Beastmen buildings
17 building chains Beastmen can build, patch 9.0: each level's cost, build time, effects and the units it unlocks, in the game's own words (tables building_levels, building_effects_junction, building_units_allowed). Unique landmark buildings are listed at the end.
Recruitment
Arcane

Cygor Mound
Level 1 · 5,000 gold · 1 turn
Unlocks Hero recruitment: Bray-Shaman

Flying Aberration
Level 2 · 7,000 gold · 1 turn
Unlocks
Centigors

Scorched Grass Plains
Level 1 · 6,000 gold · 1 turn
Unlocks

Centigor's Hollow
Level 2 · 8,000 gold · 1 turn
Unlocks

Rocky Shelter
Level 3 · 10,000 gold · 1 turn
Cloven Ones

Dug-Out
Level 1 · 4,000 gold · 1 turn
Unlocks

Pit-Hovel
Level 2 · 6,000 gold · 1 turn
Unlocks

Pelt Totem
Level 3 · 8,000 gold · 1 turn
Unlocks Hero recruitment: Wargor
Unlocks

Pelt Totem
Level 4 · 10,000 gold · 1 turn
Creatures

Den
Level 1 · 4,000 gold · 1 turn
Unlocks

Pits of Horror
Level 2 · 6,000 gold · 1 turn
Unlocks

Toxic Grounds
Level 3 · 10,000 gold · 1 turn
Unlocks
Giants

Giant's Lair
Level 1 · 6,000 gold · 1 turn
Unlocks

Ghorgon's Lair
Level 2 · 10,000 gold · 1 turn
Unlocks
Magic

Shaman's Flame Pit
Level 1 · 6,000 gold · 1 turn
Winds of Magic power reserve capacity: +10
Unlocks Hero recruitment: Bray-Shaman

Shaman's Pyre
Level 2 · 8,000 gold · 1 turn
Army ability: "Shatterstone" during siege battles
Winds of Magic power reserve capacity: +15
Unlocks

Immolation Grounds
Level 3 · 10,000 gold · 1 turn
Army ability: "Shatterstone" during siege battles
Army ability number of uses: +2 for "Shatterstone"
Winds of Magic power reserve capacity: +20
Minotaurs

Fire Pit
Level 1 · 6,000 gold · 1 turn
Unlocks Hero recruitment: Gorebull
Unlocks

Meat Larder
Level 2 · 10,000 gold · 1 turn
Unlocks

Raging Pyre
Level 3 · 12,000 gold · 1 turn
Razorgors

Makeshift Sty
Level 1 · 4,000 gold · 1 turn
Unlocks

Scavenged Lumber Pile
Level 2 · 5,000 gold · 1 turn
Unlocks

Livefeed Ditch
Level 3 · 6,000 gold · 1 turn
Warherd

Pyre Clearing
Level 1 · 1,000 gold · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Chaos Undivided corruption: +1 (local province)
Horde recruitment capacity +2
Horde growth: +1
Unlocks

Hag Tree Copse
Level 2 · 5,000 gold · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Chaos Undivided corruption: +1 (local province)
Horde recruitment capacity +2
Horde growth: +1

Squalid Encampment
Level 3 · 7,000 gold · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Chaos Undivided corruption: +2 (local province)
Horde recruitment capacity +2
Horde growth: +1 (all armies)

Bloodied Lair
Level 4 · 9,000 gold · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Chaos Undivided corruption: +3 (local province)
Horde recruitment capacity +2
Horde growth: +2 (all armies)

Cursed Labyrinth
Level 5 · 12,000 gold · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Chaos Undivided corruption: +4 (local province)
Horde recruitment capacity +2
Horde growth: +3 (all armies)
Dread

Heads on Spikes
Level 1 · 4,000 gold · 1 turn
Dread gained: +20 per turn

Impaled Corpses
Level 2 · 6,000 gold · 1 turn
Cacophonous Assault: When attacking, applies temporary penalties to the enemy army's Leadership and Melee Defence at start of battle
Dread gained: +50 per turn

