
Rogue Idol
Monster· Monster· Tier 5· 1 model at Ultra size
Comes with The Warden & The Paunch(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Rogue Idol is Greenskins monster: 16,000 HP, armour 150, melee attack 60, melee defence 24, weapon strength 600. It costs 2,000 in the campaign and in multiplayer. It comes with The Warden & The Paunch. Unit key wh2_dlc15_grn_mon_rogue_idol_0. Patch 9.0.4, from the game's data tables.
Health
16,000
Armour
150
Leadership
75
Speed
31
Melee attack
60
Melee defence
24
Weapon strength
150 base + 450 armour-piercing, +25 vs infantry
600
Charge bonus
30
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Construct
Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.
Abilities
- Rubble & Ruin IBombardment · -30 Armour, +40% Armour-Piercing Weapon Damage…passiveRubble & Ruin IBombardment-30 Armour+40% Armour-Piercing Weapon DamageBombardment also damages alliesBombards the area around the unitPassive · 1 useBeing a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
- Rubble & Ruin IIBombardment · -60 Armour, +80% Armour-Piercing Weapon Damage…passiveRubble & Ruin IIBombardment-60 Armour+80% Armour-Piercing Weapon DamageBombardment also damages alliesBombards the area around the unitPassive · 1 useBeing a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
- Rubble & Ruin IIIBombardment · -90 Armour, +120% Armour-Piercing Weapon Damage…passiveRubble & Ruin IIIBombardment-90 Armour+120% Armour-Piercing Weapon DamageBombardment also damages alliesBombards the area around the unitPassive · 1 useBeing a towering, walking cluster of rocks means that big bits sometimes fall off you, much to the detriment of anything smaller nearby!
- Spirit of Gork (or Mork)Augment (Area) · +5% Armour-Piercing Weapon Damage, +5% Base Weapon Damage…passiveSpirit of Gork (or Mork)Augment (Area)+5% Armour-Piercing Weapon Damage+5% Base Weapon Damage+4 LeadershipPassiveFew things embolden da ladz like the presence of a Rogue Idol on the battlefield, striding implacably forwards to bring inevitable doom to the enemy.
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveConstructs are inanimate objects given form and purpose through magical means. When that magic wavers and ebbs, as it inevitably will, it's immensely difficult to keep one 'alive' and in one piece.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveNow that the sorcery that holds this Construct together has failed, the Winds of Magic flow out of it, leaving naught but an empty, static husk behind.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Upgrades
Bought with Scrap

Strapped Plates
Armour · 50 Scrap
- Missile resistance: 20%

Scrap Gauntlets
Weapon · 50 Scrap
- Weapon strength: +25%
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Infantry-sized units — bonus vs infantry 25e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Greenskins: Black Orcs, Savage Orc Big 'Uns
- Heavily armoured units — 450 of 600 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Greenskins: Lava Arachnarok Spider, Arachnarok Spider
- Light infantry-sized units — large, mass 12,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Greenskins: Black Orcs, Savage Orc Big 'Uns
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Greenskins: Goblin Bolt Throwa, Lava Arachnarok Spider
- Armour-piercing — armour 150e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Greenskins: Giant, Lava Arachnarok Spider
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Thundertusk (3.20× faster), Ancient Stegadon (Engine of the Gods) (3.05× faster), Ancient Stegadon (2.90× faster)
Loses to, at a similar price: Curs'd Ettin (2.03× slower), Chaos Giant (1.82× slower), Treeman (1.81× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 2,000 multiplayer gold. Greenskin units ranked.
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh2_dlc15_grn_mon_rogue_idol_summoned_0).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.