Slaanesh buildings
49 building chains Slaanesh can build, patch 9.0.4. Tap one for each level's cost, build time, effects and units.
Recruitment

Daemonic Mounts
3 levels · unlocks Seekers of Slaanesh, Seeker Chariots, Heartseekers of Slaanesh, Exalted Seeker Chariot, Hellflayers, Pleasureseekers
Daemonic Mounts
3 levels · unlocks Seekers of Slaanesh, Seeker Chariots, Heartseekers of Slaanesh, Exalted Seeker Chariot, Hellflayers, Pleasureseekers

Divine Circus
Level 1 · 3,000 gold · 4 turns
Recruit rank: +1 for all units
Unlocks

Rapturous Circus
Level 2 · 5,000 gold · 5 turns
Recruit rank: +2 for all units
When Control is below -40: Recruit rank: +1 for all units
Unlocks

Exalted Circus
Level 3 · 10,000 gold · 6 turns
Recruit rank: +3 for all units
When Control is below -40: Recruit rank: +2 for all units
Unlocks

Daemonic Servants
2 levels · unlocks Chaos Furies (Slaanesh), Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh
Daemonic Servants
2 levels · unlocks Chaos Furies (Slaanesh), Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh

Shrine of Decadence
Level 1 · 500 gold · 1 turn
Unlocks

Temple of Decadence
Level 2 · 2,000 gold · 3 turns
Unlocks

Exemplars of Excess
3 levels · unlocks Champions Of Slaanesh, Soul Grinder of Slaanesh
Exemplars of Excess
3 levels · unlocks Champions Of Slaanesh, Soul Grinder of Slaanesh

Drifting Tower
Level 1 · 3,000 gold · 4 turns
Hero capacity: +1 for Exalted Heroes of Slaanesh
Unlocks Hero recruitment: Exalted Hero of Slaanesh
Hero capacity: +1 for Alluresses
Unlocks Hero recruitment: Alluress
Local recruitment capacity: +1

Drifting Forge
Level 2 · 5,000 gold · 5 turns
Hero capacity: +1 for Exalted Heroes of Slaanesh
Unlocks Hero recruitment: Exalted Hero of Slaanesh
Hero capacity: +1 for Alluresses
Unlocks Hero recruitment: Alluress
Local recruitment capacity: +2
Unlocks

Drifting Bastion
Level 3 · 10,000 gold · 6 turns
Hero capacity: +1 for Exalted Heroes of Slaanesh
Unlocks Hero recruitment: Exalted Hero of Slaanesh
Hero capacity: +1 for Alluresses
Unlocks Hero recruitment: Alluress
Global recruitment capacity: +1
Local recruitment capacity: +2
Unlocks

Followers
3 levels · unlocks Slaangors, Forsaken of Slaanesh, Devotees of Slaanesh, Devotees of Slaanesh (Crossbows), Spawn of Slaanesh
Followers
3 levels · unlocks Slaangors, Forsaken of Slaanesh, Devotees of Slaanesh, Devotees of Slaanesh (Crossbows), Spawn of Slaanesh

Dark Prince's Icon
Level 1 · 750 gold · 1 turn
Unlocks

Dark Prince's Banner
Level 2 · 1,500 gold · 2 turns
Hero capacity: +1 for Druchii Anointed
Unlocks Hero recruitment: Druchii Anointed
Unlocks

Dark Prince's Rally
Level 3 · 2,000 gold · 3 turns
Hero capacity: +1 for Druchii Anointed
Unlocks Hero recruitment: Druchii Anointed

Greater Servants
3 levels · unlocks Fiends of Slaanesh, Preyton, Keeper of Secrets
Greater Servants
3 levels · unlocks Fiends of Slaanesh, Preyton, Keeper of Secrets

Sensuous Caress
Level 1 · 2,500 gold · 4 turns
Hero capacity: +1 for Chaos Sorcerers of Slaanesh
Unlocks Hero recruitment: Chaos Sorcerer of Slaanesh
Slaanesh corruption in adjacent provinces: +4
Research rate: +4
Unlocks

Tormented Whisper
Level 2 · 5,000 gold · 5 turns
Hero capacity: +1 for Chaos Sorcerers of Slaanesh
Unlocks Hero recruitment: Chaos Sorcerer of Slaanesh
Slaanesh corruption in adjacent provinces: +4
Research rate: +5
When Control is below -40: Research rate: +3
Unlocks

Daemonic Lure
Level 3 · 10,000 gold · 6 turns
Hero capacity: +1 for Chaos Sorcerers of Slaanesh
Unlocks Hero recruitment: Chaos Sorcerer of Slaanesh
Slaanesh corruption in adjacent provinces: +4
Research rate: +6
When Control is below -40: Research rate: +6
Unlocks

Mortal Riders
2 levels · unlocks Chaos Chariots of Slaanesh, Chaos Warshrine of Slaanesh, Chaos Knights of Slaanesh, Chaos Knights of Slaanesh (Lances)
Mortal Riders
2 levels · unlocks Chaos Chariots of Slaanesh, Chaos Warshrine of Slaanesh, Chaos Knights of Slaanesh, Chaos Knights of Slaanesh (Lances)

Challenge Stone
Level 1 · 3,000 gold · 3 turns
Casualties captured post-battle: +20% (armies in region)
Casualties captured post-battle: +20% in adjacent provinces
Unlocks

Arena of Excess
Level 2 · 5,000 gold · 4 turns
Casualties captured post-battle: +40% (armies in region)
Casualties captured post-battle: +40% in adjacent provinces
Unlocks

Mortal Servants
4 levels · unlocks Devoted Marauders of Slaanesh (Spears), Hellstriders of Slaanesh, Marauder Horsemen of Slaanesh, Devoted Marauders of Slaanesh (Hellscourges), Hellstriders of Slaanesh (Hellscourges), Chaos Warriors of Slaanesh, Chaos Warriors of Slaanesh (Hellscourges), Chosen of Slaanesh (Hellscourges), Chosen of Slaanesh
Mortal Servants
4 levels · unlocks Devoted Marauders of Slaanesh (Spears), Hellstriders of Slaanesh, Marauder Horsemen of Slaanesh, Devoted Marauders of Slaanesh (Hellscourges), Hellstriders of Slaanesh (Hellscourges), Chaos Warriors of Slaanesh, Chaos Warriors of Slaanesh (Hellscourges), Chosen of Slaanesh (Hellscourges), Chosen of Slaanesh

Scented Pavilion
Level 1 · 750 gold · 1 turn
Unlocks

Fragrant Pavilion
Level 2 · 1,500 gold · 2 turns
Unlocks

Pavilion of Excess
Level 3 · 3,000 gold · 2 turns
Unlocks

Pavillion of Perfection
Level 4 · 6,000 gold · 3 turns
Unlocks

Flame of Ulric
1 level
Flame of Ulric
1 level

Stolen Flame of Ulric
Level 1 · 10,000 gold · 4 turns
Melee attack: +5 when fighting against Empire (all armies)
Leadership: +5 when fighting against Empire (all armies)
Hero recruit rank: +3 (factionwide)
Income generated: 500
Income from post-battle loot: +10% (factionwide)
Local recruitment capacity: +2

