
Marauder Ice Wolf Chariots
Chariot· Missile Chariot· Tier 2· 4 models (crew of 8) at Ultra size
Comes with Norsca(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Marauder Ice Wolf Chariots are Norsca chariot: 6,112 HP across 4 models, armour 90, melee attack 34, melee defence 32, weapon strength 75, range 70 m, missile damage 416 per 10 s for the whole unit. It costs 1,050 in the campaign and in multiplayer. They come with Norsca. Unit key wh_dlc08_nor_veh_marauder_warwolves_chariot_0. Patch 9.0.4, from the game's data tables.
Health
1,528 per model
6,112
Armour
90
Leadership
70
Speed
95
Melee attack
34
Melee defence
32
Weapon strength
50 base + 25 armour-piercing, +18 vs infantry
75
Charge bonus
76
Ranged
Range
70 m
Ammunition
12
Missile damage
24 base + 80 AP
104
Reload time
10 s
Damage per 10 s
104
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- RageAugment · +5 Melee Attack, +8 Leadership…passiveRageAugment+5 Melee Attack+8 Leadership+10% Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveAll it takes is the white-hot heat of battle to turn the issue of poor anger management into a violent advantage.
Counters
Good against
- Infantry-sized units — bonus vs infantry 18e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Norsca: Marauder Bearmen, Marauder Berserkers
- Heavily armoured units — 80 of 104 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Norsca: Fimir Warriors
- Lightly armoured units without shields — 416 missile damage per 10 s (whole unit)e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Norsca: Curs'd Ettin, Marauder Bearmen (Great Weapons)
- Light infantry-sized units — large, mass 4,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Norsca: Marauder Bearmen, Marauder Berserkers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Norsca: Skin Wolves, Fimir Warriors (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Casket of Souls (74.47× faster), War Wagons (Mortars) (10.46× faster), War Wagons (8.64× faster)
Loses to, at a similar price: Questing Knights (21.41× slower), Chaos Knights (21.39× slower), Knights of the White Wolf (19.19× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,050 multiplayer gold. Norsca units ranked.
Who can field it
- Norsca · World Walkers
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.