Health
10,888
Armour
50
Leadership
80
Speed
64
Melee attack
57
Melee defence
34
Weapon strength
100 base + 420 armour-piercing, +30 vs large
520
Charge bonus
46
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Woodsman
This unit can pass through trees.
Abilities
Strength from FleshRegenerationpassiveStrength from FleshRegenerationPassiveA frequent gorging on the enemy’s battle lines leads to this one’s flesh flushing red as its wounds reknit themselves.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
BloodgreedAugment · +15% Charge Bonus, +16 Melee Attack…passiveBloodgreedAugment+15% Charge Bonus+16 Melee Attack+20% Armour-Piercing Weapon DamageEffect intensity increases with each kill made by the unit. (Maximum intensity at 200 kills)PassiveBecoming more savage and frenzied the greater the scent and sight of blood.
Every version of Ghorgon
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BeastmenMonster | 10,888 | 1 | 50 | 80 | 64 | 57 | 34 | 520 | 46 | — | — | wh2_dlc17_bst_mon_ghorgon_0 |
| NurgleMonster | 10,888 | 1 | 50 | 80 | 64 | 57 | 34 | 520 | 46 | — | 638 | wh3_dlc25_nur_chieftain_mon_ghorgon |
Who can field it
- Warherd of the One-Eye
- Poxmakers of Nurgle
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_dlc27_bst_mon_ghorgon_monst_arcanum_reward).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.