
Goblin Bolt Throwa
War machine· Field Artillery· Tier 2· 8 models (crew of 56) at Ultra size
Comes with Omens of Destruction – Greenskins(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Goblin Bolt Throwa are Greenskins war machine: 5,328 HP across 8 models, armour 15, melee attack 10, melee defence 6, weapon strength 24, range 320 m, missile damage 667 per 10 s for the whole unit. It costs 600 in the campaign and in multiplayer. They come with Omens of Destruction – Greenskins. Unit key wh3_dlc26_grn_art_bolt_throwa. Patch 9.0.4, from the game's data tables.
Health
666 per model
5,328
Armour
15
Leadership
45
Speed
22
Melee attack
10
Melee defence
6
Weapon strength
21 base + 3 armour-piercing
24
Charge bonus
5
Ranged
Range
320 m
Ammunition
22
Missile damage
30 base + 70 AP
100
Reload time
12 s
Damage per 10 s
83
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
- Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Upgrades
Bought with Scrap

Borrowed Bolts
Arrow · 40 Scrap
- Missile strength: +20%

Salvaged Artillery
Weapon · 60 Scrap
- Reload time reduction: +15%
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Large units — bonus vs large 50e.g. Dread Saurian, Khemric Titan, Feral Dread Saurian · Greenskins: Rogue Idol, Giant
- Heavily armoured units — 70 of 100 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Greenskins: Rogue Idol, Lava Arachnarok Spider
- Lightly armoured units without shields — 667 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Greenskins: Savage Orc Big 'Uns, Savage Orcs
- Light infantry-sized units — large, mass 2,090e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Greenskins: Black Orcs, Savage Orc Big 'Uns
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Greenskins: Lava Arachnarok Spider, Arachnarok Spider
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Greenskins: Night Goblin Archers, Goblin Archers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.