Marauder Bearmen
Melee infantry· Axe Infantry· Tier 2· 100 models at Ultra size
Health
116 per model
11,600
top 5% of class
Armour
shield blocks 35% of frontal missiles
45
top 48% of class
Leadership
65
bottom 36% of class
Speed
31
bottom 32% of class
Melee attack
32
bottom 39% of class
Melee defence
35
top 49% of class
Weapon strength
22 base + 8 armour-piercing
30
bottom 30% of class
Charge bonus
18
bottom 45% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
RageAugment · +5 Melee Attack, +8 Leadership…passiveRageAugment+5 Melee Attack+8 Leadership+10 Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveAll it takes is the white-hot heat of battle to turn the issue of poor anger management into a violent advantage.
Who can field it
- World Walkers
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.