
Preyton
Monster· Flying Monster· Tier 4· 1 model at Ultra size
Comes with Tides of Torment – Slaanesh(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Preyton is Beastmen and Slaanesh monster: 7,289 HP, armour 60, melee attack 50, melee defence 28, weapon strength 485. It costs 1,600 in multiplayer. It comes with Tides of Torment – Slaanesh. Unit key wh3_dlc27_bst_mon_preyton. Patch 9.0.4, from the game's data tables.
Health
7,289
Armour
60
Leadership
70
Speed
90
Melee attack
50
Melee defence
28
Weapon strength
120 base + 365 armour-piercing, +20 vs large
485
Charge bonus
40
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
- Can Fly
This unit can fly.
Abilities
- All-Consuming HatredAugment · +40 Melee Damage Reflection, -12 Melee DefenceactiveAll-Consuming HatredAugment+40 Melee Damage Reflection-12 Melee DefenceCooldown 120 s · Duration 25 sThe innate hatred carried within a Preyton makes it despise itself almost as much as its foes, whose attacks are repaid with added enmity.
- Endless MaliceAugment · +8 Melee Attack, +25% Armour-Piercing Weapon Damage…passiveEndless MaliceAugment+8 Melee Attack+25% Armour-Piercing Weapon Damage+25% Base Weapon DamagePassiveSeldom is a battlefield prowled by a Preyton not left strewn with corpses and dead creatures, mauled and trampled beyond any recognition.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Large units — bonus vs large 20e.g. Rogue Idol, Dread Saurian, Khemric Titan · Beastmen: Ghorgon, Cygor
- Heavily armoured units — 365 of 485 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Beastmen: Razorgor Chariots
- Light infantry-sized units — large, mass 2,800e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Beastmen: Bestigor Herd, Gor Herd
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Beastmen: Ghorgon, Minotaurs (Great Weapons)
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Beastmen: Incarnate Elemental of Beasts, Jabberslythe
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (7.00× faster), Exalted Flamer of Tzeentch (3.17× faster), Bastiladon (Solar Engine) (3.10× faster)
Loses to, at a similar price: Curs'd Ettin (2.88× slower), Treeman (2.59× slower), Chaos Giant (2.31× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,600 multiplayer gold. Beastmen units ranked.
Every version of Preyton
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BeastmenFlying Monster | 7,289 | 1 | 60 | 70 | 90 | 50 | 28 | 485 | 40 | — | — | wh3_dlc27_bst_mon_preyton |
| SlaaneshFlying Monster | 7,289 | 1 | 60 | 70 | 90 | 50 | 28 | 485 | 40 | 1,600 | 400 | wh3_dlc27_sla_mon_preyton |
Who can field it
- Beastmen · Warherd of the One-Eye
- Slaanesh · Seducers of Slaanesh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc27_sla_mon_preyton_monst_arcanum_reward: from a mercenary pool).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.