
Orc Boyz (Spears)
Melee infantry· Spear Infantry· Tier 1· 120 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Orc Boyz (Spears) are Greenskins melee infantry: 9,720 HP across 120 models, armour 30, melee attack 20, melee defence 28, weapon strength 29. It costs 450 in the campaign and in multiplayer. Unit key wh3_main_grn_inf_orc_boyz_spear_shield. Patch 9.0.4, from the game's data tables.
Health
81 per model
9,720
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
30
Leadership
60
Speed
31
Melee attack
20
Melee defence
28
Weapon strength
23 base + 6 armour-piercing, +14 vs large
29
Charge bonus
12
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Upgrades
Bought with Scrap

Padded Shields
Armour · 20 Scrap
- Passive ability: "Padded Shields"

Big Banner Boyz
Bag · 50 Scrap · only Crooked Moon, Ironclaw Orcs
- Passive ability: "Big Banner Boyz"

Wizardly Weapons
Flask · 50 Scrap · only Bonerattlaz, Crooked Moon
- Passive ability: "Wizardly Weapons"

Betta Blades
Weapon · 30 Scrap
- Weapon strength: +15%
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Large units — bonus vs large 14e.g. Dread Saurian, Khemric Titan, Feral Dread Saurian · Greenskins: Rogue Idol, Giant
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Greenskins: Rogue Idol, Colossal Squig
- Heavy large units — infantry-sized, mass 130e.g. Dread Maw, Thunderbarge, Steam Tank · Greenskins: Rogue Idol, Giant
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Grail Reliquae (308.29× faster), Pigback Riders (1.93× faster), Red Crested Skinks (1.91× faster)
Loses to, at a similar price: Spearmen (Shields) (2.26× slower), Dwarf Warriors (1.90× slower), Swordsmen (1.84× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 450 multiplayer gold. Greenskin units ranked.
Who can field it
- Greenskins · Grimgor's 'Ardboyz
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.