Outpost
3 levels
Outpost
3 levels

Slaaneshi Outpost
Level 1 · 2,000 gold · 3 turns
When technology "Delicious Agony" researched: Seductive influence: +100% from Cults and Outposts
Provides allied recruitment of a selection of units from the faction's local recruitment
Allied recruitment is expensive outside of friendly territory
When owner is susceptible to Slaaneshi influence: Seductive influence: +5 per turn for settlement owner (Seducers of Slaanesh only)- In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
Casualty replenishment rate: +2% (own and enemy armies in region)

Slaaneshi District
Level 2 · 4,000 gold · 4 turns
When technology "Delicious Agony" researched: Seductive influence: +100% from Cults and Outposts
Provides allied recruitment of a selection of units from the faction's global recruitment
Allied recruitment is expensive outside of friendly territory
When owner is susceptible to Slaaneshi influence: Seductive influence: +10 per turn for settlement owner (Seducers of Slaanesh only)- In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
Casualty replenishment rate: +3% (armies in region)

Slaaneshi Colony
Level 3 · 6,000 gold · 5 turns
When technology "Delicious Agony" researched: Seductive influence: +100% from Cults and Outposts
Provides allied recruitment of a selection of units from the faction's global recruitment
Allied recruitment cost outside friendly territory: -50%
When owner is susceptible to Slaaneshi influence: Seductive influence: +15 per turn for settlement owner (Seducers of Slaanesh only)- In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
Casualty replenishment rate: +4% (armies in region)
Economy

Minor Settlement
6 levels · unlocks Devoted Marauders of Slaanesh, Daemonettes of Slaanesh
Minor Settlement
6 levels · unlocks Devoted Marauders of Slaanesh, Daemonettes of Slaanesh

Ruined City
Ruin
Slaanesh corruption: +1

Soul Keep
Level 1 · 1,000 gold · 3 turns
Defensive supplies: +1000
Slaanesh corruption: +1
Can be converted into a Portal
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Unlocks

Dimensional Tear
Level 1 · 1,000 gold · 3 turns
Defensive supplies: +1000
Slaanesh corruption: +1
Can be converted into a Bastion
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Unlocks

Dark Bastion
Level 2 · 2,000 gold · 4 turns
Defensive supplies: +1000
Slaanesh corruption: +1
Can be converted into a Portal
Grants 2 construction slots in the settlement
Income generated: 150
Growth: +20

Dimensional Breach
Level 2 · 2,000 gold · 4 turns
Defensive supplies: +1000
Slaanesh corruption: +1
Can be converted into a Bastion
Grants 2 construction slots in the settlement
Income generated: 150
Growth: +20

Infernal Citadel
Level 3 · 4,000 gold · 5 turns
Defensive supplies: +1000
Slaanesh corruption: +1
Can be converted into a Portal
Grants 3 construction slots in the settlement
Income generated: 200
Growth: +30

Dimensional Rift
Level 3 · 4,000 gold · 5 turns
Defensive supplies: +1000
Slaanesh corruption: +1
Can be converted into a Bastion
Grants 3 construction slots in the settlement
Income generated: 200
Growth: +30

Province Capital
10 levels · unlocks Daemonettes of Slaanesh, Devoted Marauders of Slaanesh
Province Capital
10 levels · unlocks Daemonettes of Slaanesh, Devoted Marauders of Slaanesh

Ruined City
Ruin
Slaanesh corruption: +2

Dimensional Tear
Level 1 · 1,000 gold · 3 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Slaanesh corruption in adjacent provinces: +2
Slaanesh corruption: +2
Can be converted into a Bastion
Construction cost: -5% for Military Recruitment buildings (local province)
Grants 1 construction slot in the settlement
Income generated: 100
Recruitment cost: -5%
Growth: +10
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Unlocks

Soul Keep
Level 1 · 1,000 gold · 3 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Slaanesh corruption: +2
Can be converted into a Portal
Construction cost: -10% for Infrastructure buildings (local province)
Grants 1 construction slot in the settlement
Income generated: 100
Growth: +10
Control: +1
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
Unlocks

Dimensional Breach
Level 2 · 2,000 gold · 4 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Slaanesh corruption in adjacent provinces: +3
Slaanesh corruption: +2
Can be converted into a Bastion
Construction cost: -10% for Military Recruitment buildings (local province)
Grants 2 construction slots in the settlement
Income generated: 150
Recruitment cost: -10%
Growth: +10
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Dark Bastion
Level 2 · 2,000 gold · 4 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Slaanesh corruption: +2
Can be converted into a Portal
Construction cost: -20% for Infrastructure buildings (local province)
Grants 2 construction slots in the settlement
Income generated: 150
Growth: +20
Control: +2
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Dimensional Rift
Level 3 · 4,000 gold · 5 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Slaanesh corruption in adjacent provinces: +4
Slaanesh corruption: +2
Can be converted into a Bastion
Construction cost: -15% for Military Recruitment buildings (local province)
Grants 3 construction slots in the settlement
Income generated: 200
Recruitment cost: -15%
Growth: +10
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Infernal Citadel
Level 3 · 4,000 gold · 5 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Slaanesh corruption: +2
Can be converted into a Portal
Construction cost: -30% for Infrastructure buildings (local province)
Grants 3 construction slots in the settlement
Income generated: 200
Growth: +30
Control: +3
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Dimensional Nexus
Level 4 · 8,000 gold · 6 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Slaanesh corruption in adjacent provinces: +5
Slaanesh corruption: +2
Can be converted into a Bastion
Construction cost: -20% for Military Recruitment buildings (local province)
Grants 5 construction slots in the settlement
Income generated: 250
Recruitment cost: -20%
Growth: +10
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Daemonic Fortress
Level 4 · 8,000 gold · 6 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Slaanesh corruption: +2
Can be converted into a Portal
Construction cost: -40% for Infrastructure buildings (local province)
Grants 5 construction slots in the settlement
Income generated: 250
Growth: +40
Control: +4
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Dimensional Cascade
Level 5 · 16,000 gold · 7 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Slaanesh corruption in adjacent provinces: +6
Slaanesh corruption: +2
Can be converted into a Bastion
Construction cost: -25% for Military Recruitment buildings (local province)
Grants 7 construction slots in the settlement
Income generated: 300
Recruitment cost: -25%
Growth: +10
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Chaos Dreadhold
Level 5 · 16,000 gold · 7 turns
Defensive supplies: +1000
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Slaanesh corruption: +2
Can be converted into a Portal
Construction cost: -50% for Infrastructure buildings (local province)
Grants 7 construction slots in the settlement
Income generated: 300
Growth: +50
Control: +5
When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement

Anti-Vermintide
4 levels
Anti-Vermintide
4 levels

Rat Catchers
Level 1 · 200 gold · 1 turn · upkeep 200
Prevents the Vermintide Under-Empire from spreading to this region
(while this building is present)
Income from all buildings: -5% (local province)
Control: -2

Well-Placed Explosives
Level 2 · 500 gold · 1 turn
Any Under-Cities present within this province will be destroyed
Prevents the Vermintide Under-Empire from spreading to any region in this province for 20 turns
This settlement will be razed and then cannot be occupied again for 20 turns

Raid the Under-City
Level 2 · 500 gold · 1 turn
Any Under-Cities present within this province will be destroyed
Prevents the Vermintide Under-Empire from spreading to any region in this province for 13 turns
Building will be removed upon completion
A Vermintide army will assault this settlement

Sewer Patrols
Level 2 · 500 gold · 2 turns · upkeep 500
Prevents the Vermintide Under-Empire from spreading to any region in this province
(while this building is present)
Income from all buildings: -10% (local province)
Control: -5

Corruption
3 levels
Corruption
3 levels

Lodge of the Succubi
Level 1 · 1,000 gold · 1 turn
When Control is 25 or more: Slaanesh corruption in adjacent provinces: +1
Slaanesh corruption: +1
Control: +1

Bewitcher's Manse
Level 2 · 1,500 gold · 2 turns
When Control is 25 or more: Slaanesh corruption in adjacent provinces: +2
Slaanesh corruption: +2
Control: +2

Palace of the High Seductress
Level 3 · 2,000 gold · 3 turns
When Control is 25 or more: Slaanesh corruption in adjacent provinces: +4
Slaanesh corruption: +3
Control: +3

Cult Corruption
1 level
Cult Corruption
1 level

Words of Temptation
Level 1 · 1,000 gold · 2 turns
Slaanesh corruption: +5 (local region)
When own Hero is present: Slaanesh corruption: +10 (local region)

Cult Corruption
1 level
Cult Corruption
1 level

Population Preparation
Level 1 · 2 turns
Slaanesh corruption: +5 (local region)
When Slaanesh corruption is 50 or more: Slaanesh corruption: +3 (all adjacent provinces)
Income from all buildings: +10% (local region owner)
Growth: +5
When Slaanesh corruption is 50 or more: Growth: +20
Control: +2
When Slaanesh corruption is 50 or more: Control: +5

Cult Machinations
1 level
Cult Machinations
1 level

Devotee Enticement
Level 1 · 600 gold · 2 turns
Devotees: +2 per turn
When own Hero is present: Devotees: +2 per turn
When enemy Lord is present: Devotees: +5 per turn
When Slaanesh corruption is 50 or more: Devotees: +2 per turn

Cult Machinations
1 level
Cult Machinations
1 level

Charm Offensive
Level 1 · 2 turns
When technology "Delicious Agony" researched: Seductive influence: +100% from Cults and Outposts
Temporary diplomatic relations bonus with settlement owner
Seductive influence: +2 per turn for settlement owner
When Control is 50 or more: Seductive influence: +2 per turn for settlement owner
When Slaanesh corruption is 50 or more: Seductive influence: +2 per turn for settlement owner
Devotees: -3 per turn
When Control is 50 or more: Devotees: -1 per turn
When Slaanesh corruption is 50 or more: Devotees: -1 per turn
When Control is 50 or more: Income generated: 50
When Slaanesh corruption is 50 or more: Income generated: 50

Cult Machinations
1 level
Cult Machinations
1 level

Lure of Slaanesh
Level 1 · 1 turn
When Control is 75 or more: Seduce Units budget: +2% (all armies)
When Slaanesh corruption is 75 or more: Seduce Units budget: +2% (all armies)
Seduce Units cost: -80% (local province)
Devotees: -5 per turn

Cult Magus
2 levels
Cult Magus
2 levels

Acolyte Trials
Level 1 · 500 gold · 1 turn · upkeep 300
Slaanesh corruption: +5

The Dark God's Choice
Level 2 · 3,000 gold · 10 turns
Building is destroyed upon building completion
Instantly recruit a Slaanesh Cult Magus at this location

Cult Magus
1 level
Cult Magus
1 level

Cult Magus Chambers
Level 1 · 500 gold · 1 turn
Income gained based on the local settlement's income: 10%
When Slaanesh corruption is 50 or more: Hero and Lord recruit rank: +1 (factionwide)
When Slaanesh corruption is 50 or more: Hero capacity: +1 for Cultists
Slaanesh corruption: +3 (local region)
When Slaanesh corruption is 75 or more: Slaanesh corruption: +5 (local region)
Income generated: 50

Cult Ritual
1 level
Cult Ritual
1 level

Ritual of the Disciples
Level 1 · 1 turn
Cult is destroyed upon building completion
Prevents other rituals from being started in this Cult
A Disciple Army will be summoned near this settlement

Cult Ritual
1 level
Cult Ritual
1 level

Ritual of Excess
Level 1 · 2 turns
Cult is destroyed upon building completion
Settlement owner instantly gains +200 Seductive influence upon completion
Instantly gain 5000 income (local region owner)
Prevents other rituals from being started in this Cult

Cult Ritual
1 level
Cult Ritual
1 level

Ritual of Summoning
Level 1 · 1 turn
Cult is destroyed upon building completion
Instantly transports your faction leader to this settlement
Prevents other rituals from being started in this Cult
This ritual can only begin in one Cult at a time

Devotee
3 levels
Devotee
3 levels

Cult of Pleasure
Level 1 · 1,500 gold · 1 turn
Unlocks Hero recruitment: Cultist of Slaanesh
Slaanesh corruption: +1
Proliferate Cults cost: -1%
When Control is positive: Devotees: +3 per turn
When Control is below -40: Devotees: +5 per turn
Control: +2

Cult of Pain
Level 2 · 2,000 gold · 2 turns
Hero capacity: +1 for Cultists
Unlocks Hero recruitment: Cultist of Slaanesh
Slaanesh corruption: +2
Proliferate Cults cost: -2%
When Control is positive: Devotees: +5 per turn
When Control is below -40: Devotees: +10 per turn
Control: +3

Cult of Agony
Level 3 · 3,000 gold · 3 turns
Hero capacity: +1 for Cultists
Unlocks Hero recruitment: Cultist of Slaanesh
Slaanesh corruption: +3
Proliferate Cults cost: -3%
When Control is positive: Devotees: +10 per turn
When Control is below -40: Devotees: +15 per turn
Control: +4

Dominance
4 levels
Dominance
4 levels

The Dance of Dreaming
Level 1 · 1,000 gold · 1 turn · pays back in 10 turns
Income generated: 100
When Control is below -40: Income generated: 100

The Pageant of Pain
Level 2 · 1,500 gold · 2 turns · pays back in 10 turns
Income generated: 150
When Control is below -40: Income generated: 150

Opera of Dawn & Dusk
Level 3 · 2,000 gold · 3 turns · pays back in 10 turns
Income generated: 200
When Control is below -40: Income generated: 200

