Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Cygor unit card

Cygor

Missile infantry· Specialist Artillery· Tier 3· 1 model at Ultra size

Comes with Call of the Beastmen(Warhammer I)

Duel it in the combat calculator →

Cygor is Beastmen and Nurgle missile infantry: 9,800 HP, armour 50, melee attack 44, melee defence 25, weapon strength 470, range 400 m, missile damage 407 per 10 s for the whole unit. It costs 1,550 in multiplayer. It comes with Call of the Beastmen. Unit key wh_dlc03_bst_inf_cygor_0. Patch 9.0.4, from the game's data tables.

Health

9,800

top 1% of class

Armour

50

top 35% of class

Leadership

75

top 18% of class

Speed

39

top 27% of class

Melee attack

44

top 5% of class

Melee defence

25

bottom 49% of class

Weapon strength

135 base + 335 armour-piercing

470

top 1% of class

Charge bonus

28

top 7% of class

Ranged

Range

400 m

top 1% of class

Ammunition

25

top 12% of class

Missile damage

90 base + 360 AP, explosion 60 + 100 AP

610

top 1% of class

Reload time

15 s

bottom 3% of class

Damage per 10 s

407

top 2% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Woodsman

    This unit can pass through trees.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Soul EaterHex (Area) · +50% Miscast Chancepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

Match-ups people search for: Cygor vs Ghorgon

Every version of Cygor

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
BeastmenSpecialist Artillery9,8001507539442547028——wh_dlc03_bst_inf_cygor_0
NurgleSpecialist Artillery9,8001507539442547028—350wh3_dlc25_nur_chieftain_inf_cygor_0

Who can field it

  • Beastmen · Warherd of the One-Eye
  • Nurgle · Poxmakers of Nurgle · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Nurgle has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc27_bst_inf_cygor_monst_arcanum_reward: from a mercenary pool). The game has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_dlc03_bst_inf_cygor_0_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.