
Skullcannon
Chariot· Siege Artillery· Tier 3· 1 model at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Skullcannon is Khorne, Daemons of Chaos and Warriors of Chaos chariot: 4,700 HP, armour 110, melee attack 30, melee defence 18, weapon strength 325, range 380 m, missile damage 418 per 10 s for the whole unit. It costs 1,100 in the campaign (Warriors of Chaos factions pay 1,650) and 1,100 in multiplayer. Unit key wh3_main_kho_veh_skullcannon_0. Patch 9.0.4, from the game's data tables.
Health
4,700
Armour
110
Leadership
60
Speed
68
Melee attack
30
Melee defence
18
Weapon strength
100 base + 225 armour-piercing, +25 vs infantry
325
Charge bonus
45
Ranged
Range
380 m
Ammunition
12
Missile damage
88 base + 352 AP, explosion 6 + 14 AP
460
Reload time
11 s
Damage per 10 s
418
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- GorefeastRegeneration · Replenishes hit points of combatantspassiveGorefeastRegenerationReplenishes hit points of combatantsPassiveWhen the bloodlust and frenzy are at their utmost levels, minor wounds are healed by the Blood God's towering, unassailable will.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- SkullfeastRegeneration · Replenishes ammunitionpassiveSkullfeastRegenerationReplenishes ammunitionPassive · Cooldown 20 s · Duration 5 sAs the Skullcannon devours the helpless foe, their skulls feed its incessant hunger for fresh ammunition.
Counters
Good against
- Infantry-sized units — bonus vs infantry 25e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Khorne: Wrathmongers, Khorngors
- Heavily armoured units — 225 of 325 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Khorne: Skullcrushers of Khorne, Gorebeast Chariots of Khorne
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Khorne: Bloodthirster, Soul Grinder of Khorne
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 418 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Khorne: Exalted Bloodletters of Khorne, Spawn of Khorne
- Light infantry-sized units — large, mass 1,725e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Khorne: Khorngors, Skullreapers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Khorne: Bloodthirster, Minotaurs of Khorne (Great Weapons)
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Khorne: Soul Grinder of Khorne, Bloodthirster
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Khorne: Soul Grinder of Khorne, Bloodthirster
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Casket of Souls (56.08× faster), War Wagons (Mortars) (7.63× faster), War Wagons (6.30× faster)
Loses to, at a similar price: Chaos Knights of Nurgle (30.26× slower), Chaos Knights of Tzeentch (27.99× slower), Questing Knights (27.22× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold. Khorne units ranked.
Who can field it
- Daemons of Chaos · Legion of Chaos
- Khorne · Exiles of Khorne
- Warriors of Chaos · Warhost of the Apocalypse · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.