Hole of Beast-Filth
Level 3 · 8,000 gold · 1 turn
Cacophonous Assault's effects last longer, and also remove enemy Charge Defence attributes for the duration
Dread gained: +100 per turn
Flame of Ulric

Stolen Flame of Ulric
Level 1 · 10,000 gold · 4 turns
Melee attack: +5 when fighting against Empire (all armies)
Empower 5 Sigils within the Black Pyramid
Local recruitment capacity for Vampire Coast, Vampire Counts and Tomb Kings units: +1
Vampiric corruption: +6
Leadership: +5 when fighting against Empire (all armies)
Hero recruit rank: +3 (factionwide)
Income generated: 500
Income from post-battle loot: +10% (factionwide)
Local recruitment capacity: +2
Outpost

Beastmen Outpost
Level 1 · 3,000 gold · 3 turns
Provides allied recruitment of a selection of units from the faction's local recruitment
Enables the recruitment of Allied units
Allied recruitment is expensive outside of friendly territory
Casualty replenishment rate: +2% (own and enemy armies in region)

Beastmen District
Level 2 · 4,000 gold · 4 turns
Enables the recruitment of Allied units
Allied recruitment is expensive outside of friendly territory
Casualty replenishment rate: +3% (armies in region)

Beastmen Colony
Level 3 · 5,000 gold · 5 turns
Provides allied recruitment of a selection of units from the faction's global recruitment
Enables the recruitment of Allied units
Allied recruitment cost outside friendly territory: -50%
Casualty replenishment rate: +4% (armies in region)
Economy
Herdstone

Ruined Herdstone
Level 1 · 1 turn
Chaos Undivided corruption: +2

Herdstone
Level 2 · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Chaos Undivided corruption: +2
Grants 1 construction slot in the settlement
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +5% (armies in region)
Unlocks

Rune-Covered Herdstone
Level 3 · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Chaos Undivided corruption: +2
Grants 1 construction slot in the settlement
Campaign movement range: +5% (armies in region)
Horde recruitment capacity +2 (armies in region)
Ambush success chance: +10% (armies in region)
Unlocks

Bone-Strewn Herdstone
Level 4 · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Chaos Undivided corruption: +2
Grants 2 construction slots in the settlement
Campaign movement range: +10% (armies in region)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +15% (armies in region)
Unlocks

Spired Herdstone
Level 5 · 1 turn
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region)
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Chaos Undivided corruption: +2
Grants 2 construction slots in the settlement
Campaign movement range: +10% (armies in region)
Horde recruitment capacity +3 (armies in region)
Ambush success chance: +20% (armies in region)
Unlocks

Great Herdstone
Level 6 · 1 turn
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region)
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords)
Chaos Undivided corruption: +2
Grants 2 construction slots in the settlement
Campaign movement range: +15% (armies in region)
Horde recruitment capacity +4 (armies in region)
Ambush success chance: +25% (armies in region)
Unlocks
Anti-Vermintide

Rat Catchers
Level 1 · 200 gold · 1 turn · upkeep 200
Prevents the Vermintide Under-Empire from spreading to this region
(while this building is present)
Income from all buildings: -5% (local province)
Control: -2

Well-Placed Explosives
Level 2 · 500 gold · 1 turn
Any Under-Cities present within this province will be destroyed
Prevents the Vermintide Under-Empire from spreading to any region in this province for 20 turns
This settlement will be razed and then cannot be occupied again for 20 turns

Raid the Under-City
Level 2 · 500 gold · 1 turn
Any Under-Cities present within this province will be destroyed
Prevents the Vermintide Under-Empire from spreading to any region in this province for 13 turns
Building will be removed upon completion
A Vermintide army will assault this settlement

Sewer Patrols
Level 2 · 500 gold · 2 turns · upkeep 500
Prevents the Vermintide Under-Empire from spreading to any region in this province
(while this building is present)
Income from all buildings: -10% (local province)
Control: -5
Port

