Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Fimir Warriors (Great Weapons) unit card

Fimir Warriors (Great Weapons)

Monstrous infantry· Monstrous Infantry· Tier 3· 16 models at Ultra size

Health

514 per model

8,224

bottom 45% of class

Armour

110

top 9% of class

Leadership

70

top 45% of class

Speed

45

bottom 11% of class

Melee attack

30

bottom 20% of class

Melee defence

32

bottom 31% of class

Weapon strength

32 base + 68 armour-piercing, +25 vs large

100

bottom 36% of class

Charge bonus

35

top 39% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • From the MistWard Save · +5 Melee Defence, +25 Missile Resistancepassive

Every version of Fimir Warriors (Great Weapons)

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
NorscaMonstrous Infantry8,2241611070453032100351,300325wh_dlc08_nor_mon_fimir_1
NurgleMonstrous Infantry8,224161107045303210035—363wh3_dlc25_nur_chieftain_mon_fimir_1

Who can field it

  • World Walkers
  • Poxmakers of Nurgle

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.