Greenskin units ranked in Warhammer 3 — gold for gold, by the numbers
Every Greenskin melee unit against every other one of its role at equal gold, how many of the game's units it beats for the money, and its missile units by damage per 1,000 gold. Patch 9.0.4.
Gold for gold, the Goblins wins every duel among Greenskins infantry and beats 90.2% of all 194 infantry units in the game for the same money.
Infantry (12)
- 190.2%of the game's infantry beaten
- 279.5%of the game's infantry beaten
- 369.4%of the game's infantry beaten
- 474.4%of the game's infantry beaten
- 544.6%of the game's infantry beaten
- 636.5%of the game's infantry beaten
- 741.7%of the game's infantry beaten
- 842.7%of the game's infantry beaten
- 938.9%of the game's infantry beaten
- 1031.6%of the game's infantry beaten
Monstrous infantry (3)
- 181.4%of the game's monstrous infantry beaten
- 270.3%of the game's monstrous infantry beaten
- 337.7%of the game's monstrous infantry beaten
Cavalry and chariots (12)
- 190.7%of the game's cavalry and chariots beaten
- 283.4%of the game's cavalry and chariots beaten
- 390.4%of the game's cavalry and chariots beaten
- 466.6%of the game's cavalry and chariots beaten
- 5Savage Orc Boar Boy Big 'UnsMelee cavalry · 1,000 gold · won 7 of 11Loses most to Goblin Wolf Riders69.9%of the game's cavalry and chariots beaten
- 664.2%of the game's cavalry and chariots beaten
- 742.7%of the game's cavalry and chariots beaten
- 833.8%of the game's cavalry and chariots beaten
- 932.8%of the game's cavalry and chariots beaten
- 10Snotling Pump Wagons (Spiky Rollers)Chariot · 850 gold · won 2 of 11Loses most to Goblin Wolf Riders32.5%of the game's cavalry and chariots beaten
War beasts (1)
- 1Squig HerdWar beast · 400 gold90%of the game's war beasts beaten
Monsters (7)
- 197%of the game's monsters beaten
- 290.8%of the game's monsters beaten
- 380.1%of the game's monsters beaten
- 478.6%of the game's monsters beaten
- 578.1%of the game's monsters beaten
- 651.5%of the game's monsters beaten
- 730.1%of the game's monsters beaten
Missile units (7)
- 1Orc Arrer Boyz500 gold · range 140 m · 3,273 vs armour 01,555per 10 s per 1,000 gold vs armour 100
- 2Savage Orc Arrer Boyz550 gold · range 140 m · 2,975 vs armour 01,413per 10 s per 1,000 gold vs armour 100
- 3Goblin Archers375 gold · range 115 m · 4,400 vs armour 01,400per 10 s per 1,000 gold vs armour 100
- 4Night Goblin Archers450 gold · range 115 m · 4,000 vs armour 01,250per 10 s per 1,000 gold vs armour 100
- 5Night Goblin Archers (Fanatics)600 gold · range 115 m · 3,000 vs armour 0938per 10 s per 1,000 gold vs armour 100
- 6Goblin Wolf Rider Archers400 gold · range 100 m · 2,750 vs armour 0875per 10 s per 1,000 gold vs armour 100
- 7Forest Goblin Spider Rider Archers475 gold · range 100 m · 1,737 vs armour 0671per 10 s per 1,000 gold vs armour 100
COMPUTEDEach role's units fight every other one of the role at equal gold: the time one side needs to take all of the other's hit points = the other's hit points per gold ÷ its own damage per second per gold, where damage per second = models × expected damage per attack (the combat calculator's hit chance and damage after armour and resistances) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). The faster side wins; within 1% is a tie. Ranked by duels won, then by the average margin (ln of the time ratio). “Of the game's … beaten” = the share of every unit of that role in the game it beats the same way. Missile units: damage per 10 s per 1,000 multiplayer gold against armour 100. Costs are multiplayer costs; versions with the same numbers and price count once.
ASSUMPTIONS
- Every model of both units fights at once at its weapon's attack interval — in battle only the front ranks reach, and attack animations set the pace; that's why roles are ranked apart.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no unit routs), abilities, spells, skills, technologies or items.
- Missile units: every projectile hits; accuracy, range and ammunition are not in the number.
- Base card values at Ultra unit size, rank 0. The reference target for "lasts" and damage is Chaos Warriors.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
- Race lists count a unit only where it is in the standard roster: units a faction gets only through the extended roster (campaign_exclusive in units_custom_battle_permissions: Custom Battle with Unit caps off, never in ranked) are left out of race comparisons; their numbers are on their unit pages.
