Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Savage Orc Big 'Uns unit card

Savage Orc Big 'Uns

Melee infantry· Dual Club Infantry· Tier 2· 100 models at Ultra size

Duel it in the combat calculator →

Savage Orc Big 'Uns are Greenskins melee infantry: 10,800 HP across 100 models, armour 0, melee attack 40, melee defence 25, weapon strength 42. It costs 850 in the campaign and in multiplayer. Unit key wh_main_grn_inf_savage_orc_big_uns. Patch 9.0.4, from the game's data tables.

Health

108 per model

10,800

top 9% of class

Armour

0

bottom 1% of class

Leadership

68

bottom 41% of class

Speed

37

top 34% of class

Melee attack

40

top 29% of class

Melee defence

25

bottom 17% of class

Weapon strength

29 base + 13 armour-piercing, +8 vs large

42

top 35% of class

Charge bonus

34

top 11% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Upgrades

Bought with Scrap

  • Bone Breastplates

    Armour · 45 Scrap

    • Armour: +15
    • Melee defence: +6
  • Idol of Gork

    Bag · 50 Scrap · only Crooked Moon, The Bloody Handz

    • Attacks cause the "Dampened" effect, reducing Magic Resistance and removing Magical Attacks
  • Liquor Flasks

    Flask · 60 Scrap

    • Leadership: +15
    • Physical resistance: 5%
  • Betta Blades

    Weapon · 30 Scrap

    • Weapon strength: +15%

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 25.4% of the game's 194 infantry units in melee. Per 1,000 gold: 189.4 damage per second against Chaos Warriors; it lasts 40.9 s against one unit of them.

Beats, at a similar price: Skin Wolves (8.35× faster), Skin Wolves (Armoured) (7.73× faster), Gorgers (4.96× faster)

Loses to, at a similar price: Chaos Warriors of Tzeentch (2.63× slower), Plaguebearers of Nurgle (2.43× slower), Exalted Plaguebearers of Nurgle (2.17× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 850 multiplayer gold. Greenskin units ranked.

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.