
Cygor
Missile infantry· Specialist Artillery· Tier 3· 1 model at Ultra size
Comes with Call of the Beastmen(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Cygor is Beastmen and Nurgle missile infantry: 9,800 HP, armour 50, melee attack 44, melee defence 25, weapon strength 470, range 400 m, missile damage 407 per 10 s for the whole unit. It costs 1,550 in multiplayer. It comes with Call of the Beastmen. Unit key wh_dlc03_bst_inf_cygor_0. Patch 9.0.4, from the game's data tables.
Health
9,800
Armour
50
Leadership
75
Speed
39
Melee attack
44
Melee defence
25
Weapon strength
135 base + 335 armour-piercing
470
Charge bonus
28
Ranged
Range
400 m
Ammunition
25
Missile damage
90 base + 360 AP, explosion 60 + 100 AP
610
Reload time
15 s
Damage per 10 s
407
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Woodsman
This unit can pass through trees.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Soul EaterHex (Area) · +50% Miscast ChancepassiveSoul EaterHex (Area)+50% Miscast ChancePassiveCygors crave the souls of enemy Wizards more than anything else.
Counters
Good against
- Heavily armoured units — 335 of 470 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Beastmen: Razorgor Chariots
- Lightly armoured units without shields — 407 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Beastmen: Gor Herd, Ungor Spearmen Herd
- Light infantry-sized units — large, mass 6,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Beastmen: Bestigor Herd, Gor Herd
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Beastmen: Ghorgon, Minotaurs (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Match-ups people search for: Cygor vs Ghorgon
Every version of Cygor
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BeastmenSpecialist Artillery | 9,800 | 1 | 50 | 75 | 39 | 44 | 25 | 470 | 28 | — | — | wh_dlc03_bst_inf_cygor_0 |
| NurgleSpecialist Artillery | 9,800 | 1 | 50 | 75 | 39 | 44 | 25 | 470 | 28 | — | 350 | wh3_dlc25_nur_chieftain_inf_cygor_0 |
Who can field it
- Beastmen · Warherd of the One-Eye
- Nurgle · Poxmakers of Nurgle · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Nurgle has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc27_bst_inf_cygor_monst_arcanum_reward: from a mercenary pool). The game has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_dlc03_bst_inf_cygor_0_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.