
Thunderbarge
War machine· Flying War Machine· Tier 5· 1 model (crew of 29) at Ultra size
Comes with Thrones of Decay – Dwarfs(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Thunderbarge is Dwarfs war machine: 11,560 HP, armour 80, melee attack 20, melee defence 4, weapon strength 500, range 1 m, missile damage 110 per 10 s for the whole unit. It costs 3,200 in the campaign and 3,400 in multiplayer. It comes with Thrones of Decay – Dwarfs. Unit key wh3_dlc25_dwf_veh_thunderbarge. Patch 9.0.4, from the game's data tables.
Health
11,560
Armour
80
Leadership
100
Speed
30
Melee attack
20
Melee defence
4
Weapon strength
150 base + 350 armour-piercing
500
Charge bonus
15
Ranged
Range
1 m
Ammunition
40
Missile damage
0 base + 0 AP, explosion 75 + 35 AP
110
Reload time
10 s
Damage per 10 s
110
Attributes
- Always Flying
This unit is always flying and cannot land.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Gunship
This unit relies entirely on missile attacks to deal damage and has no melee capabilities. Gunship-type units also: Attack ground targets from directly above Attack flying targets from range Have certain riders with infinite Ammunition
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Spear of GrungniMagic Missile · Requires line of sight to the target, Causes armour-piercing damage…activeSpear of GrungniMagic MissileRequires line of sight to the targetCauses armour-piercing damageGood against large combatantsCooldown 120 s · 1 use · Wind-up 1 sA vicious spear of steel explodes from the Airship with force, brutally impaling anyone and anything in its path.
- ThunderburnerAugment · -70% Turn Speed, +150% SpeedactiveThunderburnerAugment-70% Turn Speed+150% SpeedCooldown 30 s · Wind-up 1 sWith a sudden rush of piping hot steam, the Thunderbarge soars forward at speed, taking the battlefield by storm.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 350 of 500 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dwarfs: Ironbreakers, Irondrakes
- Lightly armoured units without shields — 110 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dwarfs: Giant Slayers, Doomseekers
- Light infantry-sized units — large, mass 40,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Dwarfs: Giant Slayers, Hammerers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Dwarfs: Bolt Throwers, Gyrocopters (Trollhammers – Grudge Settlers)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Dwarfs · Karaz-a-Karak
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh3_dlc25_dwf_veh_thunderbarge_malakai: from a mercenary pool).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.