Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Fimir Warriors (Great Weapons) unit card

Fimir Warriors (Great Weapons)

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Comes with Norsca(Warhammer I)

Duel it in the combat calculator →

Fimir Warriors (Great Weapons) are Norsca and Nurgle monstrous infantry: 8,224 HP across 16 models, armour 110, melee attack 30, melee defence 32, weapon strength 100. It costs 1,300 in the campaign (The Maggot Host pays 0) and 1,300 in multiplayer. They come with Norsca. Unit key wh_dlc08_nor_mon_fimir_1. Patch 9.0.4, from the game's data tables.

Health

514 per model

8,224

bottom 45% of class

Armour

110

top 9% of class

Leadership

70

top 45% of class

Speed

45

bottom 11% of class

Melee attack

30

bottom 20% of class

Melee defence

32

bottom 31% of class

Weapon strength

32 base + 68 armour-piercing, +25 vs large

100

bottom 36% of class

Charge bonus

35

top 39% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • From the MistWard Save · +5 Melee Defence, +25% Missile Resistancepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 73.2% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 49.1 damage per second against Chaos Warriors; it lasts 40.9 s against one unit of them.

Beats, at a similar price: Changebringers (32.86× faster), Leadbelchers (5.97× faster), Ushabti (Great Bows) (4.97× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (1.47× slower), Maneaters (Great Weapons) (1.36× slower), Minotaurs (Great Weapons) (1.11× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,300 multiplayer gold. Norsca units ranked.

Every version of Fimir Warriors (Great Weapons)

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
NorscaMonstrous Infantry8,2241611070453032100351,300325wh_dlc08_nor_mon_fimir_1
NurgleMonstrous Infantry8,224161107045303210035—363wh3_dlc25_nur_chieftain_mon_fimir_1

Who can field it

  • Norsca · World Walkers
  • Nurgle · Poxmakers of Nurgle · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Nurgle has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.