Health
10,029
Armour
120
Leadership
75
Speed
57
Melee attack
70
Melee defence
38
Weapon strength
140 base + 360 armour-piercing, +20 vs large
500
Charge bonus
40
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
ArachneruptionBombardment · Bombards the area around the caster, Ignores armour…activeArachneruptionBombardmentBombards the area around the casterIgnores armourMost effective when surroundedCooldown 90 s · Duration 2 s · 3 uses"Y'see that glowin' spot there?"
"Ye."
"Poke it."
PHTWOOSH!!!
Thermal ThoraxDirect Damage (Area) · Causes damage to combatants, Strong vs multiple combatants…passiveThermal ThoraxDirect Damage (Area)Causes damage to combatantsStrong vs multiple combatantsWeak vs a single combatantPassive · Range 35 mThe radiant heat of the Lava Arachnarok scorches flesh and softens steel. Coincidentally, it also provides the perfect sear on a hunk of Squig meat.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Grimgor's 'Ardboyz
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.