Ruined Port
Level 1 · 1 turn

Bestial Landings
Level 2 · 1 turn
Casualty replenishment rate: +10% (armies in province)
Ruination

Pile of Flesh
Level 1 · 8,000 gold · 1 turn
Army ability: "Vile Entropy"
Chaos Undivided corruption: +2 (local province)

Desecrated Altar
Level 2 · 10,000 gold · 1 turn
Army ability: "Vile Entropy"
Army ability number of uses: +2 for "Vile Entropy"
Chaos Undivided corruption: +5 (local province)
Weapons

Mound of Blades
Level 1 · 8,000 gold · 1 turn
Army ability: "Touched by the Moon"
Magic item drop chance from battle: +10%
Income from post-battle loot: +10%

Totem of Horns
Level 2 · 10,000 gold · 1 turn
Army ability: "Touched by the Moon"
Army ability number of uses: +2 for "Touched By the Moon"
Magic item drop chance from battle: +20%
Income from post-battle loot: +20%
Landmarks
Show 23 landmark buildings (unique buildings in particular settlements) ▾
Special Herdstone
Ruined Herdstone Level 1 · 1 turn
Chaos Undivided corruption: +2
Chosen Herdstone Level 2 · 1 turn
Melee attack: +1 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Hero recruit rank: +1 for Bray-Shamans (factionwide) · Grants 2 construction slots in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)
Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd
Blasphemous Clearing Level 3 · 1 turn
Melee attack: +2 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Hero recruit rank: +2 for Bray-Shamans (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)
Unlocks: Tuskgor Chariots, Harpies, Gor Herd
Nexus of Depravity Level 4 · 1 turn
Melee attack: +3 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Hero recruit rank: +3 for Bray-Shamans (factionwide) · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)
Unlocks: Feral Manticore, Chaos Spawn, Giant
Heart of Doom Level 5 · 1 turn
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Hero recruit rank: +4 for Bray-Shamans (factionwide) · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)
Fall of Man Level 6 · 1 turn
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Hero recruit rank: +5 for Bray-Shamans (factionwide) · Grants 3 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Level 1 · 1 turn
Chaos Undivided corruption: +2
Chosen Herdstone Level 2 · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Income from post-battle loot: +5% (factionwide) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Melee attack: +1 when fighting against Greenskins (factionwide)
Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd
Blasphemous Clearing Level 3 · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Income from post-battle loot: +10% (factionwide) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Melee attack: +2 when fighting against Greenskins (factionwide)
Unlocks: Harpies, Gor Herd, Tuskgor Chariots
Nexus of Depravity Level 4 · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Income from post-battle loot: +15% (factionwide) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Melee attack: +3 when fighting against Greenskins (factionwide)
Unlocks: Giant, Feral Manticore, Chaos Spawn
Heart of Doom Level 5 · 1 turn
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Income from post-battle loot: +20% (factionwide) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Melee attack: +4 when fighting against Greenskins (factionwide)
Crag of the Cloven Level 6 · 1 turn
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Income from post-battle loot: +25% (factionwide) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Melee attack: +5 when fighting against Greenskins (factionwide)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Level 1 · 1 turn
Chaos Undivided corruption: +2
Chosen Herdstone Level 2 · 1 turn
Melee attack: +1 when fighting against Undead factions (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Spell resistance: 1% (factionwide)
Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd
Blasphemous Clearing Level 3 · 1 turn
Melee attack: +2 when fighting against Undead factions (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Spell resistance: 2% (factionwide)
Unlocks: Tuskgor Chariots, Harpies, Gor Herd
Nexus of Depravity Level 4 · 1 turn
Melee attack: +3 when fighting against Undead factions (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Spell resistance: 3% (factionwide)
Unlocks: Giant, Feral Manticore, Chaos Spawn
Heart of Doom Level 5 · 1 turn
Melee attack: +4 when fighting against Undead factions (factionwide) · Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Spell resistance: 4% (factionwide)
