
Soul Grinder of Slaanesh
Monster· Monster· Tier 4· 1 model at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Soul Grinder of Slaanesh is Slaanesh and Daemons of Chaos monster: 8,188 HP, armour 90, melee attack 55, melee defence 35, weapon strength 520. It costs 1,900 in the campaign (Warriors of Chaos factions pay 2,850) and 1,750 in multiplayer. Unit key wh3_main_sla_mon_soul_grinder_0. Patch 9.0.4, from the game's data tables.
Health
8,188
Armour
90
Leadership
70
Speed
75
Melee attack
55
Melee defence
35
Weapon strength
155 base + 365 armour-piercing, +35 vs large
520
Charge bonus
40
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Large units — bonus vs large 35e.g. Rogue Idol, Dread Saurian, Khemric Titan · Slaanesh: Spawn of Slaanesh, Fiends of Slaanesh
- Heavily armoured units — 365 of 520 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Slaanesh: Pleasureseekers, Champions Of Slaanesh
- Light infantry-sized units — large, mass 4,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Slaanesh: Devoted Marauders of Slaanesh, Slaangors
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Slaanesh: Devoted Marauders of Slaanesh (Spears), Hellstriders of Slaanesh
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Slaanesh: Keeper of Secrets, Exalted Seeker Chariot
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (18.30× faster), Exalted Flamer of Tzeentch (5.67× faster), Ancient Stegadon (Engine of the Gods) (4.22× faster)
Loses to, at a similar price: Curs'd Ettin (1.70× slower), Terracotta Sentinel (1.61× slower), Chaos Giant (1.59× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,750 multiplayer gold. Slaanesh units ranked.
Who can field it
- Daemons of Chaos · Legion of Chaos
- Slaanesh · Seducers of Slaanesh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.