Marauder Ice Wolf Chariots
Chariot· Missile Chariot· Tier 2· 4 models (crew of 8) at Ultra size
Health
1,528 per model
6,112
Armour
90
Leadership
70
Speed
95
Melee attack
34
Melee defence
32
Weapon strength
50 base + 25 armour-piercing, +18 vs infantry
75
Charge bonus
76
Ranged
Range
70 m
Ammunition
12
Missile damage
24 base + 80 AP
104
Reload time
10 s
Damage per 10 s
104
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
RageAugment · +5 Melee Attack, +8 Leadership…passiveRageAugment+5 Melee Attack+8 Leadership+10 Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveAll it takes is the white-hot heat of battle to turn the issue of poor anger management into a violent advantage.
Who can field it
- World Walkers
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.