Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Total War: Warhammer III · Greenskins

Greenskins

Orcs and Goblins are the scourge of the Old World. Orcs are built for violence; Goblins, by contrast, are smaller but more cunning. Collectively known as Greenskins, they are an aggressive and brutal race with an unquenchable love of fighting. While the Greenskins have made lairs in ransacked Dwarfholds, they can be found across the Old World – the majority residing in the arid Badlands, mainly fighting amongst themselves and only coming together when the call to Waaagh! goes out.

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One such occasion is now, and with a strong Warboss to unite the tribes, the time has surely come to unleash da Green Tide and ravage the lands of both humies and stunties alike! For such are the demands of Gork and Mork – and who would go against the word of da Green Godz? Exactly. Waaagh!

In-game description.

Greenskins mechanics

Campaign

Gain Reputation to call Waaaghs! colossal armies capable of steamrolling the world. Greenskin armies can use the Underway to avoid impassable terrain and enemy forces.

Battle

Greenskins field a roster of aggressive infantry, hard-hitting boar cavalry, and terror causing-monsters such as Arachnarok Spiders and Giants. Greenskins units engaged in melee generate points towards an almighty Waaagh!, a powerful, army-wide ability.

The game's own playstyle notes for this race.

Legendary lords (6)

Grom the Paunch

Grom the Paunch

Broken Axe

Having dominated the low-lying Bretonnian mountain range of Massif Orcal, Grom casts his gluttonous attentions unto the wider world.

Waaagh Against Ulthuan!
  • Diplomatic relations: -80 with High Elves
  • Upkeep: -20% for Chariot and Pump Wagon units (all armies)
  • Has access to Grom's Cauldron, allowing for the collecting and combining of ingredients to apply powerful bonuses
  • Charge bonus: +15 for Chariot and Pump Wagon units (all armies)
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"Find da pointy-‘eads! Give ‘em a proper fight! WAAAGH!" Orcs and Goblins are a bane to civilisation, raiding ceaselessly and carrying war and barbarism to every corner of the world. Collectively known as Greenskins, time and again they amass without warning, their direction and intent utterly fickle and unpredictable. Their hodgepodge armies are typically a whole slew of violent-minded creatures, monsters and critters dominated by a single Orc or Goblin. For one of the latter to lead due to being "da biggest" is unheard of, which makes the story of the tribe known as Broken Axe notable due to the remarkable rise and feats of its Goblin Warboss, Grom the Paunch. Grom was once a young Boss of the Broken Axe Goblins – a little-known, backwards mob from dismal surroundings. He began his rise to fame after consuming a large quantity of raw Troll meat during a wager. By all rights the regenerating flesh should have killed him, but he had always been a big eater, and after days of chronic indigestion and profuse flatulence Grom found he was able to digest the meat at roughly the same rate at which it grew back – so long as he kept eating excessively. A grossly fat and even stronger Grom heroically emerged, his new expansive proportions rivalling that of even the biggest Orcs. Using his newfound bulk, he worked his way to the top of the Broken Axe tribe before conquering many other Orc and Goblin mobs. Grom’s trail of destruction continued through the realms of Dwarfs and men, his horde swelling to unfathomable numbers as countless Greenskins flocked for a share of his battle glory. Following a trance-prophecy from his Shaman Ol’ Blacktoof, Grom took his massive host to sea, fortuitously landing on a mysterious shingle beach wreathed in mist – this was Ulthuan, along the bleak coast of Yvresse. The maniacal Shaman claimed the High Elves’ realm was a land that Gork and Mork wanted conquered, and Grom obliged. The hopelessly outnumbered High Elves could do little to stop his rampage inland. Eventually, he reached a city to conquer worthy of his reputation; a beautiful metropolis that rivals any ever built, Tor Yvresse. Grom’s overwhelming Waaagh! flooded in, cackling as the flames went higher and pausing to rip the arms off statues, torment injured Elves and barbarically smash any symbols of civilisation they could find. Then, just as the city was on the verge of complete destruction, down from the skies upon a mighty Griffon hurtled Eltharion, an Elven captain of renown. Fighting with vengeance in his eyes, he eventually beheaded Blacktoof with a single sword stroke. With the death of Broken Axe’s chief Sorcerer and the arrival of Eltharion’s battle-hardened reinforcements, Broken Axe’s horde started to rout as a storm raged overhead. Grom attempted to rally his shaken troops in vain, until he too finally fled. With the ignominy of defeat a not-so-distant memory, the proclaimed King of the Goblins hungers still – both for anything he can get in his mouth, and the glories of conquest. In time, Grom’s Waaagh! shall amass once again and return to claim "da biggest prize"!

