Beastmen buildings
15 building chains Beastmen can build, patch 9.0.4. Tap one for each level's cost, build time, effects and units.
Recruitment

Centigors
2 levels · unlocks Tuskgor Chariots, Centigors, Centigors (Great Weapons), Centigors (Throwing Axes), Razorgor Chariots, Centigors of Tzeentch
Centigors
2 levels · unlocks Tuskgor Chariots, Centigors, Centigors (Great Weapons), Centigors (Throwing Axes), Razorgor Chariots, Centigors of Tzeentch

Scorched Grass Plains
Level 1 · 6,000 gold · 1 turn
Unlocks

Centigor's Hollow
Level 2 · 8,000 gold · 1 turn
Unlocks

Cloven Ones
3 levels · unlocks Ungor Herd, Ungor Spearmen Herd (Shields), Khorngors, Tzaangors, Pestigors, Gor Herd, Gor Herd (Shields), Slaangors, Bestigor Herd
Cloven Ones
3 levels · unlocks Ungor Herd, Ungor Spearmen Herd (Shields), Khorngors, Tzaangors, Pestigors, Gor Herd, Gor Herd (Shields), Slaangors, Bestigor Herd

Dug-Out
Level 1 · 4,000 gold · 1 turn
Unlocks

Pit-Hovel
Level 2 · 6,000 gold · 1 turn
Unlocks

Pelt Totem
Level 3 · 8,000 gold · 1 turn
Unlocks Hero recruitment: Wargor
Unlocks

Creatures
3 levels · unlocks Razorgor Herd, Harpies, Chaos Warhounds (Poison), Feral Manticore, Giant Spined Chaos Beast, Chaos Spawn, Jabberslythe, Preyton, Chimera, Basilisk
Creatures
3 levels · unlocks Razorgor Herd, Harpies, Chaos Warhounds (Poison), Feral Manticore, Giant Spined Chaos Beast, Chaos Spawn, Jabberslythe, Preyton, Chimera, Basilisk

Den
Level 1 · 4,000 gold · 1 turn
Unlocks

Pits of Horror
Level 2 · 6,000 gold · 1 turn
Unlocks

Toxic Grounds
Level 3 · 10,000 gold · 1 turn
Unlocks

Giants
2 levels · unlocks Giant, Cygor, Ghorgon, Incarnate Elemental of Beasts
Giants
2 levels · unlocks Giant, Cygor, Ghorgon, Incarnate Elemental of Beasts

Giant's Lair
Level 1 · 6,000 gold · 1 turn
Unlocks

Ghorgon's Lair
Level 2 · 10,000 gold · 1 turn
Unlocks

Magic
3 levels · unlocks Cockatrice
Magic
3 levels · unlocks Cockatrice

Shaman's Flame Pit
Level 1 · 6,000 gold · 1 turn
Winds of Magic power reserve capacity: +10
Unlocks Hero recruitment: Bray-Shaman

Shaman's Pyre
Level 2 · 8,000 gold · 1 turn
Army ability: "Shatterstone" during siege battles
Winds of Magic power reserve capacity: +15
Unlocks

Immolation Grounds
Level 3 · 10,000 gold · 1 turn
Army ability: "Shatterstone" during siege battles
Army ability number of uses: +2 for "Shatterstone"
Winds of Magic power reserve capacity: +20

Minotaurs
2 levels · unlocks Minotaurs, Minotaurs (Shields), Minotaurs (Great Weapons)
Minotaurs
2 levels · unlocks Minotaurs, Minotaurs (Shields), Minotaurs (Great Weapons)

Fire Pit
Level 1 · 6,000 gold · 1 turn
Unlocks Hero recruitment: Gorebull
Unlocks

Meat Larder
Level 2 · 10,000 gold · 1 turn
Unlocks

Warherd
5 levels · unlocks Ungor Raiders, Chaos Warhounds, Ungor Spearmen Herd
Warherd
5 levels · unlocks Ungor Raiders, Chaos Warhounds, Ungor Spearmen Herd

Pyre Clearing
Level 1 · 1,000 gold · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Chaos Undivided corruption: +1 (local province)
Horde recruitment capacity +2
Horde growth: +1
Unlocks

Hag Tree Copse
Level 2 · 5,000 gold · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Chaos Undivided corruption: +1 (local province)
Horde recruitment capacity +2
Horde growth: +1

