Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Incarnate Elemental of Beasts unit card

Incarnate Elemental of Beasts

Monster· Monster· Tier 5· 1 model at Ultra size

Comes with Shadows of Change - Kislev(Warhammer III)

Duel it in the combat calculator →

Incarnate Elemental of Beasts is Beastmen and Kislev monster: 9,008 HP, armour 50, melee attack 62, melee defence 30, weapon strength 650. It costs 1,900 in multiplayer. It comes with Shadows of Change - Kislev. Unit key wh3_dlc24_bst_mon_incarnate_elemental_of_beasts. Patch 9.0.4, from the game's data tables.

Health

9,008

top 46% of class

Armour

50

bottom 19% of class

Leadership

80

top 28% of class

Speed

60

bottom 38% of class

Melee attack

62

top 18% of class

Melee defence

30

bottom 16% of class

Weapon strength

250 base + 400 armour-piercing, +10 vs infantry

650

top 9% of class

Charge bonus

64

top 17% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Elemental

    Elementals cannot be routed, but take damage when their Leadership is broken. Elementals also have: Physical Resistance Fear and Terror Immunity

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Howl of the Great BeastHex (Area) · -25% Speed, -8 Leadershipactive
  • Elemental InstabilityDirect Damage · Causes damage to selfpassive
  • Fade Away!Direct Damage · Causes severe damage to selfpassive
  • Incarnate Flock of DoomDirect Damage (Area) · Strong vs units with 10 or more entities, Causes damage to combatantspassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 54.6% of the game's 99 monsters units in melee. Per 1,000 gold: 38.9 damage per second against Chaos Warriors; it lasts 22 s against one unit of them.

Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (2.28× faster), Ancient Stegadon (2.17× faster), Flamespyre Phoenix (1.97× faster)

Loses to, at a similar price: Curs'd Ettin (3.07× slower), Terracotta Sentinel (2.54× slower), Treeman (2.49× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,900 multiplayer gold. Beastmen units ranked.

Match-ups people search for: Incarnate Elemental of Beasts vs Elemental Bear

Every version of Incarnate Elemental of Beasts

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
BeastmenMonster9,0081508060623065064——wh3_dlc24_bst_mon_incarnate_elemental_of_beasts
KislevMonster9,00815080606230650641,800450wh3_dlc24_ksl_mon_incarnate_elemental_of_beasts

Who can field it

  • Beastmen · Warherd of the One-Eye
  • Kislev · The Ice Court

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 2 summoned or scripted copies of this unit that no building or mercenary pool recruits (wh3_dlc24_ksl_mon_incarnate_elemental_of_beasts_summoned, wh3_dlc25_emp_mon_incarnate_elemental_of_beasts_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.