
Colossal Squig
Monster· Monster· Tier 4· 1 model at Ultra size
Comes with Omens of Destruction – Greenskins(Warhammer III)
Health
8,654
Armour
60
Leadership
65
Speed
90
Melee attack
52
Melee defence
28
Weapon strength
120 base + 340 armour-piercing, +20 vs infantry
460
Charge bonus
75
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Squig
This unit counts as a Squig for ability targeting
Abilities
Feral Rage IHexpassiveFeral Rage IHexPassive · Duration 40 s · 1 useThe smell and taste of blood intensifies the rage of most wild creatures, reverting them to their feral instincts.
Feral Rage IIHexpassiveFeral Rage IIHexPassive · Duration 40 s · 1 useThe smell and taste of blood intensifies the rage of most wild creatures, reverting them to their feral instincts.
Blow ApartVortexpassiveBlow ApartVortexPassive · Duration 1.1 s · 1 use · Wind-up 0.2 sIf it stays digested, anything this Colossal Squig eats is generally no longer considered a threat. Once it dies, all such considerations fall to the wayside.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Grimgor's 'Ardboyz
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.