Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Spawn of Slaanesh unit card

Spawn of Slaanesh

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Duel it in the combat calculator →

Spawn of Slaanesh are Slaanesh and Warriors of Chaos monstrous infantry: 8,768 HP across 16 models, armour 10, melee attack 36, melee defence 28, weapon strength 170. It costs 1,000 in the campaign (Warriors of Chaos factions pay 1,500) and 1,050 in multiplayer. Unit key wh3_main_sla_mon_spawn_of_slaanesh_0. Patch 9.0.4, from the game's data tables.

Health

548 per model

8,768

top 40% of class

Armour

10

bottom 1% of class

Leadership

100

top 5% of class

Speed

47

bottom 22% of class

Melee attack

36

top 48% of class

Melee defence

28

bottom 20% of class

Weapon strength

120 base + 50 armour-piercing

170

top 5% of class

Charge bonus

35

top 39% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Devastating Flanker

    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Slaanesh

    A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Upgrades

Upgraded from: Forsaken of Slaanesh

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 47.1% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 86.6 damage per second against Chaos Warriors; it lasts 24 s against one unit of them.

Beats, at a similar price: Flamers of Tzeentch (8.97× faster), Leadbelchers (3.93× faster), Ushabti (Great Bows) (3.72× faster)

Loses to, at a similar price: Tree Kin (1.95× slower), Rotting Prometheans (1.65× slower), Chaos Trolls (Armoured) (1.56× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,050 multiplayer gold. Slaanesh units ranked.

Who can field it

  • Slaanesh · Seducers of Slaanesh
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc27_sla_mon_spawn_of_slaanesh_0: recruited from a building).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.