
Curs'd Ettin
Monster· Monster· Tier 4· 1 model at Ultra size
Comes with Tides of Torment – Norsca(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Curs'd Ettin is Norsca monster: 14,320 HP, armour 35, melee attack 65, melee defence 40, weapon strength 650. It costs 1,500 in the campaign and in multiplayer. It comes with Tides of Torment – Norsca. Unit key wh3_dlc27_nor_mon_cursd_ettin. Patch 9.0.4, from the game's data tables.
Health
14,320
Armour
35
Leadership
100
Speed
39
Melee attack
65
Melee defence
40
Weapon strength
300 base + 350 armour-piercing
650
Charge bonus
45
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Dual Personality – BetrayerAugment · +20% Charge Speed, +20% SpeedpassiveDual Personality – BetrayerAugment+20% Charge Speed+20% SpeedPassiveThere is always one head more perverse and hateful than the other, pushing the Curs’d Ettin to move with violent, albeit lumbering zeal!
- Dual Personality – SavageAugment · +12% Armour-Piercing Weapon Damage, +12% Base Weapon Damage…passiveDual Personality – SavageAugment+12% Armour-Piercing Weapon Damage+12% Base Weapon Damage-5 Melee DefencePassiveA gibbering head devolved into a drooling and wailing imbecile signifies a Curs’d Ettin in its most destructive personality. Avoid its club-like arms!
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 350 of 650 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Norsca: Fimir Warriors
- Light infantry-sized units — large, mass 7,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Norsca: Marauder Bearmen, Marauder Berserkers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Norsca: Skin Wolves, Fimir Warriors (Great Weapons)
- Missile fire — armour 35, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Norsca: Marauder Hunters, Marauder Ice Wolf Chariots
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (23.49× faster), Exalted Flamer of Tzeentch (14.90× faster), Bastiladon (Solar Engine) (10.81× faster)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,500 multiplayer gold. Norsca units ranked.
Who can field it
- Norsca · World Walkers
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.