
Spawn of Khorne
Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Spawn of Khorne are Khorne and Warriors of Chaos monstrous infantry: 8,768 HP across 16 models, armour 30, melee attack 36, melee defence 23, weapon strength 170. It costs 1,050 in the campaign (Warriors of Chaos factions pay 1,500) and 1,050 in multiplayer. Unit key wh3_main_kho_mon_spawn_of_khorne_0. Patch 9.0.4, from the game's data tables.
Health
548 per model
8,768
Armour
30
Leadership
100
Speed
42
Melee attack
36
Melee defence
23
Weapon strength
120 base + 50 armour-piercing
170
Charge bonus
35
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Upgrades
Upgraded from: Forsaken of Khorne
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Light infantry-sized units — large, mass 1,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Khorne: Khorngors, Skullreapers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Khorne: Bloodthirster, Minotaurs of Khorne (Great Weapons)
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Khorne: Soul Grinder of Khorne, Skullcannon
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Flamers of Tzeentch (8.17× faster), Leadbelchers (3.61× faster), Ushabti (Great Bows) (3.16× faster)
Loses to, at a similar price: Oceanids (2.27× slower), Rotting Prometheans (1.85× slower), Chaos Trolls (Armoured) (1.75× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,050 multiplayer gold. Khorne units ranked.
Who can field it
- Khorne · Exiles of Khorne
- Warriors of Chaos · Warhost of the Apocalypse · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc27_kho_mon_spawn_of_khorne_0: recruited from a building). The game has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc26_kho_mon_spawn_of_khorne_0_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.