Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Beastmen buildings

17 building chains Beastmen can build, patch 9.0: each level's cost, build time, effects and the units it unlocks, in the game's own words (tables building_levels, building_effects_junction, building_units_allowed). Unique landmark buildings are listed at the end.

Recruitment

Arcane

  1. Cygor Mound

    Level 1 · 5,000 gold · 1 turn

    • Unlocks Hero recruitment: Bray-Shaman
  2. Flying Aberration

    Level 2 · 7,000 gold · 1 turn

    Unlocks

Centigors

  1. Scorched Grass Plains

    Level 1 · 6,000 gold · 1 turn

    Unlocks

  2. Centigor's Hollow

    Level 2 · 8,000 gold · 1 turn

    Unlocks

  3. Rocky Shelter

    Level 3 · 10,000 gold · 1 turn

Cloven Ones

  1. Dug-Out

    Level 1 · 4,000 gold · 1 turn

    Unlocks

  2. Pit-Hovel

    Level 2 · 6,000 gold · 1 turn

    Unlocks

  3. Pelt Totem

    Level 3 · 8,000 gold · 1 turn

    • Unlocks Hero recruitment: Wargor

    Unlocks

  4. Pelt Totem

    Level 4 · 10,000 gold · 1 turn

Creatures

  1. Den

    Level 1 · 4,000 gold · 1 turn

    Unlocks

  2. Pits of Horror

    Level 2 · 6,000 gold · 1 turn

    Unlocks

  3. Toxic Grounds

    Level 3 · 10,000 gold · 1 turn

    Unlocks

Giants

  1. Giant's Lair

    Level 1 · 6,000 gold · 1 turn

    Unlocks

  2. Ghorgon's Lair

    Level 2 · 10,000 gold · 1 turn

    Unlocks

Magic

  1. Shaman's Flame Pit

    Level 1 · 6,000 gold · 1 turn

    • Winds of Magic power reserve capacity: +10
    • Unlocks Hero recruitment: Bray-Shaman
  2. Shaman's Pyre

    Level 2 · 8,000 gold · 1 turn

    • Army ability: "Shatterstone" during siege battles
    • Winds of Magic power reserve capacity: +15

    Unlocks

  3. Immolation Grounds

    Level 3 · 10,000 gold · 1 turn

    • Army ability: "Shatterstone" during siege battles
    • Army ability number of uses: +2 for "Shatterstone"
    • Winds of Magic power reserve capacity: +20

Minotaurs

  1. Fire Pit

    Level 1 · 6,000 gold · 1 turn

    • Unlocks Hero recruitment: Gorebull

    Unlocks

  2. Meat Larder

    Level 2 · 10,000 gold · 1 turn

    Unlocks

  3. Raging Pyre

    Level 3 · 12,000 gold · 1 turn

Razorgors

  1. Makeshift Sty

    Level 1 · 4,000 gold · 1 turn

    Unlocks

  2. Scavenged Lumber Pile

    Level 2 · 5,000 gold · 1 turn

    Unlocks

  3. Livefeed Ditch

    Level 3 · 6,000 gold · 1 turn

Warherd

  1. Pyre Clearing

    Level 1 · 1,000 gold · 1 turn

    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
    • Chaos Undivided corruption: +1 (local province)
    • Horde recruitment capacity +2
    • Horde growth: +1

    Unlocks

  2. Hag Tree Copse

    Level 2 · 5,000 gold · 1 turn

    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
    • Chaos Undivided corruption: +1 (local province)
    • Horde recruitment capacity +2
    • Horde growth: +1
  3. Squalid Encampment

    Level 3 · 7,000 gold · 1 turn

    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
    • Chaos Undivided corruption: +2 (local province)
    • Horde recruitment capacity +2
    • Horde growth: +1 (all armies)
  4. Bloodied Lair

    Level 4 · 9,000 gold · 1 turn

    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
    • Chaos Undivided corruption: +3 (local province)
    • Horde recruitment capacity +2
    • Horde growth: +2 (all armies)
  5. Cursed Labyrinth

    Level 5 · 12,000 gold · 1 turn

    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
    • Chaos Undivided corruption: +4 (local province)
    • Horde recruitment capacity +2
    • Horde growth: +3 (all armies)

