
Marauder Berserkers
Melee infantry· Dual Axe Infantry· Tier 2· 100 models at Ultra size
Comes with Norsca(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Marauder Berserkers are Norsca melee infantry: 10,200 HP across 100 models, armour 15, melee attack 40, melee defence 24, weapon strength 52. It costs 750 in the campaign and in multiplayer. They come with Norsca. Unit key wh_dlc08_nor_inf_marauder_berserkers_0. Patch 9.0.4, from the game's data tables.
Health
102 per model
10,200
Armour
15
Leadership
80
Speed
40
Melee attack
40
Melee defence
24
Weapon strength
39 base + 13 armour-piercing, +5 vs infantry
52
Charge bonus
42
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
- BerserkAugment · +13 Melee Attack, +20% Physical Resistance…passiveBerserkAugment+13 Melee Attack+20% Physical Resistance+13 Melee Attack+20% Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveWhen going berserk, savage, barely-controllable warriors become savage, completely-uncontrollable warriors; best keep your distance!
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, Morghast Harbingers, Exalted Seeker Chariot · Norsca: War Mammoth, Feral Mammoth
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Norsca: Marauder Hunters, Marauder Ice Wolf Chariots
- Heavy large units — infantry-sized, mass 180e.g. Thunderbarge, Steam Tank, Thundertusk · Norsca: Dread Maw, Curs'd Ettin
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (6.90× faster), Warp-Grinders (6.46× faster), Eshin Triads (3.80× faster)
Loses to, at a similar price: Greatswords (1.58× slower), Chaos Warriors (1.53× slower), Chaos Warriors of Nurgle (1.52× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 750 multiplayer gold. Norsca units ranked.
Who can field it
- Norsca · World Walkers
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.