
Khorngors
Melee infantry· Halberd Infantry· Tier 2· 120 models at Ultra size
Comes with Omens of Destruction – Khorne(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Khorngors are Khorne, Warriors of Chaos and Beastmen melee infantry: 9,600 HP across 120 models, armour 60, melee attack 18, melee defence 26, weapon strength 28. It costs 725 in the campaign and in multiplayer. They come with Omens of Destruction – Khorne. Unit key wh3_dlc26_kho_inf_khorngors. Patch 9.0.4, from the game's data tables.
Health
80 per model
9,600
Armour
60
Leadership
62
Speed
38
Melee attack
18
Melee defence
26
Weapon strength
8 base + 20 armour-piercing, +18 vs large
28
Charge bonus
16
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
Abilities
- Fury of the Skull ThroneAugmentpassiveFury of the Skull ThroneAugmentPassive · Cooldown 90 s · Duration 22 s · 1 useAs if a raging Khorngor needs any reminders on, well, rage… though the dull fear of defeat and Khorne's displeasure provides a useful prod.
- Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Large units — bonus vs large 18e.g. Rogue Idol, Dread Saurian, Khemric Titan · Khorne: Slaughterbrute, Spawn of Khorne
- Heavily armoured units — 20 of 28 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Khorne: Skullcrushers of Khorne, Gorebeast Chariots of Khorne
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Khorne: Gorebeast Chariots of Khorne, Skullcannon
- Heavy large units — infantry-sized, mass 130e.g. Dread Maw, Thunderbarge, Steam Tank · Khorne: Slaughterbrute, Gorebeast Chariots of Khorne
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Warp-Grinders (3.47× faster), Eshin Triads (1.36× faster), Forsaken of Khorne (1.26× faster)
Loses to, at a similar price: Chaos Dwarf Warriors (4.16× slower), Chaos Warriors (4.03× slower), Chaos Warriors of Nurgle (3.86× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 725 multiplayer gold. Khorne units ranked.
Every version of Khorngors
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Khorne, Warriors of ChaosHalberd Infantry | 9,600 | 120 | 60 | 62 | 38 | 18 | 26 | 28 | 16 | 725 | 181 | wh3_dlc26_kho_inf_khorngors |
| BeastmenHalberd Infantry | 9,600 | 120 | 60 | 62 | 38 | 18 | 26 | 28 | 16 | — | — | wh3_dlc26_bst_inf_khorngors |
Who can field it
- Khorne · Exiles of Khorne
- Warriors of Chaos · Warhost of the Apocalypse · extended roster
- Beastmen · Warherd of the One-Eye
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.