Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Rogue Idol unit card

Rogue Idol

Monster· Monster· Tier 5· 1 model at Ultra size

Comes with The Warden & The Paunch(Warhammer II)

Duel it in the combat calculator →

Rogue Idol is Greenskins monster: 16,000 HP, armour 150, melee attack 60, melee defence 24, weapon strength 600. It costs 2,000 in the campaign and in multiplayer. It comes with The Warden & The Paunch. Unit key wh2_dlc15_grn_mon_rogue_idol_0. Patch 9.0.4, from the game's data tables.

Health

16,000

top 1% of class

Armour

150

top 2% of class

Leadership

75

top 39% of class

Speed

31

bottom 1% of class

Melee attack

60

top 23% of class

Melee defence

24

bottom 4% of class

Weapon strength

150 base + 450 armour-piercing, +25 vs infantry

600

top 15% of class

Charge bonus

30

bottom 14% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Construct

    Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

Abilities

  • Rubble & Ruin IBombardment · -30 Armour, +40% Armour-Piercing Weapon Damage…passive
  • Rubble & Ruin IIBombardment · -60 Armour, +80% Armour-Piercing Weapon Damage…passive
  • Rubble & Ruin IIIBombardment · -90 Armour, +120% Armour-Piercing Weapon Damage…passive
  • Spirit of Gork (or Mork)Augment (Area) · +5% Armour-Piercing Weapon Damage, +5% Base Weapon Damage…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Upgrades

Bought with Scrap

  • Strapped Plates

    Armour · 50 Scrap

    • Missile resistance: 20%
  • Scrap Gauntlets

    Weapon · 50 Scrap

    • Weapon strength: +25%

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 78.6% of the game's 99 monsters units in melee. Per 1,000 gold: 48.2 damage per second against Chaos Warriors; it lasts 51.4 s against one unit of them.

Beats, at a similar price: Thundertusk (3.20× faster), Ancient Stegadon (Engine of the Gods) (3.05× faster), Ancient Stegadon (2.90× faster)

Loses to, at a similar price: Curs'd Ettin (2.03× slower), Chaos Giant (1.82× slower), Treeman (1.81× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,000 multiplayer gold. Greenskin units ranked.

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh2_dlc15_grn_mon_rogue_idol_summoned_0).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.