Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Night Goblin Shaman unit card

Night Goblin Shaman

Hero· Wizard· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Night Goblin Shaman is Greenskins hero: 3,386 HP, armour 15, melee attack 24, melee defence 26, weapon strength 280. It costs 1,000 in the campaign and 250 in multiplayer. Unit key wh_main_grn_cha_night_goblin_shaman. Patch 9.0.4, from the game's data tables.

Health

3,386

bottom 1% of class

Armour

15

bottom 4% of class

Leadership

50

bottom 1% of class

Speed

35

bottom 17% of class

Melee attack

24

bottom 1% of class

Melee defence

26

bottom 9% of class

Weapon strength

200 base + 80 armour-piercing

280

bottom 3% of class

Charge bonus

20

bottom 15% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Stalk

    This unit can move hidden in any terrain.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Mad Cap MushroomsAugmentactive

Lore of magic

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Night Goblin Shaman skill tree

26 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Night Goblin Shaman's skills

  1. Dodgy Geezer
  2. Immortality
  3. Mentor
  1. Extra Sneaky Stabber
  2. Spore Bath
  3. Instrument of Gork
  1. Mad Cap Mushrooms
  2. Shrouded Strike
  3. Subtle Spellcraftin'
  1. Sneaky Stabbin'
  2. Sneaky Stealin'
  3. Vindictive Glare
  4. Itchy Nuisance
  5. Gork'll Fix It
  6. Evasion
  7. Night Shroud
  8. Curse of da Bad Moon
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Scouting
  2. Spread Control
  3. Steal Technology
  4. Wound
  5. Hinder Replenishment
  6. Specialist

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.