Dread

  1. Heads on Spikes

    Level 1 · 4,000 gold · 1 turn

    • Dread gained: +20 per turn
  2. Impaled Corpses

    Level 2 · 6,000 gold · 1 turn

    • Cacophonous Assault: When attacking, applies temporary penalties to the enemy army's Leadership and Melee Defence at start of battle
    • Dread gained: +50 per turn
  3. Hole of Beast-Filth

    Level 3 · 8,000 gold · 1 turn

    • Cacophonous Assault's effects last longer, and also remove enemy Charge Defence attributes for the duration
    • Dread gained: +100 per turn

Flame of Ulric

  1. Stolen Flame of Ulric

    Level 1 · 10,000 gold · 4 turns

    • Melee attack: +5 when fighting against Empire (all armies)
    • Empower 5 Sigils within the Black Pyramid
    • Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1
    • Vampiric corruption: +6
    • Leadership: +5 when fighting against Empire (all armies)
    • Hero recruit rank: +3 (factionwide)
    • Income generated: 500
    • Income from post-battle loot: +10% (factionwide)
    • Local recruitment capacity: +2

Outpost

  1. Beastmen Outpost

    Level 1 · 3,000 gold · 3 turns

    • Provides allied recruitment of a selection of units from the faction's local recruitment
    • Enables the recruitment of Allied units
    • Allied recruitment is expensive outside of friendly territory
    • Casualty replenishment rate: +2% (own and enemy armies in region)
  2. Beastmen District

    Level 2 · 4,000 gold · 4 turns

    • Enables the recruitment of Allied units
    • Allied recruitment is expensive outside of friendly territory
    • Casualty replenishment rate: +3% (armies in region)
  3. Beastmen Colony

    Level 3 · 5,000 gold · 5 turns

    • Provides allied recruitment of a selection of units from the faction's global recruitment
    • Enables the recruitment of Allied units
    • Allied recruitment cost outside friendly territory: -50%
    • Casualty replenishment rate: +4% (armies in region)

Economy

Herdstone

  1. Ruined Herdstone

    Level 1 · 1 turn

    • Chaos Undivided corruption: +2
  2. Herdstone

    Level 2 · 1 turn

    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
    • Chaos Undivided corruption: +2
    • Grants 1 construction slot in the settlement
    • Horde recruitment capacity +2 (armies in region)
    • Ambush success chance: +5% (armies in region)

    Unlocks

  3. Rune-Covered Herdstone

    Level 3 · 1 turn

    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
    • Chaos Undivided corruption: +2
    • Grants 1 construction slot in the settlement
    • Campaign movement range: +5% (armies in region)
    • Horde recruitment capacity +2 (armies in region)
    • Ambush success chance: +10% (armies in region)

    Unlocks

  4. Bone-Strewn Herdstone

    Level 4 · 1 turn

    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
    • Chaos Undivided corruption: +2
    • Grants 2 construction slots in the settlement
    • Campaign movement range: +10% (armies in region)
    • Horde recruitment capacity +3 (armies in region)
    • Ambush success chance: +15% (armies in region)

    Unlocks

  5. Spired Herdstone

    Level 5 · 1 turn

    • Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region)
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
    • Chaos Undivided corruption: +2
    • Grants 2 construction slots in the settlement
    • Campaign movement range: +10% (armies in region)
    • Horde recruitment capacity +3 (armies in region)
    • Ambush success chance: +20% (armies in region)

    Unlocks

  6. Great Herdstone

    Level 6 · 1 turn

    • Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region)
    • Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)
    • Chaos Undivided corruption: +2
    • Grants 2 construction slots in the settlement
    • Campaign movement range: +15% (armies in region)
    • Horde recruitment capacity +4 (armies in region)
    • Ambush success chance: +25% (armies in region)

    Unlocks

Anti-Vermintide

  1. Rat Catchers

    Level 1 · 200 gold · 1 turn · upkeep 200

    • Prevents the Vermintide Under-Empire from spreading to this region (while this building is present)
    • Income from all buildings: -5% (local province)
    • Control: -2
  2. Well-Placed Explosives

    Level 2 · 500 gold · 1 turn

    • Any Under-Cities present within this province will be destroyed
    • Prevents the Vermintide Under-Empire from spreading to any region in this province for 20 turns
    • This settlement will be razed and then cannot be occupied again for 20 turns
  3. Raid the Under-City

