
Savage Orcs
Melee infantry· Club Infantry· Tier 2· 120 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Savage Orcs are Greenskins melee infantry: 9,720 HP across 120 models, armour 0, melee attack 30, melee defence 20, weapon strength 35. It costs 550 in the campaign and in multiplayer. Unit key wh_main_grn_inf_savage_orcs. Patch 9.0.4, from the game's data tables.
Health
81 per model
9,720
Armour
0
Leadership
60
Speed
37
Melee attack
30
Melee defence
20
Weapon strength
26 base + 9 armour-piercing
35
Charge bonus
26
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Upgrades
Bought with Scrap

Ivory Armguards
Armour · 20 Scrap
- Armour: +5
- Melee defence: +3

Idol of Gork
Bag · 50 Scrap · only Crooked Moon, The Bloody Handz
- Attacks cause the "Dampened" effect, reducing Magic Resistance and removing Magical Attacks

Wizardly Weapons
Flask · 50 Scrap · only Bonerattlaz, Crooked Moon
- Passive ability: "Wizardly Weapons"

Liquor Flasks
Flask · 60 Scrap
- Leadership: +15
- Physical resistance: 5%

Bigga Sticks
Weapon · 50 Scrap
- Bonus vs Large: +6
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Greenskins: Rogue Idol, Colossal Squig
- Magical attacks — physical resistance +25%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers
- Missile fire — armour 0, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Greenskins: Night Goblin Archers, Goblin Archers
- Heavy large units — infantry-sized, mass 140e.g. Dread Maw, Thunderbarge, Steam Tank · Greenskins: Rogue Idol, Giant
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Grail Reliquae (126.31× faster), Warp-Grinders (5.18× faster), Eshin Triads (3.88× faster)
Loses to, at a similar price: Marauders of Tzeentch (2.03× slower), Longbeards (1.87× slower), Plaguebearers of Nurgle (1.85× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 550 multiplayer gold. Greenskin units ranked.
Match-ups people search for: Savage Orcs vs Orc Boyz
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.