Bloodfeasters’ Ruin Level 6 · 1 turn
Melee attack: +5 when fighting against Undead factions (factionwide) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Spell resistance: 5% (factionwide)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Level 1 · 1 turn
Chaos Undivided corruption: +2
Chosen Herdstone Level 2 · 1 turn
Melee attack: +1 when fighting against Bretonnia (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Charge bonus: +1 (factionwide) · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)
Unlocks: Ungor Herd, Ungor Spearmen Herd (Shields)
Blasphemous Clearing Level 3 · 1 turn
Melee attack: +2 when fighting against Bretonnia (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Charge bonus: +2 (factionwide) · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)
Unlocks: Tuskgor Chariots, Harpies, Gor Herd
Nexus of Depravity Level 4 · 1 turn
Melee attack: +3 when fighting against Bretonnia (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Charge bonus: +3 (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)
Unlocks: Chaos Spawn, Feral Manticore, Giant
Heart of Doom Level 5 · 1 turn
Melee attack: +4 when fighting against Bretonnia (factionwide) · Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Charge bonus: +4 (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)
Defiled Tournament Grounds Level 6 · 1 turn
Melee attack: +5 when fighting against Bretonnia (factionwide) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Charge bonus: +5 (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Level 1 · 1 turn
Chaos Undivided corruption: +2
Chosen Herdstone Level 2 · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Winds of Magic power reserve capacity: +1 (factionwide) · Melee attack: +1 when fighting against Lizardmen (factionwide) · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)
Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd
Blasphemous Clearing Level 3 · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Winds of Magic power reserve capacity: +2 (factionwide) · Melee attack: +2 when fighting against Lizardmen (factionwide) · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)
Unlocks: Gor Herd, Tuskgor Chariots, Harpies
Nexus of Depravity Level 4 · 1 turn
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Winds of Magic power reserve capacity: +3 (factionwide) · Melee attack: +3 when fighting against Lizardmen (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)
Unlocks: Giant, Feral Manticore, Chaos Spawn
Heart of Doom Level 5 · 1 turn
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Winds of Magic power reserve capacity: +4 (factionwide) · Melee attack: +4 when fighting against Lizardmen (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)
Morrslieb’s Eclipse Level 6 · 1 turn
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Winds of Magic power reserve capacity: +5 (factionwide) · Melee attack: +5 when fighting against Lizardmen (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Level 1 · 1 turn
Chaos Undivided corruption: +2
Chosen Herdstone Level 2 · 1 turn
Melee attack: +1 when fighting against Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Armour-piercing weapon damage: +1 (factionwide)
Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd
Blasphemous Clearing Level 3 · 1 turn
Melee attack: +2 when fighting against Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Armour-piercing weapon damage: +2 (factionwide)
Unlocks: Tuskgor Chariots, Harpies, Gor Herd
Nexus of Depravity Level 4 · 1 turn
Melee attack: +3 when fighting against Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Armour-piercing weapon damage: +3 (factionwide)
Unlocks: Feral Manticore, Giant, Chaos Spawn
Heart of Doom Level 5 · 1 turn
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Armour-piercing weapon damage: +4 (factionwide)
Age of Desecration Level 6 · 1 turn
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Armour-piercing weapon damage: +5 (factionwide)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Level 1 · 1 turn
Chaos Undivided corruption: +2
Chosen Herdstone Level 2 · 1 turn
Winds of Magic cost: -2% for all spells (factionwide) · Melee attack: +1 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)
Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd
Blasphemous Clearing Level 3 · 1 turn
Winds of Magic cost: -4% for all spells (factionwide) · Melee attack: +2 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)
Unlocks: Tuskgor Chariots, Harpies, Gor Herd
