Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Bestigor Herd unit card

Bestigor Herd

Melee infantry· Great Axe Infantry· Tier 3· 100 models at Ultra size

Comes with Call of the Beastmen(Warhammer I)

Duel it in the combat calculator →

Bestigor Herd are Beastmen melee infantry: 10,000 HP across 100 models, armour 95, melee attack 35, melee defence 30, weapon strength 44. It costs 1,050 in multiplayer. They come with Call of the Beastmen. Unit key wh_dlc03_bst_inf_bestigor_herd_0. Patch 9.0.4, from the game's data tables.

Health

100 per model

10,000

top 21% of class

Armour

95

top 22% of class

Leadership

70

bottom 43% of class

Speed

38

top 33% of class

Melee attack

35

top 42% of class

Melee defence

30

bottom 34% of class

Weapon strength

12 base + 32 armour-piercing

44

top 28% of class

Charge bonus

36

top 8% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Abilities

  • Primal FuryAugment · +10% Speed, +10% Charge Bonus…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 21.5% of the game's 194 infantry units in melee. Per 1,000 gold: 216.7 damage per second against Chaos Warriors; it lasts 53.2 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (6.70× faster), Skin Wolves (5.66× faster), Aspiring Champions (2.80× faster)

Loses to, at a similar price: Chosen of Nurgle (2.32× slower), Chosen (2.19× slower), Greatswords (2.18× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,050 multiplayer gold. Beastmen units ranked.

Who can field it

  • Beastmen · Warherd of the One-Eye

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.