Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Savage Orcs unit card

Savage Orcs

Melee infantry· Club Infantry· Tier 2· 120 models at Ultra size

Duel it in the combat calculator →

Savage Orcs are Greenskins melee infantry: 9,720 HP across 120 models, armour 0, melee attack 30, melee defence 20, weapon strength 35. It costs 550 in the campaign and in multiplayer. Unit key wh_main_grn_inf_savage_orcs. Patch 9.0.4, from the game's data tables.

Health

81 per model

9,720

top 29% of class

Armour

0

bottom 1% of class

Leadership

60

bottom 19% of class

Speed

37

top 34% of class

Melee attack

30

bottom 31% of class

Melee defence

20

bottom 7% of class

Weapon strength

26 base + 9 armour-piercing

35

bottom 49% of class

Charge bonus

26

top 30% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Upgrades

Bought with Scrap

  • Ivory Armguards

    Armour · 20 Scrap

    • Armour: +5
    • Melee defence: +3
  • Idol of Gork

    Bag · 50 Scrap · only Crooked Moon, The Bloody Handz

    • Attacks cause the "Dampened" effect, reducing Magic Resistance and removing Magical Attacks
  • Wizardly Weapons

    Flask · 50 Scrap · only Bonerattlaz, Crooked Moon

    • Passive ability: "Wizardly Weapons"
  • Liquor Flasks

    Flask · 60 Scrap

    • Leadership: +15
    • Physical resistance: 5%
  • Bigga Sticks

    Weapon · 50 Scrap

    • Bonus vs Large: +6

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 41.7% of the game's 194 infantry units in melee. Per 1,000 gold: 165.2 damage per second against Chaos Warriors; it lasts 51.3 s against one unit of them.

Beats, at a similar price: Grail Reliquae (126.31× faster), Warp-Grinders (5.18× faster), Eshin Triads (3.88× faster)

Loses to, at a similar price: Marauders of Tzeentch (2.03× slower), Longbeards (1.87× slower), Plaguebearers of Nurgle (1.85× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 550 multiplayer gold. Greenskin units ranked.

Match-ups people search for: Savage Orcs vs Orc Boyz

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.