    Level 2 · 500 gold · 1 turn

    • Any Under-Cities present within this province will be destroyed
    • Prevents the Vermintide Under-Empire from spreading to any region in this province for 13 turns
    • Building will be removed upon completion
    • A Vermintide army will assault this settlement
  4. Sewer Patrols

    Level 2 · 500 gold · 2 turns · upkeep 500

    • Prevents the Vermintide Under-Empire from spreading to any region in this province (while this building is present)
    • Income from all buildings: -10% (local province)
    • Control: -5

Port

  1. Ruined Port

    Level 1 · 1 turn

  2. Bestial Landings

    Level 2 · 1 turn

    • Casualty replenishment rate: +10% (armies in province)

Ruination

  1. Pile of Flesh

    Level 1 · 8,000 gold · 1 turn

    • Army ability: "Vile Entropy"
    • Chaos Undivided corruption: +2 (local province)
  2. Desecrated Altar

    Level 2 · 10,000 gold · 1 turn

    • Army ability: "Vile Entropy"
    • Army ability number of uses: +2 for "Vile Entropy"
    • Chaos Undivided corruption: +5 (local province)

Weapons

  1. Mound of Blades

    Level 1 · 8,000 gold · 1 turn

    • Army ability: "Touched by the Moon"
    • Magic item drop chance from battle: +10%
    • Income from post-battle loot: +10%
  2. Totem of Horns

    Level 2 · 10,000 gold · 1 turn

    • Army ability: "Touched by the Moon"
    • Army ability number of uses: +2 for "Touched By the Moon"
    • Magic item drop chance from battle: +20%
    • Income from post-battle loot: +20%

Landmarks

Show 23 landmark buildings (unique buildings in particular settlements) ▾

Special Herdstone

Ruined Herdstone Level 1 · 1 turn

Chaos Undivided corruption: +2

Chosen Herdstone Level 2 · 1 turn

Melee attack: +1 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Hero recruit rank: +1 for Bray-Shamans (factionwide) · Grants 2 construction slots in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)

Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd

Blasphemous Clearing Level 3 · 1 turn

Melee attack: +2 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Hero recruit rank: +2 for Bray-Shamans (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)

Unlocks: Tuskgor Chariots, Harpies, Gor Herd

Nexus of Depravity Level 4 · 1 turn

Melee attack: +3 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Hero recruit rank: +3 for Bray-Shamans (factionwide) · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)

Unlocks: Feral Manticore, Chaos Spawn, Giant

Heart of Doom Level 5 · 1 turn

Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Hero recruit rank: +4 for Bray-Shamans (factionwide) · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)

Unlocks: Centigors, Minotaurs

Fall of Man Level 6 · 1 turn

Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Hero recruit rank: +5 for Bray-Shamans (factionwide) · Grants 3 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Level 1 · 1 turn

Chaos Undivided corruption: +2

Chosen Herdstone Level 2 · 1 turn

Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Income from post-battle loot: +5% (factionwide) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Melee attack: +1 when fighting against Greenskins (factionwide)

Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd

Blasphemous Clearing Level 3 · 1 turn

Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Income from post-battle loot: +10% (factionwide) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Melee attack: +2 when fighting against Greenskins (factionwide)

Unlocks: Harpies, Gor Herd, Tuskgor Chariots

Nexus of Depravity Level 4 · 1 turn

Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Income from post-battle loot: +15% (factionwide) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Melee attack: +3 when fighting against Greenskins (factionwide)

Unlocks: Giant, Feral Manticore, Chaos Spawn

Heart of Doom Level 5 · 1 turn

Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Income from post-battle loot: +20% (factionwide) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Melee attack: +4 when fighting against Greenskins (factionwide)

Unlocks: Minotaurs, Centigors

Crag of the Cloven Level 6 · 1 turn

Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Income from post-battle loot: +25% (factionwide) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Melee attack: +5 when fighting against Greenskins (factionwide)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Level 1 · 1 turn

Chaos Undivided corruption: +2

Chosen Herdstone Level 2 · 1 turn

Melee attack: +1 when fighting against Undead factions (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Spell resistance: 1% (factionwide)

Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd

Blasphemous Clearing Level 3 · 1 turn

Melee attack: +2 when fighting against Undead factions (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Spell resistance: 2% (factionwide)

Unlocks: Tuskgor Chariots, Harpies, Gor Herd

Nexus of Depravity Level 4 · 1 turn

Melee attack: +3 when fighting against Undead factions (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Spell resistance: 3% (factionwide)

Unlocks: Giant, Feral Manticore, Chaos Spawn

Heart of Doom Level 5 · 1 turn

Melee attack: +4 when fighting against Undead factions (factionwide) · Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Spell resistance: 4% (factionwide)

Unlocks: Minotaurs, Centigors

Bloodfeasters’ Ruin Level 6 · 1 turn

Melee attack: +5 when fighting against Undead factions (factionwide) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Spell resistance: 5% (factionwide)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Level 1 · 1 turn

Chaos Undivided corruption: +2

Chosen Herdstone Level 2 · 1 turn

Melee attack: +1 when fighting against Bretonnia (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Charge bonus: +1 (factionwide) · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)

Unlocks: Ungor Herd, Ungor Spearmen Herd (Shields)

Blasphemous Clearing Level 3 · 1 turn

Melee attack: +2 when fighting against Bretonnia (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Charge bonus: +2 (factionwide) · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)

Unlocks: Tuskgor Chariots, Harpies, Gor Herd

Nexus of Depravity Level 4 · 1 turn

Melee attack: +3 when fighting against Bretonnia (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Charge bonus: +3 (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)

Unlocks: Chaos Spawn, Feral Manticore, Giant

Heart of Doom Level 5 · 1 turn

Melee attack: +4 when fighting against Bretonnia (factionwide) · Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Charge bonus: +4 (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)

Unlocks: Minotaurs, Centigors

Defiled Tournament Grounds Level 6 · 1 turn

Melee attack: +5 when fighting against Bretonnia (factionwide) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Charge bonus: +5 (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Level 1 · 1 turn

Chaos Undivided corruption: +2

Chosen Herdstone Level 2 · 1 turn

Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Winds of Magic power reserve capacity: +1 (factionwide) · Melee attack: +1 when fighting against Lizardmen (factionwide) · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)

Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd

Blasphemous Clearing Level 3 · 1 turn

Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Winds of Magic power reserve capacity: +2 (factionwide) · Melee attack: +2 when fighting against Lizardmen (factionwide) · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)

Unlocks: Gor Herd, Tuskgor Chariots, Harpies

Nexus of Depravity Level 4 · 1 turn

Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Winds of Magic power reserve capacity: +3 (factionwide) · Melee attack: +3 when fighting against Lizardmen (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)

Unlocks: Giant, Feral Manticore, Chaos Spawn

Heart of Doom Level 5 · 1 turn

Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Winds of Magic power reserve capacity: +4 (factionwide) · Melee attack: +4 when fighting against Lizardmen (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)

Unlocks: Minotaurs, Centigors

Morrslieb’s Eclipse Level 6 · 1 turn

Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Winds of Magic power reserve capacity: +5 (factionwide) · Melee attack: +5 when fighting against Lizardmen (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Level 1 · 1 turn

Chaos Undivided corruption: +2

Chosen Herdstone Level 2 · 1 turn

Melee attack: +1 when fighting against Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Armour-piercing weapon damage: +1 (factionwide)

Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd

Blasphemous Clearing Level 3 · 1 turn

Melee attack: +2 when fighting against Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Armour-piercing weapon damage: +2 (factionwide)

Unlocks: Tuskgor Chariots, Harpies, Gor Herd

Nexus of Depravity Level 4 · 1 turn

Melee attack: +3 when fighting against Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Armour-piercing weapon damage: +3 (factionwide)

Unlocks: Feral Manticore, Giant, Chaos Spawn

Heart of Doom Level 5 · 1 turn

Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Armour-piercing weapon damage: +4 (factionwide)

Unlocks: Minotaurs, Centigors

Age of Desecration Level 6 · 1 turn

Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Armour-piercing weapon damage: +5 (factionwide)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Level 1 · 1 turn

Chaos Undivided corruption: +2

Chosen Herdstone Level 2 · 1 turn

Winds of Magic cost: -2% for all spells (factionwide) · Melee attack: +1 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)

Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd

Blasphemous Clearing Level 3 · 1 turn

Winds of Magic cost: -4% for all spells (factionwide) · Melee attack: +2 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)

Unlocks: Tuskgor Chariots, Harpies, Gor Herd

Nexus of Depravity Level 4 · 1 turn

Winds of Magic cost: -6% for all spells (factionwide) · Melee attack: +3 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)

Unlocks: Chaos Spawn, Giant, Feral Manticore

Heart of Doom Level 5 · 1 turn

Winds of Magic cost: -8% for all spells (factionwide) · Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)

Unlocks: Centigors, Minotaurs

Ruins of Urskoy Level 6 · 1 turn

Winds of Magic cost: -10% for all spells (factionwide) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Level 1 · 1 turn

Chaos Undivided corruption: +2

Chosen Herdstone Level 2 · 1 turn

Cooldown: -2% to spells (factionwide) · Melee attack: +1 when fighting against High Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)

Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd

Blasphemous Clearing Level 3 · 1 turn

Cooldown: -4% to spells (factionwide) · Melee attack: +2 when fighting against High Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)

Unlocks: Harpies, Tuskgor Chariots, Gor Herd

Nexus of Depravity Level 4 · 1 turn

Cooldown: -6% to spells (factionwide) · Melee attack: +3 when fighting against High Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)

Unlocks: Giant, Chaos Spawn, Feral Manticore

Heart of Doom Level 5 · 1 turn

Cooldown: -8% to spells (factionwide) · Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against High Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)

Unlocks: Centigors, Minotaurs

Sepulchral Gate Level 6 · 1 turn

Cooldown: -10% to spells (factionwide) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against High Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Level 1 · 1 turn

Chaos Undivided corruption: +2

Chosen Herdstone Level 2 · 1 turn

Melee attack: +1 when fighting against Dark Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Armour: +1 (factionwide)

Unlocks: Ungor Herd, Ungor Spearmen Herd (Shields)

Blasphemous Clearing Level 3 · 1 turn

Melee attack: +2 when fighting against Dark Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Armour: +2 (factionwide)

Unlocks: Harpies, Tuskgor Chariots, Gor Herd

Nexus of Depravity Level 4 · 1 turn

Melee attack: +3 when fighting against Dark Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Armour: +3 (factionwide)

Unlocks: Feral Manticore, Chaos Spawn, Giant

Heart of Doom Level 5 · 1 turn

Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Dark Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Armour: +4 (factionwide)

Unlocks: Minotaurs, Centigors

Great Herdstone of Cold Level 6 · 1 turn

Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Dark Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Armour: +5 (factionwide)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Level 1 · 1 turn

Chaos Undivided corruption: +2

Chosen Herdstone Level 2 · 1 turn

Missile resistance: 1% for all units (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Melee attack: +1 when fighting against Wood Elves (factionwide) · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)

Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd

Blasphemous Clearing Level 3 · 1 turn

Missile resistance: 2% for all units (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Melee attack: +2 when fighting against Wood Elves (factionwide) · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)

Unlocks: Tuskgor Chariots, Gor Herd, Harpies

Nexus of Depravity Level 4 · 1 turn

Missile resistance: 3% for all units (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Melee attack: +3 when fighting against Wood Elves (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)

Unlocks: Chaos Spawn, Feral Manticore, Giant

Heart of Doom Level 5 · 1 turn

Missile resistance: 4% for all units (factionwide) · Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Melee attack: +4 when fighting against Wood Elves (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)

Unlocks: Minotaurs, Centigors

Scorched Oak Level 6 · 1 turn

Missile resistance: 5% for all units (factionwide) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Melee attack: +5 when fighting against Wood Elves (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Level 1 · 1 turn

Chaos Undivided corruption: +2

Chosen Herdstone Level 2 · 1 turn

Melee attack: +1 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Speed: +2% (factionwide)

Unlocks: Ungor Herd, Ungor Spearmen Herd (Shields)

Blasphemous Clearing Level 3 · 1 turn

Melee attack: +2 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Speed: +4% (factionwide)

Unlocks: Tuskgor Chariots, Gor Herd, Harpies

Nexus of Depravity Level 4 · 1 turn

Melee attack: +3 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Speed: +6% (factionwide)

