Health
1,536 per model
6,144
top 39% of class
Armour
100
top 27% of class
Leadership
70
bottom 42% of class
Speed
70
top 47% of class
Melee attack
34
top 27% of class
Melee defence
30
top 18% of class
Weapon strength
26 base + 44 armour-piercing, +25 vs infantry
70
top 44% of class
Charge bonus
80
top 20% of class
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.
Abilities
Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Who can field it
- Warherd of the One-Eye
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.