
Arachnarok Spider
Monster· Monster· Tier 4· 1 model (crew of 8) at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Arachnarok Spider is Greenskins monster: 10,029 HP, armour 120, melee attack 58, melee defence 30, weapon strength 500. It costs 1,700 in the campaign and in multiplayer. Unit key wh_main_grn_mon_arachnarok_spider_0. Patch 9.0.4, from the game's data tables.
Health
10,029
Armour
120
Leadership
65
Speed
57
Melee attack
58
Melee defence
30
Weapon strength
140 base + 360 armour-piercing, +20 vs large
500
Charge bonus
40
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Upgrades
Bought with Scrap

Strapped Plates
Armour · 50 Scrap
- Missile resistance: 20%

Spiky Leg Bitz
Weapon · 60 Scrap
- Charge bonus: +20
- Weapon strength: +15%
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Large units — bonus vs large 20e.g. Dread Saurian, Khemric Titan, Feral Dread Saurian · Greenskins: Rogue Idol, Giant
- Heavily armoured units — 360 of 500 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Greenskins: Rogue Idol, Lava Arachnarok Spider
- Light infantry-sized units — large, mass 4,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Greenskins: Black Orcs, Savage Orc Big 'Uns
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Greenskins: Goblin Bolt Throwa, Lava Arachnarok Spider
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Greenskins: Giant, Rogue Idol
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (17.02× faster), Exalted Flamer of Tzeentch (6.34× faster), Bastiladon (Solar Engine) (5.24× faster)
Loses to, at a similar price: Curs'd Ettin (1.60× slower), Chaos Giant (1.45× slower), Treeman (1.26× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,700 multiplayer gold. Greenskin units ranked.
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.