Health
9,220
Armour
60
Leadership
75
Speed
65
Melee attack
36
Melee defence
42
Weapon strength
135 base + 315 armour-piercing, +25 vs infantry
450
Charge bonus
30
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Woodsman
This unit can pass through trees.
Abilities
Aura of MadnessDirect Damage (Area) · Causes damage to combatantspassiveAura of MadnessDirect Damage (Area)Causes damage to combatantsPassive · Range 35 mThose that look upon the Jabberslythe for too long will suffer insanity, even causing injury to themselves in desperation of escape.
Spurting Bile-BloodVortex · Enemies hit by vortex in melee combat, Strong vs multiple combatantspassiveSpurting Bile-BloodVortexEnemies hit by vortex in melee combatStrong vs multiple combatantsPassive · Cooldown 15 s · Duration 2 sThis horrid creature bleeds stinking, vitriolic bile that spurts out from the slightest wound in great gouts of hissing back fluid.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Warherd of the One-Eye
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_dlc27_bst_mon_jabberslythe_monst_arcanum_reward).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.