Skullcannon
Chariot· Siege Artillery· Tier 3· 1 model at Ultra size
Health
4,700
Armour
110
Leadership
60
Speed
68
Melee attack
30
Melee defence
18
Weapon strength
100 base + 225 armour-piercing, +25 vs infantry
325
Charge bonus
45
Ranged
Range
380 m
Ammunition
12
Missile damage
88 base + 352 AP, explosion 6 + 14 AP
460
Reload time
11 s
Damage per 10 s
418
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Fire Whilst Moving
This unit can fire while on the move.
Abilities
Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
GorefeastRegeneration · Replenishes hit points of combatantspassiveGorefeastRegenerationReplenishes hit points of combatantsPassiveWhen the bloodlust and frenzy are at their utmost levels, minor wounds are healed by the Blood God's towering, unassailable will.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
SkullfeastRegeneration · Replenishes ammunitionpassiveSkullfeastRegenerationReplenishes ammunitionPassive · Cooldown 20 s · Duration 5 sAs the Skullcannon devours the helpless foe, their skulls feed its incessant hunger for fresh ammunition.
Who can field it
- Legion of Chaos
- Exiles of Khorne
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.