Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Beastmen buildings

15 building chains Beastmen can build, patch 9.0.4. Tap one for each level's cost, build time, effects and units.

Recruitment

Centigors

2 levels · unlocks Tuskgor Chariots, Centigors, Centigors (Great Weapons), Centigors (Throwing Axes), Razorgor Chariots, Centigors of Tzeentch

  1. Scorched Grass Plains

    Level 1 · 6,000 gold · 1 turn

    Unlocks

  2. Centigor's Hollow

    Level 2 · 8,000 gold · 1 turn

    Unlocks

Cloven Ones

3 levels · unlocks Ungor Herd, Ungor Spearmen Herd (Shields), Khorngors, Tzaangors, Pestigors, Gor Herd, Gor Herd (Shields), Slaangors, Bestigor Herd

  1. Dug-Out

    Level 1 · 4,000 gold · 1 turn

    Unlocks

  2. Pit-Hovel

    Level 2 · 6,000 gold · 1 turn

    Unlocks

  3. Pelt Totem

    Level 3 · 8,000 gold · 1 turn

    • Unlocks Hero recruitment: Wargor

    Unlocks

Creatures

3 levels · unlocks Razorgor Herd, Harpies, Chaos Warhounds (Poison), Feral Manticore, Giant Spined Chaos Beast, Chaos Spawn, Jabberslythe, Preyton, Chimera, Basilisk

  1. Den

    Level 1 · 4,000 gold · 1 turn

    Unlocks

  2. Pits of Horror

    Level 2 · 6,000 gold · 1 turn

    Unlocks

  3. Toxic Grounds

    Level 3 · 10,000 gold · 1 turn

    Unlocks

Giants

2 levels · unlocks Giant, Cygor, Ghorgon, Incarnate Elemental of Beasts

  1. Giant's Lair

    Level 1 · 6,000 gold · 1 turn

    Unlocks

  2. Ghorgon's Lair

    Level 2 · 10,000 gold · 1 turn

    Unlocks

Magic

3 levels · unlocks Cockatrice

  1. Shaman's Flame Pit

    Level 1 · 6,000 gold · 1 turn

    • Winds of Magic power reserve capacity: +10
    • Unlocks Hero recruitment: Bray-Shaman
  2. Shaman's Pyre

    Level 2 · 8,000 gold · 1 turn

    • Army ability: "Shatterstone" during siege battles
    • Winds of Magic power reserve capacity: +15

    Unlocks

  3. Immolation Grounds

    Level 3 · 10,000 gold · 1 turn

    • Army ability: "Shatterstone" during siege battles
    • Army ability number of uses: +2 for "Shatterstone"
    • Winds of Magic power reserve capacity: +20

Minotaurs

2 levels · unlocks Minotaurs, Minotaurs (Shields), Minotaurs (Great Weapons)

  1. Fire Pit

    Level 1 · 6,000 gold · 1 turn

    • Unlocks Hero recruitment: Gorebull

    Unlocks

  2. Meat Larder

    Level 2 · 10,000 gold · 1 turn

    Unlocks

Warherd

5 levels · unlocks Ungor Raiders, Chaos Warhounds, Ungor Spearmen Herd

  1. Pyre Clearing

    Level 1 · 1,000 gold · 1 turn

    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Chaos Undivided corruption: +1 (local province)
    • Horde recruitment capacity +2
    • Horde growth: +1

    Unlocks

  2. Hag Tree Copse

    Level 2 · 5,000 gold · 1 turn

    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Chaos Undivided corruption: +1 (local province)
    • Horde recruitment capacity +2
    • Horde growth: +1
  3. Squalid Encampment

    Level 3 · 7,000 gold · 1 turn

    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Chaos Undivided corruption: +2 (local province)
    • Horde recruitment capacity +2
    • Horde growth: +1 (all armies)
  4. Bloodied Lair

    Level 4 · 9,000 gold · 1 turn

    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Chaos Undivided corruption: +3 (local province)
    • Horde recruitment capacity +2
    • Horde growth: +2 (all armies)
  5. Cursed Labyrinth

    Level 5 · 12,000 gold · 1 turn

    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Chaos Undivided corruption: +4 (local province)
    • Horde recruitment capacity +2
    • Horde growth: +3 (all armies)