Gorbad Ironclaw

Gorbad Ironclaw

Ironclaw Orcs

In Death Pass, at the foothills of Black Crag, Gorbad plans his next mighty Waaagh! to unleash upon the world in a wave of carnage and destruction.

Invasions Done Propa
  • Improved rewards from successfully completing a Waaagh!
  • Has access to Da Plan, allowing unique and powerful Tactics to be applied by your armies
  • Global recruitment duration: -1 turn(s) (minimum 1) (factionwide)
  • Income from razing settlements: +15% (all armies)
Skarsnik

Skarsnik

Crooked Moon

Skarsnik plunders the wealth of mighty Mount Gunbad, gathering Greenskin allies as he prepares for the journey through the World's Edge Mountains to Karak Eight Peaks.

Pernicious Precision
  • Upkeep: -20% for Goblin and Squig units
  • Character experience gain: +100% (all Heroes)
  • Can only recruit Orc units after capturing Karak Eight Peaks
  • Hero action cost: -50%
  • Ambush success chance: +15% (all armies)
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Throughout all of history, very few Goblins have risen to the top of the Greenskin food chain. Skarsnik is one of them. He is a Night Goblin whose supreme cunning and malign intellect far surpasses that of his peers. It is this gift, and the presence of his incredibly loyal and eternally-hungry Cave Squig, Gobbla, that has allowed him to climb the brutal hierarchy of the Crooked Moon tribe and remain at the top. Orcs typically struggle to take orders or be subservient to Goblins. Naturally, a few have tried to usurp Skarsnik, but needless to say that Gobbla ate especially well on such occasions - the sneaky Night Goblin’s cunning far outweighing an Orc’s brutal and direct challenge. Whilst Skarsnik has retained an iron grip on his tribe, his real achievement (the one for which he is hated by both Dwarfs and Skaven alike) is his domination of Karak Eight Peaks, the former Dwarf mountain fortress. The self-proclaimed 'Warlord of the Eight Peaks' has controlled the surface for years, something which has enraged the stunties beyond forbearance! Provoking the Dwarfs, or any of the Warlord’s many enemies, is what Skarsnik does best. A master of deception, he captures his foes and uses their tortured screams or body parts (scalped beards for stunties) to bait his ever-more devious traps. His targets almost always take the lure, as they are simply not used to Greenskins having such an intricate take on warfare. However, as Skarsnik’s evil reputation continues to grow, fewer adversaries dare underestimate him. Truly, the Warlord of the Eight Peaks is one to be feared!

Wurrzag

Wurrzag

The Bloody Handz

Wurrzag brings his prophetic influence to the Central Jungles to guide the Savage Orcs towards their next mighty Waaagh!