Squalid Encampment
Level 3 · 7,000 gold · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Chaos Undivided corruption: +2 (local province)
Horde recruitment capacity +2
Horde growth: +1 (all armies)

Bloodied Lair
Level 4 · 9,000 gold · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Chaos Undivided corruption: +3 (local province)
Horde recruitment capacity +2
Horde growth: +2 (all armies)

Cursed Labyrinth
Level 5 · 12,000 gold · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Chaos Undivided corruption: +4 (local province)
Horde recruitment capacity +2
Horde growth: +3 (all armies)

Dread
3 levels
Dread
3 levels

Heads on Spikes
Level 1 · 4,000 gold · 1 turn
Dread gained: +20 per turn

Impaled Corpses
Level 2 · 6,000 gold · 1 turn
Cacophonous Assault: When attacking, applies temporary penalties to the enemy army's Leadership and Melee Defence at start of battle
Dread gained: +50 per turn

Hole of Beast-Filth
Level 3 · 8,000 gold · 1 turn
Cacophonous Assault's effects last longer, and also remove enemy Charge Defence attributes for the duration
Dread gained: +100 per turn

Flame of Ulric
1 level
Flame of Ulric
1 level

Stolen Flame of Ulric
Level 1 · 10,000 gold · 4 turns
Melee attack: +5 when fighting against Empire (all armies)
Leadership: +5 when fighting against Empire (all armies)
Hero recruit rank: +3 (factionwide)
Income generated: 500
Income from post-battle loot: +10% (factionwide)
Local recruitment capacity: +2

Outpost
3 levels
Outpost
3 levels

Beastmen Outpost
Level 1 · 3,000 gold · 3 turns
Provides allied recruitment of a selection of units from the faction's local recruitment
Allied recruitment is expensive outside of friendly territory
Casualty replenishment rate: +2% (own and enemy armies in region)

Beastmen District
Level 2 · 4,000 gold · 4 turns
Allied recruitment is expensive outside of friendly territory
Casualty replenishment rate: +3% (armies in region)

Beastmen Colony
Level 3 · 5,000 gold · 5 turns
Provides allied recruitment of a selection of units from the faction's global recruitment
Allied recruitment cost outside friendly territory: -50%
Casualty replenishment rate: +4% (armies in region)
Economy

Herdstone
5 levels · unlocks Ungor Herd, Ungor Spearmen Herd (Shields), Tuskgor Chariots, Gor Herd, Harpies, Feral Manticore, Giant, Chaos Spawn, Centigors, Minotaurs, Cygor
Herdstone
5 levels · unlocks Ungor Herd, Ungor Spearmen Herd (Shields), Tuskgor Chariots, Gor Herd, Harpies, Feral Manticore, Giant, Chaos Spawn, Centigors, Minotaurs, Cygor

Ruined Herdstone
Ruin
Chaos Undivided corruption: +2

Herdstone
Level 1 · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Chaos Undivided corruption: +2
Grants 1 construction slot in the settlement
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +5% (armies in region)
Unlocks

Rune-Covered Herdstone
Level 2 · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Chaos Undivided corruption: +2
Grants 1 construction slot in the settlement
Campaign movement range: +5% (armies in region)
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +10% (armies in region)
Unlocks

Bone-Strewn Herdstone
Level 3 · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Chaos Undivided corruption: +2
Grants 2 construction slots in the settlement
Campaign movement range: +10% (armies in region)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +15% (armies in region)
Unlocks

Spired Herdstone
Level 4 · 1 turn
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region)
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Chaos Undivided corruption: +2
Grants 2 construction slots in the settlement
Campaign movement range: +10% (armies in region)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +20% (armies in region)
Unlocks

Great Herdstone
Level 5 · 1 turn
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region)
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Chaos Undivided corruption: +2
Grants 2 construction slots in the settlement
Campaign movement range: +15% (armies in region)
Horde recruitment capacity +4 (armies in region)
Ambush success chance: +25% (armies in region)
Unlocks

Anti-Vermintide
4 levels
Anti-Vermintide
4 levels

Rat Catchers
Level 1 · 200 gold · 1 turn · upkeep 200
Prevents the Vermintide Under-Empire from spreading to this region
(while this building is present)
Income from all buildings: -5% (local province)
Control: -2

