Spawn of Khorne
Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size
Health
548 per model
8,768
Armour
30
Leadership
100
Speed
42
Melee attack
36
Melee defence
23
Weapon strength
120 base + 50 armour-piercing
170
Charge bonus
35
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Who can field it
- Exiles of Khorne
- Warhost of the Apocalypse
The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh3_dlc26_kho_mon_spawn_of_khorne_0_summoned, wh3_dlc27_kho_mon_spawn_of_khorne_0).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.