
Dread Maw
Monster· Monster· Tier 3· 1 model at Ultra size
Comes with Tides of Torment – Norsca(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Dread Maw is Norsca and Warriors of Chaos monster: 9,640 HP, armour 80, melee attack 65, melee defence 33, weapon strength 400, range 200 m, missile damage 150 per 10 s for the whole unit. It costs 1,200 in the campaign and in multiplayer. It comes with Tides of Torment – Norsca. Unit key wh3_dlc27_nor_mon_dread_maw_underground. Patch 9.0.4, from the game's data tables.
Health
9,640
Armour
80
Leadership
65
Speed
50
Melee attack
65
Melee defence
33
Weapon strength
120 base + 280 armour-piercing
400
Charge bonus
0
Ranged
Range
200 m
Ammunition
25
Missile damage
30 base + 60 AP, explosion 25 + 35 AP
150
Reload time
10 s
Damage per 10 s
150
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Immune to Flanking
This unit takes no penalties when flanked.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Stalk
This unit can move hidden in any terrain.
- Underground
The Dread Maw is underground. It cannot be attacked but neither can it attack in turn.
Abilities
- SurfaceTransform · The Dread Maw will surface from underground, Can make both melee and ranged attacks…activeSurfaceTransformThe Dread Maw will surface from undergroundCan make both melee and ranged attacksIt will become attackable and will not be able to move normallyCooldown 25 s · Duration 2 sThe terror is in knowing what its maw will do once it finally emerges.
- Survival InstinctHex · -100 Leadership, Unit Shatters instantlypassiveSurvival InstinctHex-100 LeadershipUnit Shatters instantlyPassive · Wind-up 2 sFor some war-prone creatures, the point where survival eclipses bloodlust has absolutely no in-between.
- Poisonous BloodAugment · +5 Melee Damage ReflectionpassivePoisonous BloodAugment+5 Melee Damage ReflectionPassiveThis mottled grey fresh is shot through with pulsing veins reeking of corruption and rot – draw the Dread Maw’s blood at your peril.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 280 of 400 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Norsca: Fimir Warriors
- Lightly armoured units without shields — 150 missile damage per 10 s (whole unit)e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Norsca: Curs'd Ettin, Marauder Bearmen (Great Weapons)
- Light infantry-sized units — large, mass 1,000,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Norsca: Marauder Bearmen, Marauder Berserkers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Norsca: Skin Wolves, Fimir Warriors (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (11.97× faster), Exalted Flamer of Tzeentch (5.93× faster), Bastiladon (Solar Engine) (4.68× faster)
Loses to, at a similar price: Curs'd Ettin (2.03× slower), Chaos Giant (1.69× slower), Treeman (1.60× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Norsca units ranked.
Patch changes
- Campaign cost1,100 → 1,200(+100)
- Multiplayer cost1,100 → 1,200(+100)
- Upkeep275 → 300(+25)
Who can field it
- Norsca · World Walkers
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc27_nor_mon_dread_maw).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.