Nexus of Depravity Level 4 · 1 turn
Winds of Magic cost: -6% for all spells (factionwide) · Melee attack: +3 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)
Unlocks: Chaos Spawn, Giant, Feral Manticore
Heart of Doom Level 5 · 1 turn
Winds of Magic cost: -8% for all spells (factionwide) · Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)
Ruins of Urskoy Level 6 · 1 turn
Winds of Magic cost: -10% for all spells (factionwide) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Level 1 · 1 turn
Chaos Undivided corruption: +2
Chosen Herdstone Level 2 · 1 turn
Cooldown: -2% to spells (factionwide) · Melee attack: +1 when fighting against High Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)
Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd
Blasphemous Clearing Level 3 · 1 turn
Cooldown: -4% to spells (factionwide) · Melee attack: +2 when fighting against High Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)
Unlocks: Harpies, Tuskgor Chariots, Gor Herd
Nexus of Depravity Level 4 · 1 turn
Cooldown: -6% to spells (factionwide) · Melee attack: +3 when fighting against High Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)
Unlocks: Giant, Chaos Spawn, Feral Manticore
Heart of Doom Level 5 · 1 turn
Cooldown: -8% to spells (factionwide) · Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against High Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)
Sepulchral Gate Level 6 · 1 turn
Cooldown: -10% to spells (factionwide) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against High Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Level 1 · 1 turn
Chaos Undivided corruption: +2
Chosen Herdstone Level 2 · 1 turn
Melee attack: +1 when fighting against Dark Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Armour: +1 (factionwide)
Unlocks: Ungor Herd, Ungor Spearmen Herd (Shields)
Blasphemous Clearing Level 3 · 1 turn
Melee attack: +2 when fighting against Dark Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Armour: +2 (factionwide)
Unlocks: Harpies, Tuskgor Chariots, Gor Herd
Nexus of Depravity Level 4 · 1 turn
Melee attack: +3 when fighting against Dark Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Armour: +3 (factionwide)
Unlocks: Feral Manticore, Chaos Spawn, Giant
Heart of Doom Level 5 · 1 turn
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Dark Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Armour: +4 (factionwide)
Great Herdstone of Cold Level 6 · 1 turn
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Dark Elves (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 3 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Armour: +5 (factionwide)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Level 1 · 1 turn
Chaos Undivided corruption: +2
Chosen Herdstone Level 2 · 1 turn
Missile resistance: 1% for all units (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Melee attack: +1 when fighting against Wood Elves (factionwide) · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region)
Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd
Blasphemous Clearing Level 3 · 1 turn
Missile resistance: 2% for all units (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Melee attack: +2 when fighting against Wood Elves (factionwide) · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region)
Unlocks: Tuskgor Chariots, Gor Herd, Harpies
Nexus of Depravity Level 4 · 1 turn
Missile resistance: 3% for all units (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Melee attack: +3 when fighting against Wood Elves (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region)
Unlocks: Chaos Spawn, Feral Manticore, Giant
Heart of Doom Level 5 · 1 turn
Missile resistance: 4% for all units (factionwide) · Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Melee attack: +4 when fighting against Wood Elves (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region)
Scorched Oak Level 6 · 1 turn
Missile resistance: 5% for all units (factionwide) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Melee attack: +5 when fighting against Wood Elves (factionwide) · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Level 1 · 1 turn
Chaos Undivided corruption: +2
Chosen Herdstone Level 2 · 1 turn
Melee attack: +1 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Speed: +2% (factionwide)
Unlocks: Ungor Herd, Ungor Spearmen Herd (Shields)
Blasphemous Clearing Level 3 · 1 turn
Melee attack: +2 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Speed: +4% (factionwide)
Unlocks: Tuskgor Chariots, Gor Herd, Harpies
