Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Night Goblin Shaman unit card

Night Goblin Shaman

Hero· Wizard· 1 model at Ultra size

Health

3,386

bottom 1% of class

Armour

15

bottom 4% of class

Leadership

50

bottom 1% of class

Speed

35

bottom 17% of class

Melee attack

24

bottom 1% of class

Melee defence

26

bottom 9% of class

Weapon strength

200 base + 80 armour-piercing

280

bottom 3% of class

Charge bonus

20

bottom 15% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Stalk

    This unit can move hidden in any terrain.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Mad Cap MushroomsAugmentactive

Night Goblin Shaman skill tree

26 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Dodgy Geezer
  2. Immortality
  3. Mentor
  1. Extra Sneaky Stabber
  2. Spore Bath
  3. Instrument of Gork
  1. Mad Cap Mushrooms
  2. Shrouded Strike
  3. Subtle Spellcraftin'
  1. Sneaky Stabbin'
  2. Sneaky Stealin'
  3. Vindictive Glare
  4. Itchy Nuisance
  5. Gork'll Fix It
  6. Evasion
  7. Night Shroud
  8. Curse of da Bad Moon
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Scouting
  2. Spread Control
  3. Steal Technology
  4. Wound
  5. Hinder Replenishment
  6. Specialist

Who can field it

  • Grimgor's 'Ardboyz

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.