
Colossal Squig
Monster· Monster· Tier 4· 1 model at Ultra size
Comes with Omens of Destruction – Greenskins(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Colossal Squig is Greenskins monster: 8,654 HP, armour 60, melee attack 52, melee defence 28, weapon strength 460. It costs 1,500 in the campaign and in multiplayer. It comes with Omens of Destruction – Greenskins. Unit key wh3_dlc26_grn_mon_colossal_squig. Patch 9.0.4, from the game's data tables.
Health
8,654
Armour
60
Leadership
65
Speed
90
Melee attack
52
Melee defence
28
Weapon strength
120 base + 340 armour-piercing, +20 vs infantry
460
Charge bonus
75
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Squig
This unit counts as a Squig for ability targeting
Abilities
- Feral Rage IHexpassiveFeral Rage IHexPassive · Duration 40 s · 1 useThe smell and taste of blood intensifies the rage of most wild creatures, reverting them to their feral instincts.
- Feral Rage IIHexpassiveFeral Rage IIHexPassive · Duration 40 s · 1 useThe smell and taste of blood intensifies the rage of most wild creatures, reverting them to their feral instincts.
- Blow ApartVortexpassiveBlow ApartVortexPassive · Duration 1.1 s · 1 use · Wind-up 0.2 sIf it stays digested, anything this Colossal Squig eats is generally no longer considered a threat. Once it dies, all such considerations fall to the wayside.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Upgrades
Bought with Scrap

Strapped Plates
Armour · 50 Scrap
- Missile resistance: 20%

Bigga Squig Spikes
Weapon · 80 Scrap
- Bonus vs Infantry: +10
- Charge bonus: +30
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Greenskins: Black Orcs, Savage Orc Big 'Uns
- Heavily armoured units — 340 of 460 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Greenskins: Rogue Idol, Lava Arachnarok Spider
- Light infantry-sized units — large, mass 4,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Greenskins: Black Orcs, Savage Orc Big 'Uns
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Greenskins: Goblin Bolt Throwa, Lava Arachnarok Spider
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (6.36× faster), Exalted Flamer of Tzeentch (3.84× faster), Bastiladon (Solar Engine) (2.88× faster)
Loses to, at a similar price: Curs'd Ettin (3.25× slower), Treeman (2.69× slower), Chaos Giant (2.49× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,500 multiplayer gold. Greenskin units ranked.
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.