Nexus of Depravity Level 4 · 1 turn
Melee attack: +3 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Speed: +6% (factionwide)
Unlocks: Giant, Feral Manticore, Chaos Spawn
Heart of Doom Level 5 · 1 turn
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Speed: +8% (factionwide)
Splintered Compass Level 6 · 1 turn
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Humans (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Speed: +10% (factionwide)
Unlocks: Cygor
Special Herdstone
Ruined Herdstone Level 1 · 1 turn
Chaos Undivided corruption: +2
Chosen Herdstone Level 2 · 1 turn
Melee attack: +1 when fighting against Chaos Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +5% (armies in region) · Missile strength: +2% (factionwide)
Unlocks: Ungor Spearmen Herd (Shields), Ungor Herd
Blasphemous Clearing Level 3 · 1 turn
Melee attack: +2 when fighting against Chaos Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 1 construction slot in the settlement · Campaign movement range: +5% (armies in region) · Horde recruitment capacity +2 (armies in region) · Ambush success chance: +10% (armies in region) · Missile strength: +4% (factionwide)
Unlocks: Tuskgor Chariots, Gor Herd, Harpies
Nexus of Depravity Level 4 · 1 turn
Melee attack: +3 when fighting against Chaos Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +15% (armies in region) · Missile strength: +6% (factionwide)
Unlocks: Chaos Spawn, Giant, Feral Manticore
Heart of Doom Level 5 · 1 turn
Campaign movement range: -5% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +4 when fighting against Chaos Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +10% (armies in region) · Horde recruitment capacity +3 (armies in region) · Ambush success chance: +20% (armies in region) · Missile strength: +8% (factionwide)
Wasteland of Hashut Level 6 · 1 turn
Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region) · Melee attack: +5 when fighting against Chaos Dwarfs (factionwide) · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Grants 2 construction slots in the settlement · Campaign movement range: +15% (armies in region) · Horde recruitment capacity +4 (armies in region) · Ambush success chance: +25% (armies in region) · Missile strength: +10% (factionwide)
Unlocks: Cygor
Bastion
Ruined Bastion Level 1 · 1 turn
Occupied Bastion Gatehouse Level 2 · 1,000 gold · 3 turns
Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Bastion Tower Level 3 · 2,000 gold · 4 turns
Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Bastion Citadel Level 4 · 4,000 gold · 5 turns
Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Bastion Stronghold Level 5 · 8,000 gold · 6 turns
Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Bastion Fortress Level 6 · 16,000 gold · 7 turns
Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80
Fort
Ruined Fort Level 1 · 1 turn
Occupied Fortress (Small Fort) Level 2 · 1,000 gold · 2 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Fortress (Fort) Level 3 · 2,000 gold · 3 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Fortress (Grand Fort) Level 4 · 4,000 gold · 4 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Fortress (Imposing Fort) Level 5 · 8,000 gold · 5 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Fortress (Impregnable Fort) Level 6 · 16,000 gold · 6 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Level 1 · 1 turn
Occupied Gate (Small Fortress) Level 2 · 1,000 gold · 2 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 3 · 2,000 gold · 3 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 4 · 4,000 gold · 4 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 5 · 8,000 gold · 5 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 6 · 16,000 gold · 6 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Level 1 · 1 turn
Occupied Gate (Small Fortress) Level 2 · 1,000 gold · 2 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 3 · 2,000 gold · 3 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 4 · 4,000 gold · 4 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 5 · 8,000 gold · 5 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 6 · 16,000 gold · 6 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Level 1 · 1 turn
Occupied Gate (Small Fortress) Level 2 · 1,000 gold · 2 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 3 · 2,000 gold · 3 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 4 · 4,000 gold · 4 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 5 · 8,000 gold · 5 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 6 · 16,000 gold · 6 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Level 1 · 1 turn