Prophet of Renown
  • Can construct Savage Orc recruitment buildings in any settlement
  • Winds of Magic power reserve capacity: +15 (all armies)
  • Campaign movement range: +10% (all armies)
  • Upkeep: -15% for Savage Orc units (all armies)
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Ever since Wurrzag Ud Ura Zahubu dragged the Bone Nose tribe up to greatness - after accidently turning their original Shaman into a Squiggly Beast - he has claimed to speak directly for Gork and Mork, da Great Green Godz. The Savage Orc Shaman has crossed the Southlands and headed deep into the Badlands, joining tribes and rekindling the spark of the Waaagh! in them that they may have lost. His words and presence can lift a tribe to greater things in the name of Gork (or perhaps Mork). In the Land of the Dead, Wurrzag joined the Spotted Skullz tribe, leading them to victory against the Undead legions and their animated statuary. There are many other examples of Wurrzag's interventions, and so his reputation has spread far and wide. Among most tribes, his arrival is seen as a blessing that Mork (or Gork, maybe) has chosen them for some special mission. Not all Warbosses are so welcoming, however. Some view Wurrzag with suspicion, reckoning he comes always on the eve of events set in motion already, taking the credit even though it was the Bosses that did all the zoggin’ work in the first place! They argue that a Waaagh! can happen and countless do without Wurrzag present to trigger them. Whatever the truth, Wurrzag certainly believes he was put on this mortal plane as a tool of the Green Godz, and when Orcs believe something, then fate has a habit of making it true...

Azhag the Slaughterer

Azhag the Slaughterer

Bonerattlaz

Azhag has marauded into the northern World’s Edge Mountains after some stunties, to discover they have been usurped by Ogres and rival Warbosses – who he is happy to dispatch anyway!

Enthralled by Evil
  • Immune to Vampiric attrition (all armies)
  • Hero capacity: +2 for Giant River Troll Hags
  • Winds of Magic cost: -10% for Lore of Death spells (all characters)
  • Diplomatic relations: +40 with Vampire Counts and Arkhan the Black
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On the face of it, Azhag is an unremarkable Warboss, though this is in the context where ‘unremarkable’ describes a class of hulking individuals who have pummelled their way to the top in a culture where only the strongest survive. All Orcs must fight to survive, but the tribes that dwell in Troll Country must endure particularly rigorous challenges. Monsters and packs of trolls stalk that deadly land, while Chaos warbands raid from the North. There is no safety amongst Orc kind, as the different tribes of Troll Country are bitter rivals, eager to destroy each other whenever they meet. Such are the lands in which Azhag rose to prominence. Having established dominance over all competitors, he took control of his own mob and his exploits brought Greenskins flocking to his banner. Amongst these new followers were Shamans, both Goblin and Orc, and many of these have spoken of the strange and portentous aura that surrounds Azhag. Several have been visited with green-tinged visions in which Azhag sits astride a mighty Wyvern, an ominous iron crown on his brow from which an insistent voice whispers and mighty spells of Death emanate. If the Shamans are to be believed, Azhag has a mighty and terrible future ahead of him.

Grimgor Ironhide

Grimgor Ironhide

Grimgor's 'Ardboyz

Grimgor has returned east to the Mountains of Mourn, where he readies a mighty Waaagh! to spill into the Dark Lands and Cathay beyond.

Harbinger of Gork
  • Hero capacity: +2 for Black Orc Big Bosses
  • Unlocks Hero recruitment: Black Orc Big Boss (all provinces)
  • Income from post-battle loot: +30% (all armies)
  • Upkeep: -15% for Black Orcs and Big 'Uns units (all armies)
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No one knows much about Grimgor before he staggered out of the blasted wastes with the Immortulz, his bloody-minded bodyguard. They were tired and hungry, but were Black Orcs nonetheless, and particularly hard ones at that. Even for a Black Orc, Grimgor’s thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. Who knows what would happen if three days without a battle ever occurred? Even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork. In a hulking Black Orc with unmatched fighting skills and ferocity, it has marked out Grimgor for greatness; the prophet and harbinger of Gork.

