Health
9,008
Armour
50
Leadership
80
Speed
60
Melee attack
62
Melee defence
30
Weapon strength
250 base + 400 armour-piercing, +10 vs infantry
650
Charge bonus
64
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Elemental
Elementals cannot be routed, but take damage when their Leadership is broken. Elementals also have: Physical Resistance Fear and Terror Immunity

Hide (forest)
This unit can hide in forests until enemy units get too close.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
Howl of the Great BeastHex (Area) · -25% Speed, -8 LeadershipactiveHowl of the Great BeastHex (Area)-25% Speed-8 LeadershipCooldown 90 s · Duration 25 s · Range 35 m · Wind-up 1 sThe piercing howl of the Incarnate Elemental of Beasts freezes the blood and fills all who hear it with mortal fear.
Elemental InstabilityDirect Damage · Causes damage to selfpassiveElemental InstabilityDirect DamageCauses damage to selfPassiveThe Winds of Magic ebb and flow with the tide of battle. The more heavily-beset an Elemental is, the more likely the sorcery that binds them will fade away.
Fade Away!Direct Damage · Causes severe damage to selfpassiveFade Away!Direct DamageCauses severe damage to selfPassiveIts magic binding failed, the corporeal form of this Elemental gradually fades from this reality.
Incarnate Flock of DoomDirect Damage (Area) · Strong vs units with 10 or more entities, Causes damage to combatantspassiveIncarnate Flock of DoomDirect Damage (Area)Strong vs units with 10 or more entitiesCauses damage to combatantsPassive · Range 35 mA flock of shadows haunts every step, swarming any fool that dares step foot into the dark.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Every version of Incarnate Elemental of Beasts
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BeastmenMonster | 9,008 | 1 | 50 | 80 | 60 | 62 | 30 | 650 | 64 | — | — | wh3_dlc24_bst_mon_incarnate_elemental_of_beasts |
| KislevMonster | 9,008 | 1 | 50 | 80 | 60 | 62 | 30 | 650 | 64 | 1,800 | 450 | wh3_dlc24_ksl_mon_incarnate_elemental_of_beasts |
Who can field it
- Warherd of the One-Eye
- The Ice Court
The game also has 2 summoned or scripted copies of this unit that players don't recruit directly (wh3_dlc24_ksl_mon_incarnate_elemental_of_beasts_summoned, wh3_dlc25_emp_mon_incarnate_elemental_of_beasts_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.