Well-Placed Explosives
Level 2 · 500 gold · 1 turn
Any Under-Cities present within this province will be destroyed
Prevents the Vermintide Under-Empire from spreading to any region in this province for 20 turns
This settlement will be razed and then cannot be occupied again for 20 turns

Raid the Under-City
Level 2 · 500 gold · 1 turn
Any Under-Cities present within this province will be destroyed
Prevents the Vermintide Under-Empire from spreading to any region in this province for 13 turns
Building will be removed upon completion
A Vermintide army will assault this settlement

Sewer Patrols
Level 2 · 500 gold · 2 turns · upkeep 500
Prevents the Vermintide Under-Empire from spreading to any region in this province
(while this building is present)
Income from all buildings: -10% (local province)
Control: -5

Port
1 level
Port
1 level

Ruined Port
Ruin

Bestial Landings
Level 1 · 1 turn
Casualty replenishment rate: +10% (armies in province)

Ruination
2 levels
Ruination
2 levels

Pile of Flesh
Level 1 · 8,000 gold · 1 turn
Army ability: "Vile Entropy"
Chaos Undivided corruption: +2 (local province)

Desecrated Altar
Level 2 · 10,000 gold · 1 turn
Army ability: "Vile Entropy"
Army ability number of uses: +2 for "Vile Entropy"
Chaos Undivided corruption: +5 (local province)

Weapons
2 levels
Weapons
2 levels

Mound of Blades
Level 1 · 8,000 gold · 1 turn
Army ability: "Touched by the Moon"
Magic item drop chance from battle: +10%
Income from post-battle loot: +10%

