
Ghorgon
Monster· Monster· Tier 5· 1 model at Ultra size
Comes with The Silence & The Fury(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Ghorgon is Beastmen and Nurgle monster: 10,888 HP, armour 50, melee attack 57, melee defence 34, weapon strength 520. It costs 2,000 in multiplayer. It comes with The Silence & The Fury. Unit key wh2_dlc17_bst_mon_ghorgon_0. Patch 9.0.4, from the game's data tables.
Health
10,888
Armour
50
Leadership
80
Speed
64
Melee attack
57
Melee defence
34
Weapon strength
100 base + 420 armour-piercing, +30 vs large
520
Charge bonus
46
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Woodsman
This unit can pass through trees.
Abilities
- Strength from FleshRegenerationpassiveStrength from FleshRegenerationPassiveA frequent gorging on the enemy’s battle lines leads to this one’s flesh flushing red as its wounds reknit themselves.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- BloodgreedAugment · +15% Charge Bonus, +16 Melee Attack…passiveBloodgreedAugment+15% Charge Bonus+16 Melee Attack+20% Armour-Piercing Weapon DamageEffect intensity increases with each kill made by the unit. (Maximum intensity at 200 kills)PassiveBecoming more savage and frenzied the greater the scent and sight of blood.
Counters
Good against
- Large units — bonus vs large 30e.g. Rogue Idol, Dread Saurian, Khemric Titan · Beastmen: Cygor, Jabberslythe
- Heavily armoured units — 420 of 520 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Beastmen: Razorgor Chariots
- Light infantry-sized units — large, mass 6,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Beastmen: Bestigor Herd, Gor Herd
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Beastmen: Minotaurs (Great Weapons), Preyton
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (3.30× faster), Ancient Stegadon (3.14× faster), Thundertusk (2.98× faster)
Loses to, at a similar price: Curs'd Ettin (2.58× slower), Chaos Giant (2.12× slower), Kharibdyss (1.66× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,000 multiplayer gold. Beastmen units ranked.
Match-ups people search for: Ghorgon vs Cygor
Every version of Ghorgon
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BeastmenMonster | 10,888 | 1 | 50 | 80 | 64 | 57 | 34 | 520 | 46 | — | — | wh2_dlc17_bst_mon_ghorgon_0 |
| NurgleMonster | 10,888 | 1 | 50 | 80 | 64 | 57 | 34 | 520 | 46 | — | 638 | wh3_dlc25_nur_chieftain_mon_ghorgon |
Who can field it
- Beastmen · Warherd of the One-Eye
- Nurgle · Poxmakers of Nurgle · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Nurgle has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc27_bst_mon_ghorgon_monst_arcanum_reward: from a mercenary pool).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.