Dread

3 levels

  1. Heads on Spikes

    Level 1 · 4,000 gold · 1 turn

    • Dread gained: +20 per turn
  2. Impaled Corpses

    Level 2 · 6,000 gold · 1 turn

    • Cacophonous Assault: When attacking, applies temporary penalties to the enemy army's Leadership and Melee Defence at start of battle
    • Dread gained: +50 per turn
  3. Hole of Beast-Filth

    Level 3 · 8,000 gold · 1 turn

    • Cacophonous Assault's effects last longer, and also remove enemy Charge Defence attributes for the duration
    • Dread gained: +100 per turn

Flame of Ulric

1 level

  1. Stolen Flame of Ulric

    Level 1 · 10,000 gold · 4 turns

    • Melee attack: +5 when fighting against Empire (all armies)
    • Leadership: +5 when fighting against Empire (all armies)
    • Hero recruit rank: +3 (factionwide)
    • Income generated: 500
    • Income from post-battle loot: +10% (factionwide)
    • Local recruitment capacity: +2

Outpost

3 levels

  1. Beastmen Outpost

    Level 1 · 3,000 gold · 3 turns

    • Provides allied recruitment of a selection of units from the faction's local recruitment
    • Allied recruitment is expensive outside of friendly territory
    • Casualty replenishment rate: +2% (own and enemy armies in region)
  2. Beastmen District

    Level 2 · 4,000 gold · 4 turns

    • Allied recruitment is expensive outside of friendly territory
    • Casualty replenishment rate: +3% (armies in region)
  3. Beastmen Colony

    Level 3 · 5,000 gold · 5 turns

    • Provides allied recruitment of a selection of units from the faction's global recruitment
    • Allied recruitment cost outside friendly territory: -50%
    • Casualty replenishment rate: +4% (armies in region)

Economy

Herdstone

5 levels · unlocks Ungor Herd, Ungor Spearmen Herd (Shields), Tuskgor Chariots, Gor Herd, Harpies, Feral Manticore, Giant, Chaos Spawn, Centigors, Minotaurs, Cygor

  1. Ruined Herdstone

    Ruin

    • Chaos Undivided corruption: +2
  2. Herdstone

    Level 1 · 1 turn

    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Chaos Undivided corruption: +2
    • Grants 1 construction slot in the settlement
    • Horde recruitment capacity +2 (armies in region)
    • Ambush success chance: +5% (armies in region)

    Unlocks

  3. Rune-Covered Herdstone

    Level 2 · 1 turn

    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Chaos Undivided corruption: +2
    • Grants 1 construction slot in the settlement
    • Campaign movement range: +5% (armies in region)
    • Horde recruitment capacity +2 (armies in region)
    • Ambush success chance: +10% (armies in region)

    Unlocks

  4. Bone-Strewn Herdstone

    Level 3 · 1 turn

    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Chaos Undivided corruption: +2
    • Grants 2 construction slots in the settlement
    • Campaign movement range: +10% (armies in region)
    • Horde recruitment capacity +3 (armies in region)
    • Ambush success chance: +15% (armies in region)

    Unlocks

  5. Spired Herdstone

    Level 4 · 1 turn

    • Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region)
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Chaos Undivided corruption: +2
    • Grants 2 construction slots in the settlement
    • Campaign movement range: +10% (armies in region)
    • Horde recruitment capacity +3 (armies in region)
    • Ambush success chance: +20% (armies in region)

    Unlocks

  6. Great Herdstone

    Level 5 · 1 turn

    • Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region)
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
    • Chaos Undivided corruption: +2
    • Grants 2 construction slots in the settlement
    • Campaign movement range: +15% (armies in region)
    • Horde recruitment capacity +4 (armies in region)
    • Ambush success chance: +25% (armies in region)

    Unlocks

Anti-Vermintide

4 levels

  1. Rat Catchers

    Level 1 · 200 gold · 1 turn · upkeep 200

    • Prevents the Vermintide Under-Empire from spreading to this region (while this building is present)
    • Income from all buildings: -5% (local province)
    • Control: -2
  2. Well-Placed Explosives

    Level 2 · 500 gold · 1 turn

    • Any Under-Cities present within this province will be destroyed
    • Prevents the Vermintide Under-Empire from spreading to any region in this province for 20 turns
    • This settlement will be razed and then cannot be occupied again for 20 turns
  3. Raid the Under-City

