Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Minotaurs of Khorne (Great Weapons) unit card

Minotaurs of Khorne (Great Weapons)

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Duel it in the combat calculator →

Minotaurs of Khorne (Great Weapons) are Khorne monstrous infantry: 8,704 HP across 16 models, armour 70, melee attack 34, melee defence 27, weapon strength 110. It costs 1,350 in the campaign and in multiplayer. Unit key wh3_main_kho_mon_khornataurs_1. Patch 9.0.4, from the game's data tables.

Health

544 per model

8,704

top 46% of class

Armour

70

top 40% of class

Leadership

70

top 45% of class

Speed

56

top 37% of class

Melee attack

34

bottom 35% of class

Melee defence

27

bottom 18% of class

Weapon strength

33 base + 77 armour-piercing, +25 vs large

110

top 39% of class

Charge bonus

40

top 29% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Mark of Khorne

    A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

Abilities

  • BloodgreedAugment · +15% Charge Bonus, +16 Melee Attack…passive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 60.1% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 63.1 damage per second against Chaos Warriors; it lasts 26.2 s against one unit of them.

Beats, at a similar price: Changebringers (23.35× faster), Ushabti (Great Bows) (4.43× faster), Leadbelchers (4.34× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (1.53× slower), Maneaters (Great Weapons) (1.39× slower), Chaos Spawn (1.16× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,350 multiplayer gold. Khorne units ranked.

Who can field it

  • Khorne · Exiles of Khorne

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.