Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Exalted Bloodletters of Khorne unit card

Exalted Bloodletters of Khorne

Melee infantry· Greatsword Infantry· Tier 3· 100 models at Ultra size

Duel it in the combat calculator →

Exalted Bloodletters of Khorne are Khorne and Daemons of Chaos melee infantry: 9,200 HP across 100 models, armour 40, melee attack 42, melee defence 34, weapon strength 44. It costs 1,200 in the campaign (Warriors of Chaos factions pay 1,800) and 1,200 in multiplayer. Unit key wh3_main_kho_inf_bloodletters_1. Patch 9.0.4, from the game's data tables.

Health

92 per model

9,200

top 43% of class

Armour

40

bottom 47% of class

Leadership

80

top 32% of class

Speed

38

top 33% of class

Melee attack

42

top 21% of class

Melee defence

34

bottom 46% of class

Weapon strength

13 base + 31 armour-piercing, +13 vs infantry

44

top 28% of class

Charge bonus

36

top 8% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • HellbladeAugment · +20% Armour-Piercing Weapon Damage, +20% Base Weapon Damagepassive

Upgrades

Upgraded from: Bloodletters of Khorne

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 42.2% of the game's 194 infantry units in melee. Per 1,000 gold: 354.3 damage per second against Chaos Warriors; it lasts 36.7 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (5.20× faster), Skin Wolves (4.44× faster), Syreens (3.52× faster)

Loses to, at a similar price: Greatswords (1.65× slower), Infernal Ironsworn (1.56× slower), Skullreapers (1.50× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Khorne units ranked.

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Khorne · Exiles of Khorne

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.