Khorne units (local province)
Khorne glory generated: 5
Orchards

Cultist Camp (Wine)
Level 1 · 500 gold · 1 turn
Slaanesh corruption: +1
Recruitment cost: -5% for Slaanesh units (local province)
Slaanesh glory generated: 2

Cultist Outpost (Wine)
Level 2 · 1,000 gold · 2 turns
Slaanesh corruption: +2
Recruitment cost: -10% for Slaanesh units (local province)
Slaanesh glory generated: 3

Cultist Enclave (Wine)
Level 3 · 2,000 gold · 3 turns
Slaanesh corruption: +3
Recruitment cost: -15% for Slaanesh units (local province)
Slaanesh glory generated: 5
Pastures

Cultist Camp (Pasture)
Level 1 · 500 gold · 1 turn
Nurgle corruption: +1
Recruitment cost: -5% for Nurgle units (local province)
Nurgle glory generated: 2

Cultist Outpost (Pasture)
Level 2 · 1,000 gold · 2 turns
Nurgle corruption: +2
Recruitment cost: -10% for Nurgle units (local province)
Nurgle glory generated: 3

Cultist Enclave (Pasture)
Level 3 · 2,000 gold · 3 turns
Nurgle corruption: +3
Recruitment cost: -15% for Nurgle units (local province)
Nurgle glory generated: 5
Port

Ruined Docks
Level 1 · 1 turn

Infernal Harbour
Level 2 · 1,500 gold · 3 turns
Income generated: 100
Growth: +10

Hell Port
Level 3 · 3,000 gold · 5 turns
Income generated: 300
Growth: +20

Eye of Terror
Level 4 · 6,000 gold · 7 turns
Income generated: 500
Growth: +30
Pottery Production

Cultist Camp (Pottery)
Level 1 · 500 gold · 1 turn
Tzeentch corruption: +1
Recruitment cost: -5% for Tzeentch units (local province)
Tzeentch glory generated: 2

Cultist Outpost (Pottery)
Level 2 · 1,000 gold · 2 turns
Tzeentch corruption: +2
Recruitment cost: -10% for Tzeentch units (local province)
Tzeentch glory generated: 3

Cultist Enclave (Pottery)
Level 3 · 2,000 gold · 3 turns
Tzeentch corruption: +3
Recruitment cost: -15% for Tzeentch units (local province)
Tzeentch glory generated: 5
Protection

Warpstone Locus
Level 1 · 2,000 gold · 2 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 1 turns
Chaos Rifts will not appear in this province
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Chaos Undivided corruption: +3

Warpstone Traps
Level 2 · 3,000 gold · 4 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 2 turns
Chaos Rifts will not appear in this province (local province)
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Chaos Undivided corruption: +4

Guarded Warpstone
Level 3 · 4,000 gold · 5 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 3 turns
Chaos Rifts will not appear in this province (local province)
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Chaos Undivided corruption in adjacent provinces: +2
Chaos Undivided corruption: +5
Saltmaking

Cultist Camp (Salt)
Level 1 · 500 gold · 1 turn
Khorne corruption: +1
Recruitment cost: -5% for Khorne units (local province)
Khorne glory generated: 2

Cultist Outpost (Salt)
Level 2 · 1,000 gold · 2 turns
Khorne corruption: +2
Recruitment cost: -10% for Khorne units (local province)
Khorne glory generated: 3

Cultist Enclave (Salt)
Level 3 · 2,000 gold · 3 turns
Khorne corruption: +3
Recruitment cost: -15% for Khorne units (local province)
Khorne glory generated: 5
Special Port

Ruined Bordeleaux Docks
Level 1

Bordeleaux Port
Level 2 · 1,500 gold · 2 turns
Income generated: 200
Tradable resources produced: +5% (factionwide)
Income from trade tariffs: +10%
Growth: +10

Bordeleaux Harbour
Level 3 · 3,000 gold · 4 turns
Income generated: 400
Tradable resources produced: +10% (factionwide)
Income from trade tariffs: +20%
Growth: +20

Manann’s Dry Docks
Level 4 · 6,000 gold · 6 turns
Chivalry: +50 per turn
Income generated: 800
Tradable resources produced: +20% (factionwide)
Income from trade tariffs: +30%
Growth: +30
Spice Trading

Cultist Camp (Spices)
Level 1 · 500 gold · 1 turn
Slaanesh corruption: +1
Recruitment cost: -5% for Slaanesh units (local province)
Slaanesh glory generated: 2