Rhan'k'adanra, the Final Dance
Level 4 · 4,000 gold · 4 turns · pays back in 13.3 turns
Income generated: 300
When Control is below -40: Income generated: 300

Dye Production
3 levels
Dye Production
3 levels

Cultist Camp (Dyes)
Level 1 · 500 gold · 1 turn
Devotees: +2 per turn
Income from all buildings: +5% (local province)
Dyes resource production: 10 ounces

Cultist Outpost (Dyes)
Level 2 · 1,000 gold · 2 turns
Devotees: +4 per turn
Income from all buildings: +10% (local province)
Dyes resource production: 20 ounces

Cultist Enclave (Dyes)
Level 3 · 2,000 gold · 3 turns
Devotees: +6 per turn
Income from all buildings: +15% (local province)
Dyes resource production: 30 ounces

Excess
3 levels
Excess
3 levels

Crystalline Pool
Level 1 · 500 gold · 1 turn
Casualty replenishment rate: +3% (armies in region)
Growth: +20

Eternal Mirror
Level 2 · 1,000 gold · 2 turns
Casualty replenishment rate: +6% (armies in region)
Growth: +40

Pellucid Globe
Level 3 · 1,500 gold · 3 turns
Casualty replenishment rate: +9% (armies in region)
Growth: +60

Exotic Animals
3 levels
Exotic Animals
3 levels

Cultist Camp (Animals)
Level 1 · 500 gold · 1 turn
Devotees: +1 per turn
Income from all buildings: +5% (local province)
Exotic Animals resource production: 10 cages

Cultist Outpost (Animals)
Level 2 · 1,000 gold · 2 turns
Devotees: +2 per turn
Income from all buildings: +10% (local province)
Exotic Animals resource production: 20 cages

Cultist Enclave (Animals)
Level 3 · 2,000 gold · 3 turns
Devotees: +3 per turn
Income from all buildings: +15% (local province)
Exotic Animals resource production: 30 cages

Favoured Income
3 levels
Favoured Income
3 levels

Lavish Ciborium
Level 1 · 500 gold · 1 turn · pays back in 16.7 turns
Income generated: 30
Income from all buildings: +20% (local region)
Growth: +5
When Control is negative: Control: -2

Grandiose Feretory
Level 2 · 1,000 gold · 2 turns · pays back in 16.7 turns
Income generated: 60
Income from all buildings: +35% (local region)
Growth: +10
When Control is negative: Control: -4

Opulent Antiquity
Level 3 · 1,500 gold · 3 turns · pays back in 16.7 turns
Income generated: 90
Income from all buildings: +50% (local region)
Growth: +15
When Control is negative: Control: -6

Garrison
3 levels
Garrison
3 levels

Daemonic Lurkers
Level 1 · 2,000 gold · 4 turns
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Improved tower projectiles: Shards
Enemy Hero action success chance: -10%
Attrition: -5% when under siege
Leadership: +2 when under siege (armies in region)

Daemonic Gathering
Level 2 · 4,000 gold · 5 turns
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Moderately increases the health of settlement Walls, Towers and Gatehouses in battle
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Improved tower projectiles: Flurry of Shards
Enemy Hero action success chance: -15%
Attrition: -10% when under siege
Leadership: +4 when under siege (armies in region)

Daemonic Locus
Level 3 · 6,000 gold · 6 turns
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Greatly increases the health of settlement Walls, Towers and Gatehouses in battle
Outside Altdorf, Lothern, Hexoatl and 17 other settlements: Improved tower projectiles: Greater Flurry of Shards
Enemy Hero action success chance: -20%
Attrition: -15% when under siege
Leadership: +6 when under siege (armies in region)

Garrison
2 levels
Garrison
2 levels

Fog of Revelation
Level 1 · 2,000 gold · 4 turns
Defensive supplies: +50 per turn when under siege
Adds defences to the settlement (battles fought here will be unwalled settlement battles)
Enemy Hero action success chance: -10%

Soporific Mist
Level 2 · 4,000 gold · 5 turns
Defensive supplies: +100 per turn when under siege
Adds defences to the settlement (battles fought here will be unwalled settlement battles)
Enemy Hero action success chance: -15%

Gem Mining
3 levels
Gem Mining
3 levels

Cultist Camp (Gems)
Level 1 · 500 gold · 1 turn
Devotees: +2 per turn
Income from all buildings: +5% (local province)
Gemstones resource production: 10 sacks

Cultist Outpost (Gems)
Level 2 · 1,000 gold · 2 turns
Devotees: +4 per turn
Income from all buildings: +10% (local province)
Gemstones resource production: 20 sacks

Cultist Enclave (Gems)
Level 3 · 2,000 gold · 3 turns
Devotees: +6 per turn
Income from all buildings: +15% (local province)
Gemstones resource production: 30 sacks

Gold Mining
3 levels
Gold Mining
3 levels

Cultist Camp (Gold)
Level 1 · 500 gold · 1 turn
Golden Idols resource production: 10 chests
Devotees: +2 per turn
Income from all buildings: +5% (local province)

Cultist Outpost (Gold)
Level 2 · 1,000 gold · 2 turns
Golden Idols resource production: 20 chests
Devotees: +4 per turn
Income from all buildings: +10% (local province)

Cultist Enclave (Gold)
Level 3 · 2,000 gold · 3 turns
Golden Idols resource production: 30 chests
Devotees: +6 per turn
Income from all buildings: +15% (local province)

Iron Mining
3 levels
Iron Mining
3 levels

Cultist Camp (Iron)
Level 1 · 500 gold · 1 turn
Devotees: +1 per turn
Income from all buildings: +5% (local province)
Iron resource production: 10 ingots

Cultist Outpost (Iron)
Level 2 · 1,000 gold · 2 turns
Devotees: +2 per turn
Income from all buildings: +10% (local province)
Iron resource production: 20 ingots

Cultist Enclave (Iron)
Level 3 · 2,000 gold · 3 turns
Devotees: +3 per turn
Income from all buildings: +15% (local province)
Iron resource production: 30 ingots

Marble Quarry
3 levels
Marble Quarry
3 levels

Cultist Camp (Marble)
Level 1 · 500 gold · 1 turn
Devotees: +2 per turn
Income from all buildings: +5% (local province)
Marble resource production: 10 slabs

Cultist Outpost (Marble)
Level 2 · 1,000 gold · 2 turns
Devotees: +4 per turn
Income from all buildings: +10% (local province)
Marble resource production: 20 slabs

Cultist Enclave (Marble)
Level 3 · 2,000 gold · 3 turns
Devotees: +6 per turn
Income from all buildings: +15% (local province)
Marble resource production: 30 slabs

Medicine Production
3 levels
Medicine Production
3 levels

Cultist Camp (Medicine)
Level 1 · 500 gold · 1 turn
Income from all buildings: +5% (local province)
Medicinal Plants resource production: 10 bundles