Totem of Horns
Level 2 · 10,000 gold · 1 turn
Army ability: "Touched by the Moon"
Army ability number of uses: +2 for "Touched By the Moon"
Magic item drop chance from battle: +20%
Income from post-battle loot: +20%
Landmarks
Where each landmark stands — every Immortal Empires landmark by settlement, with each race's version
Show 23 landmark buildings (unique buildings in particular settlements) ▾
Special Herdstone
Ruined Herdstone Ruin
Chaos Undivided corruption: +2
Chosen Herdstone Level 1 · 1 turn
Melee attack: +1 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Hero recruit rank: +1 for Bray-Shamans (factionwide) · Grants 2 construction slots in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)
Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd
Blasphemous Clearing Level 2 · 1 turn
Melee attack: +2 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Hero recruit rank: +2 for Bray-Shamans (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)
Unlocks: Tuskgor Chariots, Harpies, Gor Herd
Nexus of Depravity Level 3 · 1 turn
Melee attack: +3 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Hero recruit rank: +3 for Bray-Shamans (factionwide) · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)
Unlocks: Feral Manticore, Chaos Spawn, Giant
Heart of Doom Level 4 · 1 turn
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Hero recruit rank: +4 for Bray-Shamans (factionwide) · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)
Fall of Man Level 5 · 1 turn
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Hero recruit rank: +5 for Bray-Shamans (factionwide) · Grants 3 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Ruin
Chaos Undivided corruption: +2
Chosen Herdstone Level 1 · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Income from post-battle loot: +5% (factionwide) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Melee attack: +1 when fighting against Greenskins (factionwide)
Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd
Blasphemous Clearing Level 2 · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Income from post-battle loot: +10% (factionwide) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Melee attack: +2 when fighting against Greenskins (factionwide)
Unlocks: Harpies, Gor Herd, Tuskgor Chariots
Nexus of Depravity Level 3 · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Income from post-battle loot: +15% (factionwide) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Melee attack: +3 when fighting against Greenskins (factionwide)
Unlocks: Giant, Feral Manticore, Chaos Spawn
Heart of Doom Level 4 · 1 turn
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Income from post-battle loot: +20% (factionwide) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Melee attack: +4 when fighting against Greenskins (factionwide)
Crag of the Cloven Level 5 · 1 turn
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Income from post-battle loot: +25% (factionwide) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Melee attack: +5 when fighting against Greenskins (factionwide)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Ruin
Chaos Undivided corruption: +2
Chosen Herdstone Level 1 · 1 turn
Melee attack: +1 when fighting against Undead factions (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Spell resistance: 1% (factionwide)
Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd
Blasphemous Clearing Level 2 · 1 turn
Melee attack: +2 when fighting against Undead factions (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Spell resistance: 2% (factionwide)
Unlocks: Tuskgor Chariots, Harpies, Gor Herd
Nexus of Depravity Level 3 · 1 turn
Melee attack: +3 when fighting against Undead factions (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Spell resistance: 3% (factionwide)
Unlocks: Giant, Feral Manticore, Chaos Spawn
Heart of Doom Level 4 · 1 turn
Melee attack: +4 when fighting against Undead factions (factionwide) · Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Spell resistance: 4% (factionwide)
Bloodfeasters’ Ruin Level 5 · 1 turn
Melee attack: +5 when fighting against Undead factions (factionwide) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Spell resistance: 5% (factionwide)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Ruin
Chaos Undivided corruption: +2
Chosen Herdstone Level 1 · 1 turn
Melee attack: +1 when fighting against Bretonnia (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Charge bonus: +1 (factionwide) · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)
Unlocks: Ungor Herd, Ungor Spearmen Herd (Shields)
Blasphemous Clearing Level 2 · 1 turn
Melee attack: +2 when fighting against Bretonnia (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Charge bonus: +2 (factionwide) · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)
Unlocks: Tuskgor Chariots, Harpies, Gor Herd
Nexus of Depravity Level 3 · 1 turn
Melee attack: +3 when fighting against Bretonnia (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Charge bonus: +3 (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)
Unlocks: Chaos Spawn, Feral Manticore, Giant
Heart of Doom Level 4 · 1 turn
Melee attack: +4 when fighting against Bretonnia (factionwide) · Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Charge bonus: +4 (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)
Defiled Tournament Grounds Level 5 · 1 turn