Cultist Outpost (Spices)
Level 2 · 1,000 gold · 2 turns
Slaanesh corruption: +2
Recruitment cost: -10% for Slaanesh units (local province)
Slaanesh glory generated: 3

Cultist Enclave (Spices)
Level 3 · 2,000 gold · 3 turns
Slaanesh corruption: +3
Recruitment cost: -15% for Slaanesh units (local province)
Slaanesh glory generated: 5
Tusks

Cultist Camp (Tusks)
Level 1 · 500 gold · 1 turn
Tzeentch corruption: +1
Recruitment cost: -5% for Tzeentch units (local province)
Tzeentch glory generated: 2

Cultist Outpost (Tusks)
Level 2 · 1,000 gold · 2 turns
Tzeentch corruption: +2
Recruitment cost: -10% for Tzeentch units (local province)
Tzeentch glory generated: 3

Cultist Enclave (Tusks)
Level 3 · 2,000 gold · 3 turns
Tzeentch corruption: +3
Recruitment cost: -15% for Tzeentch units (local province)
Tzeentch glory generated: 5
Wild Game

Cultist Camp (Furs)
Level 1 · 500 gold · 1 turn
Nurgle corruption: +1
Recruitment cost: -5% for Nurgle units (local province)
Nurgle glory generated: 2

Cultist Outpost (Furs)
Level 2 · 1,000 gold · 2 turns
Nurgle corruption: +2
Recruitment cost: -10% for Nurgle units (local province)
Nurgle glory generated: 3

Cultist Enclave (Furs)
Level 3 · 2,000 gold · 3 turns
Nurgle corruption: +3
Recruitment cost: -15% for Nurgle units (local province)
Nurgle glory generated: 5
Woodlands

Cultist Camp (Wood)
Level 1 · 500 gold · 1 turn
Khorne corruption: +1
Recruitment cost: -5% for Khorne units (local province)
Khorne glory generated: 2

Cultist Outpost (Wood)
Level 2 · 1,000 gold · 2 turns
Khorne corruption: +2
Recruitment cost: -10% for Khorne units (local province)
Khorne glory generated: 3

Cultist Enclave (Wood)
Level 3 · 2,000 gold · 3 turns
Khorne corruption: +3
Recruitment cost: -15% for Khorne units (local province)
Khorne glory generated: 5
Public order
Control

Eight-Fold Path
Level 1 · 1,000 gold · 1 turn
Control: +2

Sixty-Four-Fold Path
Level 2 · 1,500 gold · 2 turns
Control: +3

The 4096th Way
Level 3 · 2,000 gold · 3 turns
Control: +4

The Skulltaker's Modus
Level 4 · 3,000 gold · 4 turns
Control: +8
Control

Seventh Mortuary
Level 1 · 1,000 gold · 1 turn
Control: +2

Liber Bacterium
Level 2 · 1,500 gold · 2 turns
Control: +3

Daemonic Assembly
Level 3 · 2,000 gold · 3 turns
Control: +4

Daemonic Cavalcade
Level 4 · 3,000 gold · 4 turns
Control: +8
Control

Carnal Dens
Level 1 · 1,000 gold · 1 turn
Control: +2

Inn of Excess
Level 2 · 1,500 gold · 2 turns
Control: +3

Masochists' Lodge
Level 3 · 2,000 gold · 3 turns
Control: +4

Brothel of Six Senses
Level 4 · 3,000 gold · 4 turns
Control: +8
Control

Condors of the Steppes
Level 1 · 1,000 gold · 1 turn
Control: +2

Convocation of Agitators
Level 2 · 1,500 gold · 2 turns
Control: +3

Mirror of Fates
Level 3 · 2,000 gold · 3 turns
Control: +4

Occult Aviary
Level 4 · 3,000 gold · 4 turns
Control: +8
Reverence

Pit of Massacres
Level 1 · 1,000 gold · 1 turn
Khorne corruption: +2
Khorne glory generated: 3
Income generated: 100
Casualty replenishment rate: +1% (armies in local province)

Death Podium
Level 2 · 1,500 gold · 2 turns
Khorne corruption: +4
Khorne glory generated: 6
Income generated: 150
Casualty replenishment rate: +2% (armies in local province)

Crucible of Blood
Level 3 · 2,000 gold · 3 turns
Hero capacity: +1 for Bloodreapers
Khorne corruption: +6
Khorne glory generated: 9
Income generated: 200
Casualty replenishment rate: +3% (armies in local province)

Slaughtercage
Level 4 · 3,000 gold · 4 turns
Hero capacity: +1 for Bloodreapers
Khorne corruption: +8
Khorne glory generated: 12
Income generated: 250
Casualty replenishment rate: +4% (armies in local province)

