Health
102 per model
10,200
top 18% of class
Armour
15
bottom 10% of class
Leadership
80
top 32% of class
Speed
40
top 26% of class
Melee attack
40
top 29% of class
Melee defence
24
bottom 13% of class
Weapon strength
39 base + 13 armour-piercing, +5 vs infantry
52
top 15% of class
Charge bonus
42
top 2% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
BerserkAugment · +13 Melee Attack, +20 Physical Resistance…passiveBerserkAugment+13 Melee Attack+20 Physical Resistance+13 Melee Attack+20 Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveWhen going berserk, savage, barely-controllable warriors become savage, completely-uncontrollable warriors; best keep your distance!
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Who can field it
- World Walkers
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.