Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Goblin Archers unit card

Goblin Archers

Missile infantry· Missile Infantry· Tier 1· 120 models at Ultra size

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Goblin Archers are Greenskins missile infantry: 6,120 HP across 120 models, armour 25, melee attack 10, melee defence 15, weapon strength 24, range 115 m, missile damage 1,650 per 10 s for the whole unit. It costs 375 in the campaign and in multiplayer. Unit key wh_main_grn_inf_goblin_archers. Patch 9.0.4, from the game's data tables.

Health

51 per model

6,120

bottom 40% of class

Armour

25

bottom 35% of class

Leadership

40

bottom 6% of class

Speed

33

bottom 22% of class

Melee attack

10

bottom 3% of class

Melee defence

15

bottom 13% of class

Weapon strength

21 base + 3 armour-piercing

24

bottom 15% of class

Charge bonus

5

bottom 32% of class

Ranged

Range

115 m

bottom 31% of class

Ammunition

24

top 22% of class

Missile damage

10 base + 1 AP

11

bottom 5% of class

Reload time

8 s

top 25% of class

Damage per 10 s

14

bottom 4% of class

Attributes

  • Expendable

    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Upgrades

Bought with Scrap

  • Heavy Ammo

    Arrow · 30 Scrap

    • Armour-piercing missile damage: +3
  • Ammo Skinsacks

    Bag · 20 Scrap

    • Ammunition: +45%

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

Match-ups people search for: Goblin Archers vs Orc Arrer Boyz

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.