Cultist Outpost (Medicine)
Level 2 · 1,000 gold · 2 turns
Income from all buildings: +10% (local province)
Medicinal Plants resource production: 20 bundles

Cultist Enclave (Medicine)
Level 3 · 2,000 gold · 3 turns
Income from all buildings: +15% (local province)
Medicinal Plants resource production: 30 bundles

Oak of Ages
1 level
Oak of Ages
1 level

Oak of Ages (Ruined)
Ruin

Oak of Ages (Pacified)
Level 1 · 1,200 gold · 1 turn
Immune to Athel Loren attrition (all armies)
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Income from all buildings: +5% (factionwide)
Outside regions owned by Chaos Dwarfs: Growth: +5 (all provinces)
Timber resource production: 100 logs

Obsidian Quarry
3 levels
Obsidian Quarry
3 levels

Cultist Camp (Obsidian)
Level 1 · 500 gold · 1 turn
Income from all buildings: +5% (local province)
Carved Obsidian resource production: 10 chests

Cultist Outpost (Obsidian)
Level 2 · 1,000 gold · 2 turns
Income from all buildings: +10% (local province)
Carved Obsidian resource production: 20 chests

Cultist Enclave (Obsidian)
Level 3 · 2,000 gold · 3 turns
Income from all buildings: +15% (local province)
Carved Obsidian resource production: 30 chests

Orchards
3 levels
Orchards
3 levels

Cultist Camp (Wine)
Level 1 · 500 gold · 1 turn
Devotees: +2 per turn
Income from all buildings: +5% (local province)
Wine resource production: 10 barrels

Cultist Outpost (Wine)
Level 2 · 1,000 gold · 2 turns
Devotees: +4 per turn
Income from all buildings: +10% (local province)
Wine resource production: 20 barrels

Cultist Enclave (Wine)
Level 3 · 2,000 gold · 3 turns
Devotees: +6 per turn
Income from all buildings: +15% (local province)
Wine resource production: 30 barrels

Pastures
3 levels
Pastures
3 levels

Cultist Camp (Pasture)
Level 1 · 500 gold · 1 turn
Income from all buildings: +5% (local province)
Growth: +10

Cultist Outpost (Pasture)
Level 2 · 1,000 gold · 2 turns
Income from all buildings: +10% (local province)
Growth: +20

Cultist Enclave (Pasture)
Level 3 · 2,000 gold · 3 turns
Income from all buildings: +15% (local province)
Growth: +30

Port
3 levels
Port
3 levels

Ruined Docks
Ruin

Infernal Harbour
Level 1 · 1,500 gold · 2 turns · pays back in 15 turns
Income generated: 100
Growth: +10

Hell Port
Level 2 · 3,000 gold · 4 turns · pays back in 10 turns
Income generated: 300
Growth: +20

Eye of Terror
Level 3 · 6,000 gold · 6 turns · pays back in 12 turns
Income generated: 500
Growth: +30

Pottery Production
3 levels
Pottery Production
3 levels

Cultist Camp (Pottery)
Level 1 · 500 gold · 1 turn
Income from all buildings: +5% (local province)
Pottery resource production: 10 kilnful

Cultist Outpost (Pottery)
Level 2 · 1,000 gold · 2 turns
Income from all buildings: +10% (local province)
Pottery resource production: 20 kilnful

Cultist Enclave (Pottery)
Level 3 · 2,000 gold · 3 turns
Income from all buildings: +15% (local province)
Pottery resource production: 30 kilnful

Protection
3 levels
Protection
3 levels

Warpstone Locus
Level 1 · 2,000 gold · 2 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 1 turns
Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Slaanesh corruption: +3

Warpstone Traps
Level 2 · 3,000 gold · 4 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 2 turns
Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Slaanesh corruption: +4

Guarded Warpstone
Level 3 · 4,000 gold · 5 turns
Chance of a plague spreading: -50%
Plague duration: -1 turns
Hidden armies will be visible (armies in region)
Plague immunity duration: 3 turns
Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
Chance of removing a trait gained from visiting the Realms of Chaos: +50%
(garrisoned Lords) (Realm of Chaos campaign only)
Slaanesh corruption in adjacent provinces: +2
Slaanesh corruption: +5

Saltmaking
3 levels
Saltmaking
3 levels

Cultist Camp (Salt)
Level 1 · 500 gold · 1 turn
Income from all buildings: +5% (local province)
Salt resource production: 10 barrels

Cultist Outpost (Salt)
Level 2 · 1,000 gold · 2 turns
Income from all buildings: +10% (local province)
Salt resource production: 20 barrels

Cultist Enclave (Salt)
Level 3 · 2,000 gold · 3 turns
Income from all buildings: +15% (local province)
Salt resource production: 30 barrels

Special Port
3 levels
Special Port
3 levels

Ruined Bordeleaux Docks
Ruin

Bordeleaux Port
Level 1 · 1,500 gold · 2 turns
Income generated: 200
Tradable resources produced: +5% (factionwide)
Income from trade tariffs: +10%
Outside regions owned by Chaos Dwarfs: Growth: +10

Bordeleaux Harbour
Level 2 · 3,000 gold · 4 turns
Income generated: 400
Tradable resources produced: +10% (factionwide)
Income from trade tariffs: +20%
Outside regions owned by Chaos Dwarfs: Growth: +20

Manann’s Dry Docks
Level 3 · 6,000 gold · 6 turns
Income generated: 800
Tradable resources produced: +20% (factionwide)
Income from trade tariffs: +30%
Outside regions owned by Chaos Dwarfs: Growth: +30

Spice Trading
3 levels
Spice Trading
3 levels

Cultist Camp (Spices)
Level 1 · 500 gold · 1 turn
Devotees: +2 per turn
Income from all buildings: +5% (local province)
Spices resource production: 10 sacks

Cultist Outpost (Spices)
Level 2 · 1,000 gold · 2 turns
Devotees: +4 per turn
Income from all buildings: +10% (local province)
Spices resource production: 20 sacks

Cultist Enclave (Spices)
Level 3 · 2,000 gold · 3 turns
Devotees: +6 per turn
Income from all buildings: +15% (local province)
Spices resource production: 30 sacks

Tusks
3 levels
Tusks
3 levels

Cultist Camp (Tusks)
Level 1 · 500 gold · 1 turn
Ivory resource production: 10 tusks
Devotees: +2 per turn
Income from all buildings: +5% (local province)

Cultist Outpost (Tusks)
Level 2 · 1,000 gold · 2 turns
Ivory resource production: 20 tusks
Devotees: +4 per turn
Income from all buildings: +10% (local province)

Cultist Enclave (Tusks)
Level 3 · 2,000 gold · 3 turns
Ivory resource production: 30 tusks
Devotees: +6 per turn
Income from all buildings: +15% (local province)

Wild Game
3 levels
Wild Game
3 levels

Cultist Camp (Furs)
Level 1 · 500 gold · 1 turn
Devotees: +1 per turn
Income from all buildings: +5% (local province)
Furs resource production: 10 bundles

