Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Orc Boyz (Spears) unit card

Orc Boyz (Spears)

Melee infantry· Spear Infantry· Tier 1· 120 models at Ultra size

Duel it in the combat calculator →

Orc Boyz (Spears) are Greenskins melee infantry: 9,720 HP across 120 models, armour 30, melee attack 20, melee defence 28, weapon strength 29. It costs 450 in the campaign and in multiplayer. Unit key wh3_main_grn_inf_orc_boyz_spear_shield. Patch 9.0.4, from the game's data tables.

Health

81 per model

9,720

top 29% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

30

bottom 33% of class

Leadership

60

bottom 19% of class

Speed

31

bottom 32% of class

Melee attack

20

bottom 7% of class

Melee defence

28

bottom 26% of class

Weapon strength

23 base + 6 armour-piercing, +14 vs large

29

bottom 29% of class

Charge bonus

12

bottom 29% of class

Attributes

Upgrades

Bought with Scrap

  • Padded Shields

    Armour · 20 Scrap

    • Passive ability: "Padded Shields"
  • Big Banner Boyz

    Bag · 50 Scrap · only Crooked Moon, Ironclaw Orcs

    • Passive ability: "Big Banner Boyz"
  • Wizardly Weapons

    Flask · 50 Scrap · only Bonerattlaz, Crooked Moon

    • Passive ability: "Wizardly Weapons"
  • Betta Blades

    Weapon · 30 Scrap

    • Weapon strength: +15%

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 36.5% of the game's 194 infantry units in melee. Per 1,000 gold: 88.4 damage per second against Chaos Warriors; it lasts 66.6 s against one unit of them.

Beats, at a similar price: Grail Reliquae (308.29× faster), Pigback Riders (1.93× faster), Red Crested Skinks (1.91× faster)

Loses to, at a similar price: Spearmen (Shields) (2.26× slower), Dwarf Warriors (1.90× slower), Swordsmen (1.84× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 450 multiplayer gold. Greenskin units ranked.

Who can field it

  • Greenskins · Grimgor's 'Ardboyz

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.