Units (86)

Lords (10)

Heroes (7)

Melee infantry (12)

Missile infantry (5)

Monstrous infantry (3)

Melee cavalry (8)

Missile cavalry (3)

Chariots (5)

War beasts (3)

Monsters (9)

War machines & artillery (3)

Regiments of Renown (18)

Lords (10)

UnitModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Night Goblin WarbossvsLord13,8692560354553400500125
Orc WarbossvsLord14,37670703658464001,000250
Savage Orc Great ShamanvsWizard Lord14,1860703742253501,000250
WurrzagvsWizard Lord14,90330653643253401,000250
SkarsnikvsLord16,60150753548554101,050300
Gorbad IronclawvsLord15,648100803665504801,100275
Azhag the SlaughterervsWizard Lord15,22170723660364201,200300
Grimgor IronhidevsLord17,123120753870455001,250300
Grom the PaunchvsLord15,764100708440304701,250312
Goblin Great ShamanvsWizard Lord110,029120655758305001,850462

Heroes (7)

UnitModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Goblin Big BossvsMelee Specialist13,485355535504537530075
Night Goblin Big BossvsSupport Specialist13,4852545353545340400100
Snagla GrobspitvsMelee Specialist14,5085560785254420——
Black Orc Big BossvsMelee Specialist14,178110723355553901,000250
Giant River Troll HagvsWizard15,61950555425323601,000175
Night Goblin ShamanvsWizard13,38615503524262801,000250
Orc ShamanvsWizard13,86930553338203101,000250

Melee infantry (12)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
GoblinsvsSword Infantry11608,96025503324242630075
Goblins (Spears)vsSpear Infantry11608,96025503318282332581
Night GoblinsvsSword Infantry11608,960154435262427400100
Orc BoyzvsSword Infantry11209,720306031282534425106
Orc Boyz (Spears)vsSpear Infantry11209,720306031202829450112
Nasty SkulkersvsSneaky Infantry21608,320154037261624500125
Night Goblins (Fanatics)vsSword Infantry21608,960154435262427525131
Savage OrcsvsClub Infantry21209,72006037302035550138
Orc Big 'UnsvsDual Sword Infantry210010,800506831382842750187
Savage Orc Big 'UnsvsDual Club Infantry210010,80006837402542850212
Black OrcsvsAxe & Shield Infantry38010,80011072293442481,000250
Black Orcs (Great Weapons)vsGreat Axe Infantry38010,80011072293832501,100275

Missile infantry (5)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Goblin ArchersvsMissile Infantry11206,1202540331015241151437594
Night Goblin ArchersvsMissile Infantry11206,48015403515202711515450112
Orc Arrer BoyzvsMissile Infantry2906,93030553123143414018500125
Savage Orc Arrer BoyzvsMissile Infantry2906,9300553724103514018550138
Night Goblin Archers (Fanatics)vsMissile Infantry21206,48015403515202711515600151

Monstrous infantry (3)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
TrollsvsMonstrous Infantry2167,9044045543432100800200
River TrollsvsMonstrous Infantry2167,9044045543440105900225
Stone TrollsvsMonstrous Infantry3167,90470455436321201,100275

Melee cavalry (8)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Goblin Wolf RidersvsCavalry1804,72025449222222430075
Forest Goblin Spider RidersvsCavalry1605,640455078223227425106
Armoured Squig HoppersvsCavalry2404,080556082283032650163
Night Goblin Squig HoppersvsCavalry2404,080256082282032650163
Orc Boar BoyzvsCavalry2606,840656070222430650163
Savage Orc Boar BoyzvsShock Cavalry2606,840356070262030700188
Orc Boar Boy Big 'UnsvsShock Cavalry2607,920856870222632850214
Savage Orc Boar Boy Big 'UnsvsShock Cavalry3607,9203568702822361,000275

Missile cavalry (3)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Goblin Wolf Rider ArchersvsMissile Cavalry1804,56025389215142410014400100
Forest Goblin Spider Rider ArchersvsMissile Cavalry1605,10045447815222610014475119
Lava Spider Rider ArchersvsMissile Cavalry1605,10045507815222710014475119

