Health
108 per model
10,800
top 9% of class
Armour
0
bottom 1% of class
Leadership
68
bottom 41% of class
Speed
37
top 34% of class
Melee attack
40
top 29% of class
Melee defence
25
bottom 17% of class
Weapon strength
29 base + 13 armour-piercing, +8 vs large
42
top 35% of class
Charge bonus
34
top 11% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Who can field it
- Grimgor's 'Ardboyz
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.