    Level 2 · 500 gold · 1 turn

    • Any Under-Cities present within this province will be destroyed
    • Prevents the Vermintide Under-Empire from spreading to any region in this province for 13 turns
    • Building will be removed upon completion
    • A Vermintide army will assault this settlement
  4. Sewer Patrols

    Level 2 · 500 gold · 2 turns · upkeep 500

    • Prevents the Vermintide Under-Empire from spreading to any region in this province (while this building is present)
    • Income from all buildings: -10% (local province)
    • Control: -5

Port

1 level

  1. Ruined Port

    Ruin

  2. Bestial Landings

    Level 1 · 1 turn

    • Casualty replenishment rate: +10% (armies in province)

Ruination

2 levels

  1. Pile of Flesh

    Level 1 · 8,000 gold · 1 turn

    • Army ability: "Vile Entropy"
    • Chaos Undivided corruption: +2 (local province)
  2. Desecrated Altar

    Level 2 · 10,000 gold · 1 turn

    • Army ability: "Vile Entropy"
    • Army ability number of uses: +2 for "Vile Entropy"
    • Chaos Undivided corruption: +5 (local province)

Weapons

2 levels

  1. Mound of Blades

    Level 1 · 8,000 gold · 1 turn

    • Army ability: "Touched by the Moon"
    • Magic item drop chance from battle: +10%
    • Income from post-battle loot: +10%
  2. Totem of Horns

    Level 2 · 10,000 gold · 1 turn

    • Army ability: "Touched by the Moon"
    • Army ability number of uses: +2 for "Touched By the Moon"
    • Magic item drop chance from battle: +20%
    • Income from post-battle loot: +20%

Landmarks

Where each landmark stands — every Immortal Empires landmark by settlement, with each race's version

Show 23 landmark buildings (unique buildings in particular settlements) ▾

Special Herdstone

Ruined Herdstone Ruin

Chaos Undivided corruption: +2

Chosen Herdstone Level 1 · 1 turn

Melee attack: +1 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Hero recruit rank: +1 for Bray-Shamans (factionwide) · Grants 2 construction slots in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)

Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd

Blasphemous Clearing Level 2 · 1 turn

Melee attack: +2 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Hero recruit rank: +2 for Bray-Shamans (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)

Unlocks: Tuskgor Chariots, Harpies, Gor Herd

Nexus of Depravity Level 3 · 1 turn

Melee attack: +3 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Hero recruit rank: +3 for Bray-Shamans (factionwide) · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)

Unlocks: Feral Manticore, Chaos Spawn, Giant

Heart of Doom Level 4 · 1 turn

Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Hero recruit rank: +4 for Bray-Shamans (factionwide) · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)

Unlocks: Centigors, Minotaurs

Fall of Man Level 5 · 1 turn

Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Hero recruit rank: +5 for Bray-Shamans (factionwide) · Grants 3 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Ruin

Chaos Undivided corruption: +2

Chosen Herdstone Level 1 · 1 turn

Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Income from post-battle loot: +5% (factionwide) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Melee attack: +1 when fighting against Greenskins (factionwide)

Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd

Blasphemous Clearing Level 2 · 1 turn

Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Income from post-battle loot: +10% (factionwide) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Melee attack: +2 when fighting against Greenskins (factionwide)

Unlocks: Harpies, Gor Herd, Tuskgor Chariots

Nexus of Depravity Level 3 · 1 turn

Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Income from post-battle loot: +15% (factionwide) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Melee attack: +3 when fighting against Greenskins (factionwide)

Unlocks: Giant, Feral Manticore, Chaos Spawn

Heart of Doom Level 4 · 1 turn

Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Income from post-battle loot: +20% (factionwide) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Melee attack: +4 when fighting against Greenskins (factionwide)

Unlocks: Minotaurs, Centigors

Crag of the Cloven Level 5 · 1 turn

Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Income from post-battle loot: +25% (factionwide) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Melee attack: +5 when fighting against Greenskins (factionwide)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Ruin

Chaos Undivided corruption: +2

Chosen Herdstone Level 1 · 1 turn

Melee attack: +1 when fighting against Undead factions (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Spell resistance: 1% (factionwide)

Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd

Blasphemous Clearing Level 2 · 1 turn

Melee attack: +2 when fighting against Undead factions (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Spell resistance: 2% (factionwide)

Unlocks: Tuskgor Chariots, Harpies, Gor Herd

Nexus of Depravity Level 3 · 1 turn

Melee attack: +3 when fighting against Undead factions (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Spell resistance: 3% (factionwide)

Unlocks: Giant, Feral Manticore, Chaos Spawn

Heart of Doom Level 4 · 1 turn

Melee attack: +4 when fighting against Undead factions (factionwide) · Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Spell resistance: 4% (factionwide)

Unlocks: Minotaurs, Centigors

Bloodfeasters’ Ruin Level 5 · 1 turn

Melee attack: +5 when fighting against Undead factions (factionwide) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Spell resistance: 5% (factionwide)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Ruin

Chaos Undivided corruption: +2

Chosen Herdstone Level 1 · 1 turn

Melee attack: +1 when fighting against Bretonnia (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Charge bonus: +1 (factionwide) · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)

Unlocks: Ungor Herd, Ungor Spearmen Herd (Shields)

Blasphemous Clearing Level 2 · 1 turn

Melee attack: +2 when fighting against Bretonnia (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Charge bonus: +2 (factionwide) · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)

Unlocks: Tuskgor Chariots, Harpies, Gor Herd

Nexus of Depravity Level 3 · 1 turn

Melee attack: +3 when fighting against Bretonnia (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Charge bonus: +3 (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)

Unlocks: Chaos Spawn, Feral Manticore, Giant

Heart of Doom Level 4 · 1 turn

Melee attack: +4 when fighting against Bretonnia (factionwide) · Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Charge bonus: +4 (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)

Unlocks: Minotaurs, Centigors

Defiled Tournament Grounds Level 5 · 1 turn

Melee attack: +5 when fighting against Bretonnia (factionwide) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Charge bonus: +5 (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Ruin

Chaos Undivided corruption: +2

Chosen Herdstone Level 1 · 1 turn

Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Winds of Magic power reserve capacity: +1 (factionwide) · Melee attack: +1 when fighting against Lizardmen (factionwide) · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)

Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd

Blasphemous Clearing Level 2 · 1 turn

Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Winds of Magic power reserve capacity: +2 (factionwide) · Melee attack: +2 when fighting against Lizardmen (factionwide) · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)

Unlocks: Gor Herd, Tuskgor Chariots, Harpies

Nexus of Depravity Level 3 · 1 turn

Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Winds of Magic power reserve capacity: +3 (factionwide) · Melee attack: +3 when fighting against Lizardmen (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)

Unlocks: Giant, Feral Manticore, Chaos Spawn

Heart of Doom Level 4 · 1 turn

Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Winds of Magic power reserve capacity: +4 (factionwide) · Melee attack: +4 when fighting against Lizardmen (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)

Unlocks: Minotaurs, Centigors

Morrslieb’s Eclipse Level 5 · 1 turn

Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Winds of Magic power reserve capacity: +5 (factionwide) · Melee attack: +5 when fighting against Lizardmen (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Ruin

Chaos Undivided corruption: +2

Chosen Herdstone Level 1 · 1 turn

Melee attack: +1 when fighting against Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Armour-piercing weapon damage: +1 (factionwide)

Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd

Blasphemous Clearing Level 2 · 1 turn

Melee attack: +2 when fighting against Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Armour-piercing weapon damage: +2 (factionwide)

Unlocks: Tuskgor Chariots, Harpies, Gor Herd

Nexus of Depravity Level 3 · 1 turn

Melee attack: +3 when fighting against Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Armour-piercing weapon damage: +3 (factionwide)

Unlocks: Feral Manticore, Giant, Chaos Spawn

Heart of Doom Level 4 · 1 turn

Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Armour-piercing weapon damage: +4 (factionwide)

Unlocks: Minotaurs, Centigors

Age of Desecration Level 5 · 1 turn

Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Armour-piercing weapon damage: +5 (factionwide)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Ruin

Chaos Undivided corruption: +2

Chosen Herdstone Level 1 · 1 turn

Winds of Magic cost: -2% for all spells (factionwide) · Melee attack: +1 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)

Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd

Blasphemous Clearing Level 2 · 1 turn

Winds of Magic cost: -4% for all spells (factionwide) · Melee attack: +2 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)

Unlocks: Tuskgor Chariots, Harpies, Gor Herd

Nexus of Depravity Level 3 · 1 turn

Winds of Magic cost: -6% for all spells (factionwide) · Melee attack: +3 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)

Unlocks: Chaos Spawn, Giant, Feral Manticore

Heart of Doom Level 4 · 1 turn

Winds of Magic cost: -8% for all spells (factionwide) · Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)

Unlocks: Centigors, Minotaurs

Ruins of Urskoy Level 5 · 1 turn

Winds of Magic cost: -10% for all spells (factionwide) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Ruin

Chaos Undivided corruption: +2

Chosen Herdstone Level 1 · 1 turn

Cooldown: -2% to spells (factionwide) · Melee attack: +1 when fighting against High Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)

Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd

Blasphemous Clearing Level 2 · 1 turn

Cooldown: -4% to spells (factionwide) · Melee attack: +2 when fighting against High Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)

Unlocks: Harpies, Tuskgor Chariots, Gor Herd

Nexus of Depravity Level 3 · 1 turn

Cooldown: -6% to spells (factionwide) · Melee attack: +3 when fighting against High Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)

Unlocks: Giant, Chaos Spawn, Feral Manticore

Heart of Doom Level 4 · 1 turn

Cooldown: -8% to spells (factionwide) · Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against High Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)

Unlocks: Centigors, Minotaurs

Sepulchral Gate Level 5 · 1 turn

Cooldown: -10% to spells (factionwide) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against High Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Ruin

Chaos Undivided corruption: +2

Chosen Herdstone Level 1 · 1 turn

Melee attack: +1 when fighting against Dark Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Armour: +1 (factionwide)

Unlocks: Ungor Herd, Ungor Spearmen Herd (Shields)

Blasphemous Clearing Level 2 · 1 turn

Melee attack: +2 when fighting against Dark Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Armour: +2 (factionwide)

Unlocks: Harpies, Tuskgor Chariots, Gor Herd

Nexus of Depravity Level 3 · 1 turn

Melee attack: +3 when fighting against Dark Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Armour: +3 (factionwide)

Unlocks: Feral Manticore, Chaos Spawn, Giant

Heart of Doom Level 4 · 1 turn

Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Dark Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Armour: +4 (factionwide)

Unlocks: Minotaurs, Centigors

Great Herdstone of Cold Level 5 · 1 turn

Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Dark Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Armour: +5 (factionwide)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Ruin

Chaos Undivided corruption: +2

Chosen Herdstone Level 1 · 1 turn

Missile resistance: 1% for all units (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Melee attack: +1 when fighting against Wood Elves (factionwide) · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)

Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd

Blasphemous Clearing Level 2 · 1 turn

Missile resistance: 2% for all units (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Melee attack: +2 when fighting against Wood Elves (factionwide) · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)

Unlocks: Tuskgor Chariots, Gor Herd, Harpies

Nexus of Depravity Level 3 · 1 turn

Missile resistance: 3% for all units (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Melee attack: +3 when fighting against Wood Elves (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)

Unlocks: Chaos Spawn, Feral Manticore, Giant

Heart of Doom Level 4 · 1 turn

Missile resistance: 4% for all units (factionwide) · Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Melee attack: +4 when fighting against Wood Elves (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)

Unlocks: Minotaurs, Centigors

Scorched Oak Level 5 · 1 turn

Missile resistance: 5% for all units (factionwide) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Melee attack: +5 when fighting against Wood Elves (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Ruin

Chaos Undivided corruption: +2

Chosen Herdstone Level 1 · 1 turn

Melee attack: +1 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Speed: +2% (factionwide)

Unlocks: Ungor Herd, Ungor Spearmen Herd (Shields)

Blasphemous Clearing Level 2 · 1 turn

Melee attack: +2 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Speed: +4% (factionwide)

Unlocks: Tuskgor Chariots, Gor Herd, Harpies

Nexus of Depravity Level 3 · 1 turn

Melee attack: +3 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Speed: +6% (factionwide)

Unlocks: Giant, Feral Manticore, Chaos Spawn

Heart of Doom Level 4 · 1 turn

Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Speed: +8% (factionwide)