Chariots (5)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Goblin Wolf ChariotsvsMissile Chariot2126,81645459016202411550500125
Snotling Pump WagonsvsWar Machine2125,088505060202225——500125
Snotling Pump Wagons (Flappas)vsWar Machine2125,088505570262425——650163
Orc Boar ChariotsvsChariot245,736806070302642——750188
Snotling Pump Wagons (Spiky Rollers)vsWar Machine2126,288606060302235——900225

War beasts (3)

UnitTierModelsHPArmourLead.SpeedMAMDWSCostUpkeep
Spider HatchlingsvsSpider1604,38045507622202325060
Squig HerdvsWar Beasts1405,32050365826203330075
Soopa-Squig!vsExploding Beast11668503658262033425106

Monsters (9)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Mangler SquigsvsMonstrous Beasts246,1524055824022128——950238
GiantvsMonster3112,62050100396530700——1,500375
Feral WyvernvsFlying Monster416,64060601104428450——1,300325
Colossal SquigvsMonster418,6546065905228460——1,500330
Feral HydravsMonster4110,4006065465232440——1,600400
Arachnarok SpidervsMonster4110,02912065575830500——1,700425
Arachnarok Spider (Flinger)vsSpecialist Artillery419,997120655758305004002831,950488
Lava Arachnarok SpidervsMonster5110,02912075577038500——1,900475
Rogue IdolvsMonster5116,00015075316024600——2,000500

War machines & artillery (3)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Goblin Bolt ThrowavsField Artillery285,3281545221062432083600150
Goblin Rock LobbersvsCatapult244,21215402010624400147600150
Doom Diver CatapultsvsCatapult344,212154020106244001641,000250

Regiments of Renown (18)

UnitTierModelsHPArmourLead.SpeedMAMDWSRangeDmg/10sCostUpkeep
Broken Tusks Mob (Orc Boar Boy Big 'Uns)vsShock Cavalry · Renown3607,9201007870303532——1,050263
Da Acid Burpa (Colossal Squig)vsMonster · Renown418,6546075906436460——1,850350
Da Big Un (Rogue Idol)vsSpecialist Artillery · Renown5116,000150853173316004004072,600650
Da Eight Peak Loonies (Night Goblins – Fanatics)vsSword Infantry · Renown21608,9601510035343127——725181
Da Rusty Arrers (Night Goblin Archers)vsMissile Infantry · Renown21206,48015503520272711515600150
Da Swamp Fings (River Trolls)vsMonstrous Infantry · Renown3167,9044055544350105——1,200300
Da Warlord's Boyz (Night Goblins)vsSword Infantry · Renown21608,960155435343127——550138
Deff Creepers (Forest Goblin Spider Rider Archers)vsMissile Cavalry · Renown2605,10045547820292610014625156
Durkit's Squigs (Night Goblin Squig Hoppers)vsCavalry · Renown2404,080257082362832——750188
Hammer of Gork (Goblin Rock Lobbers)vsCatapult · Renown244,21215502014924400147800200
Krimson Killerz (Black Orcs)vsDual Axe Infantry · Renown38010,8001108229434672——1,350337
Logey Bogey’s Spore ‘Splodaz (Snotling Pump Wagons)vsWar Machine · Renown2125,088506060272925——700175
Mogrubb's Mangy Marauders (Goblin Wolf Archers)vsMissile Cavalry · Renown2804,56025489220192410014600150
Moon-howlers (Goblin Wolf Riders)vsCavalry · Renown2804,720255492292924——425106
Ruglud's Armoured OrcsvsMissile Infantry · Renown2907,38070703136323416022725180
Snagla's Deff Throwa (Goblin Bolt Throwa)vsField Artillery · Renown285,32815552214924320100800175
Teef Robbers (Goblin Wolf Chariots)vsMissile Chariot · Renown2126,816455511022272411550650163
The Arachnarok Queen (Arachnarok Spider)vsMonster · Renown5110,02912075577038500——2,100525