
Health
51 per model
6,120
bottom 40% of class
Armour
25
bottom 35% of class
Leadership
40
bottom 6% of class
Speed
33
bottom 22% of class
Melee attack
10
bottom 3% of class
Melee defence
15
bottom 13% of class
Weapon strength
21 base + 3 armour-piercing
24
bottom 15% of class
Charge bonus
5
bottom 32% of class
Ranged
Range
115 m
bottom 31% of class
Ammunition
24
top 22% of class
Missile damage
10 base + 1 AP
11
bottom 5% of class
Reload time
8 s
bottom 10% of class
Damage per 10 s
14
bottom 4% of class
Attributes

Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Who can field it
- Grimgor's 'Ardboyz
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.