Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Khorngors unit card

Khorngors

Melee infantry· Halberd Infantry· Tier 2· 120 models at Ultra size

Comes with Omens of Destruction – Khorne(Warhammer III)

Duel it in the combat calculator →

Khorngors are Khorne, Warriors of Chaos and Beastmen melee infantry: 9,600 HP across 120 models, armour 60, melee attack 18, melee defence 26, weapon strength 28. It costs 725 in the campaign and in multiplayer. They come with Omens of Destruction – Khorne. Unit key wh3_dlc26_kho_inf_khorngors. Patch 9.0.4, from the game's data tables.

Health

80 per model

9,600

top 35% of class

Armour

60

top 44% of class

Leadership

62

bottom 31% of class

Speed

38

top 33% of class

Melee attack

18

bottom 3% of class

Melee defence

26

bottom 21% of class

Weapon strength

8 base + 20 armour-piercing, +18 vs large

28

bottom 22% of class

Charge bonus

16

bottom 40% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Mark of Khorne

    A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

Abilities

  • Fury of the Skull ThroneAugmentpassive
  • Primal FuryAugment · +10% Speed, +10% Charge Bonus…passive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 7% of the game's 194 infantry units in melee. Per 1,000 gold: 81.9 damage per second against Chaos Warriors; it lasts 48.4 s against one unit of them.

Beats, at a similar price: Warp-Grinders (3.47× faster), Eshin Triads (1.36× faster), Forsaken of Khorne (1.26× faster)

Loses to, at a similar price: Chaos Dwarf Warriors (4.16× slower), Chaos Warriors (4.03× slower), Chaos Warriors of Nurgle (3.86× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 725 multiplayer gold. Khorne units ranked.

Every version of Khorngors

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Khorne, Warriors of ChaosHalberd Infantry9,60012060623818262816725181wh3_dlc26_kho_inf_khorngors
BeastmenHalberd Infantry9,60012060623818262816——wh3_dlc26_bst_inf_khorngors

Who can field it

  • Khorne · Exiles of Khorne
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster
  • Beastmen · Warherd of the One-Eye

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.