Health
514 per model
8,224
Armour
110
Leadership
70
Speed
45
Melee attack
30
Melee defence
32
Weapon strength
32 base + 68 armour-piercing, +25 vs large
100
Charge bonus
35
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
From the MistWard Save · +5 Melee Defence, +25 Missile ResistancepassiveFrom the MistWard Save+5 Melee Defence+25 Missile ResistancePassiveDark figures move and twist within the magical miasma woven by the Fimir Balefiends as additional protection against the foe.
Every version of Fimir Warriors (Great Weapons)
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NorscaMonstrous Infantry | 8,224 | 16 | 110 | 70 | 45 | 30 | 32 | 100 | 35 | 1,300 | 325 | wh_dlc08_nor_mon_fimir_1 |
| NurgleMonstrous Infantry | 8,224 | 16 | 110 | 70 | 45 | 30 | 32 | 100 | 35 | — | 363 | wh3_dlc25_nur_chieftain_mon_fimir_1 |
Who can field it
- World Walkers
- Poxmakers of Nurgle
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.