Khornate Coliseum
Level 5 · 4,000 gold · 5 turns
Hero capacity: +1 for Bloodreapers
Khorne corruption: +10
Khorne glory generated: 15
Income generated: 300
Casualty replenishment rate: +5% (armies in local province)
Reverence

Plague Doctor's Surgery
Level 1 · 1,000 gold · 1 turn
Nurgle corruption: +2
Nurgle glory generated: 3
Income generated: 100
Casualty replenishment rate: +1% (armies in local province)

Leprosarium
Level 2 · 1,500 gold · 2 turns
Nurgle corruption: +4
Nurgle glory generated: 6
Income generated: 150
Casualty replenishment rate: +2% (armies in local province)

Plaguelord's Almshouse
Level 3 · 2,000 gold · 3 turns
Hero capacity: +1 for Plagueridden
Nurgle corruption: +6
Nurgle glory generated: 9
Income generated: 200
Casualty replenishment rate: +3% (armies in local province)

The Grand Morgue
Level 4 · 3,000 gold · 4 turns
Hero capacity: +1 for Plagueridden
Nurgle corruption: +8
Nurgle glory generated: 12
Income generated: 250
Casualty replenishment rate: +4% (armies in local province)

Putrefaction Mound
Level 5 · 4,000 gold · 5 turns
Hero capacity: +1 for Plagueridden
Nurgle corruption: +10
Nurgle glory generated: 15
Income generated: 300
Casualty replenishment rate: +5% (armies in local province)
Reverence

Gallery of Delusions
Level 1 · 1,000 gold · 1 turn
Slaanesh corruption: +2
Slaanesh glory generated: 3
Income generated: 100
Casualty replenishment rate: +1% (armies in local province)

Halls of Ovation
Level 2 · 1,500 gold · 2 turns
Slaanesh corruption: +4
Slaanesh glory generated: 6
Income generated: 150
Casualty replenishment rate: +2% (armies in local province)

Pagaents of Perfection
Level 3 · 2,000 gold · 3 turns
Hero capacity: +1 for Exalted Heroes of Slaanesh
Hero capacity: +1 for Alluresses
Slaanesh corruption: +6
Slaanesh glory generated: 9
Income generated: 200
Casualty replenishment rate: +3% (armies in local province)

The Eternal Banquet
Level 4 · 3,000 gold · 4 turns
Hero capacity: +1 for Exalted Heroes of Slaanesh
Hero capacity: +1 for Alluresses
Slaanesh corruption: +8
Slaanesh glory generated: 12
Income generated: 250
Casualty replenishment rate: +4% (armies in local province)

Baroque Pavane
Level 5 · 4,000 gold · 5 turns
Hero capacity: +1 for Exalted Heroes of Slaanesh
Hero capacity: +1 for Alluresses
Slaanesh corruption: +10
Slaanesh glory generated: 15
Income generated: 300
Casualty replenishment rate: +5% (armies in local province)
Reverence

Scrying Crystal
Level 1 · 1,000 gold · 1 turn
Tzeentch corruption: +2
Tzeentch glory generated: 3
Income generated: 100
Casualty replenishment rate: +1% (armies in local province)

Conjuring Stones
Level 2 · 1,500 gold · 2 turns
Tzeentch corruption: +4
Tzeentch glory generated: 6
Income generated: 150
Casualty replenishment rate: +2% (armies in local province)

Augural Charts
Level 3 · 2,000 gold · 3 turns
Hero capacity: +1 for Iridescent Horrors
Tzeentch corruption: +6
Tzeentch glory generated: 9
Income generated: 200
Casualty replenishment rate: +3% (armies in local province)

Gyroscope Room
Level 4 · 3,000 gold · 4 turns
Hero capacity: +1 for Iridescent Horrors
Tzeentch corruption: +8
Tzeentch glory generated: 12
Income generated: 250
Casualty replenishment rate: +4% (armies in local province)

Thaumaturgic Orrery
Level 5 · 4,000 gold · 5 turns
Hero capacity: +1 for Iridescent Horrors
Tzeentch corruption: +10
Tzeentch glory generated: 15
Income generated: 300
Casualty replenishment rate: +5% (armies in local province)
Summoning

Totem of the Hound
Level 1 · 500 gold · 1 turn
Recruitment cost: -5% for Khorne units
Growth: +10

Iron Gargoyles
Level 2 · 1,000 gold · 2 turns
Recruitment cost: -10% for Khorne units
Growth: +20