Melee attack: +5 when fighting against Bretonnia (factionwide) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Charge bonus: +5 (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Ruin
Chaos Undivided corruption: +2
Chosen Herdstone Level 1 · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Winds of Magic power reserve capacity: +1 (factionwide) · Melee attack: +1 when fighting against Lizardmen (factionwide) · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)
Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd
Blasphemous Clearing Level 2 · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Winds of Magic power reserve capacity: +2 (factionwide) · Melee attack: +2 when fighting against Lizardmen (factionwide) · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)
Unlocks: Gor Herd, Tuskgor Chariots, Harpies
Nexus of Depravity Level 3 · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Winds of Magic power reserve capacity: +3 (factionwide) · Melee attack: +3 when fighting against Lizardmen (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)
Unlocks: Giant, Feral Manticore, Chaos Spawn
Heart of Doom Level 4 · 1 turn
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Winds of Magic power reserve capacity: +4 (factionwide) · Melee attack: +4 when fighting against Lizardmen (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)
Morrslieb’s Eclipse Level 5 · 1 turn
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Winds of Magic power reserve capacity: +5 (factionwide) · Melee attack: +5 when fighting against Lizardmen (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Ruin
Chaos Undivided corruption: +2
Chosen Herdstone Level 1 · 1 turn
Melee attack: +1 when fighting against Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Armour-piercing weapon damage: +1 (factionwide)
Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd
Blasphemous Clearing Level 2 · 1 turn
Melee attack: +2 when fighting against Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Armour-piercing weapon damage: +2 (factionwide)
Unlocks: Tuskgor Chariots, Harpies, Gor Herd
Nexus of Depravity Level 3 · 1 turn
Melee attack: +3 when fighting against Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Armour-piercing weapon damage: +3 (factionwide)
Unlocks: Feral Manticore, Giant, Chaos Spawn
Heart of Doom Level 4 · 1 turn
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Armour-piercing weapon damage: +4 (factionwide)
Age of Desecration Level 5 · 1 turn
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Armour-piercing weapon damage: +5 (factionwide)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Ruin
Chaos Undivided corruption: +2
Chosen Herdstone Level 1 · 1 turn
Winds of Magic cost: -2% for all spells (factionwide) · Melee attack: +1 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)
Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd
Blasphemous Clearing Level 2 · 1 turn
Winds of Magic cost: -4% for all spells (factionwide) · Melee attack: +2 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)
Unlocks: Tuskgor Chariots, Harpies, Gor Herd
Nexus of Depravity Level 3 · 1 turn
Winds of Magic cost: -6% for all spells (factionwide) · Melee attack: +3 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)
Unlocks: Chaos Spawn, Giant, Feral Manticore
Heart of Doom Level 4 · 1 turn
Winds of Magic cost: -8% for all spells (factionwide) · Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)
Ruins of Urskoy Level 5 · 1 turn
Winds of Magic cost: -10% for all spells (factionwide) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Ruin
Chaos Undivided corruption: +2
Chosen Herdstone Level 1 · 1 turn
Cooldown: -2% to spells (factionwide) · Melee attack: +1 when fighting against High Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)
Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd
Blasphemous Clearing Level 2 · 1 turn
Cooldown: -4% to spells (factionwide) · Melee attack: +2 when fighting against High Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)
Unlocks: Harpies, Tuskgor Chariots, Gor Herd
Nexus of Depravity Level 3 · 1 turn
Cooldown: -6% to spells (factionwide) · Melee attack: +3 when fighting against High Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)
Unlocks: Giant, Chaos Spawn, Feral Manticore
Heart of Doom Level 4 · 1 turn
Cooldown: -8% to spells (factionwide) · Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against High Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)
Sepulchral Gate Level 5 · 1 turn
Cooldown: -10% to spells (factionwide) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against High Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Ruin
Chaos Undivided corruption: +2
Chosen Herdstone Level 1 · 1 turn
Melee attack: +1 when fighting against Dark Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Armour: +1 (factionwide)
Unlocks: Ungor Herd, Ungor Spearmen Herd (Shields)
Blasphemous Clearing Level 2 · 1 turn
Melee attack: +2 when fighting against Dark Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Armour: +2 (factionwide)
Unlocks: Harpies, Tuskgor Chariots, Gor Herd
Nexus of Depravity Level 3 · 1 turn
Melee attack: +3 when fighting against Dark Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Armour: +3 (factionwide)
Unlocks: Feral Manticore, Chaos Spawn, Giant
Heart of Doom Level 4 · 1 turn
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Dark Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Armour: +4 (factionwide)