Cultist Outpost (Furs)
Level 2 · 1,000 gold · 2 turns
Devotees: +2 per turn
Income from all buildings: +10% (local province)
Furs resource production: 20 bundles

Cultist Enclave (Furs)
Level 3 · 2,000 gold · 3 turns
Devotees: +3 per turn
Income from all buildings: +15% (local province)
Furs resource production: 30 bundles

Woodlands
3 levels
Woodlands
3 levels

Cultist Camp (Wood)
Level 1 · 500 gold · 1 turn
Construction cost: -5% for all buildings (local province)
Income from all buildings: +5% (local province)
Timber resource production: 10 logs

Cultist Outpost (Wood)
Level 2 · 1,000 gold · 2 turns
Construction cost: -10% for all buildings (local province)
Income from all buildings: +10% (local province)
Timber resource production: 20 logs

Cultist Enclave (Wood)
Level 3 · 2,000 gold · 3 turns
Construction cost: -15% for all buildings (local province)
Income from all buildings: +15% (local province)
Timber resource production: 30 logs
Landmarks
Where each landmark stands — every Immortal Empires landmark by settlement, with each race's version
Show 39 landmark buildings (unique buildings in particular settlements) ▾
Landmark
Ruined Ogham Stones Level 1 · 2,000 gold · 3 turns
Winds of Magic power reserve capacity: +5 (factionwide) · Income from all buildings: +2% (local province) · Control: +1
Ogham Stones Level 2 · 6,000 gold · 4 turns
Winds of Magic power reserve capacity: +10 (factionwide) · Income from all buildings: +5% (local province) · Control: +2
Unlocks: Fimir Warriors, Giant, Norscan Giant, Bone Giant, Fimir Warriors (Great Weapons)
Empowered Ogham Stones Level 3 · 10,000 gold · 5 turns
Winds of Magic power reserve capacity: +20 (factionwide) · Income from all buildings: +10% (local province) · Control: +9
Lothern Port
Ruined Harbour of Lothern Ruin
Straits of Lothern Level 1 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Outside regions owned by Chaos Dwarfs: Growth: +20
Unlocks: Bloated Corpse, Animated Hulks
Harbour of Lothern Level 2 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Outside regions owned by Chaos Dwarfs: Growth: +40
Gates of Lothern Level 3 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Outside regions owned by Chaos Dwarfs: Growth: +40
Natural Landmark Port
The Sea Dragon's Teeth (Ruined) Ruin
The Sea Dragon's Teeth Level 1 · 2,000 gold · 1 turn
Outside regions owned by Tomb Kings: Income generated: 200 · In a region owned by Tomb Kings: Income generated: 75 · Outside regions owned by Chaos Dwarfs: Growth: +20 · Control: +3 · Gemstones resource production: 20 sacks
The Sea Dragon's Teeth (Wharf) Level 2 · 4,000 gold · 3 turns
Outside regions owned by Tomb Kings: Income generated: 400 · In a region owned by Tomb Kings: Income generated: 150 · Outside regions owned by Chaos Dwarfs: Growth: +40 · Control: +3 · Gemstones resource production: 40 sacks
Unlocks: Bloated Corpse, Animated Hulks
The Sea Dragon's Teeth (Great Landing) Level 3 · 6,000 gold · 5 turns
Outside regions owned by Tomb Kings: Income generated: 800 · In a region owned by Tomb Kings: Income generated: 300 · Outside regions owned by Chaos Dwarfs: Growth: +60 · Control: +4 · Gemstones resource production: 60 sacks
Special Port
Ruined Copher Harbour Ruin
Copher Docks Level 1 · 2,000 gold · 2 turns
Income generated: 200 · Casualty replenishment rate: +5% (armies in province) · Outside regions owned by Chaos Dwarfs: Growth: +10
Unlocks: Black Ark Corsairs (Handbows), Bloated Corpse, Animated Hulks
Copher Harbour Level 2 · 6,000 gold · 3 turns
Income generated: 400 · Casualty replenishment rate: +10% (armies in province) · Outside regions owned by Chaos Dwarfs: Growth: +20
Special Port
Ruined Great Dragon Fleet Docks Ruin
Great Dragon Fleet Docks Level 1 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Outside regions owned by Chaos Dwarfs: Growth: +20
Unlocks: Animated Hulks, Bloated Corpse
Great Dragon Fleet Harbour Level 2 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Outside regions owned by Chaos Dwarfs: Growth: +40
Great Dragon Fleet Port Level 3 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Outside regions owned by Chaos Dwarfs: Growth: +40
Special Port
Ruined Erengrad Harbour Ruin
Erengrad Docks Level 1 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Outside regions owned by Chaos Dwarfs: Growth: +10
Unlocks: Bloated Corpse, Animated Hulks
Erengrad Harbour Level 2 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Outside regions owned by Chaos Dwarfs: Growth: +20
Erengrad Port Level 3 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Outside regions owned by Chaos Dwarfs: Growth: +30
Special Port
Ruined Marienburg Harbour Ruin
Marienburg Docks Level 1 · 2,000 gold · 2 turns
Income generated: 200 · Tradable resources produced: +5% (factionwide) · Income from trade tariffs: +10% · Outside regions owned by Chaos Dwarfs: Growth: +20
Unlocks: Animated Hulks, Bloated Corpse
Marienburg Harbour Level 2 · 6,000 gold · 4 turns
Income generated: 400 · Tradable resources produced: +10% (factionwide) · Income from trade tariffs: +20% · Outside regions owned by Chaos Dwarfs: Growth: +40
Marienburg Port Level 3 · 10,000 gold · 6 turns
Income generated: 800 · Tradable resources produced: +20% (factionwide) · Income from trade tariffs: +30% · Outside regions owned by Chaos Dwarfs: Growth: +40
Asuryan Worship
Flame of Asuryan Level 1 · 2,000 gold · 3 turns
Control: +5 · Lord recruit rank: +1 (factionwide)
Bastion
Ruined Bastion Ruin
Occupied Bastion Gatehouse Level 1 · 1,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Bastion Tower Level 2 · 2,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Bastion Citadel Level 3 · 4,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Bastion Stronghold Level 4 · 8,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Bastion Fortress Level 5 · 16,000 gold · 7 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +80
Court of the Covenant
Court of the Covenant Level 1 · 10,000 gold · 8 turns
Allegiance points gained: +25% · Diplomatic relations: +25 with Daemons of Chaos · Control: +3
Cursed Ruins
Tower of the Bloodytooth Level 1 · 6,000 gold · 4 turns
Vampiric corruption: +1 · Construction cost: -15% for all buildings (local province) · Income generated: 300