Unlocks: Centigors, Minotaurs

Splintered Compass Level 5 · 1 turn

Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Speed: +10% (factionwide)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Ruin

Chaos Undivided corruption: +2

Chosen Herdstone Level 1 · 1 turn

Melee attack: +1 when fighting against Chaos Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Missile strength: +2% (factionwide)

Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd

Blasphemous Clearing Level 2 · 1 turn

Melee attack: +2 when fighting against Chaos Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Missile strength: +4% (factionwide)

Unlocks: Tuskgor Chariots, Gor Herd, Harpies

Nexus of Depravity Level 3 · 1 turn

Melee attack: +3 when fighting against Chaos Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Missile strength: +6% (factionwide)

Unlocks: Chaos Spawn, Giant, Feral Manticore

Heart of Doom Level 4 · 1 turn

Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Chaos Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Missile strength: +8% (factionwide)

Unlocks: Centigors, Minotaurs

Wasteland of Hashut Level 5 · 1 turn

Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Chaos Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Missile strength: +10% (factionwide)

Unlocks: Cygor

Bastion

Ruined Bastion Ruin

Occupied Bastion Gatehouse Level 1 · 1,000 gold · 3 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +40

Occupied Bastion Tower Level 2 · 2,000 gold · 4 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +50

Occupied Bastion Citadel Level 3 · 4,000 gold · 5 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +60

Occupied Bastion Stronghold Level 4 · 8,000 gold · 6 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +70

Occupied Bastion Fortress Level 5 · 16,000 gold · 7 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +80

Fort

Ruined Fort Ruin

Occupied Fortress (Small Fort) Level 1 · 1,000 gold · 2 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +40

Occupied Fortress (Fort) Level 2 · 2,000 gold · 3 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +50

Occupied Fortress (Grand Fort) Level 3 · 4,000 gold · 4 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +60

Occupied Fortress (Imposing Fort) Level 4 · 8,000 gold · 5 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +70

Occupied Fortress (Impregnable Fort) Level 5 · 16,000 gold · 6 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +80

Fortress Gate

Ruined Fortress Gate Ruin

Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +40

Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +50

Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +60

Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +70

Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +80

Fortress Gate

Ruined Fortress Gate Ruin

Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +40

Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +50

Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +60

Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +70

Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +80

Fortress Gate

Ruined Fortress Gate Ruin

Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +40

Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +50

Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +60

Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +70

Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +80

Fortress Gate

Ruined Fortress Gate Ruin

Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +40

Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +50

Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +60

Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +70

Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns

In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +80

Herdstone Enhancement

Carrion Offerings Level 1 · 2,000 gold · 1 turn

Chaos Undivided corruption: +3 · Casualty replenishment rate: +5% (local region) · Horde recruitment capacity +1 (armies in region)

Viscera-Bound Captives Level 2 · 4,000 gold · 1 turn

Chaos Undivided corruption: +4 · Casualty replenishment rate: +10% (local region) · Horde recruitment capacity +2 (armies in region)

Shroud of Discord Level 3 · 6,000 gold · 1 turn

Chaos Undivided corruption: +5 · Casualty replenishment rate: +15% (local region) · Horde recruitment capacity +3 (armies in region)

Herdstone Enhancement

Shamanic Challenges Level 1 · 2,000 gold · 1 turn

Provides line of sight over all regions in Blood-ground · Winds of Magic power reserve capacity: +5 (all Blood-ground regions)

Ruinous Seances Level 2 · 4,000 gold · 1 turn

Provides line of sight over all regions in Blood-ground · Dread gained from battles: +10% (factionwide) · Winds of Magic power reserve capacity: +10 (all Blood-ground regions)

Dreadful Shamanic Rituals Level 3 · 6,000 gold · 1 turn

Provides line of sight over all regions in Blood-ground · Dread gained from battles: +20% (factionwide) · Winds of Magic power reserve capacity: +15 (all Blood-ground regions)

Herdstone Enhancement

Rucking Pits Level 1 · 2,000 gold · 1 turn

Ammunition: +10% for all Beastmen, Warriors of Chaos and Norscan units (all Blood-ground regions) · Reload time increase: +30% for enemy towers in siege battles (all Blood-ground regions) · Missile damage: -30% for enemy towers in siege battles (all Blood-ground regions)

