Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Marauder Ice Wolf Chariots unit card

Marauder Ice Wolf Chariots

Chariot· Missile Chariot· Tier 2· 4 models (crew of 8) at Ultra size

Health

1,528 per model

6,112

top 47% of class

Armour

90

top 41% of class

Leadership

70

bottom 42% of class

Speed

95

top 9% of class

Melee attack

34

top 27% of class

Melee defence

32

top 14% of class

Weapon strength

50 base + 25 armour-piercing, +18 vs infantry

75

top 36% of class

Charge bonus

76

top 30% of class

Ranged

Range

70 m

bottom 1% of class

Ammunition

12

bottom 1% of class

Missile damage

24 base + 80 AP

104

bottom 45% of class

Reload time

10 s

bottom 41% of class

Damage per 10 s

104

bottom 17% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • RageAugment · +5 Melee Attack, +8 Leadership…passive

Who can field it

  • World Walkers

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.