Unlocks: Giant, Feral Manticore, Chaos Spawn

Heart of Doom Level 5 · 1 turn

Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Speed: +8% (factionwide)

Unlocks: Centigors, Minotaurs

Splintered Compass Level 6 · 1 turn

Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Speed: +10% (factionwide)

Unlocks: Cygor

Special Herdstone

Ruined Herdstone Level 1 · 1 turn

Chaos Undivided corruption: +2

Chosen Herdstone Level 2 · 1 turn

Melee attack: +1 when fighting against Chaos Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Missile strength: +2% (factionwide)

Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd

Blasphemous Clearing Level 3 · 1 turn

Melee attack: +2 when fighting against Chaos Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Missile strength: +4% (factionwide)

Unlocks: Tuskgor Chariots, Gor Herd, Harpies

Nexus of Depravity Level 4 · 1 turn

Melee attack: +3 when fighting against Chaos Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Missile strength: +6% (factionwide)

Unlocks: Chaos Spawn, Giant, Feral Manticore

Heart of Doom Level 5 · 1 turn

Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Chaos Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Missile strength: +8% (factionwide)

Unlocks: Centigors, Minotaurs

Wasteland of Hashut Level 6 · 1 turn

Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Chaos Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Missile strength: +10% (factionwide)

Unlocks: Cygor

Bastion

Ruined Bastion Level 1 · 1 turn

Occupied Bastion Gatehouse Level 2 · 1,000 gold · 3 turns

Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40

Occupied Bastion Tower Level 3 · 2,000 gold · 4 turns

Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50

Occupied Bastion Citadel Level 4 · 4,000 gold · 5 turns

Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60

Occupied Bastion Stronghold Level 5 · 8,000 gold · 6 turns

Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70

Occupied Bastion Fortress Level 6 · 16,000 gold · 7 turns

Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80

Fort

Ruined Fort Level 1 · 1 turn

Occupied Fortress (Small Fort) Level 2 · 1,000 gold · 2 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40

Occupied Fortress (Fort) Level 3 · 2,000 gold · 3 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50

Occupied Fortress (Grand Fort) Level 4 · 4,000 gold · 4 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60

Occupied Fortress (Imposing Fort) Level 5 · 8,000 gold · 5 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70

Occupied Fortress (Impregnable Fort) Level 6 · 16,000 gold · 6 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80

Fortress Gate

Ruined Fortress Gate Level 1 · 1 turn

Occupied Gate (Small Fortress) Level 2 · 1,000 gold · 2 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40

Occupied Gate (Fortress) Level 3 · 2,000 gold · 3 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50

Occupied Gate (Grand Fortress) Level 4 · 4,000 gold · 4 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60

Occupied Gate (Imposing Fortress) Level 5 · 8,000 gold · 5 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70

Occupied Gate (Impregnable Fortress) Level 6 · 16,000 gold · 6 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80

Fortress Gate

Ruined Fortress Gate Level 1 · 1 turn

Occupied Gate (Small Fortress) Level 2 · 1,000 gold · 2 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40

Occupied Gate (Fortress) Level 3 · 2,000 gold · 3 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50

Occupied Gate (Grand Fortress) Level 4 · 4,000 gold · 4 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60

Occupied Gate (Imposing Fortress) Level 5 · 8,000 gold · 5 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70

Occupied Gate (Impregnable Fortress) Level 6 · 16,000 gold · 6 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80

Fortress Gate

Ruined Fortress Gate Level 1 · 1 turn

Occupied Gate (Small Fortress) Level 2 · 1,000 gold · 2 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40

Occupied Gate (Fortress) Level 3 · 2,000 gold · 3 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50

Occupied Gate (Grand Fortress) Level 4 · 4,000 gold · 4 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60

Occupied Gate (Imposing Fortress) Level 5 · 8,000 gold · 5 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70

Occupied Gate (Impregnable Fortress) Level 6 · 16,000 gold · 6 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80

Fortress Gate

Ruined Fortress Gate Level 1 · 1 turn

Occupied Gate (Small Fortress) Level 2 · 1,000 gold · 2 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40

Occupied Gate (Fortress) Level 3 · 2,000 gold · 3 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50

Occupied Gate (Grand Fortress) Level 4 · 4,000 gold · 4 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60

