Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Slaangors unit card

Slaangors

Melee infantry· Dual Sword Infantry· Tier 2· 120 models at Ultra size

Comes with Tides of Torment – Slaanesh(Warhammer III)

Duel it in the combat calculator →

Slaangors are Slaanesh, Warriors of Chaos and Beastmen melee infantry: 9,000 HP across 120 models, armour 30, melee attack 34, melee defence 26, weapon strength 36. It costs 700 in the campaign and in multiplayer. They come with Tides of Torment – Slaanesh. Unit key wh3_dlc27_sla_inf_slaangors. Patch 9.0.4, from the game's data tables.

Health

75 per model

9,000

bottom 48% of class

Armour

30

bottom 33% of class

Leadership

62

bottom 31% of class

Speed

50

top 5% of class

Melee attack

34

bottom 48% of class

Melee defence

26

bottom 21% of class

Weapon strength

28 base + 8 armour-piercing, +8 vs infantry

36

top 49% of class

Charge bonus

26

top 30% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Mark of Slaanesh

    A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Pleasure Through PainAugment · +20% Speed, +12 Charge Bonus…passive
  • Primal FuryAugment · +10% Speed, +10% Charge Bonus…passive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 36.8% of the game's 194 infantry units in melee. Per 1,000 gold: 216.1 damage per second against Chaos Warriors; it lasts 39.9 s against one unit of them.

Beats, at a similar price: Warp-Grinders (5.12× faster), Eshin Triads (3.18× faster), Death Runners (2.52× faster)

Loses to, at a similar price: Greatswords (1.99× slower), Chaos Warriors of Tzeentch (1.87× slower), Chaos Warriors of Nurgle (1.86× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 700 multiplayer gold. Slaanesh units ranked.

Match-ups people search for: Slaangors vs Forsaken

Every version of Slaangors

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Slaanesh, Warriors of ChaosDual Sword Infantry9,00012030625034263626700175wh3_dlc27_sla_inf_slaangors
BeastmenDual Sword Infantry9,00012030625034263626——wh3_dlc27_bst_inf_slaangors

Who can field it

  • Slaanesh · Seducers of Slaanesh
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster
  • Beastmen · Warherd of the One-Eye

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.