Rancorous Braying Level 2 · 4,000 gold · 1 turn

Ammunition: +20% for all Beastmen, Warriors of Chaos and Norscan units (all Blood-ground regions) · Reload time increase: +40% for enemy towers in siege battles (all Blood-ground regions) · Missile damage: -40% for enemy towers in siege battles (all Blood-ground regions)

Beastly Pandemonium Level 3 · 6,000 gold · 1 turn

Ammunition: +30% for all Beastmen, Warriors of Chaos and Norscan units (all Blood-ground regions) · Reload time increase: +50% for enemy towers in siege battles (all Blood-ground regions) · Missile damage: -50% for enemy towers in siege battles (all Blood-ground regions)

Herdstone Enhancement

Winds of Malady Level 1 · 2,000 gold · 1 turn

Small chance of a Plague breaking out at start of each turn. It will not harm Beastmen, Warriors of Chaos, Norscans or Nurglish units (all Blood-ground regions) · Vigour in battle: Winded for all non-Warriors of Chaos, Beastmen or Norscan units (all Blood-ground regions) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region)

Miasmic Rain Level 2 · 4,000 gold · 1 turn

Small chance of a Plague breaking out at start of each turn. It will not harm Beastmen, Warriors of Chaos, Norscans or Nurglish units (all Blood-ground regions) · Vigour in battle: Winded for all non-Warriors of Chaos, Beastmen or Norscan units (all Blood-ground regions) · Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in region)

Storm of Suffering Level 3 · 6,000 gold · 1 turn

Small chance of a Plague breaking out at start of each turn. It will not harm Beastmen, Warriors of Chaos, Norscans or Nurglish units (all Blood-ground regions) · Vigour in battle: Winded for all non-Warriors of Chaos, Beastmen or Norscan units (all Blood-ground regions) · Campaign movement range: -30% for enemy armies starting their turn in this region (enemy armies in region)

Overrun Port

Ruined Port Ruin

Bestial Landings Level 1 · 1 turn

Casualty replenishment rate: +20% (armies in region)

In the game's own words, from the tables building_levels, building_effects_junction and building_units_allowed (patch 9.0.4). Where the game ties an effect to a condition (context_requirement), the line carries the game's words for it; an effect only some Beastmen factions get names them, one none of them gets is left out, and “Realm of Chaos campaign only” effects don't apply in Immortal Empires. Settlement and port chains start from a ruin, which has no number, and count their buildings from 1, as main building levels do.

What each unit costs to unlock — 25 units (computed) ▾

Gold and build turns of every level of the recruitment chain up to the one that allows the unit (create_cost, create_time, one after another), and the main building level that level needs (primary_slot_building_building_level_requirement) with what upgrading a province capital from level 1 costs. Before skills, technologies and other cost reductions.

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1Chaos WarhoundsPyre Clearing1,0001———
2Ungor RaidersPyre Clearing1,0001———
3Ungor Spearmen HerdPyre Clearing1,0001———
4Chaos Warhounds (Poison)Den4,00011——
5Razorgor HerdDen4,00011——
6Centigors (Great Weapons)Scorched Grass Plains6,00011——
7Giant Spined Chaos BeastPits of Horror10,0002200
8Gor Herd (Shields)Pit-Hovel10,00021——
9KhorngorsPit-Hovel10,00021——
10PestigorsPit-Hovel10,00021——
11SlaangorsPit-Hovel10,00021——
12TzaangorsPit-Hovel10,00021——
13Centigors (Throwing Axes)Centigor's Hollow14,0002200
14Centigors of TzeentchCentigor's Hollow14,0002200
15CockatriceShaman's Pyre14,0002200
16Razorgor ChariotsCentigor's Hollow14,0002200
17GhorgonGhorgon's Lair16,0002400
18Incarnate Elemental of BeastsGhorgon's Lair16,0002400
19Minotaurs (Great Weapons)Meat Larder16,0002300
20Minotaurs (Shields)Meat Larder16,0002300
21Bestigor HerdPelt Totem18,0003200
22BasiliskToxic Grounds20,0003400
23ChimeraToxic Grounds20,0003400
24JabberslytheToxic Grounds20,0003400
25PreytonToxic Grounds20,0003400