Khornate Inscriptions
Level 3 · 1,500 gold · 3 turns
Recruitment cost: -15% for Khorne units
Growth: +30

Skull of Skulls
Level 4 · 2,000 gold · 4 turns
Recruitment cost: -20% for Khorne units
Growth: +40
Summoning

Totem of the Crow
Level 1 · 500 gold · 1 turn
Recruitment cost: -5% for Nurgle units
Growth: +20

Well of Contagions
Level 2 · 1,000 gold · 2 turns
Recruitment cost: -10% for Nurgle units
Growth: +30

Quagmire of Waste
Level 3 · 1,500 gold · 3 turns
Recruitment cost: -15% for Nurgle units
Growth: +40

Cankerous Patch
Level 4 · 2,000 gold · 4 turns
Recruitment cost: -20% for Nurgle units
Growth: +50
Summoning

Totem of the Serpent
Level 1 · 500 gold · 1 turn
Recruitment cost: -5% for Slaanesh units
Growth: +10

Glittering Statuary
Level 2 · 1,000 gold · 2 turns
Recruitment cost: -10% for Slaanesh units
Growth: +20

Dark Prince’s Stave
Level 3 · 1,500 gold · 3 turns
Recruitment cost: -15% for Slaanesh units
Growth: +30

Hedonists’ Altar
Level 4 · 2,000 gold · 4 turns
Recruitment cost: -20% for Slaanesh units
Growth: +40
Summoning

Totem of the Eagle
Level 1 · 500 gold · 1 turn
Recruitment cost: -5% for Tzeentch units
Growth: +10

Haruspex Tent
Level 2 · 1,000 gold · 2 turns
Recruitment cost: -10% for Tzeentch units
Growth: +20

Forbidden Tomes
Level 3 · 1,500 gold · 3 turns
Recruitment cost: -15% for Tzeentch units
Growth: +30