Great Herdstone of Cold Level 5 · 1 turn
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Dark Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Armour: +5 (factionwide)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Ruin
Chaos Undivided corruption: +2
Chosen Herdstone Level 1 · 1 turn
Missile resistance: 1% for all units (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Melee attack: +1 when fighting against Wood Elves (factionwide) · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)
Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd
Blasphemous Clearing Level 2 · 1 turn
Missile resistance: 2% for all units (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Melee attack: +2 when fighting against Wood Elves (factionwide) · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)
Unlocks: Tuskgor Chariots, Gor Herd, Harpies
Nexus of Depravity Level 3 · 1 turn
Missile resistance: 3% for all units (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Melee attack: +3 when fighting against Wood Elves (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)
Unlocks: Chaos Spawn, Feral Manticore, Giant
Heart of Doom Level 4 · 1 turn
Missile resistance: 4% for all units (factionwide) · Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Melee attack: +4 when fighting against Wood Elves (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)
Scorched Oak Level 5 · 1 turn
Missile resistance: 5% for all units (factionwide) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Melee attack: +5 when fighting against Wood Elves (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Ruin
Chaos Undivided corruption: +2
Chosen Herdstone Level 1 · 1 turn
Melee attack: +1 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Speed: +2% (factionwide)
Unlocks: Ungor Herd, Ungor Spearmen Herd (Shields)
Blasphemous Clearing Level 2 · 1 turn
Melee attack: +2 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Speed: +4% (factionwide)
Unlocks: Tuskgor Chariots, Gor Herd, Harpies
Nexus of Depravity Level 3 · 1 turn
Melee attack: +3 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Speed: +6% (factionwide)
Unlocks: Giant, Feral Manticore, Chaos Spawn
Heart of Doom Level 4 · 1 turn
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Speed: +8% (factionwide)
Splintered Compass Level 5 · 1 turn
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Speed: +10% (factionwide)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Ruin
Chaos Undivided corruption: +2
Chosen Herdstone Level 1 · 1 turn
Melee attack: +1 when fighting against Chaos Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Missile strength: +2% (factionwide)
Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd
Blasphemous Clearing Level 2 · 1 turn
Melee attack: +2 when fighting against Chaos Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Missile strength: +4% (factionwide)
Unlocks: Tuskgor Chariots, Gor Herd, Harpies
Nexus of Depravity Level 3 · 1 turn
Melee attack: +3 when fighting against Chaos Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Missile strength: +6% (factionwide)
Unlocks: Chaos Spawn, Giant, Feral Manticore
Heart of Doom Level 4 · 1 turn
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Chaos Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Missile strength: +8% (factionwide)
Wasteland of Hashut Level 5 · 1 turn
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Chaos Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Missile strength: +10% (factionwide)
Unlocks: Cygor
Bastion
Ruined Bastion Ruin
Occupied Bastion Gatehouse Level 1 · 1,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Bastion Tower Level 2 · 2,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Bastion Citadel Level 3 · 4,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Bastion Stronghold Level 4 · 8,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Bastion Fortress Level 5 · 16,000 gold · 7 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +80
Fort
Ruined Fort Ruin
Occupied Fortress (Small Fort) Level 1 · 1,000 gold · 2 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Fortress (Fort) Level 2 · 2,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Fortress (Grand Fort) Level 3 · 4,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Fortress (Imposing Fort) Level 4 · 8,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Fortress (Impregnable Fort) Level 5 · 16,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Ruin
Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Ruin
Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Ruin
Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Ruin
Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Chaos Undivided corruption: +2 · Adds walls to the settlement · Growth: +80
Herdstone Enhancement
Carrion Offerings Level 1 · 2,000 gold · 1 turn
Chaos Undivided corruption: +3 · Casualty replenishment rate: +5% (local region) · Horde recruitment capacity +1 (armies in region)
Viscera-Bound Captives Level 2 · 4,000 gold · 1 turn
Chaos Undivided corruption: +4 · Casualty replenishment rate: +10% (local region) · Horde recruitment capacity +2 (armies in region)
Shroud of Discord Level 3 · 6,000 gold · 1 turn
Chaos Undivided corruption: +5 · Casualty replenishment rate: +15% (local region) · Horde recruitment capacity +3 (armies in region)
Herdstone Enhancement
Shamanic Challenges Level 1 · 2,000 gold · 1 turn