Ellyrian Landmark
Defiled Ellyrian Stables Level 1 · 5,000 gold · 5 turns
Slaanesh corruption: +4 · Recruit rank: +2 for Hellstriders of Slaanesh, Seekers of Slaanesh, Chaos Knights of Slaanesh and Heartseekers of Slaanesh units (factionwide) · Upkeep: -5% for Hellstriders of Slaanesh, Seekers of Slaanesh, Chaos Knights of Slaanesh and Heartseekers of Slaanesh units (all armies) · Income generated: 500
Elven Colony Landmark
Defiled Elven Colony Level 1 · 6,000 gold · 4 turns
Income from Ports: +2% (factionwide) · Speed: +2% when fighting against High Elves (all armies) · Corrupt Units: +5% maximum Favour spent (all armies) (The Tormentors only) · Slaanesh corruption: +5 · Seduce Units budget: +5% (all armies) (not for The Tormentors)
Forbidden Halls
Great Halls of Nagashizzar Level 1 · 10,000 gold · 10 turns
Leadership: +10 when fighting against Undead factions (all armies) · Double experience gain for units when fighting against Undead factions (all armies) · Immune to Vampiric attrition (all armies) · Vampiric corruption: +50 (local region) · Income generated: 200
Fort
Ruined Fort Ruin
Occupied Fortress (Small Fort) Level 1 · 1,000 gold · 2 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Fortress (Fort) Level 2 · 2,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Fortress (Grand Fort) Level 3 · 4,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Fortress (Imposing Fort) Level 4 · 8,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Fortress (Impregnable Fort) Level 5 · 16,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Ruin
Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Ruin
Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Ruin
Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +80
Fortress Gate
Ruined Fortress Gate Ruin
Occupied Gate (Small Fortress) Level 1 · 1,000 gold · 2 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +40
Occupied Gate (Fortress) Level 2 · 2,000 gold · 3 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +50
Occupied Gate (Grand Fortress) Level 3 · 4,000 gold · 4 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +1800 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +60
Occupied Gate (Imposing Fortress) Level 4 · 8,000 gold · 5 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2200 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +70
Occupied Gate (Impregnable Fortress) Level 5 · 16,000 gold · 6 turns
In Norscan-owned region: Spoils can be transferred from Pillaging forces here to the faction · Defensive supplies: +2500 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Adds walls to the settlement · Growth: +80
Hidden Oasis
Secluded Oasis Level 1 · 2,000 gold · 2 turns
Immune to Desert attrition (all armies) · Immune to Sandstorm attrition (all your armies in adjacent provinces) · Growth: +30
Buried Caravanserai Level 2 · 6,000 gold · 2 turns
Immune to Desert attrition (all armies) · Immune to Sandstorm attrition (all your armies in adjacent provinces) · Income generated: 200 · Income from trade tariffs: +10% · Growth: +30
Khaine Worship
Abandoned Shrine of Widowmaker Level 1 · 2,000 gold · 2 turns
Corruption: -5 · Income from post-battle loot: +5% (factionwide)
Shrine of Widowmaker Level 2 · 4,000 gold · 10 turns
Slaanesh corruption: +15 · Recruit rank: +1 for all units (factionwide) · Income from post-battle loot: +15% (factionwide)
Landmark
The Altar of Ultimate Darkness Level 1 · 6,000 gold · 7 turns
Winds of Magic power reserve capacity: +3 (all armies) · Income from all buildings: +5% (local province) · Lord recruit rank: +1 (factionwide)
Landmark
The Chamber of Visions Level 1 · 6,000 gold · 6 turns
Hero action success chance: +3% (all characters) · Magic item drop chance from battle: +5% (factionwide) · Ambush defence chance: +5% (all armies) · Lord recruit rank: +1 (factionwide)
Landmark
Golden Tower of the Gods Level 1 · 4,000 gold · 3 turns
Income generated: 450 · Control: +5 · Research rate: +8
Landmark
Catacombs of Quintex Level 1 · 2,000 gold · 3 turns
Income generated: 100 · Income from all buildings: +2% (local province) · Growth: +20 (all provinces)
Vaults of Quintex Level 2 · 6,000 gold · 6 turns
Income generated: 200 · Income from all buildings: +5% (local province) · Growth: +30 (all provinces) · Research rate: +5
Sanctum of Quintex Level 3 · 10,000 gold · 12 turns
Income generated: 400 · Income from all buildings: +10% (local province) · Growth: +40 (all provinces) · Control: +3 · Research rate: +10
Landmark
Occupied Celestial Palace Level 1 · 10,000 gold · 6 turns
Weapon strength: +10% for Infantry units (factionwide) · Diplomatic relations: -30 with Grand Cathay · Income from all buildings: +5% (factionwide) · Lord recruit rank: +2 (factionwide)
Landmark
Altar to the Ecstatic Hunt Level 1 · 6,500 gold · 4 turns
Recruit rank: +2 for Seeker Chariots, Exalted Seeker Chariot, Chaos Chariot and Hellflayers units (factionwide) · Slaanesh corruption: +4 · Income generated: 200 · Growth: +25
Landmark
Pillar of Bone Level 1 · 7,500 gold · 5 turns
When enemy Lord is present: Winds of Magic power reserve: +10 per turn [PH] (armies in local province) · When enemy Lord is present: Enemy Winds of Magic power reserve: -10 per turn (enemy armies in region) · Hero recruit rank: +2 (factionwide) · Income generated: 200 · Research rate: +5
Landmark
Cirienvel's Stage Level 1 · 6,000 gold · 4 turns
Immune to Athel Loren attrition (all armies) · Tempo: +2 per turn (all armies) (The Accursed Troupe only) · Ambush defence chance: +15% (all armies) · Missile resistance: 5% (all armies)
Landmark
Desecrated Vale Level 1 · 6,000 gold · 4 turns
Daemons Reforged: +10% chance for destroyed Daemons of Slaanesh units to be restored after battle (all armies) · Seduce Units cost: -50% for High Elf units (all armies) (not for The Tormentors) · Income generated: 400
Landmark
Temple of Desires Level 1 · 6,000 gold · 4 turns
With Tides of Torment – Slaanesh: Hero capacity: +2 for Druchii Anointed · With Tides of Torment – Slaanesh: Unlocks Hero recruitment: Druchii Anointed · With Tides of Torment – Slaanesh: Hero recruit rank: +2 for Druchii Anointed · Recruitment cost: -10% for all mortal Slaanesh units (all armies) · Upkeep: -5% for all mortal Slaanesh units (all armies) · Income generated: 400
