Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Spawn of Khorne unit card

Spawn of Khorne

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Duel it in the combat calculator →

Spawn of Khorne are Khorne and Warriors of Chaos monstrous infantry: 8,768 HP across 16 models, armour 30, melee attack 36, melee defence 23, weapon strength 170. It costs 1,050 in the campaign (Warriors of Chaos factions pay 1,500) and 1,050 in multiplayer. Unit key wh3_main_kho_mon_spawn_of_khorne_0. Patch 9.0.4, from the game's data tables.

Health

548 per model

8,768

top 40% of class

Armour

30

bottom 19% of class

Leadership

100

top 5% of class

Speed

42

bottom 4% of class

Melee attack

36

top 48% of class

Melee defence

23

bottom 7% of class

Weapon strength

120 base + 50 armour-piercing

170

top 5% of class

Charge bonus

35

top 39% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Khorne

    A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Upgrades

Upgraded from: Forsaken of Khorne

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 37% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 86.6 damage per second against Chaos Warriors; it lasts 23.1 s against one unit of them.

Beats, at a similar price: Flamers of Tzeentch (8.17× faster), Leadbelchers (3.61× faster), Ushabti (Great Bows) (3.16× faster)

Loses to, at a similar price: Oceanids (2.27× slower), Rotting Prometheans (1.85× slower), Chaos Trolls (Armoured) (1.75× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,050 multiplayer gold. Khorne units ranked.

Who can field it

  • Khorne · Exiles of Khorne
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc27_kho_mon_spawn_of_khorne_0: recruited from a building). The game has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc26_kho_mon_spawn_of_khorne_0_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.