Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Dread Maw unit card

Dread Maw

Monster· Monster· Tier 3· 1 model at Ultra size

Comes with Tides of Torment – Norsca(Warhammer III)

Duel it in the combat calculator →

Dread Maw is Norsca and Warriors of Chaos monster: 9,640 HP, armour 80, melee attack 65, melee defence 33, weapon strength 400, range 200 m, missile damage 150 per 10 s for the whole unit. It costs 1,200 in the campaign and in multiplayer. It comes with Tides of Torment – Norsca. Unit key wh3_dlc27_nor_mon_dread_maw_underground. Patch 9.0.4, from the game's data tables.

Health

9,640

top 39% of class

Armour

80

top 42% of class

Leadership

65

bottom 29% of class

Speed

50

bottom 23% of class

Melee attack

65

top 13% of class

Melee defence

33

bottom 36% of class

Weapon strength

120 base + 280 armour-piercing

400

bottom 17% of class

Charge bonus

0

bottom 1% of class

Ranged

Range

200 m

top 37% of class

Ammunition

25

top 44% of class

Missile damage

30 base + 60 AP, explosion 25 + 35 AP

150

bottom 48% of class

Reload time

10 s

bottom 44% of class

Damage per 10 s

150

bottom 19% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Immune to Flanking

    This unit takes no penalties when flanked.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Stalk

    This unit can move hidden in any terrain.

  • Underground

    The Dread Maw is underground. It cannot be attacked but neither can it attack in turn.

Abilities

  • SurfaceTransform · The Dread Maw will surface from underground, Can make both melee and ranged attacks…active
  • Survival InstinctHex · -100 Leadership, Unit Shatters instantlypassive
  • Poisonous BloodAugment · +5 Melee Damage Reflectionpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 83.7% of the game's 99 monsters units in melee. Per 1,000 gold: 32.1 damage per second against Chaos Warriors; it lasts 41.5 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (11.97× faster), Exalted Flamer of Tzeentch (5.93× faster), Bastiladon (Solar Engine) (4.68× faster)

Loses to, at a similar price: Curs'd Ettin (2.03× slower), Chaos Giant (1.69× slower), Treeman (1.60× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Norsca units ranked.

Patch changes

Patch 9.0.3

  • Campaign cost1,100 → 1,200(+100)
  • Multiplayer cost1,100 → 1,200(+100)
  • Upkeep275 → 300(+25)

Who can field it

  • Norsca · World Walkers
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc27_nor_mon_dread_maw).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.