Pyramid
Vault of Nagash Level 1 · 6,000 gold · 20 turns
In a region owned by Vampire Coast: Vampiric corruption: +20 (local region) · Outside regions owned by Vampire Coast: Vampiric corruption: +20 (local region) · Winds of Magic power reserve capacity: +15 (all armies) · Hero recruit rank: +3 (all provinces) · Spell resistance: 10% (all armies) · Lord recruit rank: +3 (factionwide)
Special Port
Ruined Dawn's Harbour Ruin
Dawn's Harbour Level 1 · 2,000 gold · 2 turns
Income generated: 200 · Growth: +20
Dawn's Harbour Level 2 · 6,000 gold · 4 turns
Income generated: 300 · Growth: +30
Dawn's Harbour Level 3 · 10,000 gold · 8 turns
Immune to Storm and Reef attrition (factionwide) · Income generated: 500 · Growth: +40
The Galleon's Graveyard
The Maelstrom (Inert) Ruin
Slaanesh corruption: +2
The Maelstrom Level 1 · 100 gold · 1 turn
Immune to Reef attrition (all armies) · Defensive supplies: +1000 · Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only) · Slaanesh corruption: +2 · Income generated: 100 · Control: +20
The Great Temple of Hashut
The Great Temple of Hashut (Desecrated) Level 1 · 10,000 gold · 8 turns
Diplomatic relations: -50 with Chaos Dwarfs · Character experience gain: +5% (all characters) · Winds of Magic power reserve capacity: +5 (all armies) · Income generated: 500 · Research rate: +10
The Marcher Fortress
The Marcher Fortress Level 1 · 6,000 gold · 6 turns
Lord recruitment cost: -30% (factionwide) · Slaanesh corruption in adjacent provinces: +3 · Slaanesh corruption: +10 · Casualty replenishment rate: +25% (armies in local province)
The Pandemournium
The Pandemournium Level 1 · 10,000 gold · 10 turns
Slaanesh corruption: +3 · Growth: +5 (all provinces) · Control: +8 · Control: +2 (factionwide)
The Throne of Chaos
The Throne of Chaos Level 1 · 8,000 gold · 4 turns
Diplomatic relations: +15 with Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs, Beastmen and Norsca (factionwide) · Income generated: 750 · Control: +3 (factionwide)
The Vale of Creatures
The Vale of Creatures Level 1 · 6,000 gold · 5 turns
Slaanesh corruption: +4 · Recruit rank: +3 for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (factionwide) · Upkeep: -20% for Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh units (all armies)
In the game's own words, from the tables building_levels, building_effects_junction and building_units_allowed (patch 9.0.4). Where the game ties an effect to a condition (context_requirement), the line carries the game's words for it; an effect only some Slaanesh factions get names them, one none of them gets is left out, and “Realm of Chaos campaign only” effects don't apply in Immortal Empires. Settlement and port chains start from a ruin, which has no number, and count their buildings from 1, as main building levels do.
What each unit costs to unlock — 33 units (computed) ▾
Gold and build turns of every level of the recruitment chain up to the one that allows the unit (create_cost, create_time, one after another), and the main building level that level needs (primary_slot_building_building_level_requirement) with what upgrading a province capital from level 1 costs. Before skills, technologies and other cost reductions.
| # | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Chaos Furies (Slaanesh) | Shrine of Decadence | 500 | 1 | 1 | — | — |
| 2 | Daemonettes of Slaanesh | Shrine of Decadence | 500 | 1 | 1 | — | — |
| 3 | Devoted Marauders of Slaanesh (Spears) | Scented Pavilion | 750 | 1 | 1 | — | — |
| 4 | Forsaken of Slaanesh | Dark Prince's Icon | 750 | 1 | 2 | 2,000 | 1 |
| 5 | Hellstriders of Slaanesh | Scented Pavilion | 750 | 1 | 1 | — | — |
| 6 | Slaangors | Dark Prince's Icon | 750 | 1 | 2 | 2,000 | 1 |
| 7 | Devoted Marauders of Slaanesh | Soul Keep | 1,000 | 3 | — | — | — |
| 8 | Devoted Marauders of Slaanesh (Hellscourges) | Fragrant Pavilion | 2,250 | 3 | 2 | 2,000 | 1 |
| 9 | Devotees of Slaanesh | Dark Prince's Banner | 2,250 | 3 | 3 | 6,000 | 3 |
| 10 | Devotees of Slaanesh (Crossbows) | Dark Prince's Banner | 2,250 | 3 | 3 | 6,000 | 3 |
| 11 | Hellstriders of Slaanesh (Hellscourges) | Fragrant Pavilion | 2,250 | 3 | 2 | 2,000 | 1 |
| 12 | Marauder Horsemen of Slaanesh | Fragrant Pavilion | 2,250 | 3 | 2 | 2,000 | 1 |
| 13 | Spawn of Slaanesh | Dark Prince's Banner | 2,250 | 3 | 3 | 6,000 | 3 |
| 14 | Exalted Daemonettes of Slaanesh | Temple of Decadence | 2,500 | 4 | 3 | 6,000 | 3 |
| 15 | Fiends of Slaanesh | Sensuous Caress | 2,500 | 4 | 3 | 6,000 | 3 |
| 16 | Chaos Chariots of Slaanesh | Challenge Stone | 3,000 | 3 | 3 | 6,000 | 3 |
| 17 | Chaos Warshrine of Slaanesh | Challenge Stone | 3,000 | 3 | 3 | 6,000 | 3 |
| 18 | Seeker Chariots | Divine Circus | 3,000 | 4 | 3 | 6,000 | 3 |
| 19 | Seekers of Slaanesh | Divine Circus | 3,000 | 4 | 3 | 6,000 | 3 |
| 20 | Chaos Warriors of Slaanesh | Pavilion of Excess | 5,250 | 5 | 3 | 6,000 | 3 |
| 21 | Chaos Warriors of Slaanesh (Hellscourges) | Pavilion of Excess | 5,250 | 5 | 3 | 6,000 | 3 |
| 22 | Preyton | Tormented Whisper (capital) | 7,500 | 9 | 4 | 14,000 | 7 |
| 23 | Champions Of Slaanesh | Drifting Forge (capital) | 8,000 | 9 | 4 | 14,000 | 7 |
| 24 | Chaos Knights of Slaanesh | Arena of Excess (capital) | 8,000 | 7 | 4 | 14,000 | 7 |
| 25 | Chaos Knights of Slaanesh (Lances) | Arena of Excess (capital) | 8,000 | 7 | 4 | 14,000 | 7 |
| 26 | Exalted Seeker Chariot | Rapturous Circus (capital) | 8,000 | 9 | 4 | 14,000 | 7 |
| 27 | Heartseekers of Slaanesh | Rapturous Circus (capital) | 8,000 | 9 | 4 | 14,000 | 7 |
| 28 | Hellflayers | Rapturous Circus (capital) | 8,000 | 9 | 4 | 14,000 | 7 |
| 29 | Chosen of Slaanesh | Pavillion of Perfection (capital) | 11,250 | 8 | 4 | 14,000 | 7 |
| 30 | Chosen of Slaanesh (Hellscourges) | Pavillion of Perfection (capital) | 11,250 | 8 | 4 | 14,000 | 7 |
| 31 | Keeper of Secrets | Daemonic Lure (capital) | 17,500 | 15 | 5 | 30,000 | 12 |
| 32 | Pleasureseekers | Exalted Circus (capital) | 18,000 | 15 | 5 | 30,000 | 12 |
| 33 | Soul Grinder of Slaanesh | Drifting Bastion (capital) | 18,000 | 15 | 5 | 30,000 | 12 |