Sundial of the Weaver
Level 4 · 2,000 gold · 4 turns
Recruitment cost: -20% for Tzeentch units
Growth: +40
Landmarks
Show 14 landmark buildings (unique buildings in particular settlements) ▾
Landmark
Ruined Ogham Stones Level 1 · 2,000 gold · 3 turns
Empower 3 Sigils within the Black Pyramid · Chaos Undivided corruption: +6 (local province) · Khorne corruption: +6 (local province) · Nurgle corruption: +6 (local province) · Skaven corruption: +6 (local province) · Slaanesh corruption: +6 (local province) · Tzeentch corruption: +6 (local province) · Vampiric corruption: +6 (local province) · Winds of Magic power reserve capacity: +5 (factionwide) · Income from all buildings: +2% (local province) · Control: +1
Ogham Stones Level 2 · 6,000 gold · 4 turns
Empower 6 Sigils within the Black Pyramid · Chaos Undivided corruption: +6 (local province) · Khorne corruption: +6 (local province) · Nurgle corruption: +6 (local province) · Skaven corruption: +6 (local province) · Slaanesh corruption: +6 (local province) · Tzeentch corruption: +6 (local province) · Vampiric corruption: +6 (local province) · Winds of Magic power reserve capacity: +10 (factionwide) · Unit capacity: +1 Bone Giant · Income from all buildings: +5% (local province) · Control: +2
Unlocks: Fimir Warriors, Giant, Norscan Giant, Bone Giant, Fimir Warriors (Great Weapons)
Empowered Ogham Stones Level 3 · 10,000 gold · 5 turns
Empower 9 Sigils within the Black Pyramid · Chaos Undivided corruption: +6 (local province) · Khorne corruption: +6 (local province) · Nurgle corruption: +6 (local province) · Skaven corruption: +6 (local province) · Slaanesh corruption: +6 (local province) · Tzeentch corruption: +6 (local province) · Vampiric corruption: +6 (local province) · Winds of Magic power reserve capacity: +20 (factionwide) · Unit capacity: +2 Bone Giant · Income from all buildings: +10% (local province) · Control: +9
Special Port
Ruined Erengrad Harbour Level 1
Erengrad Docks Level 2 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Growth: +10
Unlocks: Bloated Corpse, Animated Hulks
Erengrad Harbour Level 3 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Growth: +20
Erengrad Port Level 4 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Growth: +30
Asuryan Worship
Flame of Asuryan Level 1 · 2,000 gold · 3 turns
Chaos Undivided corruption: +6 (local province) · Khorne corruption: +6 (local province) · Nurgle corruption: +6 (local province) · Skaven corruption: +6 (local province) · Slaanesh corruption: +6 (local province) · Tzeentch corruption: +6 (local province) · Vampiric corruption: +6 (local province) · Control: +5 · Lord recruit rank: +1 (factionwide)
Daemon Gate
Ruined Gate Level 1 · 1 turn
Occupied Gate (Small Fortress) Level 2 · 1,000 gold · 3 turns
Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Attrition: -10% when under siege (armies in region) · Growth: +40
Occupied Gate (Fortress) Level 3 · 2,000 gold · 4 turns
Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Attrition: -10% when under siege (armies in region) · Growth: +50
Occupied Gate (Grand Fortress) Level 4 · 4,000 gold · 5 turns
Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Attrition: -10% when under siege (armies in region) · Growth: +60
Occupied Gate (Imposing Fortress) Level 5 · 8,000 gold · 6 turns
Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Attrition: -10% when under siege (armies in region) · Growth: +70
Occupied Gate (Impregnable Fortress) Level 6 · 16,000 gold · 7 turns
Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Attrition: -10% when under siege (armies in region) · Growth: +80
Forbidden Halls
Great Halls of Nagashizzar Level 1 · 10,000 gold · 10 turns
Leadership: +10 when fighting against Undead factions (all armies) · Double experience gain for units when fighting against Undead factions (all armies) · Immune to Vampiric attrition (all armies) · Vampiric corruption: +50 (local region) · Income generated: 200
Hidden Oasis
Secluded Oasis Level 1 · 2,000 gold · 2 turns
Immune to Desert attrition (all armies) · Immune to Sandstorm attrition (all your armies in adjacent provinces) · Growth: +30
Buried Caravanserai Level 2 · 6,000 gold · 2 turns
Immune to Desert attrition (all armies) · Immune to Sandstorm attrition (all your armies in adjacent provinces) · Income generated: 200 · Income from trade tariffs: +10% · Growth: +30
Khaine Worship
Abandoned Shrine of Widowmaker Level 1 · 2,000 gold · 2 turns
Corruption: -5 · Income from post-battle loot: +5% (factionwide)
Shrine of Widowmaker Level 2 · 4,000 gold · 10 turns
Chaos Undivided corruption: +15 · Khorne corruption: +15 · Nurgle corruption: +15 · Corruption: -15 · Skaven corruption: +15 · Slaanesh corruption: +15 · Tzeentch corruption: +15 · Vampiric corruption: +15 · Recruit rank: +1 for all units (factionwide) · Income from post-battle loot: +15% (factionwide)
Landmark
The Altar of Ultimate Darkness Level 1 · 6,000 gold · 7 turns
Winds of Magic power reserve capacity: +3 (all armies) · Income from all buildings: +5% (local province) · Lord recruit rank: +1 (factionwide)
Landmark
Occupied Celestial Palace Level 1 · 10,000 gold · 6 turns
Weapon strength: +10% for Infantry units (factionwide) · Diplomatic relations: -30 with Grand Cathay · Income from all buildings: +5% (factionwide) · Lord recruit rank: +2 (factionwide)
Landmark
Pillar of Bone Level 1 · 7,500 gold · 5 turns
Empower 2 Sigils within the Black Pyramid · Winds of Magic power reserve: +10 per turn (armies in local province) · Enemy Winds of Magic power reserve: -10 per turn (enemy armies in region) · Hero recruit rank: +2 (factionwide) · Income generated: 200 · Research rate: +5
Pyramid
Vault of Nagash Level 1 · 6,000 gold · 20 turns
Vampiric corruption: +20 (local region) · Winds of Magic power reserve capacity: +15 (all armies) · Hero recruit rank: +3 (all provinces) · Spell resistance: 10% (all armies) · Lord recruit rank: +3 (factionwide)
The Galleon's Graveyard
The Maelstrom (Inert) Level 1 · 1 turn
Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2
The Maelstrom Level 2 · 100 gold · 1 turn
Immune to Reef attrition (all armies) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Income generated: 100 · Control: +20
The Great Temple of Hashut
The Great Temple of Hashut (Desecrated) Level 1 · 10,000 gold · 8 turns
Oathgold: 30 per turn · Diplomatic relations: -50 with Chaos Dwarfs · Empower 5 Sigils within the Black Pyramid · Character experience gain: +5% (all characters) · Winds of Magic power reserve capacity: +5 (all armies) · Income generated: 500 · Research rate: +10
The Throne of Chaos
The Throne of Chaos Level 1 · 8,000 gold · 4 turns
Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide) · Income generated: 750 · Control: +3 (factionwide)