Every Greenskins melee unit
| # | ||||||||
|---|---|---|---|---|---|---|---|---|
| 1 | Giant | Monsters | 1,400 | 6 | 0 | 97% | 55 | 33.50 |
| 2 | Arachnarok Spider | Monsters | 1,700 | 5 | 1 | 90.80% | 35.60 | 37.90 |
| 3 | Goblin Wolf Riders | Cavalry and chariots | 300 | 11 | 0 | 90.70% | 75.10 | 41.30 |
| 4 | Orc Boar Boy Big 'Uns | Cavalry and chariots | 900 | 9 | 2 | 90.40% | 42.90 | 40.30 |
| 5 | Goblins | Infantry | 300 | 11 | 0 | 90.20% | 204.70 | 81.70 |
| 6 | Squig Herd | War beasts | 400 | 0 | 0 | 90% | 227.90 | 39.70 |
| 7 | Forest Goblin Spider Riders | Cavalry and chariots | 425 | 10 | 1 | 83.40% | 48 | 50 |
| 8 | Trolls | Monstrous infantry | 750 | 2 | 0 | 81.40% | 108.80 | 38.30 |
| 9 | Mangler Squigs | Monsters | 950 | 4 | 2 | 80.10% | 84.40 | 18.70 |
| 10 | Orc Boyz | Infantry | 425 | 10 | 1 | 79.50% | 199.50 | 66 |
| 11 | Rogue Idol | Monsters | 2,000 | 3 | 3 | 78.60% | 48.20 | 51.40 |
| 12 | Arachnarok Spider (Flinger) | Monsters | 1,950 | 2 | 4 | 78.10% | 31 | 32.90 |
| 13 | Night Goblins | Infantry | 400 | 8 | 3 | 74.40% | 204 | 57.60 |
| 14 | River Trolls | Monstrous infantry | 900 | 1 | 1 | 70.30% | 92.10 | 40.20 |
| 15 | Savage Orc Boar Boy Big 'Uns | Cavalry and chariots | 1,000 | 7 | 4 | 69.90% | 68.40 | 29.50 |
| 16 | Goblins (Spears) | Infantry | 325 | 8 | 3 | 69.40% | 98.70 | 82.40 |
| 17 | Savage Orc Boar Boyz | Cavalry and chariots | 700 | 8 | 3 | 66.60% | 71.30 | 35 |
| 18 | Orc Boar Boyz | Cavalry and chariots | 650 | 6 | 5 | 64.20% | 58.70 | 38.40 |
| 19 | Colossal Squig | Monsters | 1,500 | 1 | 5 | 51.50% | 50.70 | 22.10 |
| 20 | Black Orcs | Infantry | 1,000 | 7 | 4 | 44.60% | 112.50 | 94 |
| 21 | Orc Big 'Uns | Infantry | 750 | 4 | 7 | 42.70% | 200.80 | 51 |
| 22 | Night Goblin Squig Hoppers | Cavalry and chariots | 650 | 5 | 6 | 42.70% | 143.50 | 15.80 |
| 23 | Savage Orcs | Infantry | 550 | 5 | 6 | 41.70% | 165.20 | 51.30 |
| 24 | Black Orcs (Great Weapons) | Infantry | 1,100 | 4 | 7 | 38.90% | 225.20 | 63.50 |
| 25 | Stone Trolls | Monstrous infantry | 1,100 | 0 | 2 | 37.70% | 88.40 | 33 |
| 26 | Orc Boyz (Spears) | Infantry | 450 | 5 | 6 | 36.50% | 88.40 | 66.60 |
| 27 | Snotling Pump Wagons | Cavalry and chariots | 500 | 4 | 7 | 33.80% | 43.70 | 31.60 |
| 28 | Goblin Wolf Chariots | Cavalry and chariots | 500 | 3 | 8 | 32.80% | 18 | 39.30 |
| 29 | Snotling Pump Wagons (Spiky Rollers) | Cavalry and chariots | 850 | 2 | 9 | 32.50% | 47.20 | 24.90 |
| 30 | Night Goblins (Fanatics) | Infantry | 525 | 2 | 9 | 31.60% | 155.40 | 43.90 |
| 31 | Snotling Pump Wagons (Flappas) | Cavalry and chariots | 700 | 1 | 10 | 30.50% | 38.40 | 23.60 |
| 32 | Feral Wyvern | Monsters | 1,200 | 0 | 6 | 30.10% | 24.60 | 21.20 |
| 33 | Orc Boar Chariots | Cavalry and chariots | 750 | 0 | 11 | 28.10% | 25.60 | 33.30 |
| 34 | Savage Orc Big 'Uns | Infantry | 850 | 1 | 10 | 25.40% | 189.40 | 40.90 |
| 35 | Nasty Skulkers | Infantry | 500 | 1 | 10 | 24.60% | 230.60 | 36.60 |