Occupied Gate (Imposing Fortress) Level 5 · 8,000 gold · 5 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70

Occupied Gate (Impregnable Fortress) Level 6 · 16,000 gold · 6 turns

Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80

Herdstone Enhancement

Carrion Offerings Level 1 · 2,000 gold · 1 turn

Chaos Undivided corruption: +3 · Casualty replenishment rate: +5% (local region) · Horde recruitment capacity +1 (armies in region)

Viscera-Bound Captives Level 2 · 4,000 gold · 1 turn

Chaos Undivided corruption: +4 · Casualty replenishment rate: +10% (local region) · Horde recruitment capacity +2 (armies in region)

Shroud of Discord Level 3 · 6,000 gold · 1 turn

Chaos Undivided corruption: +5 · Casualty replenishment rate: +15% (local region) · Horde recruitment capacity +3 (armies in region)

Herdstone Enhancement

Shamanic Challenges Level 1 · 2,000 gold · 1 turn

Provides line of sight over all regions in Blood-ground · Winds of Magic power reserve capacity: +5 (all Blood-ground regions)

Ruinous Seances Level 2 · 4,000 gold · 1 turn

Provides line of sight over all regions in Blood-ground · Dread gained from battles: +10% (factionwide) · Winds of Magic power reserve capacity: +10 (all Blood-ground regions)

Dreadful Shamanic Rituals Level 3 · 6,000 gold · 1 turn

Provides line of sight over all regions in Blood-ground · Dread gained from battles: +20% (factionwide) · Winds of Magic power reserve capacity: +15 (all Blood-ground regions)

Herdstone Enhancement

Rucking Pits Level 1 · 2,000 gold · 1 turn

Ammunition: +10% for all Beastmen, Warriors of Chaos and Norscan units (all Blood-ground regions) · Reload time increase: +30% for enemy towers in siege battles (all Blood-ground regions) · Missile damage: -30% for enemy towers in siege battles (all Blood-ground regions) · Siege towers: +1 per siege item constructed (all Blood-ground regions)

Rancorous Braying Level 2 · 4,000 gold · 1 turn

Ammunition: +20% for all Beastmen, Warriors of Chaos and Norscan units (all Blood-ground regions) · Reload time increase: +40% for enemy towers in siege battles (all Blood-ground regions) · Missile damage: -40% for enemy towers in siege battles (all Blood-ground regions) · Siege towers: +2 per siege item constructed (all Blood-ground regions)

Beastly Pandemonium Level 3 · 6,000 gold · 1 turn

Ammunition: +30% for all Beastmen, Warriors of Chaos and Norscan units (all Blood-ground regions) · Reload time increase: +50% for enemy towers in siege battles (all Blood-ground regions) · Missile damage: -50% for enemy towers in siege battles (all Blood-ground regions) · Siege towers: +3 per siege item constructed (all Blood-ground regions)

Herdstone Enhancement

Winds of Malady Level 1 · 2,000 gold · 1 turn

Small chance of a Plague breaking out at start of each turn. It will not harm Beastmen, Warriors of Chaos, Norscans or Nurglish units (all Blood-ground regions) · Vigour in battle: Winded for all non-Warriors of Chaos, Beastmen or Norscan units (all Blood-ground regions) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region)

Miasmic Rain Level 2 · 4,000 gold · 1 turn

Small chance of a Plague breaking out at start of each turn. It will not harm Beastmen, Warriors of Chaos, Norscans or Nurglish units (all Blood-ground regions) · Vigour in battle: Winded for all non-Warriors of Chaos, Beastmen or Norscan units (all Blood-ground regions) · Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in region)

Storm of Suffering Level 3 · 6,000 gold · 1 turn

Small chance of a Plague breaking out at start of each turn. It will not harm Beastmen, Warriors of Chaos, Norscans or Nurglish units (all Blood-ground regions) · Vigour in battle: Winded for all non-Warriors of Chaos, Beastmen or Norscan units (all Blood-ground regions) · Campaign movement range: -30% for enemy armies starting their turn in this region (enemy armies in region)

Overrun Port

Ruined Port Level 1 · 1 turn

Bestial Landings Level 2 · 1 turn

Casualty replenishment rate: +20% (armies in region)