Provides line of sight over all regions in Blood-ground · Winds of Magic power reserve capacity: +5 (all Blood-ground regions)
Ruinous Seances Level 2 · 4,000 gold · 1 turn
Provides line of sight over all regions in Blood-ground · Dread gained from battles: +10% (factionwide) · Winds of Magic power reserve capacity: +10 (all Blood-ground regions)
Dreadful Shamanic Rituals Level 3 · 6,000 gold · 1 turn
Provides line of sight over all regions in Blood-ground · Dread gained from battles: +20% (factionwide) · Winds of Magic power reserve capacity: +15 (all Blood-ground regions)
Herdstone Enhancement
Rucking Pits Level 1 · 2,000 gold · 1 turn
Ammunition: +10% for all Beastmen, Warriors of Chaos and Norscan units (all Blood-ground regions) · Reload time increase: +30% for enemy towers in siege battles (all Blood-ground regions) · Missile damage: -30% for enemy towers in siege battles (all Blood-ground regions)
Rancorous Braying Level 2 · 4,000 gold · 1 turn
Ammunition: +20% for all Beastmen, Warriors of Chaos and Norscan units (all Blood-ground regions) · Reload time increase: +40% for enemy towers in siege battles (all Blood-ground regions) · Missile damage: -40% for enemy towers in siege battles (all Blood-ground regions)
Beastly Pandemonium Level 3 · 6,000 gold · 1 turn
Ammunition: +30% for all Beastmen, Warriors of Chaos and Norscan units (all Blood-ground regions) · Reload time increase: +50% for enemy towers in siege battles (all Blood-ground regions) · Missile damage: -50% for enemy towers in siege battles (all Blood-ground regions)
Herdstone Enhancement
Winds of Malady Level 1 · 2,000 gold · 1 turn
Small chance of a Plague breaking out at start of each turn. It will not harm Beastmen, Warriors of Chaos, Norscans or Nurglish units (all Blood-ground regions) · Vigour in battle: Winded for all non-Warriors of Chaos, Beastmen or Norscan units (all Blood-ground regions) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region)
Miasmic Rain Level 2 · 4,000 gold · 1 turn
Small chance of a Plague breaking out at start of each turn. It will not harm Beastmen, Warriors of Chaos, Norscans or Nurglish units (all Blood-ground regions) · Vigour in battle: Winded for all non-Warriors of Chaos, Beastmen or Norscan units (all Blood-ground regions) · Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in region)
Storm of Suffering Level 3 · 6,000 gold · 1 turn
Small chance of a Plague breaking out at start of each turn. It will not harm Beastmen, Warriors of Chaos, Norscans or Nurglish units (all Blood-ground regions) · Vigour in battle: Winded for all non-Warriors of Chaos, Beastmen or Norscan units (all Blood-ground regions) · Campaign movement range: -30% for enemy armies starting their turn in this region (enemy armies in region)
Overrun Port
Ruined Port Ruin
Bestial Landings Level 1 · 1 turn
Casualty replenishment rate: +20% (armies in region)
In the game's own words, from the tables building_levels, building_effects_junction and building_units_allowed (patch 9.0.4). Where the game ties an effect to a condition (context_requirement), the line carries the game's words for it; an effect only some Beastmen factions get names them, one none of them gets is left out, and “Realm of Chaos campaign only” effects don't apply in Immortal Empires. Settlement and port chains start from a ruin, which has no number, and count their buildings from 1, as main building levels do.
What each unit costs to unlock — 25 units (computed) ▾
Gold and build turns of every level of the recruitment chain up to the one that allows the unit (create_cost, create_time, one after another), and the main building level that level needs (primary_slot_building_building_level_requirement) with what upgrading a province capital from level 1 costs. Before skills, technologies and other cost reductions.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Chaos Warhounds | Pyre Clearing | 1,000 | 1 | — | — | — |
| 2 | Ungor Raiders | Pyre Clearing | 1,000 | 1 | — | — | — |
| 3 | Ungor Spearmen Herd | Pyre Clearing | 1,000 | 1 | — | — | — |
| 4 | Chaos Warhounds (Poison) | Den | 4,000 | 1 | 1 | — | — |
| 5 | Razorgor Herd | Den | 4,000 | 1 | 1 | — | — |
| 6 | Centigors (Great Weapons) | Scorched Grass Plains | 6,000 | 1 | 1 | — | — |
| 7 | Giant Spined Chaos Beast | Pits of Horror | 10,000 | 2 | 2 | 0 | 0 |
| 8 | Gor Herd (Shields) | Pit-Hovel | 10,000 | 2 | 1 | — | — |
| 9 | Khorngors | Pit-Hovel | 10,000 | 2 | 1 | — | — |
| 10 | Pestigors | Pit-Hovel | 10,000 | 2 | 1 | — | — |
| 11 | Slaangors | Pit-Hovel | 10,000 | 2 | 1 | — | — |
| 12 | Tzaangors | Pit-Hovel | 10,000 | 2 | 1 | — | — |
| 13 | Centigors (Throwing Axes) | Centigor's Hollow | 14,000 | 2 | 2 | 0 | 0 |
| 14 | Centigors of Tzeentch | Centigor's Hollow | 14,000 | 2 | 2 | 0 | 0 |
| 15 | Cockatrice | Shaman's Pyre | 14,000 | 2 | 2 | 0 | 0 |
| 16 | Razorgor Chariots | Centigor's Hollow | 14,000 | 2 | 2 | 0 | 0 |
| 17 | Ghorgon | Ghorgon's Lair | 16,000 | 2 | 4 | 0 | 0 |
| 18 | Incarnate Elemental of Beasts | Ghorgon's Lair | 16,000 | 2 | 4 | 0 | 0 |
| 19 | Minotaurs (Great Weapons) | Meat Larder | 16,000 | 2 | 3 | 0 | 0 |
| 20 | Minotaurs (Shields) | Meat Larder | 16,000 | 2 | 3 | 0 | 0 |
| 21 | Bestigor Herd | Pelt Totem | 18,000 | 3 | 2 | 0 | 0 |
| 22 | Basilisk | Toxic Grounds | 20,000 | 3 | 4 | 0 | 0 |
| 23 | Chimera | Toxic Grounds | 20,000 | 3 | 4 | 0 | 0 |
| 24 | Jabberslythe | Toxic Grounds | 20,000 | 3 | 4 | 0 | 0 |
| 25 | Preyton | Toxic Grounds | 20,000 | 3 | 4 | 0 | 0 |