Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Skullcannon unit card

Skullcannon

Chariot· Siege Artillery· Tier 3· 1 model at Ultra size

Duel it in the combat calculator →

Skullcannon is Khorne, Daemons of Chaos and Warriors of Chaos chariot: 4,700 HP, armour 110, melee attack 30, melee defence 18, weapon strength 325, range 380 m, missile damage 418 per 10 s for the whole unit. It costs 1,100 in the campaign (Warriors of Chaos factions pay 1,650) and 1,100 in multiplayer. Unit key wh3_main_kho_veh_skullcannon_0. Patch 9.0.4, from the game's data tables.

Health

4,700

bottom 11% of class

Armour

110

top 24% of class

Leadership

60

bottom 15% of class

Speed

68

bottom 48% of class

Melee attack

30

bottom 48% of class

Melee defence

18

bottom 12% of class

Weapon strength

100 base + 225 armour-piercing, +25 vs infantry

325

top 6% of class

Charge bonus

45

bottom 44% of class

Ranged

Range

380 m

top 24% of class

Ammunition

12

bottom 1% of class

Missile damage

88 base + 352 AP, explosion 6 + 14 AP

460

top 17% of class

Reload time

11 s

bottom 28% of class

Damage per 10 s

418

top 38% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • GorefeastRegeneration · Replenishes hit points of combatantspassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • SkullfeastRegeneration · Replenishes ammunitionpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 18.5% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 24 damage per second against Chaos Warriors; it lasts 25.4 s against one unit of them.

Beats, at a similar price: Casket of Souls (56.08× faster), War Wagons (Mortars) (7.63× faster), War Wagons (6.30× faster)

Loses to, at a similar price: Chaos Knights of Nurgle (30.26× slower), Chaos Knights of Tzeentch (27.99× slower), Questing Knights (27.22× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold. Khorne units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Khorne · Exiles of Khorne
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.