
Razorgor Chariots
Chariot· Monstrous Chariot· Tier 3· 4 models (crew of 8) at Ultra size
Comes with Call of the Beastmen(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Razorgor Chariots are Beastmen chariot: 6,144 HP across 4 models, armour 100, melee attack 34, melee defence 30, weapon strength 70. It costs 1,150 in multiplayer. They come with Call of the Beastmen. Unit key wh_dlc03_bst_cav_razorgor_chariot_0. Patch 9.0.4, from the game's data tables.
Health
1,536 per model
6,144
Armour
100
Leadership
70
Speed
70
Melee attack
34
Melee defence
30
Weapon strength
26 base + 44 armour-piercing, +25 vs infantry
70
Charge bonus
80
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
Abilities
- Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Counters
Good against
- Infantry-sized units — bonus vs infantry 25e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Beastmen: Bestigor Herd, Gor Herd
- Heavily armoured units — 44 of 70 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan
- Light infantry-sized units — large, mass 4,130e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Beastmen: Bestigor Herd, Gor Herd
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Beastmen: Ghorgon, Minotaurs (Great Weapons)
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Beastmen: Ghorgon, Incarnate Elemental of Beasts
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Casket of Souls (78.88× faster), War Wagons (Mortars) (11.00× faster), War Wagons (9.08× faster)
Loses to, at a similar price: Questing Knights (20.50× slower), Chaos Knights of Nurgle (19.32× slower), Knights of the White Wolf (17.23× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,150 multiplayer gold. Beastmen units ranked.
Who can field it
- Beastmen · Warherd of the One-Eye
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.