Occupied Gate (Small Fortress) Level 2 · 1,000 gold · 2 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 3 · 2,000 gold · 3 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 4 · 4,000 gold · 4 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 5 · 8,000 gold · 5 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 6 · 16,000 gold · 6 turns
Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) · Chaos Undivided corruption: +2 · Khorne corruption: +2 · Nurgle corruption: +2 · Corruption: -2 · Skaven corruption: +2 · Slaanesh corruption: +2 · Tzeentch corruption: +2 · Vampiric corruption: +2 · Adds walls to the settlement · Growth: +80
Herdstone Enhancement
Carrion Offerings Level 1 · 2,000 gold · 1 turn
Chaos Undivided corruption: +3 · Casualty replenishment rate: +5% (local region) · Horde recruitment capacity +1 (armies in region)
Viscera-Bound Captives Level 2 · 4,000 gold · 1 turn
Chaos Undivided corruption: +4 · Casualty replenishment rate: +10% (local region) · Horde recruitment capacity +2 (armies in region)
Shroud of Discord Level 3 · 6,000 gold · 1 turn
Chaos Undivided corruption: +5 · Casualty replenishment rate: +15% (local region) · Horde recruitment capacity +3 (armies in region)
Herdstone Enhancement
Shamanic Challenges Level 1 · 2,000 gold · 1 turn
Provides line of sight over all regions in Blood-ground · Winds of Magic power reserve capacity: +5 (all Blood-ground regions)
Ruinous Seances Level 2 · 4,000 gold · 1 turn
Provides line of sight over all regions in Blood-ground · Dread gained from battles: +10% (factionwide) · Winds of Magic power reserve capacity: +10 (all Blood-ground regions)
Dreadful Shamanic Rituals Level 3 · 6,000 gold · 1 turn
Provides line of sight over all regions in Blood-ground · Dread gained from battles: +20% (factionwide) · Winds of Magic power reserve capacity: +15 (all Blood-ground regions)
Herdstone Enhancement
Rucking Pits Level 1 · 2,000 gold · 1 turn
Ammunition: +10% for all Beastmen, Warriors of Chaos and Norscan units (all Blood-ground regions) · Reload time increase: +30% for enemy towers in siege battles (all Blood-ground regions) · Missile damage: -30% for enemy towers in siege battles (all Blood-ground regions) · Siege towers: +1 per siege item constructed (all Blood-ground regions)
Rancorous Braying Level 2 · 4,000 gold · 1 turn
Ammunition: +20% for all Beastmen, Warriors of Chaos and Norscan units (all Blood-ground regions) · Reload time increase: +40% for enemy towers in siege battles (all Blood-ground regions) · Missile damage: -40% for enemy towers in siege battles (all Blood-ground regions) · Siege towers: +2 per siege item constructed (all Blood-ground regions)
Beastly Pandemonium Level 3 · 6,000 gold · 1 turn
Ammunition: +30% for all Beastmen, Warriors of Chaos and Norscan units (all Blood-ground regions) · Reload time increase: +50% for enemy towers in siege battles (all Blood-ground regions) · Missile damage: -50% for enemy towers in siege battles (all Blood-ground regions) · Siege towers: +3 per siege item constructed (all Blood-ground regions)
Herdstone Enhancement
Winds of Malady Level 1 · 2,000 gold · 1 turn
Small chance of a Plague breaking out at start of each turn. It will not harm Beastmen, Warriors of Chaos, Norscans or Nurglish units (all Blood-ground regions) · Vigour in battle: Winded for all non-Warriors of Chaos, Beastmen or Norscan units (all Blood-ground regions) · Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region)
Miasmic Rain Level 2 · 4,000 gold · 1 turn
Small chance of a Plague breaking out at start of each turn. It will not harm Beastmen, Warriors of Chaos, Norscans or Nurglish units (all Blood-ground regions) · Vigour in battle: Winded for all non-Warriors of Chaos, Beastmen or Norscan units (all Blood-ground regions) · Campaign movement range: -20% for enemy armies starting their turn in this region (enemy armies in region)
Storm of Suffering Level 3 · 6,000 gold · 1 turn
Small chance of a Plague breaking out at start of each turn. It will not harm Beastmen, Warriors of Chaos, Norscans or Nurglish units (all Blood-ground regions) · Vigour in battle: Winded for all non-Warriors of Chaos, Beastmen or Norscan units (all Blood-ground regions) · Campaign movement range: -30% for enemy armies starting their turn in this region (enemy armies in region)
Overrun Port
Ruined Port Level 1 · 1 turn
Bestial Landings Level 2 · 1 turn
Casualty replenishment rate: +20% (armies in region)