Slaangors
Melee infantry· Dual Sword Infantry· Tier 2· 120 models at Ultra size
Health
75 per model
9,000
Armour
30
Leadership
62
Speed
50
Melee attack
34
Melee defence
26
Weapon strength
28 base + 8 armour-piercing, +8 vs infantry
36
Charge bonus
26
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Mark of Slaanesh
A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
Pleasure Through PainAugment · +20% Speed, +12 Charge Bonus…passivePleasure Through PainAugment+20% Speed+12 Charge Bonus+8 Melee AttackEffect intensity increases as the unit takes damagePassivePain is not a private thing for the followers of Slaanesh. They take pleasure in sharing its gift, hoarding it within themselves to grace whomever they chose.
Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Every version of Slaangors
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Slaanesh, Warriors of ChaosDual Sword Infantry | 9,000 | 120 | 30 | 62 | 50 | 34 | 26 | 36 | 26 | 700 | 175 | wh3_dlc27_sla_inf_slaangors |
| BeastmenDual Sword Infantry | 9,000 | 120 | 30 | 62 | 50 | 34 | 26 | 36 | 26 | — | — | wh3_dlc27_bst_inf_slaangors |
Who can field it
- Seducers of Slaanesh
- Warhost of the Apocalypse
- Warherd of the One-Eye
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.